This guide uses Ceia’s youtube guide as a reference and provides infographics on top of some changes here and there - all credit to the original goes to him! Please check the guide above for context and recommended farming compositions.
- 3/29 update: Added the Nova Medal Farming Route.
- 3/28 update: Added the easy SPP-1 Farm by neokai#4171.
- 3/26 update: Added the Low Cost M4A1 Mod + M1911 Five-seveN Farming Team by neokai#4171.
- 3/25 update: Added the Economy Five-seveN Farming section. Added a video clarifying how to control Zas for the Manticore/Tarantula node.
UMP 40 (E2: The Empty House)
This will give you 3 to 5 battles, depending on RNG Guard spawns, for 2 checks + S rank.
There are three more Jaeger spawns at the southern heliports that can drop UMP 40, but they are not worth the hassle.
KLIN (E3: The Griffin Builder)
Two mobs that drop KILN will spawn on two random nodes within the yellow square. Another one will spawn on one of the two dotted circles, and a fourth spawns at the yellow circle.
Already, we have gates. Our first option is to not deal with them, and just do a full-auto route with the mobs inside. This nets us two of the four checks on the map, and we can use a dummy echelon and retreat to save resources.
But we’re already here anyway; why don’t we go a bit further before retreating?
Route B takes you on a longer path. Opening a gate for two more checks is less micromanagement than having to retreat and redeploy, and you still get one check per battle!
SPP-1 (E4: The Missing MDR)
3 battles, 2 checks per attempt.
A fairly boring and straightforward map with a good amount of leeway on the route. Don’t touch the red beans; stepping on the radar in the center stops them from moving and switches them to Alert.
Here is a video guide of a slightly different route, courtesy of neokai#4171! You can use the shown team comp too if you need a low-resource cost farming echelon.
JS05 (E5: The Crooked Man)
DSR-50 (E6: The Seven Tangerine Pips)
There really is no getting around this one. You can only deploy one echelon, and there are no shortcuts, so it’s really most efficient both time and resource-wise to full clear this one.
Two things to keep in mind:
1. Don’t forget to open the gates at the three indicated consoles (#2, #4, #6)! The other ones can be ignored - feel free to auto-path past them.
2. You must end your turn on the #7 and #8 nodes to capture the Command Post for S rank.
Five-seveN (E7: The Second Neural Cloud)
There are two routes you can take on this map. Route A is easier, but you have to toggle three gates to get there, and two of them are back to back, which is kind of annoying to micromanage.
If you have the firepower, try Route B.
Same as Route A, this is five battles for three checks + S rank (4 Platinum Medal total per run). (Your route aggros an enemy.) Pick up the bomb at #2 and throw it at #4.
There is noticeably more breathing space between micromanaging. The lower Manticore needs a little more firepower, but with M4 Mod2 + strong AR+ HG support + a strong fairy, you will be fine.
Circling back to your Command Post helps auto line up later, or you will find yourself landing on the radar and terminating the map early, so don’t try to take a shortcut. (This also lets your Turn 4 have just enough AP to end on the radar, so if you planning mode past it, the map will end by itself, saving you a click).
To reiterate, you will need more firepower for this route; if you find yourself sustaining heavy damage, I recommend you return to Route A.
Economy Five-seveN Farming Teams
Stage 7: The Second Neural Cloud is something that will be farmed a lot by almost every commander, either in pursuit of Platinum Medals or a copy of Five-seveN. Endgame players will save a lot of resources by fielding resource-saving teams that contain as few T-Dolls as possible.
Most of these are not beginner-friendly farm teams! Players unsure of their limits should use the recommended team.
All ARs should use VFL (crit scopes) as no enemies have evasion.
- Python (Level 90+ 5x, SL 10), Zas (Level 100 5x, SL10)
- Fairy with least 40% in effective damage increases from aura/talent
This can follow Route A or Route B above. Route A is fully AFK, while Route B requires Zas to be retargeted after her grenade against the Manticore/Tarantula node so she cleans up any tarantulas her nade missed.
Python may get shot at by the Manticore depending on your Fairy aura; she does not need repairs unless she goes critical.
All credit to the original video guide belongs to GFL veteran and youtuber Ceia. Check out his channel here!
Team compositions thanks to Destination#7146, Arcus#3673, and FLARA#1356.
Do you want other paths to be analyzed? Find any dumb mistakes in this guide? Just want to say hello? Feel free to ping or DM default#8229 on the Official GFL EN discord or leave a comment below!