Table of Contents
- Normal
- Damaged

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Support
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Basic Info
Craft Time |
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Acquisition | Heavy |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Min/Max Armor |
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Ammo |
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Ration |
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Move Speed |
6
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Crit. Rate |
40%
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Crit. Damage |
50%
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Armor Pen. |
10
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Clip Size |
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Tileset
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Damage | 10% |
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Armor | 10% |
Skill
Consider it Done
Initial CD (0s)
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Level 10 Effect
Increase move speed by 6 points when moving. Depending on her position on the battlefield, apply different buffs on allies: When on the front row, increase self armor by 30% and grant other SG T-Dolls on the same row a 12-point shield every second, stacking up to 5 times. |
Level 10 Cooldown
0 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Equipment
Overview
A 4 star SG whose main role is supporting either her SG partner or MG partners, Nova presents a strong case for both. As an SG support, she can provide a 12 HP shield per second, up to a maximum of a total 60 HP shield that doesn’t expire to her partner SG while she self buffs her armor 30%. This can be useful as a complement to the maintank’s defensive abilities.
As an MG support she provides a flat 80 Accuracy increase and a 30% Crit Rate increase, on top of buffing her self damage. These buffs are instantly applied as soon as she is on the frontrow or on the backrow. The gif below illustrates this:
On top of that, she also has a passive that applies a +6 Movement Speed whenever she moves, meaning she gets SMG level of movement speed, which further improves her role as a hybrid support.
Her only, and major, downside, is that she has a pitiful armor of 19, though that is mitigated by a 30% self armor buff, as long as she is in the frontrow. That means that Commanders should pay attention when moving/kiting her, lest she gets shot when not self buffing her armor. Also, her self damage buff is also rather neglectable, as SGs both have low Damage and low Accuracy, making them, including Nova, bad at being DPS units.
Equipment
Overview
A 4 star SG whose main role is supporting either her SG partner or MG partners, Nova presents a strong case for both. As an SG support, she can provide a 12 HP shield per second, up to a maximum of a total 60 HP shield that doesn’t expire to her partner SG while she self buffs her armor 30%. This can be useful as a complement to the maintank’s defensive abilities.
As an MG support she provides a flat 80 Accuracy increase and a 30% Crit Rate increase, on top of buffing her self damage. These buffs are instantly applied as soon as she is on the frontrow or on the backrow. The gif below illustrates this:
On top of that, she also has a passive that applies a +6 Movement Speed whenever she moves, meaning she gets SMG level of movement speed, which further improves her role as a hybrid support.
Her only, and major, downside, is that she has a pitiful armor of 19, though that is mitigated by a 30% self armor buff, as long as she is in the frontrow. That means that Commanders should pay attention when moving/kiting her, lest she gets shot when not self buffing her armor. Also, her self damage buff is also rather neglectable, as SGs both have low Damage and low Accuracy, making them, including Nova, bad at being DPS units.
Strengths
Excellent MG support
She provides a flat +80 Accuracy and 30% Crit Rate buffs to MGs when on the backrow. While that means that 3MG teams are not viable with Nova as an MG support, these buffs not only drastically increase the MGs’ damage output, but also makes MGSG teams viable against Evasive enemies, and even in Night Missions. If only Flares did that..
Excellent SG support
She instantly provides a 12 HP shield to her partner SG when she enters the frontrow, stacking up 12 HP per second, up to a max of 60 HP shield. Not only this buff has no set expiration, but can also be replenished on demand, as long as the amount doesn’t go over 5 stacks (60 HP).
Excellent hybrid support
Not only does she excel at supporting SGs and MGs, her SMG-like movement speed, coupled with her instant buff application, means that she can switch roles on demand during drawn-out battles.
Excellent “base” Armor
While her base armor is an abysmally low value of 19, Nova won’t have that base value in practice, as long as she remains on the frontrow (which is where SGs usually sit). With her passive 30% armor self-buff applied, her armor jumps up to 24, and with a maxed Gold Armor Plate (+11 Armor), she goes from 30 Armor (19+11) to 39 Armor. That’s without considering MG armor tiles and Fairy aura buffs. In practice, it means that, when she is in the frontrow, Nova goes from having one of the worst “base” Armor values to one of the highest.
Weaknesses
Armor value depends on frontrow position
While Nova can hit one of the highest Armor values with her Passive, that also means that she ends up with one of the lowest Armor values when she leaves the frontrow. This can be particularly bothersome when facing enemies that can bypass targetting only frontrow Dolls, like Coeus, or that have AoE attacks that can hit her when she is buffing the MGs.
Pepega unconventional tiles
Her tiles make Commanders position her on Position 5, so that both MGs and SGs can be buffed by them. That also means that, at the start of the battle, she is buffing neither units, which means that Commanders either need to move her (and possibly risk chip damage on the maintank SG) or forego buffing either the MGs or the SG to take advantage of her SKill as soon as the battle starts.
Moreover, it also means she will often miss MGs buffs, as most MGs only buff the frontrow, save for a couple of exceptions (such as RPK-16).
Strengths
Excellent MG support
She provides a flat +80 Accuracy and 30% Crit Rate buffs to MGs when on the backrow. While that means that 3MG teams are not viable with Nova as an MG support, these buffs not only drastically increase the MGs’ damage output, but also makes MGSG teams viable against Evasive enemies, and even in Night Missions. If only Flares did that..
Excellent SG support
She instantly provides a 12 HP shield to her partner SG when she enters the frontrow, stacking up 12 HP per second, up to a max of 60 HP shield. Not only this buff has no set expiration, but can also be replenished on demand, as long as the amount doesn’t go over 5 stacks (60 HP).
Excellent hybrid support
Not only does she excel at supporting SGs and MGs, her SMG-like movement speed, coupled with her instant buff application, means that she can switch roles on demand during drawn-out battles.
Excellent “base” Armor
While her base armor is an abysmally low value of 19, Nova won’t have that base value in practice, as long as she remains on the frontrow (which is where SGs usually sit). With her passive 30% armor self-buff applied, her armor jumps up to 24, and with a maxed Gold Armor Plate (+11 Armor), she goes from 30 Armor (19+11) to 39 Armor. That’s without considering MG armor tiles and Fairy aura buffs. In practice, it means that, when she is in the frontrow, Nova goes from having one of the worst “base” Armor values to one of the highest.
Weaknesses
Armor value depends on frontrow position
While Nova can hit one of the highest Armor values with her Passive, that also means that she ends up with one of the lowest Armor values when she leaves the frontrow. This can be particularly bothersome when facing enemies that can bypass targetting only frontrow Dolls, like Coeus, or that have AoE attacks that can hit her when she is buffing the MGs.
Pepega unconventional tiles
Her tiles make Commanders position her on Position 5, so that both MGs and SGs can be buffed by them. That also means that, at the start of the battle, she is buffing neither units, which means that Commanders either need to move her (and possibly risk chip damage on the maintank SG) or forego buffing either the MGs or the SG to take advantage of her SKill as soon as the battle starts.
Moreover, it also means she will often miss MGs buffs, as most MGs only buff the frontrow, save for a couple of exceptions (such as RPK-16).
Recommended Formations
MG | Nova/None | |
MG/HG | Nova/HG | SG |
MG |
Commanders can opt to field her on Position 5 so both MGs and SG benefit from her tiles, although that means she'll have to be moved to the frontrow/backrow as soon as the battle starts.
On the other hand, since her MG tile buff is a mere 10% Damage, Commanders can also opt to forego giving her tile buffs to the MGs and position her on Position 9.
History/Trivia
Personality
She's cheerful, straightforward and a little careless, a girl who's good at getting along with others. She's a fan of traditional Italian pizza and cannot abide by the existence of American-style pizza. She used to be a delivery girl for a bit but had to change jobs after many customers complained about the fruit pizzas they ordered. She's a great rollerskater; her skills are great, she's fast and safe, and the logistics department places a great deal of faith in her.
Acquisition |
Heavy
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Illustrator |
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Voice Actor |
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Manufacturer |
Benelli
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T-Doll Full Name |
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Country of Origin |
Italy
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Common Nicknames |
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