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Table of Contents

Analysis by Soulmuse
T-Doll Role
Main Tank

Basic Info

Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 190
Max DMG 30
Max ACC 15
Max EVA 83
Max ROF 93
Stat rankings are class specific
Show Other Stats
Ammo
25 / 40 / 55 / 70 / 85
Ration
20 / 30 / 40 / 50 / 60
Move Speed
12
Crit. Rate
5%
Crit. Damage
50%
Armor Pen.
10
Clip Size
N/A

Tileset

Affects AR SMG
Damage12%
Accuracy20%

Skill

Full Moon Protector
Initial CD (4s)
Level 10 Effect

Passive: Gain a 10 HP shield at the start of battle, lasting for 8s.

  • When shielded, obtain a stack of "Damage Mark" every 2s, up to a maximum of 3 stacks. Each "Damage Mark" stack increases her damage by 30% for 5s.
  • When not shielded, obtain a stack of "Evasion Mark" every 2s, up to a maximum of 3 stacks. Each "Evasion mark" stack increases her evasion by 20% for 5s

Active: Gain a 10 HP shield for 8s.

  • For every stack of "Damage Mark", increase self Rate of Fire by 20%
  • For every stack of "Evasion Mark", gain an additional 15 HP shield. 

Additional effects last for 5s

Level 10 Cooldown 16 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 18 17.8 17.6 17.4 17.2 17 16.8 16.6 16.4 16
DMG+ 15% (3s) 16.7% (3.2s) 18.3% (3.4s) 20% (0.7s) 21.7% (3.9s) 23.3% (4.1s) 25% (4.3s) 26.7% (4.6s) 28.3% (4.8s) 30% (5s)
EVA+ 10% (3s) 11.1% (3.2s) 12.2% (3.4s) 13.3% (3.7s) 14.4% (3.9s) 15.6% (4.1s) 16.7% (4.3s) 17.8% (4.6s) 18.9% (4.8s) 20% (5s)
RoF+ 10% (3s) 11.1% (3.2s) 12.2% (3.4s) 13.3% (3.7s) 14.4% (3.9s) 15.6% (4.1s) 16.7% (4.3s) 17.8% (4.6s) 18.9% (4.8s) 20% (5s)
Shield 6 HP (3s) 7 HP (3.2s) 8 HP (3.4s) 9 HP (3.7s) 10 HP (3.9s) 11 HP (4.1s) 12 HP (4.3s) 13 HP (4.6s) 14 HP (4.8s) 15 HP} (5s)

Equipment

Special Equipment
Antique Kaleidoscope

Overview

While Henrietta might share her firearm with the T-Doll P90, their roles are entirely different in practice. Fortunately, Henrietta's extremely impressive base stats let her perform relatively well as an Evasion tank despite her odd kit. 

The skill description and exact mechanics are worth an entire novel, so let's summarize the two main use cases in terms that are easier to understand. 

Performance as a Main Tank

Henrietta starts every battle with a 10HP shield, gains Evasion over time if her shield is ever broken, and can activate her skill to gain even more shield - with more evasion stacks contributing to a stronger shield

As a result, Henrietta performs very well when tanking enemies that deal relatively little damage, due to her passive shield and skill mechanic.

Conversely, she underperforms when enemies are highly accurate or hit for a lot of damage. 

Henrietta's tile buff cannot buff ARs in tile 1 if she's placed at position 5, but she can buff the offtank with Damage and Accuracy thanks to her tiles affecting both ARs and SMGs. 

While Henrietta can't tank as well as dedicated evasion SMGs like C-MS or Dorothy, she's potentially worth training if you're in need of more durable main tank SMGs. 

Should I manually activate Henrietta's skill by waiting for max evasion stacks before triggering her shield? 

This is a difficult question to answer, since if not done perfectly the extra Evasion/effective HP you gain with manual skill will very likely be offset by allowing Henrietta to take more scratch damage. 

In general, auto skill will work fine. Only players confident in their calculations and kiting should try delaying Henrietta's skill activation.

Is it necessary to adjust Henrietta's RoF to gain maximum benefit from her skill? 

In terms of skill timing: no. Henrietta can benefit from the stacks gained at 2s and 4s even if she activates her skill immediately (so if she lost her shield at battle start, she'll gain 2 Evasion stacks by 4s, and her active will provide a 40HP shield).

In terms of her active's RoF-buffing component, Henrietta only needs 2 stacks to cap out her RoF (and even 1 stack brings her extremely close), so there's no point trying to minmax that, especially since her DPS output is fairly poor to start with - see below. 

Performance as an Offtank

While Henrietta can work as an offtank, she offers neither the AoE burst nor strong sustained DPS. 

While Henrietta's skill has a +Damage component, even at max stacks (+30% Damage stacked three times) she cannot come close to dedicated DPS offtanks like SR-3MP (+260% Damage) and cannot buff the backline like Honey Badger (+160% Damage, plus +Damage/Crit tiles for ARs on tiles 1/7).

Even in 2x Main Tank formations, Henrietta is outperformed by JS 9 in both coverage and tanking ability.  Furthermore, Henrietta's tile buff formation requires her to be placed in Tile 2 (and ARs in tiles 1/4) to fully utilize her buffs, which is not ideal, especially since B formation is generally harder to kite to start with. 

  • It is therefore not recommended to use Henrietta as an off tank unless you know what you're doing. 

Equipment

Special Equipment
Antique Kaleidoscope

Overview

While Henrietta might share her firearm with the T-Doll P90, their roles are entirely different in practice. Fortunately, Henrietta's extremely impressive base stats let her perform relatively well as an Evasion tank despite her odd kit. 

The skill description and exact mechanics are worth an entire novel, so let's summarize the two main use cases in terms that are easier to understand. 

Performance as a Main Tank

Henrietta starts every battle with a 10HP shield, gains Evasion over time if her shield is ever broken, and can activate her skill to gain even more shield - with more evasion stacks contributing to a stronger shield

As a result, Henrietta performs very well when tanking enemies that deal relatively little damage, due to her passive shield and skill mechanic.

Conversely, she underperforms when enemies are highly accurate or hit for a lot of damage. 

Henrietta's tile buff cannot buff ARs in tile 1 if she's placed at position 5, but she can buff the offtank with Damage and Accuracy thanks to her tiles affecting both ARs and SMGs. 

While Henrietta can't tank as well as dedicated evasion SMGs like C-MS or Dorothy, she's potentially worth training if you're in need of more durable main tank SMGs. 

Should I manually activate Henrietta's skill by waiting for max evasion stacks before triggering her shield? 

This is a difficult question to answer, since if not done perfectly the extra Evasion/effective HP you gain with manual skill will very likely be offset by allowing Henrietta to take more scratch damage. 

In general, auto skill will work fine. Only players confident in their calculations and kiting should try delaying Henrietta's skill activation.

Is it necessary to adjust Henrietta's RoF to gain maximum benefit from her skill? 

In terms of skill timing: no. Henrietta can benefit from the stacks gained at 2s and 4s even if she activates her skill immediately (so if she lost her shield at battle start, she'll gain 2 Evasion stacks by 4s, and her active will provide a 40HP shield).

In terms of her active's RoF-buffing component, Henrietta only needs 2 stacks to cap out her RoF (and even 1 stack brings her extremely close), so there's no point trying to minmax that, especially since her DPS output is fairly poor to start with - see below. 

Performance as an Offtank

While Henrietta can work as an offtank, she offers neither the AoE burst nor strong sustained DPS. 

While Henrietta's skill has a +Damage component, even at max stacks (+30% Damage stacked three times) she cannot come close to dedicated DPS offtanks like SR-3MP (+260% Damage) and cannot buff the backline like Honey Badger (+160% Damage, plus +Damage/Crit tiles for ARs on tiles 1/7).

Even in 2x Main Tank formations, Henrietta is outperformed by JS 9 in both coverage and tanking ability.  Furthermore, Henrietta's tile buff formation requires her to be placed in Tile 2 (and ARs in tiles 1/4) to fully utilize her buffs, which is not ideal, especially since B formation is generally harder to kite to start with. 

  • It is therefore not recommended to use Henrietta as an off tank unless you know what you're doing. 
T-Doll Costumes
Artemis' Vacation

Normal

Damaged

Strengths

Excellent Base Stats

Henrietta inherits P90's incredible statline, making her an excellent general tank even without factoring in her skill that makes her very resilient when fighting relatively weak enemies. 

Gives +Damage tile buff to the offtank

Typically, SMGs can't buff each other (with the exception of oddities like Dorothy Haze), so Henrietta's ability to give both her backline and the Offtank SMG Damage and Accuracy is a fairly unique and welcome quirk. 

Free Event Reward

Players can earn Henrietta simply by clearing the Gunslinger Girl: Il Teatrino Collaboration event - there's no need to roll the production gacha for her. 

Weaknesses

Unreliable Skill

Henrietta's shield has to be broken for her to gain Evasion stacks, so she cannot reduce incoming damage as effectively if she doesn't take damage early on - which is somewhat of a Catch-22. 

Unusual Tile Buff Formation

Henrietta cannot simultaneously buff two ARs who are in tiles 1 and 7, an unusual drawback that is rare among high-rarity SMGs. 

Expensive to raise

Henrietta requires significant Skill investment to perform well, on top of being an EXTRA rarity T-Doll that's as expensive in cores as a 5-star.

Strengths

Excellent Base Stats

Henrietta inherits P90's incredible statline, making her an excellent general tank even without factoring in her skill that makes her very resilient when fighting relatively weak enemies. 

Gives +Damage tile buff to the offtank

Typically, SMGs can't buff each other (with the exception of oddities like Dorothy Haze), so Henrietta's ability to give both her backline and the Offtank SMG Damage and Accuracy is a fairly unique and welcome quirk. 

Free Event Reward

Players can earn Henrietta simply by clearing the Gunslinger Girl: Il Teatrino Collaboration event - there's no need to roll the production gacha for her. 

Weaknesses

Unreliable Skill

Henrietta's shield has to be broken for her to gain Evasion stacks, so she cannot reduce incoming damage as effectively if she doesn't take damage early on - which is somewhat of a Catch-22. 

Unusual Tile Buff Formation

Henrietta cannot simultaneously buff two ARs who are in tiles 1 and 7, an unusual drawback that is rare among high-rarity SMGs. 

Expensive to raise

Henrietta requires significant Skill investment to perform well, on top of being an EXTRA rarity T-Doll that's as expensive in cores as a 5-star.

Team Options

Henrietta works well with almost any standard AR or SMG; the below partners are mentioned due to notable extra synergy: 

HS2000: Henrietta needs the backline DPS placed next to each other to benefit from her strange tile buff - and so does HS2000, whose tile buffs force the same layout. HS2000 can add even more shields to Henrietta, and her tile buff provides Evasion - an attribute that directly improves Henrietta's survivability. 

MDR: Her shield is almost a perfect fit for Henrietta, as MDR can shield Henrietta for even more HP on top of providing an impressive Evasion buff in case Henrietta hadn't accumulated any Evasion stacks herself. The tradeoff is that MDR gains no DPS boost if she provides the shield, but since battles are judged solely by damage taken at the end, this can sometimes save more HP than letting MDR proc her selfbuff. 

P22: P22 works in almost every team and Henrietta's is no exception. This does force a strange formation (as P22 is forced on tile 2 but the ARs are forced on tiles 7 and 4), but a little kiting can sort that out. The double HP Shield + Evasion buff that expert Commanders can pull off with P22 can vastly amplify Henrietta's survivability as well. 

Team Options

Henrietta works well with almost any standard AR or SMG; the below partners are mentioned due to notable extra synergy: 

HS2000: Henrietta needs the backline DPS placed next to each other to benefit from her strange tile buff - and so does HS2000, whose tile buffs force the same layout. HS2000 can add even more shields to Henrietta, and her tile buff provides Evasion - an attribute that directly improves Henrietta's survivability. 

MDR: Her shield is almost a perfect fit for Henrietta, as MDR can shield Henrietta for even more HP on top of providing an impressive Evasion buff in case Henrietta hadn't accumulated any Evasion stacks herself. The tradeoff is that MDR gains no DPS boost if she provides the shield, but since battles are judged solely by damage taken at the end, this can sometimes save more HP than letting MDR proc her selfbuff. 

P22: P22 works in almost every team and Henrietta's is no exception. This does force a strange formation (as P22 is forced on tile 2 but the ARs are forced on tiles 7 and 4), but a little kiting can sort that out. The double HP Shield + Evasion buff that expert Commanders can pull off with P22 can vastly amplify Henrietta's survivability as well. 

History/Trivia

Acquisition
Event
Illustrator
多元菌
Voice Actor
Akutsu Kana