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Analysis by Hassium
T-Doll Role
Support,
Offtank,
Main Tank

Basic Info

Craft Time
02:16:00
Acquisition Normal, Heavy
Rarity

T-Doll Stats

This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.

Max HP 183
Max DMG 26
Max ACC 14
Max EVA 74
Max ROF 92
Stat rankings are class specific
Show Other Stats
Ammo
25 / 40 / 55 / 70 / 85
Ration
20 / 30 / 40 / 50 / 60
Move Speed
12
Crit. Rate
5%
Crit. Damage
50%
Armor Pen.
15
Clip Size
N/A

Tileset

Affects AR SMG
Damage20% Evasion15%

Skill

Composite Modification
Initial CD (3s)
Level 10 Effect

When Skill 1 activates, if there are more than 2 units present on her buff tiles, raise self damage and that of allies on her buff tiles by 15% for 2 seconds. Otherwise, raise self evasion and that of her teammates by 40% for 2 seconds.

Level 10 Cooldown 3 Seconds
Show All Skills Info
Lvl 1 2 3 4 5 6 7 8 9 10
CD 3 3 3 3 3 3 3 3 3 3
DMG+ 5% (1s) 6.1% (1.1s) 7.2% (1.2s) 8.3% (0.3s) 9.4% (1.4s) 10.6% (1.6s) 11.7% (1.7s) 12.8% (1.8s) 13.9% (1.9s) 15% (2s)
EVA+ 20% (1s) 22.2% (1.1s) 24.4% (1.2s) 26.7% (1.3s) 28.9% (1.4s) 31.1% (1.6s) 33.3% (1.7s) 35.6% (1.8s) 37.8% (1.9s) 40% (2s)

Equipment

If she is being used as an offtank:

ITI for higher evasion enemies, EOT for lower evasion enemies, PEQ for night.

HP Ammo and #2 Chip.

If she is being used as a maintank:

Suppressor, Flare ammo, and T-Exo.

Overview

AR-57 is an SMG whose skill-determined role depends on the team’s current formation.

Her tiles want her on position 5 to hit everyone in a B formation ARSMG. If 3 or more allies are within her tile check, she increases firepower by 15% for allies on her tiles and herself, making her like a support/off-tank. If there are 2 or fewer, she increases evasion by 40% instead, making her like a main tank.

Her skill constantly comes up every 3 seconds, and all her buffs have a 2-second duration. While the effective uptime is similar to HGs at 2/3 vs 8/12, the fact that she needs to be standing in her position and every doll to be in place every 3 seconds is incredibly limiting.

The multipliers on the skills themselves are much lower than those of FP buff HGs and evasion self-buff SMGs, while her tiles are decent.

The fact that AR-57’s FP buff is tile-based means she is pretty much glued to position 5 to get the most value out of her skill’s off-tank version. But that means she will be where the main tank usually resides. Without a main tank's self-buff, AR-57 can take heavy damage and lose her own DPS due to link loss. And that’s not even to mention how 15% is weaker than even 3* HGs. So her off-tank version is a large hassle and not very productive.

One potential use-case for AR-57’s funky skill is supporting teams/dolls that require some kind of buff be constantly provided over and over, like AS Val Mod, M500 Mod, FX-05, and Python. She should be able to give Valmod 100% uptime pretty easily; however, other units like Nagant Revolver Mod and Python already do this job and provide respectable DPS buffs/tiles on their own.

The main tank version is not much better either. 2 or fewer t-dolls in her tiles means AR-57 will likely be in the frontmost column, taking all the damage early. And she will be stuck there due to the constant 3-second cooldown timers, making kiting and relocating difficult. The 40% evasion is also much weaker compared to proper SMGs like MP7, making AR-57 far more vulnerable than any main tank should really be.

All in all, AR-57 makes for a terrible experimental SMG by MICA. Her entire kit is weak and works against itself.

Equipment

If she is being used as an offtank:

ITI for higher evasion enemies, EOT for lower evasion enemies, PEQ for night.

HP Ammo and #2 Chip.

If she is being used as a maintank:

Suppressor, Flare ammo, and T-Exo.

Overview

AR-57 is an SMG whose skill-determined role depends on the team’s current formation.

Her tiles want her on position 5 to hit everyone in a B formation ARSMG. If 3 or more allies are within her tile check, she increases firepower by 15% for allies on her tiles and herself, making her like a support/off-tank. If there are 2 or fewer, she increases evasion by 40% instead, making her like a main tank.

Her skill constantly comes up every 3 seconds, and all her buffs have a 2-second duration. While the effective uptime is similar to HGs at 2/3 vs 8/12, the fact that she needs to be standing in her position and every doll to be in place every 3 seconds is incredibly limiting.

The multipliers on the skills themselves are much lower than those of FP buff HGs and evasion self-buff SMGs, while her tiles are decent.

The fact that AR-57’s FP buff is tile-based means she is pretty much glued to position 5 to get the most value out of her skill’s off-tank version. But that means she will be where the main tank usually resides. Without a main tank's self-buff, AR-57 can take heavy damage and lose her own DPS due to link loss. And that’s not even to mention how 15% is weaker than even 3* HGs. So her off-tank version is a large hassle and not very productive.

One potential use-case for AR-57’s funky skill is supporting teams/dolls that require some kind of buff be constantly provided over and over, like AS Val Mod, M500 Mod, FX-05, and Python. She should be able to give Valmod 100% uptime pretty easily; however, other units like Nagant Revolver Mod and Python already do this job and provide respectable DPS buffs/tiles on their own.

The main tank version is not much better either. 2 or fewer t-dolls in her tiles means AR-57 will likely be in the frontmost column, taking all the damage early. And she will be stuck there due to the constant 3-second cooldown timers, making kiting and relocating difficult. The 40% evasion is also much weaker compared to proper SMGs like MP7, making AR-57 far more vulnerable than any main tank should really be.

All in all, AR-57 makes for a terrible experimental SMG by MICA. Her entire kit is weak and works against itself.

Strengths

Short Cooldown

AR-57’s cooldown is 3 seconds, which is very fast and early into a fight.

SMG Tilebuffs

AR-57 has tiles that buff both ARs and SMGs, as well as offering decent firepower and evasion to go with them.

Weaknesses

Incredibly Awkward Positioning

Due to the nature of AR-57’s skill, the positioning where they can make the most of their abilities is incredibly detrimental to her in the first place.

Short Skill Duration

3 seconds. That’s how long AR-57’s cooldown is. This constant need to be stopped in the right position to select skill type makes kiting and positioning even harder to manage than usual.

Weak Multipliers

15% firepower and 40% evasion are outclassed by many proper versions of AR-57’s skills.

Low Base Firepower

At 26 firepower, if AR-57 is used as a DPS this low firepower will reduce her effectiveness.

Low Base Evasion

74 Evasion is really low, especially for an SMG that might be doing tanking.

Link Dependent DPS

AR-57 inherits the main direct-fire SMG archetype issue, despite being on the frontlines, they suffer the most in DPS from chip damage.

Strengths

Short Cooldown

AR-57’s cooldown is 3 seconds, which is very fast and early into a fight.

SMG Tilebuffs

AR-57 has tiles that buff both ARs and SMGs, as well as offering decent firepower and evasion to go with them.

Weaknesses

Incredibly Awkward Positioning

Due to the nature of AR-57’s skill, the positioning where they can make the most of their abilities is incredibly detrimental to her in the first place.

Short Skill Duration

3 seconds. That’s how long AR-57’s cooldown is. This constant need to be stopped in the right position to select skill type makes kiting and positioning even harder to manage than usual.

Weak Multipliers

15% firepower and 40% evasion are outclassed by many proper versions of AR-57’s skills.

Low Base Firepower

At 26 firepower, if AR-57 is used as a DPS this low firepower will reduce her effectiveness.

Low Base Evasion

74 Evasion is really low, especially for an SMG that might be doing tanking.

Link Dependent DPS

AR-57 inherits the main direct-fire SMG archetype issue, despite being on the frontlines, they suffer the most in DPS from chip damage.

Team Options

She sucks. Why do I have to list T-doll options for her?

Buff Reflectors

Certain dolls may be able to use the firepower buff every 3 seconds because they activate a passive every time they receive a buff.

Position 8 SMGs?

If you couldn’t tell, her potential use-cases are incredibly convoluted. This is already a stretch.

Team Options

She sucks. Why do I have to list T-doll options for her?

Buff Reflectors

Certain dolls may be able to use the firepower buff every 3 seconds because they activate a passive every time they receive a buff.

Position 8 SMGs?

If you couldn’t tell, her potential use-cases are incredibly convoluted. This is already a stretch.

History/Trivia

Acquisition
Normal,
Heavy
Illustrator
海凪コウ
Voice Actor
Aisaka Yuuka
Manufacturer
AR57 LLC
T-Doll Full Name
AR Five Seven
Country of Origin
United States