Table of Contents
- Normal
- Damaged

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Burst
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Basic Info
Craft Time |
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Acquisition | Normal |
Rarity |
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T-Doll Stats
This T-Doll is available in EN. Its rankings are based only on EN T-Dolls.
Ammo |
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Ration |
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Move Speed |
10
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Crit. Rate |
20%
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Crit. Damage |
50%
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Armor Pen. |
15
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Clip Size |
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Tileset
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Damage | 25% | Accuracy | 65% |
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Skill
Eye of the White Mastiff
Initial CD (6s)
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Level 10 Effect
Passive: 15% chance to proc [Anger] for 3 seconds when attacking. During [Anger], each attack will deal an extra instance of 40% Damage. Active: Apply [Monitored] effect to all enemies for 6 seconds. When attacking [Monitored] enemies, AK-15's attacks have 40% more Damage, Accuracy, and Crit Rate. When attacked by [Monitored] targets, AK-15 has 40% more Evasion. Every 2 seconds during her skill, AK-15 gains 5 stacks of [Overload], plus an extra stack of [Overload] per [Monitored] enemy. Upon reaching 24 stacks of [Overload], AK-15 clears her [Overload] stacks and loses the benefits from her skill. Her Rate of Fire and Accuracy are also decreased by 20% for 5 seconds. While this debuff is active, she cannot activate her skill. |
Level 10 Cooldown
8 Seconds
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Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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CD | 10 | 9.8 | 9.6 | 9.4 | 9.2 | 9 | 8.8 | 8.6 | 8.4 | 8 |
DMG+ | 20% | 22.2% | 24.4% | 26.7% | 28.9% | 31.1% | 33.3% | 35.6% | 37.8% | 40% |
ACC+ | 20% | 22.2% | 24.4% | 26.7% | 28.9% | 31.1% | 33.3% | 35.6% | 37.8% | 40% |
CRI+ | 20% | 22.2% | 24.4% | 26.7% | 28.9% | 31.1% | 33.3% | 35.6% | 37.8% | 40% |
STACK+ | 18 | 18.7 | 19.3 | 20 | 20.7 | 21.3 | 22 | 22.7 | 23.3 | 24} |
Equipment
Overview
AK-15's skill description might be the length of a modern Yu-Gi-Oh card, but it's pretty simple in practice. You can treat it as a bootleg version of AK-12's skill with the following differences:
- AK-15 does more Damage, but doesn't boost her own Rate of Fire.
- AK-15's skill becomes less effective when fighting against a large number of enemies.
- In a prolonged battle where AK-15 hits [Overload] cap, she won't do as well.
Due to the stack count mechanic, AK-15 has optimal performance when there are only 1-2 groups of enemies or when the battle ends before she can [Overload].
Since ARs tend to fight in battles against a high number of enemies, AK-15's performance ends up only being slightly above average despite her strong multipliers.
Overload Details
At Skill Level 10, AK-15 needs to hit 24 stacks to Overload.
- Against 1-2 enemies, AK-15 gains 6-7 stacks every 2 seconds.
- She therefore overloads on the 4th proc, which doesn't happen until after her second skill activation.
- Against 3-6 enemies, AK-15 gains 8-11 stacks every 2 seconds.
- She therefore overloads on the 3rd proc.
- Against 7+ enemies, AK-15 will overload every 2 procs.
- This effectively turns off her skill after 4 seconds of burst, which isn't ideal.
Equipment
Overview
AK-15's skill description might be the length of a modern Yu-Gi-Oh card, but it's pretty simple in practice. You can treat it as a bootleg version of AK-12's skill with the following differences:
- AK-15 does more Damage, but doesn't boost her own Rate of Fire.
- AK-15's skill becomes less effective when fighting against a large number of enemies.
- In a prolonged battle where AK-15 hits [Overload] cap, she won't do as well.
Due to the stack count mechanic, AK-15 has optimal performance when there are only 1-2 groups of enemies or when the battle ends before she can [Overload].
Since ARs tend to fight in battles against a high number of enemies, AK-15's performance ends up only being slightly above average despite her strong multipliers.
Overload Details
At Skill Level 10, AK-15 needs to hit 24 stacks to Overload.
- Against 1-2 enemies, AK-15 gains 6-7 stacks every 2 seconds.
- She therefore overloads on the 4th proc, which doesn't happen until after her second skill activation.
- Against 3-6 enemies, AK-15 gains 8-11 stacks every 2 seconds.
- She therefore overloads on the 3rd proc.
- Against 7+ enemies, AK-15 will overload every 2 procs.
- This effectively turns off her skill after 4 seconds of burst, which isn't ideal.
Strengths
Strong Burst
The theoretical selfbuff that AK-15 gives herself is incredible, with a 40% Damage + Crit selfbuff coupled with the [Anger] passive that adds another 40% damage to every attack.
Decent Tile Buff
+25% Damage and +65% Accuracy are both highly appreciated stats for DPS SMGs. Placing AK-15 in position 7 lets her cover both SMGs with her aura, though it lacks the Evasion bonus that the main tank SMG would want.
Weaknesses
DPS Depends on # of Enemies
The more enemies there are, the faster AK-15 overloads.
She loses a lot of DPS when overloaded, so AK-15's performance drops off in longer battles, especially against a large number of enemies.
Hard to Pair with AK-12
Even though AK-12's selfbuff is very similar, AK-15 doesn't buff her own Rate of Fire and it actually makes teambuilding those two together a bit difficult, since trying to boost AK-12's RoF causes wastage due to RoF cap.
In practice, they'll likely end up on separate teams if the Commander wants to field both of them.
Strengths
Strong Burst
The theoretical selfbuff that AK-15 gives herself is incredible, with a 40% Damage + Crit selfbuff coupled with the [Anger] passive that adds another 40% damage to every attack.
Decent Tile Buff
+25% Damage and +65% Accuracy are both highly appreciated stats for DPS SMGs. Placing AK-15 in position 7 lets her cover both SMGs with her aura, though it lacks the Evasion bonus that the main tank SMG would want.
Weaknesses
DPS Depends on # of Enemies
The more enemies there are, the faster AK-15 overloads.
She loses a lot of DPS when overloaded, so AK-15's performance drops off in longer battles, especially against a large number of enemies.
Hard to Pair with AK-12
Even though AK-12's selfbuff is very similar, AK-15 doesn't buff her own Rate of Fire and it actually makes teambuilding those two together a bit difficult, since trying to boost AK-12's RoF causes wastage due to RoF cap.
In practice, they'll likely end up on separate teams if the Commander wants to field both of them.
Team Options
Despite AK-15's complicated skill, she doesn't really have any hard requirements when it comes to teambuilding.
Unlike AK-12, AK-15 can't buff her own Rate of Fire, so giving her an RoF buff can help with clearing out enemies.
Recommended Formations
AK-15/AR | SMG/HG | |
AR/HG/AK-15 | SMG/HG | |
AR |
AK-15 best fits in Position 7 in an ARSMG as she can then buff both frontline SMGs with her excellent tiles.
Team Options
Despite AK-15's complicated skill, she doesn't really have any hard requirements when it comes to teambuilding.
Unlike AK-12, AK-15 can't buff her own Rate of Fire, so giving her an RoF buff can help with clearing out enemies.
Recommended Formations
AK-15/AR | SMG/HG | |
AR/HG/AK-15 | SMG/HG | |
AR |
AK-15 best fits in Position 7 in an ARSMG as she can then buff both frontline SMGs with her excellent tiles.
History/Trivia
Acquisition |
Normal
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Illustrator |
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Voice Actor |
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