Mission and Clear Conditions:
Mission: Kill Boss
- 3 Combat Echelons
- 2 regular Combat Echelons
- 1 Judge Team: 2SG/1MG/2HG, or equivalent.
- 1 Dummy Echelon
This is a fairly straightforward map. You can quite easily bait the manticore near Judge to move away, letting your Judge kill team rush in behind for a quick victory. See the Chapter for landing page for an example Boss team. If you have cleared Chapter 9 of the story, you will be familiar with the Judge fight.
Move the left Combat Echelon down one node, then up-right two nodes to clear the way for the Judge Echelon.
Move the Judge Echelon down two nodes, up-right two nodes, down-right one node, and then right to engage Judge.
For those who have completed the story up to Chapter 11, Judge is likely a familiar sight. It is in fact possible to have not yet battled her through judicious avoidance in her story appearances, but that is no longer possible, as this map requires her to be killed to proceed. Fortunately this is a relatively simple affair. Judge is best fought using a 2SG formation with some variety of Armor Buff from MGs.Judge's standard Attacks hit two targets (the SGs), and special attack, a kick, leaves a DoT that only lingers on a 2x2 in the backlines.
Judge is quite easy to defeat. Position the DPS, traditionally an MG, but M4 Mod also works, in such a way they can move straight forwards. Position 4 to 6, 1 to 3, 7 to 9. At the start of battle, kill the trash as fast as possible, and move the DPS forwards, while retreating the two extra dolls. They can be HGs or other Mgs for additional Armor Tiles. from there, you just wait until Judge dies. The threshold for Armor is based on Judges atttacks in her 'empowered' state, after her Shield has come down. 30 on Normal, 58 on EX, to take only 1 Damage per shot. Less Armor is usable but the threshold for survival can be rather tight.