Gunslinger Girl Collab E1-3: Honest Pinocchio

Mission and Clear Conditions:

Mission: Kill all enemies

Clear Guide:

Team Recommendations: 

  • 2 Combat Echelons Level 70 4x
    • AR/SMG recommended
    • This fights require a fair bit of Micro, especially the Molotov/Sniper stacks. Don't be afraid to swap and repair as needed.  

Clear Steps

Equip your ARs with PEQs, as this is a night map, and put M4 and AR-14 together with a good main tank for a boss fight that is coming up. We'll talk about the Boss when we get there, but for now, know you need to bring your strongest AR/SMG echelon, and you will need some in battle control to prevail. 

Beyond that, this map features some random movement, but we can account for it in the guide, but if you're enemies have been kind you might be able to truncate a few of the moves on turns 3 and 4. Enemy compositions here are fairly straightforwards. Mind the Jaguars that lurk in the back of a few enemy setups, but otherwise this battle is fairly straightwards. 

Turn 1


Deploy a Combat Echelon on the Command Post, and move to the upper left one node. 


Deploy a second Combat Echelon on the Command Post. End your turn.

Hrm. Something doesn't feel right here. Hey Ari, did you check to make sure the route reliably catches all the enemies?

Turn 2


Move the upper Combat Echelon to the left one node, up one node, and to the right one node, and end your turn.  

It works just fine, you're good.

Turn 3


Move the upper Combat Echelon to the right one node. 


Move the lower Combat Echelon to the upper left one node, then right two nodes.

Then why am I still afraid?

Turn 4


Move the upper Combat Echelon up one node, and left one node. 


Move the upper Combat Echelon to the right two nodes. 


Move the lower Combat Echelon to the left one node.

Speaking of the Boss...

Who's that Boss!?

Hey Soul? Surprise!
Uh oh. This payback for all those mistakes in Isomer isn't it?

Negotiation tactics that should not be used

We can talk about this right? And the GSG guides have been fine so far!

You sure about that? 

Ari pointing out my dumb errors

And it was only that one this time! You don't want to do EX4 without my help do you?
I didn't think about that. Fine, but if you call Doppels Gundams again you know what happens.
Then tell MICA to give me more than a week to write the entire event guides.
We should probably explain the boss for the audience while we're still here.


Boss Summary

Lucky for us, this boss is fairly straight forwards. Every so often the boss will prepare a Charged Shot, and mark 3 nodes on the grid with purple. Move whatever Doll is being targetted onto the purple markings. 

When standing on purple spots, your Dolls receive an HP shield, a RoF debuff, and Damage boost. Move the Doll being targetted onto a purple spot, and the DPS if you can to end the fight as fast as possible. This fight isn't hard, but it does require you to pay attention to what's going on to survive.
I think that's that. I'm going to go take a nap, I'll add the Boss stats if and when they are available.

Video Guide:

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About the Author(s)

aka Soulmuse basically everywhere. Discord: soulmuse#8741.

Guide writer for Girls Frontline. KSG and G3 Propagandist. Writes the occasional fanfic.  

Feel free to send guide suggestions and feedback via DM on Discord or Reddit. You can also find me in the GFL section of the community discord. Also on twitter