Mission and Clear Conditions:
Gold: Defeat 4 Enemies
Silver: Defeat the Gladiator marked by a Silver Star
- 1 ARSMG
- Nothing special required, just a standard ARSMG is fine
- 2 Dummies
- AGS / Any HOC that has at least 3 range and a bit of pierce
Node Spaghetti! How exciting.
Actually, despite appearances, this map is extremely easy. Don't mind the massive CE on the Gladiator, we have a secret weapon to defeat it that I'm sure veterans of many older events will remember, and can likely already guess. Everything else about this map is just a long, slow walk to victory. We at Gamepress highly recommend planning mode.
Move the leftmost Dummy down-left two nodes, down-right one node and then right one node, onto the Remote.
Use combination D (4th Button) on the Remote to open the top and right Gate.
Move your uppermost Dummy Echelon down-left three nodes onto the closed Heliport.
Move your Combat Echelon up four nodes and left one node, then end your turn.
Move your Combat Echelon down-right one node, up-right one node, up-left one node and then swap with the Hostage.
Complete the rescue of the Hostage you are carrying and resupply.
Move your Combat Echelon left one node, picking up the Hostage.
Deploy AGS on the now free Heavy Heliport. Any HOC with 3 Range and decent pierce can be used, but AGS is probably best choice for this.
Once again operate the Remote your 1st Dummy is standing on.
Open and close the Gate repeatedly, dealing damage to the Gladiator each time.
Then use Combination D (4th Button) to open the top and right Gate again.
Our old friend the Gate Squish returns. Repeat until the Gladitator's CE stops going down. This will take a while.
Move your Combat Echelon up-left one node, then down-left one node to fight the Gladiator. This will give you your 4th Enemy kill for an S-Rank. AGS will probably murder the Gladiator alone, as they will be at single digit HP and as soon as AGS chips off shields they will kill him. Fun huh?
Then move down-right two nodes, up-right one node, up-left one node and right one node, switching with AGS. Retrieve the final hostage and complete the map.