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Chapter 11-2: Electronic Eye

Possible Drops:

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Mission and Clear Conditions:

Mission: Hold Supply Line for 2 Turns

S-Rank Condition: Clear within 8 Turns

Thank you to @Owls#1086 for help with Clear Condition Translations

Clear Guide:

 Team Recommendations: 

  •  3 Combat Echelons Level 90 5x Linked
    • AR/SMG Recommended to fight the Nightmares.
    • 1 Combat Echelon should contain a shield SMG, as we will need to fight a Red Bean. You can also just blow up a single Doll once the Scouts are dead. 
  • 3 Dummy Echelons

OR

  • 2 Combat Echelons 
    • AR/SMG Recommended to fight the Nightmares.
    • 1 Combat Echelon should contain a shield SMG, as we will need to fight a Red Bean. You can also just blow up a single Doll once the Scouts are dead. 
  • 4 Dummy Echelon
  • 1 Friend Echelon

 Clear Steps

11-2 a chaotic mess of Red Beans, Nightmares, and regular SF units. Luckily, we don’t need to fight the majority fo the Red Beans, and the one that can be engaged is not hard to either kill with a Shield SMG, or just let one doll get blasted.  With that said, this map remains rather annoying, as it features some degree of RNG, and a single wrong move can brick your run. 

Runs with and without the Red Bean kill will be included for your convenience here. 

That one rude Nightmare.

Pay attention to this Nightmare. If it moves down twice, the run is bricked, as you can no longer move the Red Beans in the way you need. 

Turn 1

1.1

Deploy two Combat Echelons on the Upper right Heliports, a Combat Echelon on the Command Post, and a Dummy on the lower Heliport. 

Alternatively a second Dummy Echelon can be deploy on the Command Post, if using a Friend Echelon. 

1.2

Move the Combat Echelon on the Command Post up one node. 

If using a Dummy Echelon on the Command Post, spawn a Friend Echelon on the Command Post and swap them with the Dummy.

1.3
 

Move the Combat Echelon with a Shield SMG, or otherwise intended to be a sacrifice over three nodes. 

1.4

Move the other Combat Echelon left, up, and left once again. You will have 1 AP remaining, but should end your turn now.

Turn 2

2.1

Move the shield SMG squad down two nodes, and left one node to capture the Heliport. 

2.2

Move the other Echelon left one node, and down two nodes.

Turn 3

Check the positioning of the Nightmare mentioned above. If it moved down, and is now blocking the bottom left Red Bean, restart the map.

3.1

Move the right Combat Echelon down one node, left three nodes, up one node, and left again two nodes.

3.2

Move the Shield SMG Echelon down 1 node. 

3.3

Deploy a Dummy Echelon on the recently vacated Heliport.

Turn 4

4.1

Move the left Combat Echelon to the right two nodes. 

4.2

Send the Shield SMG squad right, down two nodes, and right one more. 

4.3

Move the Dummy Echelon down one node, and left one node. 

4.4

Deploy another Dummy echelon from the now Vacant Heliport. Move them down one node.

Turn 5

5.1

Move the Combat Echelon down three nodes to clear out the Nightmare. 

5.2

Dummy Echelon One should follow behind, moving left and down. 

5.3

Dummy Echelon Two should move left two node.s 

5.4

Move the Shield SMG team right, and down.

Turn 6

6.1

Move the Shield SMG team up one node.

End yourn turns to finish the map.

Video Guide: with Red Bean Kill

Video Guide: Without Red Bean Kill

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About the Author(s)

aka Soulmuse basically everywhere. Discord: soulmuse#8741.

Guide writer for Girls Frontline. KSG and G3 Propagandist. Writes the occasional fanfic.  

Feel free to send guide suggestions and feedback via DM on Discord or Reddit. You can also find me in the GFL section of the community discord. Also on twitter

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