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Support Skills

Skills

Support Skills List

Special Effect
Rally Attack
Grants Atk+4 to an adjacent ally until the end of the turn.
Rally Spd/Res+
Grants Spd/Res+6 to target ally for 1 turn.
Play

Grants another action to target ally. 

(That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
 

Sweet Dreams

Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Rally Assist

PLACEHOLDER SKILL FOR USE IN BUILDS. USE BEST SKILL AVAILABLE.

NOTE THAT THIS ALSO INCLUDES ANY DUO RALLY SUCH AS RALLY ATK/SPD OR ATK/RES.

Rally Atk/Res+

Grants Atk/Res+6 to target ally for 1 turn

Frightful Dream

Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)  

【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

Gentle Dream

Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Harsh Command+
Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses.
Whimsical Dream

Grants another action to target ally.

Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions.

(Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Rally Atk/Def+
Grants Atk/Def+6 to target ally for 1 turn.
Rally Up Res
Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Res+
Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Def/Res+
Grants Def/Res+6 to an adjacent ally until the end of the turn.
Gray Waves
Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Rally Atk/Spd+
Grants Atk/Spd+6 to target ally for 1 turn.
To Change Fate!

Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.)  【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

Positional Assist

PLACEHOLDER SKILL FOR USE IN BUILDS. USE OWN PERSONAL CHOICE.

Rally Up Atk+
Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Assistless

Used for builds only; means no Assist Skill equipped.

Gray Waves II

Grants another action to target ally, and if target is an infantry or flying ally, grants 【Null Panic】to target and target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)  【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

Future Vision II

Unit and target ally swap spaces. Inflicts Atk/Def-7 on nearest foes within 4 spaces of both unit and target through their next actions. Grants another action to unit. (Additional action granted once per turn only.)

Rally Up Def+

Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

Rally Up Def
Grants Def+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Foul Play

Unit and target ally swap spaces.

Maiden's Solace

Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Nudge+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.  If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Reposition Test

Moves adjacent ally to opposite side of unit.

Nudge

Restores 8 HP to target ally and pushes target ally 1 space away.  If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Return+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.  If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
 

Return

Restores 8 HP to target ally and target ally moves to opposite side of unit.  If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

Rescue+

Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.  If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
 

Rescue

Restores 8 HP to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.  If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
 

Rally Up Spd
Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Spd+
Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Atk
Grants Atk+3 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Spd/Def+
Grants Spd/Def+6 to target ally for 1 turn.
Swap

Swap places with an adjacent ally.

Reposition

Target ally moves to opposite side of unit.

Shove
Push adjacent ally 1 space farther away.
Physic
Restores 8 HP. Rng 2.
Mend
Restores 10 HP.
Draw Back
Unit moves 1 space away from target ally, who moves to unit's former position.
Ardent Sacrifice
Heals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Smite

Push adjacent ally 2 spaces farther away.

Martyr

Restores HP=7+this unit's suffered damage. Unit heals HP=half suffered damage. Slows Special trigger (cooldown count+1).

Rally Resistance
Grants Res+4 to an adjacent ally until the end of the turn.
Reconcile

Restores 7 HP each to target and this unit.

Heal
Restores 5 HP.
Reciprocal Aid
Swap HP with adjacent ally (neither unit can go above their max HP).
Dance
Enables target to take another action. Cannot be used on units with Sing or Dance
Sing
Enables target to take another action. Cannot be used on units with Sing or Dance
Pivot
Unit moves to opposite side of adjacent ally.
Recover
Restores 15 HP. Slows Special trigger (cooldown count +1)
Rally Speed
Grants Spd +4 to an adjacent ally until the end of the turn
Future Vision
Unit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.)
Recover+
Restores HP = 50% of Atk +10. (Minimum of 15 HP.)
Restore+
Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Restore
Restores 8 HP. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
Sacrifice
Converts penalties on target into bonuses. Restores target's HP = unit's current HP -1. Unit's HP reduced by amount restored.
Rally Atk/Def
Grants Atk/Def+3 to an adjacent ally until the end of the turn.
Rehabilitate+
Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
Martyr+
Restores HP = this unit's suffered damage +50% of Atk. (Minimum of 7 HP.) Also restores HP to unit = half suffered damage.
Physic+
Restores HP = 50% of Atk. (Minimum of 8 HP.) Rng. = 2
Harsh Command
Converts penalties on target into bonuses.
Rally Spd/Res
Grants Spd/Res+3 to an adjacent ally until the end of the turn.
Rally Spd/Def
Grants Spd/Def+3 to an adjacent ally until the end of the turn.
Rally Atk/Res
Grants Atk/Res+3 to an adjacent ally until the end of the turn.
Rally Def/Res
Grants Def/Res+3 to an adjacent ally until the end of the turn.
Rally Atk/Spd
Grants Atk/Spd +3 to an adjacent ally until the end of the turn.
Rally Defense
Grants Def+4 to an adjacent ally until the end of the turn.
Rehabilitate
Restores 7 HP or more the further below 50% the target's HP is. Slows special trigger (cooldown count+1).
Call to Flame

Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)