Restores HP = 30% of damage dealt.
No Staff
- Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
I’ve Never Met a Man Whose Heart Was So Clear... (Defensive Generalist / Aether Raids Offense)
![]() |
Spendthrift Bow+ (+Res) Alternate: Plegian Bow+ (+Res) |
A | Atk/Spd Solo (3 or 4) Alternate: Atk/Res Solo (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
![]() |
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 880 | S | Atk/Def Solo 3 Alternate: Spd/Res Solo 3 |
Pink-Haired Cleric Repellent (Enemy Phase Set)
![]() |
Unity Blooms+ (+Res) Alternate: Rauðrserpent+ (+Res) |
A | Mirror Stance 3 Alternate: Close Foil |
---|---|---|---|
![]() |
Draw Back | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
![]() |
Noontime Alternate: Glimmer |
C | Atk Smoke 3 Alternate: Res Smoke 3 |
SP | 1130 | S | Spd/Res Solo 3 Alternate: Mystic Boost 3 |
and then the Ostian Treasury went bankrupt (Mixed Phase Tank)
![]() |
Hotshot Lance | A | Distant Counter Alternate: Atk/Spd Catch 4 |
---|---|---|---|
![]() |
Reposition | B | Pegasus Flight 3 Alternate: Mystic Boost 3 |
![]() |
Noontime Alternate: Sol |
C | Atk/Def Rein 3 |
SP | 1695 | S | Iote's Shield Alternate: Fort. Def Res 2 |
Wait, Wrong Inigo (Defensive Generalist / High Investment)
![]() |
Spendthrift Bow+ (+Spd) Alternate: Springy Bow+ (+Spd) |
A | Atk/Spd Solo (3 or 4) Alternate: Close Foil |
---|---|---|---|
![]() |
Positional Assist | B | Mystic Boost 3 Alternate: Quick Riposte 3 |
![]() |
Noontime Alternate: Moonbow |
C | Atk/Spd Rein 3 Alternate: Atk Smoke 3 |
SP | 880 | S | Iote's Shield |
Sand In This Rabbit Stew (High-Investment Distant Tank)
![]() |
Plegian Axe+ (+Spd) Alternate: Deck Swabber+ (+Spd) |
A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Lull Atk/Spd 3 Alternate: Mystic Boost 3 |
![]() |
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Rouse Atk/Res 3 |
SP | 1770 | S | Spd/Res Solo 3 Alternate: Atk/Spd Solo 3 |
As easy and spring breezy as it gets… (Superunit / Enemy Phase Nuke)
![]() |
Lilac-Jade Breath | A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Dragon's Ire 3 Alternate: Dragon Wall 3 |
![]() |
Noontime Alternate: Glimmer |
C | Atk/Res Rein 3 Alternate: Pulse Smoke 3 |
SP | 1620 | S | Atk/Def Solo 3 Alternate: Iote's Shield |
Strategy Role Playing on Motorcycles (High-Investment Speed Build)
![]() |
Urvan (+Eff) | A | Atk/Spd Solo (3 or 4) Alternate: Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Spurn 3 Alternate: Close Call 3 / Repel 3 |
![]() |
Noontime Alternate: Bonfire |
C | Atk Smoke 3 Alternate: Spd Smoke 3 |
SP | 1320 | S | Atk/Spd Solo 3 Alternate: Spd/Res Solo 3 |
The power of friendship! (Superunit)
![]() |
Plegian Torch+ (+Def) Alternate: Amity Blooms+ (+Res) |
A | Close Foil Alternate: Close Counter |
---|---|---|---|
![]() |
Positional Assist | B | Slick Fighter 3 |
![]() |
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
SP | 1770 | S | Atk/Def Solo 3 Alternate: Mystic Boost 3 |
Katarina's Hen Party (High-Investment Smoke Tank)
![]() |
Plegian Axe+ (+Spd) Alternate: Plegian Axe+ (+Res) |
A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Lull Atk/Spd 3 Alternate: Mystic Boost 3 |
![]() |
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
SP | 1770 | S | Spd/Res Solo 3 Alternate: Atk/Spd Solo 3 |
A Mission for Redemption (Superunit)
![]() |
Fell Flambeau | A | Close Foil Alternate: Close Counter |
---|---|---|---|
![]() |
Positional Assist | B | Mystic Boost 3 |
![]() |
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
SP | 1770 | S | Iote's Shield |
When Cultural Appropriation Gets Too Chesty… (Aether Raids Offense / Superunit Tank)
![]() |
Spendthrift Bow+ (+Res) Alternate: Plegian Bow+ (+Res) |
A | Close Foil Alternate: Close Counter |
---|---|---|---|
![]() |
Positional Assist | B | Special Fighter 3 Alternate: Odd Follow-Up 3 |
![]() |
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
SP | 1770 | S | Quick Riposte 3 Alternate: Atk/Def Solo 3 |
Let the Wind Lead (Superunit)
![]() |
Grafcalibur | A | Close Foil Alternate: Close Counter |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 |
![]() |
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
SP | 1650 | S | Atk/Def Solo 3 Alternate: Spd/Res Solo 3 |
Armor Training (Defensive)
![]() |
Spendthrift Bow+ (+Res) | A | Close Counter Alternate: Close Foil |
---|---|---|---|
![]() |
Swap | B | Special Fighter 3 Alternate: Slick Fighter 3 |
![]() |
Noontime Alternate: Moonbow |
C | Pulse Smoke 3 |
SP | 1620 | S | Spd/Res Solo 3 Alternate: Atk/Def Solo 3 |
Fódlan Holiday (Aether Raids / Defensive Tank)
![]() |
Flowing Lance+ (+Res) Alternate: Slaying Lance+ (+Spd) |
A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Special Fighter 3 Alternate: Slick Fighter 3 |
![]() |
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 1180 | S | Spd/Res Solo 3 Alternate: Atk/Def Solo 3 |
FInal Flash! (Defensive)
![]() |
Obsidian Lance | A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Lull Atk/Def 3 |
![]() |
Noontime Alternate: Bonfire |
C | Pulse Smoke 3 |
SP | 1650 | S | Atk/Def Solo 3 Alternate: Distant Def 3 |
Petals of Twisted Love (Defensive Tank)
![]() |
Nightmare Horn | A | Atk/Spd Solo 4 Alternate: Kestrel Stance 3 |
---|---|---|---|
![]() |
Positional Assist | B | Binding Necklace |
![]() |
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Joint Drive Spd |
SP | 1640 | S | Spd/Res Solo 3 Alternate: Quick Riposte 3 |
Morning Wood (Close Tank / Budget)
![]() |
Tiger-Roar Axe | A | Close Def 4 Alternate: Fury (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 |
![]() |
Noontime Alternate: Bonfire |
C | Threat. Atk/Def 3 Alternate: Atk Smoke 3 |
SP | 1740 | S | Atk/Def Solo 3 Alternate: Steady Posture 2 |
It's Always Dieck With You Darn Twinks (Distant Tank)
![]() |
Tiger-Roar Axe | A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Null Follow-Up 3 Alternate: Close Call 3 / Repel 3 |
![]() |
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
SP | 1770 | S | Spd/Res Solo 3 |
*ANGRY CHICKEN NOISES* (Aether Raids Offense)
![]() |
Eternal Breath (+Eff) | A | Distant Counter |
---|---|---|---|
![]() |
Reposition | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
![]() |
Noontime Alternate: Aether |
C | Joint Drive Spd Alternate: Pulse Smoke 3 |
SP | 1785 | S | Spd/Res Solo 3 Alternate: Quick Riposte 3 |
Sakura-Watching Shadow (Aether Raids Tank)
![]() |
Deck Swabber+ (+Spd) Alternate: Slaying Axe+ (+Spd) |
A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
![]() |
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Joint Drive Res |
SP | 1770 | S | Spd/Res Solo 3 Alternate: Steady Posture 2 |
Flash of Unity (Supertank)
![]() |
Slaying Edge+ (+Spd) Alternate: Carrot Cudgel+ (+Spd) |
A | Distant Counter |
---|---|---|---|
![]() |
Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
![]() |
Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Joint Drive Res |
SP | 1770 | S | Spd/Res Solo 3 Alternate: Atk/Def Solo 3 |
Lance Art Offline (Speed Tank)
![]() |
Slaying Lance+ (+Spd) Alternate: Flowing Lance+ (+Spd) |
A | Distant Counter Alternate: Atk/Spd Solo (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Spurn 3 Alternate: Close Call 3 / Repel 3 |
![]() |
Noontime Alternate: Sol |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
SP | 1650 | S | Spd/Res Solo 3 |
Every Last One Of Them
![]() |
Areadbhar | A | Distant Counter Alternate: Distant Foil |
---|---|---|---|
![]() |
Positional Assist | B | Atrocity Alternate: Null Follow-Up 3 |
![]() |
Noontime Alternate: Moonbow |
C | Joint Drive Spd Alternate: Panic Smoke 3 |
SP | 1950 | S | Spd/Res Solo 3 Alternate: Atk/Def Solo 3 |
Pecs of Steel (Defensive)
![]() |
Spear of Assal | A | Distant Counter Alternate: Bracing Stance (2 or 3) |
---|---|---|---|
![]() |
Positional Assist | B | Guard Bearing 3 Alternate: Quick Riposte 3 |
![]() |
Noontime Alternate: Moonbow |
C | Joint Drive Atk Alternate: Atk Smoke 3 |
SP | 1860 | S | Iote's Shield Alternate: Atk/Def Solo 3 |
Spooky Spirits (Defensive)
![]() |
Blackfire Breath+ (+Res) Alternate: Lightning Breath+ (+Res) |
A | Distant Counter Alternate: Sturdy Stance (2 or 3) |
---|---|---|---|
![]() |
Positional Assist | B | Null C-Disrupt 3 Alternate: Dragon's Ire 3 |
![]() |
Noontime Alternate: Bonfire |
C | Pulse Smoke 3 |
SP | 1770 | S | Quick Riposte 3 Alternate: Distant Def 3 |
Healing Specials
Overview
There are four healing Specials: Daylight, which upgrades into either Sol or Noontime (Aether is covered elsewhere). While they do not grant extra damage, they heal the user for a percent of the damage dealt with that attack. Noontime heals 30% with a charge time of two, and Sol heals 50% with a charge time of three. While they are poor choices for winning duels, healing Specials are amazing for longer game modes where they can help a unit sustain over many battles. Healing specials base their healing off the direct damage dealt to opponents, meaning any overkill will not translate into more healing.
Synergy
The way that healing Specials scale make them ill-suited to low damage hits, being a better fit for slower and stronger attacks. The low power of brave weapons make them less desirable than others. Some weapons and skills grant +10 damage on Special trigger, making them excellent skills to use with healing specials as they provide extra raw healing and some much-needed damage. Wrath is one such skill, but beware that the healing may take the unit above the 75% HP threshold required for Wrath to take effect. Healing Specials are often used to compliment healing builds such as the common Falchion Medic build, which combines the legendary Falchion with Renewal to boost healing. Healing Specials can also help a unit stay above a valuable healing threshold, such as Quick Riposte or Guard.
Weaknesses
The biggest limitation of healing Specials is their lack of extra damage. The healing is often not enough to win single duels, being more useful over longer stretches of time where it adds up. A unit wielding a healing Special risks being KO'd by a strong attack before they have the chance to heal.