Resolve combat as if foe suffered Def/Res-30%.
Units with Skill
Unlocks at 5 ★
Unlocks at 4 ★
Skillsets that use skill
Please Make All Deposits & Transactions in $DRGN or $WALE (Player Phase Offensive)
Egg Salehd (Low-Investment / General Gameplay)
Whack You 'Til You're Scrambled (Higher-Investment Offense)
I'm Just Gettin' Started (Full Offense)
A Thousand Years of Snicker Bars (Guidance Beacon / Movement Support)
~ ☆ Mahou Tsukai Nowi Desu ☆~ (Aether Raids Defense)
Her Legacy Lives On
She Broke Your Pity, Now What? (Budget)
YES, CAPES! (Firesweep / Low-Investment)
In Service of the Dark God (Debuffing Support)
riding on a horse on desert sand sure is a tactical choice (Low-Investment Offensive)
Egyptian Theme Day, Only on Onlyfans! (Odd Follow-Up / Budget)
Pecs of Steel (Vantage Nuke)
Dazzling Desert Duet (Aether Raids Defense)
Dance of the Fell Goddess (Aether Raids Offense)
Today’s alt is brought to you by the number three. (Offense)
Hunting By Daybreak (Offense)
Fly, Fly Again (Full Support)
+27'ing Outta 2020 (One-Hit Special, Wrath Edition)
New Year’s Twilight (Support)
How to Play Jenga Feat. Arvis (Low-Investment)
The Grumpy Reindeer
The Summoner Returns (Budget)
Hey, Give That Back! (Speed Focus)
Defense-reducing specials are some of the most commonly used, thanks to their low cooldown and general effectiveness in the hands of most units. Moonbow weighs in at 30% defense/resistance ignore with a charge time of two. Luna requires three charges, but ignores 50%. Moonbow and Luna are decent choices for when you aren’t sure which special to use, but they are not the most effective choice for all units. A good rule of thumb is to assume that most units have around 28 defense, which makes Moonbow worth around eight to nine points of damage per procurement, and Luna around 14 damage. These specials grow in effectiveness the higher the opponent’s defense, being most effective on foes with high defense and resistance.
Moonbow’s low charge time means it can be activated in a single round of combat, provided someone strikes twice and the user strikes last. With a Quickened Pulse seal combined with a Brave weapon, Moonbow can be activated on the very first attack, making it a fantastic choice for those units. These specials also grow in effectiveness the lower the user’s attack is. Low attack, high speed units are the best candidates for Moonbow. Luna is a slightly stronger version, and is the better choice when not trying to trigger the special on round one. Moonbow’s short cooldown makes it a popular pairing with the Wo Dao, providing a ton of damage when the special activates.
Moonbow is often used as a catch-all special, and while it is certainly effective in the hands of nearly every unit, it is often not the best choice. While it is easy to activate and can secure some new KO’s, it does not grant the units much more power compared to other specials. Whereas, Ignis and Glacies can allow a unit to threaten nearly anything with a KO. Luna and Moonbow will deal pitiful damage to enemies who already have low defensive stats.