Damage from unit's staff will be calculated the same as other weapons.
Wrathful Staff 3
Skillsets that use skill
Double Dashing to Victory (Hybrid)
when you binge all the Cardcaptor Sakura seasons in one day... (RazzleDazzle Offensive)
|Dazzling Palm Staff+
Alternate: Dazzling Pain+
|A||Atk/Spd Push 4
Alternate: Atk/Spd Catch 4
|B||Wrathful Staff 3
Alternate: Dazzling Staff 3
Alternate: Heavenly Light
|C||Spd/Res Rein 3
Alternate: Joint Drive Atk
|SP||1920||S||Blade Session 3
Alternate: Atk/Spd Solo 3
Staff Cavalier.Exe (Offense)
No seriously Linhardt is good, recruit him in your 3h runs. (Offense)
At least they waited five months before basically Re-Releasing Lena (Offensive Support)
Tearing Shadows (Offensive Support)
Wrys with an Attack stat again(Seriously? They couldn’t even wait 2 months for this?) (Offensive Support)
Wrys With An Attack Stat (Offensive Support)
Redemption of a Fallen Grace (Offensive)
Fashionista Regalia (Bulky Offense)
CaraMila (Offensive Support)
Smooth as Silque (Defensive Support)
Unlimited Camilla Works (Offensive)
Not so fluffy (Offensive/Utility)
Scattered Cherry Blossoms (Offensive Support)
Fiery Festivities (Offensive Support)
A Spankin' Motherly Time (Offensive Utility)
Witch’s WAHnd (Offensive Support)
The Blood Of Baldr (Offensive)
Fortune Favors the Bold (Offensive Support)
Hel Bringer (Offensive/Utility)
Breaking Baaaad (Attack Investment)
Hot Wheels, Bleat That (Speed Investment)
Jealous Streak (Offensive Support)
A long-awaited skill for lovers of clerics, Wrathful Staff enables them to take on offensive roles. Normally, combat damage inflicted from staves is halved, but with Wrathful Staff, the damage is applied normally. While clerics typically do not have the stat lines or weapons to deal significant damage, Wrathful Staff allows them to deal reasonable damage. By providing meaningful damage alongside healing, they can support the team in more ways than just one.
Wrathful Staff is only available on clerics, and assumes that the unit is building towards an offensive capability as opposed to a supportive one where possible. High attack and speed, as well as a decent resistance, allow for more damage and the potential for a double attack. Weapon choice varies depending on the Cleric's secondary role. Candlelight and Fear are decent choices to debuff enemies for an easier kill. Gravity in conjunction with Dazzling refinement lets your Cleric attack the enemy and retreat away for consistent chip damage.
Clerics have limited A slot skill choices, with Atk+3 or Spd+3 being relatively cheap and accessible. In general, offensive stat booster that is not Fire Boost should work well. The C slot depends largely on playstyle, but the recommended options are Breath of Life (+ the Breath of Life seal), Savage Blow or the traditional Hone or Fortify skill.
Once again, the Dazzling Staff refinement is an almost mandatory partner, as it allows your cleric to attack without risk of counterattack.
Clerics themselves are not common units, due to their low stats and healing being less useful due to short match times. Regular mages deal normal damage without costing a skill slot, and on average have much better stat spreads for inflicting damage. However, the skill itself does not have any inherent weaknesses. Opposing clerics with Wrathful Staff can deal surprising damage, but often have very low defense stats, making them easy to KO with most physical damage dealers.
Without Dazzling Staff, however, your Cleric may meet a swift end if confronting a unit that can fight back.