Atk/Spd Catch 4

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At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.  【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

Inheritable Restrictions?

Cavalry & Flying Only

Cavalry & Flying Only

Skillsets that use skill

nothin personnel, kid (Offense)

Do you think a prodigy can bloom, even on the battlefield? (Player Phase Offense)

The New Year Brings Many Paths, Alfster (Summoner Duels)

Against All Odds (Miracle Spam / General Offense)

Light Inheritors (Aether Raids Offense)

Freedom Flier (Offensive Focus)

Oh, My Sweet Summer Child (Offensive Nuke / Aether Raids Defense)

Statistically Faster Than Annazon Prime (Galeforce)

Please Make All Deposits & Transactions in $DRGN or $WALE (Player Phase Offensive)

Don't Judge Me Too Harshly!

Sit Upon the Frozen Heavens, Hyorinmaru– erm, Hikami (Offensive / Damage Focus)

Grand Crimson Lotus Ice Ring (Vantage Nuke)

Aversa’s Blight (Player Phase Offense)

Fire Emblem Awakening: Conquest. (AR D/General Offense)

Thank Goodness For Inheritable Daggers (Player Phase)