- Default
- Attack
- Special
- Injured




Zephiel - The Liberator |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 24 | 8 | 2 | 11 | 4 |
Middle | 25 | 9 | 3 | 12 | 5 |
High | 26 | 10 | 4 | 13 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 52 | 32 | 12 | 35 | 21 |
Middle | 55 | 35 | 16 | 38 | 24 |
High | 59 | 38 | 19 | 41 | 28 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
The King Decrees: “Die.”
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Carrot Cudgel+ (+Def) | A | Sturdy Stance 3 Alternate: Close Def (3 or 4) |
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Positional Assist | B | Vengeful Fighter 3 Alternate: Crafty Fighter 3 |
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Ignis | C | A/D Near Save 3 Alternate: D/R Near Save 3 |
IVs | +ATK or +DEF / -SPD | S | Close Def 3 Alternate: Steady Breath |
Weapon: Carrot Cudgel+ (+Def)
Assist: Positional Assist
Special: Ignis
A Passive: Sturdy Stance 3 / Close Def (3 or 4)
B Passive: Vengeful Fighter / Crafty Fighter
C Passive: A/D Near Save / D/R Near Save
Sacred Seal: Close Def / Steady Breath
- Carrot Cudgel+ is most likely going to be the best option for Zephiel as it not only increases his most important stats, his Atk and Def by five points each, but also prevents any form of debuff to said stats. It doesn’t necessarily help that there is a lack of inheritable Sword options in general but Carrot Cudgel+ is more than enough to get by.
- Ignis is going to be the go-to Special for Zephiel since he’ll want to output as much damage as possible in each combat. Thanks to his stat allocation, he shouldn’t have an issue taking out foes with Ignis. However, it is important that the rest of the kit he uses allows him to trigger Ignis, whether that’s Vengeful Fighter with Close Def or Crafty Fighter with Steady Breath.
- Any skill that increases Zephiel’s overall Atk and Def is a solid option for him. One of the more notable options is Sturdy Stance 3 as it not only provides a great amount of Atk and Def but also inflicts Guard on the foe, allowing Zephiel to survive more combats. For more budget purposes, he can go with Close Def instead (either 3 or 4). Close Def is a good option too as it can help against Dragon foes.
- Depending on the weapon of choice, Zephiel will either want to opt for Vengeful Fighter or Crafty Fighter. Vengeful Fighter is a decent option for him, despite the 50% HP minimum threshold, as his HP is relatively high. Combine that with blessing boosts and he’ll have a harder time falling out of that threshold. Meanwhile, Crafty Fighter has a much laxer threshold at a minimum of 25% HP. That being said, it provides no additional cooldown, so he’ll be forced to run Steady Breath as his seal if he wishes to trigger Ignis during combat, which isn’t the worst requirement by any means.
- To take advantage of Zephiel’s combative abilities, he’ll want to run either of the Near Save options. A/D Near Save solely focuses on his most important stats. The additional Atk and Def he gains will secure more KOs during combat. Meanwhile, D/R Near Save can help him out against Dragons, and although he doesn’t gain Atk, he still gains Def which can be just enough to defeat foes.
- One of the most important seals we have for Near Save armors is Steady Breath. The Steady Breath seal allows units, such as Zephiel, to output significantly more damage in combination with skills such as Near Save and such as the acceleration received opens up the potential for 4-5 CD Specials that can be triggered in the same combat. So, for someone like Zephiel, Steady Breath, alongside his high Def, can allow him to output hard-hitting Ignis’ during combat. However, if Steady Breath isn’t an option, he can take Close Def instead, which can help with Dragon matchups every so often.
The King Decrees: “Die… Again.”
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Eckesachs (+Eff) Alternate: Barrier Blade+ (+Res) |
A | Distant Counter Alternate: Distant Ward |
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Positional Assist | B | Vengeful Fighter 3 Alternate: Slick Fighter 3 |
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Ignis Alternate: Bonfire |
C | A/R Far Save 3 Alternate: Atk Smoke 3 |
IVs | +ATK, +DEF, or +RES / -SPD | S | Distant Def 3 Alternate: Mirror Stance 2 |
Weapon: Eckesachs (+Eff) / Barrier Blade+ (+Res)
Assist: Positional Assist
Special: Ignis / Bonfire
A Passive: Distant Counter / Distant Ward
B Passive: Vengeful Fighter / Slick Fighter
C Passive: A/R Far Save / Atk Smoke
Sacred Seal: Distant Def / Mirror Stance
- Eckesachs isn’t necessarily the worst weapon by any means, as long as Zephiel has the ability to take advantage of it, and if he were to take advantage of it, he would want to enter some sort of mixed-phase role where can take on physical and magical foes alike. The only issue with the weapon is that it doesn’t work against Dragons whatsoever and while they aren’t the most common unless, in Arena / Arena Assault, he’ll still be prone to them. As such, a solid substitute would be Barrier Blade+ as it increases his Res stat so long as the foe initiates combat.
- If Zephiel is to take on a mixed-phase role, he’ll want to have the ability to counter against all foes. As such, his go-to option for his A Passive should be Distant Counter. However, he can also make use of Distant Ward as it can help him take on more magical foes. The only catch is that he won’t be able to counter Bows and Daggers, but since his Def is relatively high, he shouldn’t have to worry about taking too much damage from those foes.
- Being that he is an Armor unit, he has access to a plethora of options that can allow him to double. Two such options include Vengeful Fighter and Slick Fighter. The choice between these two will ultimately depend on what Special he uses, whether it’s Ignis or Bonfire, as the idea is to have synergy in his kit. If running Vengeful Fighter, the additional cooldown he gains from retaliations can allow him to trigger Ignis each combat, provided that the foe doubles him which should be easy to do. Meanwhile, Slick Fighter doesn’t provide any additional cooldown, but rather protects him from debuffs, so his best option would be to run Bonfire.
- A/R Far Save is going to be Zephiel’s best C Passive as it not only allows him to take more advantage of his PRF but also grants additional Atk and Res, making him even more tanky and offensive as a result. Of course, it’s understandable if you can’t / won’t give it to him, so the best alternative would be Atk Smoke as it can potentially increase his Def and Res by seven points.
- Anything that can patch up Zephiel’s lowish Res stat is a good option for him. One of the first options that come to mind is Distant Def, as it is built into his PRF. The Distant Def seal, combined with his PRF, will increase his overall Res stat by 12 points, which is fairly significant. Of course, he does lose out on some potential Atk, so if you are worried about his damage output, he can take Mirror Stance instead.
Strengths
High Defense and HP
Zephiel’s high amount of HP and Def has aged remarkably as a result of the addition of Near Save. Now, instead of focusing as a mixed tank, which he can still do, Zephiel can prioritize his most important stats and come out on top against an assortment of foes. Just be on the lookout for mages and the like.
Good Attack
Zephiel starts out with a solid base Atk stat of 35, which can easily be bolstered into the high fifties or sixties depending on the amount of investment you put into him. And thanks to his class, he won’t have to worry about damage output since there are a plethora of available skills at his disposal that can force his own doubles.
Weaknesses
Lowish Resistance
While Zephiel has a good amount of HP and Def, his Res stat suffers. It’s not going to be the biggest issue, depending on the type of role you give him, but if he were to go up against Dragon foes, then it could prove fatal. Speedy mages are also going to be a bit of a problem if he doesn’t have the proper resources/support to back him up. That being said, his PRF has innate Distant Def, so if you end up sticking with it, he can bolster his overall Res stat to a base of 30 against ranged foes.
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Eckesachs (+Eff) | A | Distant Ward |
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Smite | B | Special Fighter 3 |
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Aether | C | Atk/Res Menace |
S | Distant Def 3 |
Zephiel is a surprisingly good unit for such an old unit. Usually this units aren't usually this min maxed, and also, his high hp is really a surprise. His res is also at least workable, which tends to be a blessing for an armored unit.
Zephiel's Echesachs is part of the reason why this unit is so good (and might make him stand out from his winter alt, who has a far better res, but no prf weapon). His def debuff is not all that great, but thanks to their refine, they have a built in distant def in their weapon, which mitigates hits from the magic side a bit. Due to that, we'll give him as a seal another distant def 3, which will protect him from many magic units, since they tend to attack from far away. Also, since he is still a unit that suffers against magic units, we'll also run distant ward. This will allows him to decimate magic units that think that they can take advantage of this slow unit before they can do a second attack, while also buffing his res in battle against magic units, including the dragon units, that would be able to attack ignoring the distant def due to their melee range.
For the C skill, we run Threat Atk/Res 3 (or Atk/Res menace), because while we are debuffing the bulk of the enemy that we aren't going to benefit from (at least not from this unit), the res buff is too good to ignore, and the phisical def of this unit is already good enough. And for the B skill, special fighter is too good not to run it. In case we run into a moonbow, luna or black luna unit, we'll need some way to try to avoid them using it on us, and special fighter allows that while also making sure we charge Aether faster for pesky high def units and for some good healing. However, Sol could also be a nice one, since healing is always good for a tank unit like this one.
For the support skill, whatever you run is good, but smite and shove are usually good, since they allow to surprise the enemy increasing the range of one of your units in a way that they might need to be extra careful (since that can set up many strategies that revolve around early agresion and units like galeforce users will certainly enjoy that support).
And for the bane and boon, a speed bane will go great with the unit, since special fighter allows him to charge faster his special the more hits he gets, so, being doubled by phisical units will be a blessing, and being doubled by magic users usually won't happen, but if it happens, he might survive and be ready to heal in the next battle, and for the boon, def will be the best one, since we are boosting his res a lot, so, having a good def by default will be his best bet (because he might have trouble with melee units due to how much he is focused on not dying to range units with his distant def 6), however, there is also an argument for giving him a res boon, more knowing he has a super boon there.
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Brave Sword+ | A | Steady Breath |
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Pivot | B | Wary Fighter 3 |
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Bonfire | C | Joint Hone Def |
S | Quickened Pulse |
This build is made to deal high damage every phase. By using steady breath, quickened pulse, and/or brave sword you can easily pull of many specials no mater the phase.
You can easily modify this build to be atk based.
A big counter to this build is magic, zephiel's res is not good so he really is only good against physical threats, I minimized this by giving him wary fighter.
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Eckesachs (+Res) | A | HP +5 |
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Swap | B | Wary Fighter 3 |
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Reprisal | C | Fortify Armor |
S | HP +5 |
HMMMMPH!!!Absolutely fell in love with this set. I didn’t have a Hector to fodder off Distant Counter so me and a friend made this monstrosity. Basically you get damaged my any magic unit and live, because you have 76 HP, and your Reprisal is ready to Rock-n-Roll.
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Eckesachs (+Eff) | A | Distant Def 4 |
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Smite | B | Def/Res Link 3 |
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Bonfire | C | Armor March 3 |
S | Distant Def 3 |
A tank build for Zephiel, with the refine for his Eckesachs used, he can run triple Distant Def. Use Distant Def 4 as an A Skill if possible, otherwise, 3. Smite is to push your allies out of the way from foes that may KO them. Def/Res Link adds to Zephiel's tankiness. For his special, go with Bonfire or Noontime, and for his Skill C, Armor March 3 for support, or something like Pulse Smoke. Finally, of course, Distant Def 3 as his seal!
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Eckesachs (+Eff) | A | Warding Breath |
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Reposition | B | Wary Fighter 3 |
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Aegis | C | Armor March 3 |
S | Panic Ploy 3 |
Im going to post this on Reddit too; but this is my Zephiel build with the team of Legendary B Tiki, Tank G Ninja Kagero, and Loki by his side. It may be told that he's only a tier 3 character; but hes a solid top tier with this build. The Warding Breath allows Aegis to activate faster, but also covers his low magic def stat; Aegis protects him ever FURTHER, against any ranged enemy for that matter; Wary Fighter is recommended, and I can see why with his super low speed stat. Armor March to allow him to be more versatile and with a tank team built around him, reposition can also help set up other teammates for attack, a movement bonus or away from death. Panic Ploy is helpful for everyone, as he boasts the second highest HP in the game. His sword, after refinement; gives him a stat boost of def/res +6 when the enemy attacks. Over all, he will tank the shit out of most enemy's, LIVE, and crush them afterwards. He is most definitely a DEFENSE attacker. Let THEM attack you when you feel.. wary haha
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
100 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
![]() Only inheritable by armor units.
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60 | B |
![]() Only inheritable by armor units.
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120 | B |
![]() Only inheritable by armor units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade
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Banners Featured In
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