- Default
- Attack
- Special
- Injured




Valter - Dark Moonstone |
---|
|
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 7 | 8 | 7 | 3 |
Middle | 18 | 8 | 9 | 8 | 4 |
High | 19 | 9 | 10 | 9 | 5 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 39 | 29 | 27 | 31 | 16 |
Middle | 42 | 32 | 31 | 34 | 19 |
High | 45 | 35 | 34 | 37 | 22 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
---|---|---|---|---|
This unit requires use of Trait Fruits to get access to IVs
Skill Sets
The Bloodied Berserker
![]() |
Cursed Lance (+Eff) | A | Brazen Atk/Spd (3 or 4) Alternate: Fury (3 or 4) |
---|---|---|---|
![]() |
Positional Assist | B | Vantage 3 Alternate: Desperation 3 |
![]() |
Bonfire Alternate: Ignis |
C | Spd/Def Rein 3 Alternate: Def Smoke 3 |
IVs | +SPD / -RES | S | Brazen Atk/Spd 3 Alternate: Spd/Res Solo 3 |
Preferred IV: +SPD / -RES
Weapon: Cursed Lance (+Eff)
Assist: Positional Support
Special: Bonfire / Ignis
Passive A: Brazen Atk/Spd / Atk/Spd Solo / Fury 4
Passive B: Vantage / Desperation
Passive C: Spd/Def Rein / Def Smoke
Sacred Seal: Brazen Atk/Spd / Spd/Res Solo
- Valter’s playstyle is simple: engage in combat, use his decent bulk to survive, and then use the resulting damage (both from combat and self-inflicted through his refined Cursed Lance) to activate low HP threshold skills, which allows him and his allies to clean up the enemy team.
- Valter is a fantastic unit to run double Brazen skills on, as they will activate even if he takes just a few points of damage. Because the threshold is so easy to reach due to his Cursed Lance self-damage, Valter can attack a relatively harmless sword unit in order to take the necessary damage. Once his HP hits the threshold for Brazen and his refined Cursed Lance, he gains an effective +24 Attack, +25 Speed and +5 Defense.
- If Valter can double during his Player Phase attack, he will unleash a fairly lethal Bonfire- if he doesn’t double and is knocked down to 75% HP, his Bonfire damage increases wish his Cursed Lance and he gets put into Vantage range, allowing him to strike first in Enemy Phase with a hard-hitting attack.
- This is without factoring in any buffs or his own C slot, which can further increase his effective Attack and Speed by 5 using the flier exclusive Spd/Def Rein.
- Ignis is another option for his Special, and generally best used if he can secure doubles- such as if he’s being run with Hone Fliers or if you're anticipating him taking damage to things like Bolt Traps. If he can double during Player Phase with Ignis, then it will be primed during the Enemy Phase, where he can use Vantage and activate his Special.
- Desperation is another option if you'd rather use him in primarily Player Phase, as his massive Speed buffs and double Brazens being activated will allow him to double all but the speediest of opponents with an effective 64 Speed.
- Finally, there’s Fury, which is an attractive option with Wings of Mercy Aether Raids comps, since Fury 4 depletes Valter of a total of -14 HP per combat. Using Fury, Valter can circumvent any need to take damage from the enemy during his first combat and can instead achieve Brazen, Desperation, or Vantage range after his first combat from self-damage alone, while also enabling his Wings of Mercy teammates to teleport to him.
Strengths
Balanced Stats
Valter has a decent dueling statline, with 32/31/34 Atk/Spd/Def.
While his Speed has dropped off significantly due to powercreep, it's still worthwhile to invest in, since Cursed Lance grants him an additional +8 to Speed with no additional investment.
Furious Slayer
Cursed Lance is one of the better prf refines for a F2P unit that we've seen - on top of Fury 3, it grants Valter Slaying and additional significant boosts to his Atk/Spd/Def, as well as inflicting Guard, when he is below 100% HP or fighting an opponent with a penalty.
Since Cursed Lance does HP damage after every engagement, Valter quickly meets the threshold for the lance to activate, granting him a total of +8 to Atk/Spd/Def and +3 to Res, while preventing his opponent from charging their special.
Weaknesses
HP Loss
The HP loss can be a benefit, but it also makes it difficult to sustain Valter throughout multiple combats
He may need a healer or some kind of healing skill to offset his self-damage if you plan on using him for more extended modes like Tempest Trials
Low Resistance
While ordinarily, Valter’s low Resistance wouldn’t be too much of an issue as it allows his other stats to be filled out nicely, it prevents him from being able to run an effective Distant Counter build, despite his high Defense that he could use to counter physical ranged attackers with.
This also makes him exceptionally weak to magical attacks and dragons, particularly from green units.
![]() |
Cursed Lance | A | Atk/Spd Push 4 |
---|---|---|---|
![]() |
Positional Assist | B | Mystic Boost 3 |
![]() |
Aether | C | Spd/Def Rein 3 |
S | Heavy Blade 3 |
Also suppose to have the new effect for his weapon but they have not added it to this site yet. Seal is optional. Also I have him in a team with mirabilis to debuff the enemies, Jill for any greens he cant kill and miciah sothe duo for magic support. He really can take the shit and dish it out he was one hitting tank types in the arena and murdered everyone solo.
![]() |
Cursed Lance | A | Brazen Atk/Def 3 |
---|---|---|---|
![]() |
Reposition | B | Vantage 3 |
![]() |
Luna | C | Panic Ploy 3 |
S | Fierce Stance 3 |
This build focuses on using Valter's HP loss via the Cursed Lance to get his HP low, and then using it to (hopefully) turn him into a living weapon of mass destruction on the enemy phase. The obvious downside being that it's not good to use against ranged units. Of course, that can be remedied by getting out of the range of a ranged unit and going in for the kill when the time is right.
This build is also rather budget-friendly.
![]() |
Cursed Lance | A | Darting Blow 3 |
---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Moonbow | C | Goad Fliers |
S | HP +3 |
~Textbook Psycho~ [WIP]
Budget right now due to lack of Fury and prioritizing native Panic Ploy for build focus. Would love to transition to Escape Route/Galeforce/Heavy Blade for AR use.
![]() |
Cursed Lance | A | Swift Sparrow 2 |
---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Galeforce | C | Goad Fliers |
S | Heavy Blade 3 |
Kill 'em All
This build is mainly for a Flier team because he can be easilly supported by buffs, but still can work in a mixed team.
Galeforce-Heavy Blade seal is a good combo because he can activate it in the first turn thanks to his -1 cooldown reduction from his lance.
There are more options for the A skill like Life and Death, Fury and Brazen Atk/Def, but I prefer Swift Sparrow because It is ready to activate without secondary effects and setups.
Once in desperation range, easilly reachable by his weapon, he is unstoppable, he can kill two units in one turn and if supported by a dancer is even better, just keep him away from ranged units.
![]() |
Berkut’s Lance+ (+Res) | A | Distant Counter |
---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Aether | C | Panic Ploy 3 |
S | Iote's Shield |
Valter having Bad Res is a Big problem,But Giving him Berkut Lance with Res Refine And Distant Counter will make him Counter the common mages like Reinhardt,etc.He have base 19 Res,by give him Berkut Lance with Res Refine,He can reach 30 Res When getting Attack by Emery,If You Run him on Flier Emblem Team,He can reach 36 Res with Fortify Flier.Because He Equip Berkut Lance will make him only have 31 spd,so giving him Quick Riposte will make him Doubling Emery at Emery Phase.
Weapon Skills
Weapons | SP | Rng. | Mt. |
---|---|---|---|
![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
|
50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Lance Users Only
|
100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
---|---|---|
![]() Non-inheritable by Staff-wielding units.
|
50 | A |
![]() Non-inheritable by Staff-wielding units.
|
100 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
200 | A |
![]() Inheritable by all units.
|
60 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: The Sacred Stones
|
---|
Banners Featured In
None