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Spring Sharena

Analysis by Wecondo12
Spring Sharena - Spring Princess

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 37
ATK 32
SPD 36
DEF 16
RES 30

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 7 9 2 5
Middle 18 8 10 3 6
High 19 9 11 4 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 29 33 12 27
Middle 37 32 36 16 30
High 41 35 39 19 33

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Eggs. (Offense)

Build by Wecondo12
Recommended
Muninn's Egg (+Eff) A Atk/Spd Solo (3 or 4)
Alternate: Atk/Spd Push 4
Positional Assist B Null Follow-Up 3
Alternate: Special Spiral 3
Luna
Alternate: Blazing Special
C Joint Drive Atk
IVs

+ATK or +SPD / -DEF

SAtk/Spd Solo 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Muninn’s Egg(+Eff)

Assist: Positional Assist

Special: Luna / Blazing Special

Passive A: Atk/Spd Solo 3 or 4 / Atk/Spd Push 4 / Swift Sparrow 3

Passive B: Null Follow-Up / Special Spiral

Passive C: Joint Drive Atk / Preference

Sacred Seal: Atk/Spd Solo / Heavy Blade

  • Sharena’s refine upgrades her underwhelming exclusive weapon, giving her an inbuilt dual chill and a potential +8 boost to her stats on either phase as long as the conditions are met, as well as healing allies within 2 spaces every turn.
  • Typical offense boosting A slots such as Atk/Spd Solo, Atk/Spd Push 4, and Swift Sparrow 3 are Sharena’s best A slot options, giving her a massive stat boost during player phase and making her much more difficult to tank.
  • Null Follow-Up gives Sharena a counter to the myriad of follow-up based exclusive weaponry many heroes make use of, ensuring that Sharena’s follow-up attacks cannot be negated aside from outspeeding her naturally.
  • For a Special Spiral centric build, Sharena will instead want to opt for Special Spiral and Heavy Blade along with a Blazing Special. Otherwise, offensive stat boosting sacred seals such as Atk/Spd Solo are a great choice for Sharena’s Sacred Seal slot.

Strengths

Refined Muninn’s Egg

Sharena’s exclusive weapon is reasonably strong after it’s refine, giving her a +4 boost to her stats against foes with 75% or higher HP and an additional +4 boost to her stats when initiating or while she’s within 2 spaces of an ally. In addition, the weapon has the effects of both Chill Atk and Chill Res built into it while also healing allies within 2 spaces by 7 HP each turn.

Weaknesses

Terrible Defense

Spring Sharena’s awful base 16 Defense means that any competent physical attacker will make short work of her, although she can typically survive 1 hit from physical blue foes thanks to her color advantage against them.

Underwhelming compared to her competition

A statstick tome with inbuilt healing doesn’t stand out much when compared to other green such as Young Merric, Pent, and Asbel, who all outclass her thanks to their superior exclusive weaponry and statlines.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Green Tome Users Only
50 2 4
Elwind
Green Tome Users Only
100 2 6
Rexcalibur
Green Tome Users Only
200 2 9
Muninn's EggGrants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 5 ★
1 150
Rally Atk/SpdGrants Atk/Spd +3 to an adjacent ally until the end of the turn.
1 300

Passive Skills

Passive Skills SP Slot
Darting Stance 1Grants Spd+2 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
50
A
Swift Stance 1Grants Spd/Res+2 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
120
A
Swift Stance 2Grants Spd/Res+4 during combat if foe initiates combat.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Live for BountyIf unit survives, get 1.5x shards/crystals from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.)
Inheritable by all units.
Unlocks at 5 ★
100
B
Res Tactic 1At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
60
C
Res Tactic 2At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
120
C
Res Tactic 3At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem Heroes

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