- Default
- Attack
- Special
- Injured




Spring Lucina - Spring Exalt |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 6 | 9 | 4 | 5 |
Middle | 16 | 7 | 10 | 5 | 6 |
High | 17 | 8 | 11 | 6 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 32 | 25 | 33 | 19 | 22 |
Middle | 35 | 29 | 36 | 22 | 25 |
High | 39 | 32 | 39 | 25 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Spring Lucina is a fast mage and prefers the typical offensive boost in Attack and Speed. However, she can be built a few different ways, and while Attack is universally the best choice, she can be made to work with other boons.
Boons
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+ATK: 29 Attack is rather low for an offensive unit, so a boost here works wonders for Spring Lucina. Her high Speed allows her to double often, meaning any extra damage will likely be applied twice.
-
+SPD: Although she already boasts a blazing-fast Speed, Spring Lucina appreciates a tiny bit more to help her double foes in the 37 - 40 Speed range. A Speed boon is only slightly worse than Attack, and on her budget Blue Egg set, it’s just as good.
Neutral
-
RES: Resistance is not an important stat for her, as it’s not high enough to run Ploy skills (a boon or Fury can change this) and only matters when engaging blue tome-users.
-
HP: HP is in largely the same boat as Resistance, but is slightly more important defensively since it helps her tank physical damage as well as magical.
Banes
- -DEF: Defense does Spring Lucina no real favours aside from helping her survive physical hits from red units with Distant Counter, which are unit archetypes she should easily KO regardless. It’s Spring Lucina’s safest choice of bane.
Skill Sets
Blade Bunny
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Blárblade+ | A | Swift Sparrow 2 |
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Draw Back Alternate: Rally Def/Res |
B | Chill Res 3 |
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Glimmer Alternate: Moonbow |
C | Odd Atk Wave 3 Alternate: Spd Smoke 3 |
IVs | S | Attack +3 |
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Preferred IV: +ATK / -DEF
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Weapon: Blarblade+
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Assist: Draw Back / Rally Def/Res
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Special: Glimmer / Moonbow
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Passive A: Swift Sparrow / Fury
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Passive B: Chill Res / B Tomebreaker / Desperation
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Passive C: Odd Atk Wave / Spd Smoke
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Sacred Seal: Attack +3
Spring Lucina’s best build sees her wield a Blarblade to take her damage to the max. This set requires some team support to see it reach its max potential thanks to the special properties of Blade tomes, and can even work without a buffer thanks to Odd Atk Wave. This is a general sweeper set and sees her take the offensive by initiating attacks against foes.
Swift Sparrow boosts her Speed to base 40 and gives her some much-needed offensive power, especially when combined with an Attack +3 Seal. Fury is a more niche pick but allows her to play defensively versus some mages and gives her some much-appreciated Resistance. Glimmer hits harder than Moonbow in general, but Moonbow is preferred if she is not running Chill Res or an Attack boon.
Chill Res gives her a significant damage boost, provided she attacks the target of the debuffs. For those seeking a cheaper option, B Tomebreaker is best and it helps her against her blue mage matchups. Finally the choice between Draw Back and Rally Def/Res comes down to her team-mates. Offensive allies will prefer Draw Back support while tanks appreciate the stat boost.
Odd Atk Wave allows her to self-buff, but this may not be preferred if running her with buffers anyway. Spd Smoke helps her score double Attacks (especially against faster enemies). Spring Lucina has a flexible C slot and can run other Smoke, Hone, Tactic or Spur skills.
Budget Bunny
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Blue Egg+ (+Spd) | A | Fury 3 Alternate: Swift Sparrow 2 |
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Draw Back Alternate: Rally Def/Res |
B | Desperation 3 |
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Moonbow | C | Spur Def/Res 2 Alternate: Spd Ploy 3 |
IVs | S | Attack +3 |
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Preferred IV: +ATK / -DEF
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Weapon: Blue Egg+ (+Spd)
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Assist: Draw Back / Rally Def/Res / Ardent Sacrifice
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Special: Moonbow
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Passive A: Fury / Swift Sparrow
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Passive B: Desperation / B Tomebreaker
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Passive C: Spur Def/Res / Spd Ploy
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Sacred Seal: Attack +3 / Res Ploy
Thanks in part to weapon refines, Spring Lucina can run an effective budget set with her Blue Egg. This build plays nearly exactly the same as the Blade set, but with less reliance on external buffs. Of course, Spring Lucina’s relatively low Attack means she still greatly appreciates any and all Attack buffs she can get.
The idea behind this set is to get into Desperation range and sweep. Unfortunately for Spring Lucina, her Blue Egg heals her after every combat, making it tough to pull off. Fury is preferred over Swift Sparrow as it means she can stay in Desperation range and stabilises her HP when sweeping teams. Running Fury also opens her up to Ploy skills provided she has a Resistance boon, and she can make great use of Res Ploy and Spd Ploy to provide some support back to her team. This set has lower attack than the Blade build meaning that Moonbow is the preferred Special here.
Desperation is the crux of the set, letting her hit twice before enemies can retaliate. B Tomebreaker is a decent alternative (if the Blue Egg + Desperation combo is undesirable) helping her against her fellow blue mages. If Desperation is not taken, She can also afford to take Swift Sparrow instead of Fury and Attack +3 instead of a Ploy skill.
She can also run Ardent Sacrifice which helps her get into Desperation range. Otherwise, her support skill options remain mostly the same: The choice between Draw Back and Rally Def/Res comes down to her teammates. Offensive allies will prefer Draw Back support while tanks appreciate the stat boost. Spur Def/Res is a great alternative to Ploy skills that lets Spring Lucina better support tanks on the frontline.
Introduction
Spring Lucina hops into Fire Emblem Heroes as one of the original Spring Heroes. As a blue tome user, she has fierce competition from many other units, and many of them are easier to get than she is. Spring Lucina’s primary advantage over them is having an excellent 36 Speed. This is enough for her to double many foes, something the slower mages have trouble with.
One of the great things about Spring Lucina is her natural access to Swift Sparrow, a sought-after skill considered expensive to inherit. With the addition of refines to her Blue Egg, Spring Lucina can function well as a budget mage with only basic skill inheritance.
Unfortunately, her lack of Attack is a huge disadvantage with most of the best mages being those with extraordinarily high damage. She also has lower Resistance than most mages and tends to duel poorly against them. Being a seasonal unit, Spring Lucina is hard to get and is outperformed by many mages possessing better Attack.
Strengths
Amazing Speed
Spring Lucina shines offensively with her base 36 Speed. She is one of the few mages who can boast doubling many units with 35 or more Speed thanks to Swift Sparrow and/or a boon or refine. She can double and KO many other blue mages provided they aren’t carrying B Tomebreaker.
Strong on a budget
Coming with Swift Sparrow for free and having decent offenses, Spring Lucina is a solid mage to build on a budget. She can sweep with a refine on her Blue Egg, but is worth giving a Blarblade if one can spare the feathers. She is a good candidate for a Desperation build and has flexible B slot options.
Weaknesses
Poor Attack for an offensive unit
Spring Lucina has only 29 Base Attack which makes her much weaker than a plethora of blue mages, many boasting 36 Attack. Although a Blade tome goes a way to fixing this issue, other mages are still stronger when wielding them. The Special charge penalty on Blade tomes especially hurts, as Spring Lucina relies on her Special to score certain KO’s.
Low Resistance for a mage
Base 25 Resistance is quite low, and means Spring Lucina isn’t very good at taking hits from fellow mages. She is vulnerable to being OHKO’d by other blue mages who run high-damage Blade tome sets. Additionally, many blue mages on the slower end of the spectrum choose to run B Tomebreaker as their B slot skill as a budget choice, rendering faster mages such as Spring Lucina useless against them.
More dependent on team-mates than other mages
On her optimal Blade set, Spring Lucina deals relatively low damage compared to other mages due to her low base Attack. This means she’s more dependent on receiving buffs (mainly Attack) than her allies, relying more on her Blade tome than her natural power to score KO’s.
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Flora Guide+ (+Spd) | A | Fury 4 |
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Positional Assist | B | Desperation 3 |
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Ruptured Sky | C | Pulse Smoke 3 |
S | Brazen Atk/Spd 3 |
While I can't confirm nor deny if there's a conspiracy at Nintendo HQ to keep Lucina down (perhaps they fear her great might? perhaps...), I can definitively say that with great investment you can *force* Spring Lucina to be viable.
Weapon: Flora Guide (+Spd) or Spooky Censer (+Spd)
Flora Guide is the closest we can get to a spd/res lull Blue-tome weapon at this time, which is why its chosen. Assuming you take at least 3 damage from your first round of combat, then Fury 4's recoil will put Lucina in both Brazen and Desperation range.
If you desire a slightly more consistent build or one that is more suited to surviving enemy-phase attacks, then Spooky Censor will guarantee you get below 75% hp after one round of combat and the additional bulk helps to survive attacks and avoid ploys.
Assist: anything you want. Just remember that Arena scoring values the advanced stat boost assists (e.g. Rally Up Atk+) to a noticeable degree compared to movement assists.
Special: Ruptured Sky, Blue Flame, or Galeforce
Ruptured Sky is chosen because its the shortest cooldown special that scores highly in Arena calculations. It consistently gives an extra 8-14 damage which is perfectly serviceable. Blue Flame has a slightly longer cooldown but its damage is far superior & more consistent, but requires Lucina to be next to an ally (which, while uncommon, can lead to troublesome situations).
A: Fury 4
Because of her BST, she really needs this. Lucina's below-average HP actually helps here as the recoil damage from Fury 4 is *almost* enough, by itself, to get her within that 75% threshold to activate Brazen Atk/Spd and Desperation.
B: Desperation 3
As much as I would love to put Lull spd/res here, desperation is simply too vital as Lucina relies on this to survive engagements against meta heroes that can counter-attack.
C: Anything you desire
Pulse Smoke, Joint Drive Atk, Joint Drive Spd, and Time's Pulse are all very useful options, but what is best will depend on your team.
Sacred Seal: Brazen Atk/Spd 3
+7atk/+7spd = ouch, especially since Fury 4's recoil helps to get Lucina in this threshold.
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Juicy Wave+ | A | Brazen Atk/Spd 4 |
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Ardent Sacrifice | B | Chill Res 3 |
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Moonbow | C | Even Atk Wave 3 |
S | Brazen Atk/Spd 3 |
[Her tome is actually Juice Wave+ with a Spd refine, but that's not an option on the builder for some reason.]
Bunny Lucina makes up for her terrible Atk stat with her staggeringly high Adorableness stat. Sadly, this doesn't let her hit any harder, so it has to be patched up in other ways.
Juicy Wave+ is an expensive sacrifice, as it's on another seasonal unit (Summer Camilla, specifically) but it works well here and is a worthy investment. As Juicy Wave+ has the same effect as Desperation 3, it frees up Lucina's B Slot for a different skill.
Ardent Sacrifice is her best Assist skill, as it immediately takes her down to Desperation and Brazen range with the bonus of healing an ally for 10 HP.
Brazen Atk/Spd 4 is a very expensive skill, but if you're using Juicy Wave+ then you've already sacrificed one summer unit to a sub-optimal spring unit; what's one more? It's the most synergistic option available, as dropping her health by 10 will be enough to activate both Brazen skills and Juicy Wave+'s Desperation effect. This will grant Lucina +16 Atk/+17 Spd on both phases and the ability to strike twice consecutively on Player Phase.
(Brazen Atk/Spd 3 is your best option if the next level up isn't available, giving Lucina Atk/Spd+14.)
Lull Spd/Res 3 allows Lucina to cripple her foe's defences, all but ensuring that she achieves a follow-up attack and increasing the amount of damage she'll inflict, two things she desperately needs to do in order to be effective in any way.
(Chill Res 3 is a cheaper option that will still give Lucina a much-needed boost to the damage she deals to whichever foe is affected by the -7 Res penalty.)
Even Atk Wave 3 is a great choice of C Skill for her, because Lucina wants all the boosts to her Atk that she can get. Lucina will need at least one turn to either take damage in combat or use Ardent Sacrifice to drop her health, so she generally likes an Even skill better. A Spd Wave skill is also an option, but once both Brazens are active she's hitting 52 Spd even with a Spd bane and no merges; neutral IVs or a Spd boon push her over 54 Spd, so even with the speed creep Lucina will probably need an Atk boost more.
Finally, Brazen Atk/Spd 3 for her Sacred Seal, because Lucina needs to stack Atk Brazens to have a threatening offensive presence, and she wants lots of Spd to ensure that Juicy Wave+ is useful.
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Blue Egg+ | A | Close Counter |
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Rally Speed | B | Special Spiral 3 |
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Miracle | C | Spd Smoke 3 |
S | Flashing Blade 3 |
Based on a summer Ylgr build I ran into. The concept is Special Spiral+Flashing Blade resets Miracle after every combat, and the Egg tome (or any of the spring weapons) heals a little after combat so that Miracle can recharge.
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Spooky Censer+ (+Spd) | A | Life and Death 3 |
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Reposition | B | Desperation 3 |
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Luna | C | Time's Pulse 3 |
S | Flashing Blade 3 |
• Preferred IV: +ATK or +SPD / -DEF
• Weapon: Spooky Censer+ (+Spd)
• Assist: Reposition / Draw Back / Rally Skill / Player Preference
• Special: Luna
• Passive A: Life and Death 3
• Passive B: Desperation 3
• Passive C: Time’s Pulse
• Sacred Seal: Flashing Blade 3
(+ATK, -DEF)
HP 37
ATK 52
SPD 46
DEF 17
RES 23
Spring Lucina’s offensive stats is lackluster, but is decent enough to actually be viable. With that being said, she will be needing all the buffs she can get to actually be able to KO an opponent in two hits, so support units such as Ylissean Travelers Olivia, Performing Azura, Legendary Azura, Soiree Berkut are examples of some of the support units that can dance and give stat buffs due to their prf weapon.
If possible, Legendary Eliwood, if you’d run a team focusing on Spring Lucina, because you can’t have an ally on a team with a higher Attack stat than Spring Lucina’s (aside from Legendary Eliwood himself). If you do, the ally with the highest Attack stat will get the Bonus Doubler effect of Ardent Durandal.
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Spooky Censer is a good weapon for this build. It has built-in Fury 3, which gives her +3 in all stats (besides HP) and deals 6 damage to herself after combat, which is pretty useful considering this build is about making follow-up attacks with Desperation. With that being the case, you don’t actually need a set-up to let her reach Desperation range.
Luna is her special because when partnered with Desperation, Time’s Pulse, and Flashing Blade. At start of turn, when cooldown count is at it’s maximum value, grants -1 Special cooldown count. Automatically making Luna a 2-cooldown count Special.
When initiating combat at Desperation range and Flashing Blade in effect, she gets to charge Luna at her follow-up attack, usually leading to KOs.
If you do not have a Time’s Pulse fodder (Sothis, at the moment of writing), then you should run a Special with a cooldown count of 2, such as Moonbow, or Glimmer. Replace the C skill with anything, preferably self-boosting, such as Wave skills (Atk or Spd).
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Juicy Wave+ | A | Swift Sparrow 2 |
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Rally Spd/Def+ | B | Chill Spd 3 |
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Moonbow | C | Odd Spd Wave 3 |
S | Seal Spd 3 |
With Juicy Wave+ (spd), spd seal and swift sparrow, Lucina will initiate attacks with 54 speed. If attacking an opponent that has been chilled, there will be an additonal 6+, essentially allowing her to double almost all foes. After one attack, she will also be able to use the innate desperation function of the Juicy Wave tome.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Blue Tome Users Only
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50 | 2 | 4 |
![]() Blue Tome Users Only
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100 | 2 | 6 |
![]() Blue Tome Users Only
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200 | 2 | 7 |
![]() Learns by default at 5 ★ Blue Tome Users Only
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300 | 2 | 11 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
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120 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | A |
![]() Non-inheritable by Staff-wielding units.
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40 | B |
![]() Non-inheritable by Staff-wielding units.
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80 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
160 | B |
Other Info
Origin |
Fire Emblem: Awakening
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