- Default
- Attack
- Special
- Injured




Setsuna - Absent Archer |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 5 | 8 | 4 | 5 |
Middle | 18 | 6 | 9 | 5 | 6 |
High | 19 | 7 | 10 | 6 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 34 | 24 | 34 | 19 | 20 |
Middle | 37 | 28 | 37 | 22 | 23 |
High | 41 | 31 | 40 | 25 | 26 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
A Regular At Midori's (Mixed Phase Build)
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Setsuna's Yumi (+Eff) Alternate: Spendthrift Bow+ (+Spd) |
A | Atk/Spd Solo (3 or 4) Alternate: Mirror Stance 3 |
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Positional Assist | B | Lull Atk/Spd 3 Alternate: Null C-Disrupt 3 |
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Iceberg Alternate: Noontime |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
IVs | +SPD or +RES or +DEF | S | Spd/Res Solo 3 Alternate: Swift Stance 2 |
Weapon: Setsuna's Yumi (+Eff) / Spendthrift Bow+ (+Spd)
Assist: Positional Assist
Special: Iceberg / Noontime / Moonbow
Passive A: Atk/Spd Solo / Mirror Stance 3 / Spd/Res Solo, Form, or Bond / Distant Def / Steady Posture / Bonus Doubler
Passive B: Lull Atk/Spd / Null C-Disrupt / Dull Ranged / Null Follow-Up
Passive C: Atk Smoke / Pulse Smoke
Sacred Seal: Spd/Res Solo / Swift Stance / Mirror Stance / Bond equivalents
- A build more specialized against ranged enemies is what one of Setsuna's Yumi's effects is all about: she gets a nice spectrum of stats +4 against bow, dagger, staff, and magical enemies. As a result of the listed skills on this build, Setsuna tends to have more stable matchups and can generally last longer if not indefinitely. Unfortunately, her Defense and Resistance being rather uninspiring at base means Setsuna will have to try harder than other archers at improving her bulk.
- For a more direct measure at improving Setsuna's bulk, the inheritable Spendthrift Bow does well in this—it directly applies a massive in-combat Atk debuff of -7 against all does (rather than just ranged). To top it off, it even improves Setsuna's damage output with a +7 in-combat Atk boost.
- Fortunately, Setsuna's Speed being at such a high defensive value means Setsuna can afford to consider a variety of non-Spd boosting A slot skills and Sacred Seals. Mirror Stance, for instance, helps out Setsuna's normally low damage output while improving her magic tankability.
- For those still wishing to invest in Setsuna's Speed—a valuable venture as Setsuna can avoid more doubles and perform follow-up attacks more frequently herself—skills such as Steady Posture, Spd/Res Solo, Atk/Spd Solo, and their Bond, Solo, Stance, or Form counterparts are also on the table. Which one you choose depends on what you can afford which additional stats you'd like to invest in.
- If you honor Setsuna's Yumi's second condition—that is, having a bonus active and receiving +5 Atk/Spd in return—then Bonus Doubler may be worth consideration. If bonuses in all stats are active on Setsuna, she technically gains better stat boosts than she would with any other A slot skills. However this makes Setsuna dreadfully weak against opponents utilizing Lull or Panic skills as she is absolutely reliant on having visible bonuses at every given time.
- Setsuna's chosen Sacred Seal also reflects the previous point; it's relatively easy to recommend Spd/Res Solo as it benefits Setsuna's bulk significantly for a rather relaxed condition.
- Either Atk or Pulse Smoke enhances Setsuna's ability to persist against incoming mobs of enemies, which is a common scenario in Aether Raids Offense. The former directly debilitates incoming damage, whereas the latter dismantles enemy teams reliant on precharged Specials.
- Finally, Setsuna's B slot is a choice between further enhancing her bulk or increasing her scope of targets. Lull Atk/Spd (or Dull Ranged if you're on a budget—it synergizes with Setsuna's Yumi's specialized ranged effect too) is easily one of the best you can offer the build as it swings Spd-based matchups in Setsuna's favor while shutting down fully-boosted attacks against her. Null C-Disrupt can also be considered if you'd like Setsuna to be your main healer / Firesweep Bow / Windsweep mage killer, though against other foes it's basically an empty B slot skill. Finally, Null Follow-Up significantly improves Setsuna's matchups against units with problematic follow-up manipulation skills, especially Impact skills, Bold Fighter, Quick Riposte, Dark Scripture, Great Flame, and others.
The Refine's a Trap (Offensive Setsuna's Yumi)
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Setsuna's Yumi (+Eff) | A | Swift Sparrow 3 Alternate: Bonus Doubler 3 |
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Positional Assist | B | Desperation 3 Alternate: Lull Spd/Def 3 |
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Moonbow Alternate: Luna |
C | Atk/Spd Oath 3 Alternate: Rouse Spd/Def 3 |
IVs | +SPD or +ATK | S | Swift Sparrow 2 Alternate: Flashing Blade 3 |
Weapon: Setsuna's Yumi (+Eff)
Assist: Positional Assist / Ardent Sacrifice
Special: Moonbow / Luna
Passive A: Swift Sparrow 3 / Bonus Doubler / Atk/Spd Push 4 / Life and Death / Fury
Passive B: Desperation / Lull Spd/Def
Passive C: Atk/Spd Oath / Rouse Spd/Def/ Joint Hone Spd / Flexible
Sacred Seal: Swift Sparrow / Flashing Blade
- This build is centered around using Setsuna's Yumi offensively. Setsuna's unique weapon provides much-needed additional stats to improve its namesake holder's only passable statline. It has two main effects:
- First it grants +4 Atk/Spd/Def/Res if Setsuna is fighting ranged enemies.
- Second, it further boosts Setsuna's Atk/Spd by 5 provided she has a visible stat bonus on herself.
- The weapon's first condition of fighting ranged allies is unfortunately dependent on the enemy's team setup, so much of this build relies on the more consistent circumstance: having a bonus on Setsuna. This can easily be done by running Rallies, Openings, Gaps, and other support skills on Setsuna's allies, but for the sake of build optimization, passive Cs such as Atk/Spd Oath and Rouse Spd/Def and Joint Hone Spd allow Setsuna to self-sufficiently get visible bonuses at her own convenience.
- A focus on attaining bonuses to fulfill Setsuna's Yumi's conditions makes Bonus Doubler a good option to consider. With a self-buffing C slot and other methods of attaining bonuses, the skill can provide an all-round stat increase, though it is extremely vulnerable to enemies running Panic or Lull skills. For insurance against such foes and general reliability, you may instead consider typical Atk/Spd-focused modifiers such as Swift Sparrow, Atk/Spd Push, Fury, or Life and Death; Setsuna only really misses out on defensive bonuses by taking one of these.
- Such a player phase-focused build also makes the Sacred Seals Flashing Blade (faster Special activation) or Swift Sparrow (another consistent source of offensive stats) optimal.
- Finally, the B slot is a choice between Desperation (safety in initiating attacks at lower health while being a cheap general gameplay choice) and Lull Spd/Def (pushes Setsuna's damage even further while swinging Spd comparisons in her favor for more follow-up attacks).
Hinoka's Zero Yen Payroll (Literally Any Other Bow)
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Helm Bow+ (+Spd) Alternate: Brave Bow+ |
A | Swift Sparrow (2 or 3) Alternate: Life and Death (3 or 4) |
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Ardent Sacrifice Alternate: Draw Back |
B | Desperation 3 Alternate: Lull Spd/Def 3 |
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Luna Alternate: Moonbow |
C | Time's Pulse 3 Alternate: Spd Smoke 3 |
IVs | +ATK (especially for Brave Bow) or +SPD | S | Swift Sparrow 2 Alternate: Death Blow 3 |
Weapon: Helm Bow+ (+Spd) / Brave Bow+ / Firesweep Bow+ / Fishie Bow (+Spd) / Coral Bow+ (+Spd) / Candlewax Bow+ (+Spd) / Slaying Bow+ (+Spd)
Assist: Positional Assist
Special: Luna / Moonbow / Blazing Wind
Passive A: Swift Sparrow / Life and Death / Atk/Spd Solo / Fury / Atk/Spd Push 4 / Flashing Blade 4
Passive B: Desperation / Lull Spd/Def / Special Spiral
Passive C: Time's Pulse / Spd Smoke / Def Smoke
Sacred Seal: Swift Sparrow / Death Blow / Flashing Blade
- Let's not mince words: Setsuna could have gone with something significantly better than what she got for an exclusive weapon, and nobody will fault you for going with literally any other bow. Aside from your personal choice of bow, however, this build is built largely the same way as other offensive heroes: an Atk/Spd-boosting A-slot (also your choice and preference, though Special Spiral + AOE builds will prefer Life and Death or Fury as well as Candlewax Bow's Fury effect), Desperation or Lull Spd/Def to promote follow-up attacks, and a useful offensive Sacred Seal.
- By fate's whims, the seasonal pirate Brigid came in the same update Setsuna's Yumi did, and her weapon, Helm Bow, is pretty much what the doctor ordered. It provides a stronger built-in form of Lull Spd/Def, which serves to improve Setsuna's follow-up potential and her normally piddling damage while nullifying enemy boosts.
- However, it is a rather hefty investment coming from a 5 star exclusive seasonal unit, which applies to other very potent weapons such as Fishie Bow (Desperation built-in so you can simply run Lull Spd/Def in the B slot) and Coral Bow (functions similarly to Helm Bow while providing stat support for other allies).
- Fortunately, the generic summoning and Heroic grail pool holds some pretty promising weapon choices.
- Brave Bow and Firesweep Bow have been longtime friends of Setsuna since launch, and for good reason. The former provides great single-strike blitz damage thanks to hitting twice, though its low Might is not a great match for Setsuna's low Atk these days unless you equip high Atk-boosting A slots and Seals. Firesweep Bow allows for safe initiations by hitting everybody but Null C-Disrupt users for free. However, it tends to lack additional bite compared to other stat-granting weapons.
- Candlewax Bow and Slaying Bow are ideal for builds running Special Spiral + AOE Specials, as the former improves Setsuna's Atk visibly and thus improves AOE damage, whereas the latter takes away the need to run Flashing Blade in either the A slot or Seal to get the Special ready immediately. Otherwise, however, Candlewax Bow tends to outclassed by the additional stats Setsuna's Yumi offers, and Slaying Bow tends to be a rather boring choice without good Special activation techniques.
- As far as the C slot is concerned, Time's Pulse is the only real premium recommendation as it enables frequent Special activation without Blade skill usage. Otherwise, a Smoke of your choosing or anything else that suits your team will do more than fine!
Strengths
High Speed
If there's one standout thing about Setsuna's statline, it's her fortunately and reasonably high base 37 Speed. With further skill investment, Setsuna has little trouble getting follow-up attacks and avoiding being doubled herself, giving it nice defensive and offensive applications. It also synergizes well with Flashing Blade, a potent skill that finds itself in many Setsuna builds.
Infantry Perks and Skill Access
Setsuna is only thankful for her access to Lull skills and Time's Pulse thanks to being an infantry unit. Support-wise, Setsuna also enjoys her allies being able to offer her Infantry Pulse, Infantry Flash, Geirskögul, and much more.
Fantastic Weapon Library
Bow units are blessed with a variety of colorful, viable bow weapons to choose from, and Setsuna fortunately has the choice of being able to choose from alternatives if her unique weapon doesn't quite suit your playstyle. Helm Bow and Fishie Bow are examples of such alternatives that would have been her best choices had she not received her unique weapon.
Weaknesses
Limiting Weapon
An occuring opinion among dedicated users of the character, Setsuna's Yumi doesn't quite satisfy as one of its effects only grants additional stats against ranged enemies (instead, it could have been useful against all enemies, especially Distant Counter units). Additionally, though providing visible bonuses should be a relatively easy task, specialized bonus support may impose teambuilding constraints for some players.
Low Attack
One of Setsuna's main points of mocked-fame is unfortunately her starting base Attack stat of 28, which touches a not-so-hot point of averageness between "acceptable" and "laughable". While it can be made up by using high damage modifiers such as the Death Blow seal, Flashing Blade 4, Swift Sparrow 3, and others, the fact of the matter is that Setsuna won't be hitting the fat quite as frequently as other modern-day bow choices.
Exploitable Defenses
Base 22 Defense and 23 Resistance cushioned only by a worrying 37 HP is something that limits Setsuna's tanking abilities across all builds. Even the best defensive skills can only hold up so much against constant pressure.
Outclassed
Setsuna has a lot going for her, but the things holding her up are also accessible to bow units with more stable statlines and sometimes clearly better unique weapons and movement options (see: Brave Lyn and Bernadetta). Setsuna's main point of uniqueness, her own weapon, merely improves her stats all-around where which newer units would eclipse them with their natural statlines.
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Fortune Bow+ (+Spd) | A | Wind Boost 3 |
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Positional Assist | B | Escape Route 3 |
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Miracle | C | Atk Opening 3 |
S | Wind Boost 3 |
everyone knows that setsuna gets trapped, a lot. this build specializes in escaping traps. it would be easier if bow units such as setsuna could use the B skill "disarm trap", however that is not how the cookie crumbled.
fortune bow+ speed is so that she might have the fortune to avoid the trap in the first place, the speed is to make her nimble fingers better at turning the trap off once she is inside of it.
miracle is a reference to her character growth because of using this build, before it would have taken a miracle to escape a trap, but now she can make the miracles happen all by herself
escape route is as the name says, it's to help her escape
attack opening is there for when escape route fails to get her out, with this she can attack whatever trap she is caught in, and quite possibly make an opening to escape through
and finally we come to wind boost. wind boost makes it so there's always a whole bunch of wind blowing around her so that if all else fails the 6x super strong wind might be able to break the trap that her other skills failed to save her from
a speed boon is yet again to nimble her fingers further
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Fishie Bow+ (+Spd) | A | Fury 4 |
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Draw Back | B | Null Follow-Up 3 |
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Glimmer | C | Def Smoke 3 |
S | Flashing Blade 3 |
A very expensive build but one of her best. +Atk is always recommended on Setsuna as she could use all the power she can get. +Spd is probably useful for a Quad Build however.
Fishie Bow with the added Desperation built into the weapon opens up the B slot for some fun and useful skills.
Fury 4 just to boost both her Atk and Spd at once as more speed is fantastic on Setsuna and ANY amount of additional Atk will greatly improve her performance. Can easily be swapped out with Fury 3 or Life and Death 3/4.
Null Follow-Up is a fantastic B skill for units with high speed as it allows them to make full use of it and not have to worry with things like Wary Fighter or Myrrh's weapon effect.
Def Smoke is a pretty cheap skill and seriously helps units with lower Atk like Setsuna. This means if she attacks into a group she can essentially add 7 Atk to those next combats assuming she can get a dance.
Flashing Blade seal allows her to get her special off in every combat assuming Guard isn't present and she uses a 2 cooldown special. I personally use Ruptured Sky as it uses her opponent's Atk stat instead of her's as she has very mediocre Atk. Glimmer/Moonbow are also great choices and can allow her to get 1 turn specials off.
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Firesweep Bow+ | A | Fury 4 |
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Reciprocal Aid | B | Chill Spd 3 |
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Luna | C | Def Smoke 3 |
S | Attack +3 |
Setsuna, my second +10, is my goto PVE unit. Sure, there are better archers out there, but she's speedy and versatile. I can swap her over to a brave bow and desperation and she clears chain challenges like a champ. This setup if for her rare stints in arena.
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Slaying Bow+ (+Spd) | A | Life and Death 3 |
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Reposition | B | Vantage 3 |
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Aether | C | Savage Blow 3 |
S | Savage Blow 3 |
Before we get into the build, Vantage is only in the b slot as I can't find special spiral on the list and Vantage is the next most optimal skill.
This Setsuna build started off as a joke between me and a couple of friends in which we aimed to take one trick pony characters and do something different with them.
Slaying Bow+ is run because of the -1 cooldown charge it gives, thus making Aether a four turn cool down special.
Reposition is flexible.
Aether is here because it is the basis of the build. It means Setsuna can actually dush out damage without relying on her Brave Bow set.
Life and Death is used to boost Setsuna's offensive prowess, while Special Spiral takes Aether from a four turn cooldown to a two turn cooldown, allowing Setsuna to proc it practically every battle once it's been used once. As I've said, Vantage is only here as I couldn't find Special Spiral on the list.
For team support, I've chosen to run double savage blow on her, as it means she can chip down the HP of units that she normally would struggle against (looking at the armoured units).
In terms of team building, I'd recommend having a dancer or someone who can move Setsuna out of danger once her turn is over. Units like Eirika or Ephraim can also be run to boost Setsuna's stats further. Due to her weak defences, tanker characters can also be run with her to make sure she isn't hurt as much
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Fishie Bow+ | A | Water Boost 3 |
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Swap | B | Renewal 3 |
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Noontime | C | Even Res Wave 3 |
S | HP +5 |
QuackSuna
Okay nerds. Clearly some of you didn't understand me when I told you that Setsuna is the only Archer unit you should even consider using in FeH, so I'm gonna teach you a fun build that you'll actually WANT to use.
Weapon: Fishie Bow+
If you've ever been to the aquarium, you'd know that a fan favorite souvenir from the gift shop is a bow and arrow. This cheaply make Chinese knock-off of a bow will allow Setsuna to make follow-ups before the opponent can even attack, as long as she's below 75% hp. Its sleek design will ensure that she doesn't accidentally poke her eye out on the corners and the life preserver is functiona, which helps when the wielder is as brain-dead as this one will be. Be sure to buy one for Setsuna.
Support: Swap
It's important to take turns in the kiddie pool, which is where (for safety reasons) Setsuna will be spending most of her time. Equip her with Swap so that the terrible parents of extra terrible kids won't complain to the lifeguard when she's overstayed her welcome.
Special: Noontime
Everyone knows Noontime is the best time to swim. It's not too hot out, but the sun hasn't disappeared either. Equip her with this to allow her to heal 30% of the damage she dealt AND eat 30% of that one kids popsicle he left on his plate when he got out of the water. Serves him right for being a weak-willed dreg who can't even finish a popsicle.
Skill A: Water Boost 3
Now I know you losers actually care about IV's, so I managed to incorporate them into this build. Your Setsuna should have high Health IV's and if not, be ready to sacrifice your Seal slot to increase her health to compensate. Splashing around in the water is a great way to get nearby books wet. At the start of combat, if Setsuna's HP > the foe's HP + 3, she will teach mages why reading at the pool is a bad decision by getting their books wet. This will boost her Res by 6, pretty much turning her into one of those scumbags who can't enjoy a magic show and HAS to try and explain why it's just sleight of the hand. We know it is, but it's still cool. Unlike you.
Skill B: Renewal 3
After playing in the water all day, Setsuna will need sunscreen so she doesn't get burnt. However, Setsuna is a very forgetful individual and will get burnt anyways. At the start of every other turn, Hinoka will help her apply Aloe Vera to her sunburns, healing her by 10 HP. At this point, Hinoka has given up even attempting to explain to Setsuna how to do it for herself.
Skill C: Even Res Wave 3
I'm not gonna lie, the only reason you're picking this is because the little symbol looks like water. I assume you already know what the skill does, so I'm not even going to explain it. However, if you even DARE think of putting something else on, I WILL find you and I WILL stick a NERF Suction Dart to your eyeball. Have fun pulling your entire eyeball out of its socket trying to get it off.
Seal: HP +5
This seal gives her a flat 5 extra hp. So that's pretty cool.
Note: It is absolutely crucial that you equip Setsuna with a snorkel. One of her favorite pastimes at the kiddie pool is to lay face-down in the water.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
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200 | 2 | 7 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
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300 | 2 | 11 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 3 ★ |
40 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
80 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
160 | A |
![]() Non-Inheritable by flying units.
Unlocks at 3 ★ |
50 | B |
![]() Non-Inheritable by flying units.
Unlocks at 3 ★ |
100 | B |
![]() Non-Inheritable by flying units.
Unlocks at 4 ★ |
200 | B |
Other Info
Origin |
Fire Emblem Fates
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