- Default
- Attack
- Special
- Injured




Reinhardt (WT) - Thunder's Sword |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 5 | 6 | 5 |
Middle | 18 | 9 | 6 | 7 | 6 |
High | 19 | 10 | 7 | 8 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 32 | 20 | 28 | 24 |
Middle | 40 | 35 | 23 | 31 | 28 |
High | 43 | 38 | 26 | 34 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Book? I only know Sword. (Defense)
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Meisterschwert (+Eff) | A | Distant Counter |
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Positional Assist | B | Lull Atk/Def 3 Alternate: Vantage 3 |
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Luna Alternate: Sol |
C | Pulse Smoke 3 |
IVs | +ATK / -SPD | S | Mystic Boost 3 Alternate: Distant Def 3 |
Weapon: Meisterschwert(+Eff)
Assist: Positional Assist / Preference
Special: Luna / Sol
Passive A: Distant Counter
Passive B: Lull Atk/Def / Vantage
Passive C: Pulse Smoke / Preference
Sacred Seal: Mystic Boost / Distant Def / Mirror Stance
- WT Reinhardt’s refine makes him better at what he does while giving him additional utility during player phase, regardless of build. Gaining inbuilt Follow-up prevention makes Reinhardt significantly less vulnerable during Player Phase, and inflicting Atk -5 while gaining Atk +5 as well is just icing on the cake.
- Like many other Enemy Phase units, Reinhardt prefers Distant Counter as his A slot of choice, as countering Ranged units is vital in most gamemodes.
- Lull Atk/Def is Reinhardt’s best B slot option by a large margin, as it essentially gives him free stats during combat while negating the foe’s Attack and Defense buffs, giving him an advantage in combat during both phases. He remains an exceptionally effective user of Vantage as well, thanks to his ability to strike twice before the foe can counter if he activates it.
- Pulse Smoke is a solid C slot option, but there are a plethora of C slot skills that can work in its place, such as Atk Smoke.
- Finally, typical defensive sacred seals such as Mystic Boost(Heals in place of a healing special, allowing Reinhardt to utilize a damage special such as Luna in its place), Distant Defense(significant boost to defenses during Enemy Phase against ranged units), or Mirror Stance(Straightforward Attack and Resistance boost during Enemy Phase) work well to round out Reinhardt’s kit.
Eliwood Style (AR Defense)
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Meisterschwert (+Eff) | A | AR-D Atk/Def 3 Alternate: AR-D Atk/Res 3 |
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Positional Assist | B | Lull Atk/Def 3 Alternate: Lunge |
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Luna | C | Distant Guard 3 |
IVs | +ATK / -SPD | S | Distant Guard 3 Alternate: Atk/Def Solo 3 |
Weapon: Meisterschwert(+Eff)
Assist: Positional Assist / Preference
Special: Luna
Passive A: AR-D Atk/Def / AR-D Atk/Res
Passive B: Lull Atk/Def / Lunge
Passive C: Distant Guard / Preference
Sacred Seal: Distant Guard / Atk/Def Solo
- Reinhardt can also perform well in AR Defense in similar fashion to Eliwood and Sigurd.
- AR D Atk/Def gives Rein a massive Attack and Defense boost on both phases provided that enough defense structures remain undestroyed, making him significantly more difficult to KO. AR D Atk/Res can also be used if magic based damage is more of a concern.
- Reinhardt can utilize Lunge fairly well, although if he isn’t the team’s designated Lunger, he can opt for Lull Atk/Def instead.
- Support skills such as Distant Guard are a great C slot option on AR Defense, as they can stack to enormous levels when possessed by multiple team members and make their formation extremely difficult to break, although the newly released Fatal Smoke is also a great option as it allows Rein to put additional pressure on the Enemy team’s superunit, should they try to tank him outright.
- Finally, a support sacred seal or another stat boosting seal such as Atk/Def Solo are Rein’s best seal options.
Insert everything meme here (Offense)
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Meisterschwert (+Eff) | A | Death Blow (3 or 4) Alternate: Atk/Res Solo (3 or 4) |
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Positional Assist | B | Lull Atk/Def 3 Alternate: Chill Def 3 |
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Luna | C | Joint Drive Atk |
IVs | +ATK / -SPD | S | Atk/Def Solo 3 Alternate: Death Blow 3 |
Weapon: Meisterschwert(+Eff)
Assist: Positional Assist / Preference
Special: Luna
Passive A: Death Blow 3 or 4 / Atk/Def Solo 3 or 4 / Atk/Res Solo 3 or 4
Passive B: Lull Atk/Def / Chill Def
Passive C: Joint Drive Atk / Preference
Sacred Seal: Atk/Def Solo / Death Blow
- Reinhardt was already a decent choice for a player phase sword cavalier, and he's improved greatly thanks to his Meisterschwert’s refinement. Still, Reinhardt largely functions the same in an offensive role as he did pre-refine, only with additional safety should his two attacks not KO the foe thanks to his weapon’s inbuilt Impact effect.
- Solo skills and Death Blow are Reinhardt’s best A slot and sacred seal options, but which is used is largely up to preference. Solos give Reinhardt additional stats and work on both phases but have a positioning requirement that can be difficult to fulfil on tight maps, while Death Blow is unconditional but only active during player phase.
- Lull Atk/Def remains Rein’s B slot skill of choice due to the statistical advantage and buff negation it provides, although Chill Def can be used on a budget.
- Lastly, Joint Drive Atk grants both Rein and his allies within 2 spaces +4 Attack during combat, a helpful buff on either phase for most units.
Strengths
Refined Meisterschwert
WT Reinhardt’s Meisterscwhert was already a strong weapon before it’s refine, but on top of guaranteed Brave doubles on either phase, Reinhardt also gains an additional 5 Attack while debuffing the foe’s Attack by 5 in addition to follow-up prevention, as long as their HP is equal to or above 50%. This refine makes Reinhardt exceptionally more tanky during player phase while improving his combat prowess on both phases.
Cavalry
Reinhardt performs quite well in an offensive role, so he’s able to take full advantage of the class’s enhanced movement. He also gains access to class exclusive buffs, although with the wide array of C slot skills available, they’re not quite as appealing as they once were, although invisible class buff skills such as Goad and Ward Cavalry can still potentially be useful in certain team compositions.
Weaknesses
Terrible Speed
While Reinhardt’s exclusive weapon compensates for his inability to naturally perform follow-up attacks, WT Reinhardt’s terrible Speed poses many other problems for him. Essentially any foe in the game without rock bottom speed themselves will be able to perform follow-up attacks against Reinhardt with little issue, and he will also struggle to take on Spurn users as they will nearly always gain it’s full 40% damage reduction against him, making his attacks significantly less effective.
Effective Weaponry
Effective weaponry from the likes of Micaiah can also completely ruin Reinhardt’s day(as if Julius wasn’t enough), and coupled with his low Speed, most effective weapon users will likely be able to KO Reinhardt in a single round of combat.
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Meisterschwert | A | Atk/Def Solo 3 |
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Reposition | B | Chill Def 3 |
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Moonbow | C | Rouse Atk/Def 3 |
S | Brazen Atk/Def 3 |
AD solo and Rouse AD give Reinhardt an extra 12 def and atk if alone. Brazen AD kick in if his health goes below 80% thus giving an additional 7 atk def. To give an idea, altogether he'd be doubling or quadrupling with 65 atk and going into combat with 50 def. This let's him work pretty well as a hard hitting physical tank.
He'll further debuff the enemy with chill def, making it easier to take down very tanky enemies. Alternatively, you can keep vantage to preemptively assault any enemies, though it might be hard getting him into vantage range without putting him in danger against magical units/blue units.
Moonbow is a nice special due to the low cooldown though glimmer works too.
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Meisterschwert | A | Atk/Def Bond 3 |
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Reposition | B | Quick Riposte 3 |
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Sol | C | Hone Cavalry |
S | Atk/Def Bond 3 |
A Skill Alt: Distant Counter
B Skill Alt: Vantage
IV Alts: +Def, +Res, -HP
Seal Alt: Brash Assault
(Note: The following mostly applies to the original suggestion)
With guaranteed double attack on both phases, and a fairly solid defense stat of 31 (neutral), this set's primary focus is enemy phase, though you can still utilize this on player phase if you get lucky with positioning or don't mind using another unit's turn to activate his Bond Skills, though you will still be lacking the ability to quad them, but if you can't kill them with a player phase 56-59 Atk double, you likely will only be charging their Ignis or Aether up to be used on you in their followup attack, whereas you can get away with anything more than 3 cooldown if they attack you first, and can still quad them after their followup without the penalty of facing a charged special afterwards (unless they are also running a quad build AND have enough bulk to live through your (56-59 + buffs) Atk quad).
Sol provides self sustain, and is likely to go off either every time you retaliate, or at the beginning of your third attack (if not the latter, add +1 to all the specials they can activate when you're in enemy phase).
C skill is team dependent.
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Meisterschwert | A | Distant Counter |
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Reposition | B | Vantage 3 |
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Luna | C | Hone Cavalry |
S | Heavy Blade 3 |
+10
Res Blessing
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Meisterschwert is a dual-phase 11Mt Brave Sword, which really speaks for itself, and along with his balanced stat line, dictates what kind of role Reinhardt wants to play.
Luna remains the most consistent special for a Brave weapon. Blue Flame, in my opinion, does not work as well on cavs due to their movement restrictions.
Distant Counter is a no-brainer as it allows his weapon to shine on both phases. Reinhardt can take on some ranged threats, especially since he is paired with my +10 Gunnthra, who provides him a boost to Res and HP through her Blessing, meaning once buffed, his defensive stats are quite solid.
Vantage is there as a filler, really. He comes with it by default, and it works well enough for the time being. Due to IS' hateboner for cavaliers, he is locked out of most new B skills. QR allows him to quad in enemy phase, but requires Aether to sustain, which is a drop in his damage output. In PvE, the Fury/Desperation/Brash Assault meme combo works well on him, but it's somewhat janky and not my first choice.
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Meisterschwert | A | Distant Counter |
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Reposition | B | Vantage 3 |
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Moonbow | C | Def Smoke 3 |
S | Brazen Atk/Res 3 |
Reinhardt (WT) is an incredibly strong unit when working with a primarily enemy-phase build that also works for player phase. It's especially good as a build for RD and GC. Essentially, the idea is to attack enemies until you get under 75% Hp. You don't have to worry about being KOed that much thanks to Rein's overall solid bulk. That's when the fun starts. Using Vantage (and boosted by Brazen Atk/Res 3), he'll instantly KO enemies who try to initiate on him. This spreads the Def Smoke effect, which in turn makes it easier for him to KO any other units who'd initiate on him. Moonbow is nice for this build so he can have consistent activation, and it helps him break through tanks who might be initiating. Brazen Atk/Res is especially nice because it boosts up his Res even further, making low-hp WT Rein still extraordinarily hard to break.
This man is an unparalleled powerhouse.
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Meisterschwert | A | Death Blow 3 |
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Reciprocal Aid | B | Desperation 3 |
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Moonbow | C | Odd Atk Wave 3 |
S | Brash Assault 3 |
Atk: 49+6(Death blow)+6(Odd Atk Wave)=61
Special can either be moonbow or glimmer, but when initiating combat, it is safer for Reinhardt's hp to below 50% at the start, with both desperation and brash assault activated. Quad attack without giving an opponent to counter & moonbow/glimmer is powerful enough to defeat almost any hero within feh. This condition can be resolved through the use of Reciprocal Aid. However, this build is frighteningly vulnerable against enemy phase, and takes couple of units to activate reinhardt's passives. It is risky, but somewhat worthwhile.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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300 | 1 | 11 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
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100 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
![]() Inheritable by all units.
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50 | B |
![]() Inheritable by all units.
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100 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | B |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
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120 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Thracia 776
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