- Default
- Attack
- Special
- Injured




Pirate Veronica - Harmonic Pirates |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 8 | 3 | 7 | 6 |
Middle | 19 | 9 | 4 | 8 | 7 |
High | 20 | 10 | 5 | 9 | 8 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 35 | 36 | 16 | 33 | 25 |
Middle | 38 | 39 | 19 | 36 | 29 |
High | 42 | 43 | 22 | 39 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Booty Plunder Express (General Offense)
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Gate-Anchor Axe | A | Atk/Def Solo 4 Alternate: Heavy Blade 4 |
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Reposition | B | Lull Atk/Def 3 Alternate: Wings of Mercy 3 |
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Galeforce Alternate: Luna |
C | Panic Smoke 3 Alternate: Pulse Smoke 3 |
IVs | +ATK | S | Death Blow 3 Alternate: Sturdy Blow 2 |
Preferred IV: +ATK
- With her primary role being that of an offensive unit and having a weapon that guarantees follow-up attacks, Attack is the key stat that Veronica appreciates an asset in.
Weapon: Gate-Anchor Axe
Assist: Reposition
Special: Galeforce / Luna / Ignis
- Veronica’s weapon naturally pairs well with Galeforce.
- As a purely damage-dealing alternative, one can choose to run damage-dealing Specials such as Luna or Ignis.
Passive A: Atk/Def Solo 4 / Heavy Blade 4
- Veronica’s native Atk/Def Solo 4 grants Veronica a significant boost to her key stats in Attack and Defense with a condition that synergizes with her personal weapon.
- Heavy Blade 4 can be a strong choice when running Galeforce. In addition to accelerating Veronica’s Special cooldown, it also grants a boost of up to 5 true damage per hit depending on how much Attack she has over her opponent.
Passive B: Lull Atk/Def / Wings of Mercy / Lunge
- Lull Atk/Def is a very strong B slot option that not only neutralizes the foe’s bonuses in those given stats but also inflicts an additional -3 in combat to each.
- [Galeforce] Wings is Mercy is extremely useful for moving around the map, as it allows you to move adjacent to any ally under 50% HP. This is especially effective when running Veronica alongside other Galeforce units in order to take out as many opponents in one turn as possible.
- Swapping her and the foe’s position allows Veronica to run through a unit in the way of a choke point and separate that unit from their support, making it a strong option for Aether Raids defense. This also applies to units choking points in Resonant Battles.
Passive C: Panic Smoke / Pulse Smoke / Flexible
- Panic Smoke and Pulse Smoke make for particularly effective C slot options on an AR D team. Panic Smoke punishes foes for using in combat buffs against Veronica and the rest of her team by inflicting Panic on the target as well as any nearby allies. Pulse Smoke resets the cooldown of a foe’s Special after combat, making it an effective tool in stopping Galeforce strategies.
- The C slot can otherwise be replaced as needed to suit the team.
Sacred Seal: Death Blow / Sturdy Blow / Heavy Blade
- Any Player Phase boost to Veronica’s key stats such as Death Blow and Sturdy Blow are great Sacred Seal options.
- If not already being utilized in the A slot, the Heavy Blade Sacred Seal can be run in order to accelerate Veronica’s Special cooldown.
Strengths
Gate-Anchor Axe
On top of having Special cooldown acceleration, Gate-Anchor Axe’s solo condition grants a guaranteed follow-up attack as well as what is effectively an in-combat buff to Veronica’s Atk, Def, and Res.
Stellar Attack
A base value of 39 (with a superasset) and damage further boosted by Gate-Anchor Axe. Veronica can run you down like a freight train.
Impressive Mixed Bulk
High values in Def and Res as well as additional stats also granted by her weapon turns Veronica into quite a tough nut to crack.
Harmonized Unit
As a Harmonized Hero, Veronica gets perks such as a unique activatable skill and scores well in modes such as Resonant Battles.
Cavalry
In addition to her superior mobility, Veronica has access to class-exclusive skills such as the Lull skill line.
Weaknesses
Extremely Slow
Any hope for Veronica to make a follow-up attack is tied strictly to her weapon’s condition which puts her at the mercy of any unit with Null Follow-up and takes away from her performance during Enemy Phase.
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Gate-Anchor Axe | A | Atk/Def Solo 4 |
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Positional Assist | B | Lull Atk/Def 3 |
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Galeforce | C | Rouse Atk/Def 3 |
S | Heavy Blade 3 |
There are some things that never change. War, the inevitable passage of time, Reinhardt. But most relevant to this build is the unavoidable fact that Cavaliers are the best movement type for Galeforce sets. To start off with, IVs. You really want an Atk boon and a Spd bane, since not only does Veronica start off with a killer base Atk of 39, but she also has a superboon in it, which leaves it at a nice 43, and it helps with activating Heavy Blade to help charge Galeforce. Dumping Spd is pretty blatantly the best option for your bane, since a base speed of 19 is beyond fixing, and Veronica’s Gate-Anchor Axe takes care of that for you. Speaking of which, Gate-Anchor Axe is basically the ideal Prf for Veronica, as it has cooldown reduction (always useful for Galeforce), and if you fulfill its solo condition, guaranteed follow-ups, and as a cherry on top, it boosts and lowers the defences of you and your foe by 5 respectively. The usual advice for assists applies, where you can pick whatever suits your needs, but generally Reposition is the best. The special is, of course, Galeforce. Fortunately, most of Veronica’s base kit synergies well with this build. Atk/Def Solo 4 gives a massive boost to Veronica’s most prominent stats as long as she doesn’t have any adjacent allies. Lull Atk/Def 3 reduces both your foe’s offences and defences. As for her C skill, you can pick from a variety of skills. Rouse Atk/Def doubles down on Veronica’s strongest stats. Atk Smoke is inexpensive to inherit, and helps with both tanking on Enemy Phase, and reaching the threshold for Heavy Blade. Veronica’s native Atk/Def Gap is very useful for buffing allies, if you want her to be a bit more supportive. Finally, Heavy Blade makes it so that Veronica can activate Galeforce in one round of combat.
Harmonized Skill
Grants【Resonance: Shields】to unit and allies from the same titles as unit.
Once used, Harmonized Skill cannot be activated again. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.
【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
![]() Excludes Armor and Flying units.
Unlocks at 3 ★ |
60 | B |
![]() Excludes Armor and Flying units.
Unlocks at 4 ★ |
120 | B |
![]() Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
Unlocks at 1 ★ |
60 | C |
![]() Inheritable by all units.
Unlocks at 2 ★ |
120 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Fates
Fire Emblem Heroes
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