- Default
- Attack
- Special
- Injured




Picnic Flora - Signature Dish |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 11 | 4 | 6 | 9 |
Middle | 19 | 12 | 5 | 7 | 10 |
High | 20 | 13 | 6 | 8 | 11 |
HP | ATK | SPD | DEF | RES | |
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Low | 40 | 35 | 19 | 25 | 35 |
Middle | 43 | 38 | 22 | 29 | 38 |
High | 46 | 41 | 25 | 32 | 41 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Please do not disturb our picnic. (Far Save)
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Sæhrímnir Alternate: Courtly Mask+ (+Res) |
A | Atk/Res Unity Alternate: Distant Def 4 |
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Positional Assist | B | Crafty Fighter 3 Alternate: Slick Fighter 3 |
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Noontime | C | A/R Far Save 3 |
IVs | +ATK or +RES / -SPD | S | Distant Def 3 Alternate: Mirror Stance 2 |
Weapon: Sæhrímnir / Courtly Mask(+Res)
Assist: Reposition / Preference
Special: Noontime
Passive A: Atk/Res Unity / Distant Def 4 / Mirror Stance 3
Passive B: Crafty Fighter / Slick Fighter
Passive C: A/R Far Save / Preference
Sacred Seal: Distant Def / Mirror Stance / Bracing Stance
- Flora is a good choice for a Far Save armor thanks to her great Attack and Resistance, although she will struggle more against physical ranged threats due to her fairly low Defense.
- Flora’s exclusive weapon is a decent choice thanks to it’s effective damage against beasts and stat reduction, but the Courtly Mask is a noteworthy alternative for it’s damage reduction potential.
- A Unity skill should be used with Crafty Fighter, while other A slot options work better with Slick Fighter so that Flora has both debuff negation and another effect (Either Guard or in the case of Distant Def 4, negating the buffs of ranged units on enemy phase.)
- A/R Far Save is the centerpiece of the build, letting Flora deny ranged enemies from attacking any allies within 2 spaces of her and forcing them to attack into her instead.
- The usual Defensive sacred seal choices such as Mirror Stance and Distant Def work well to round off Flora’s kit.
Sandwich Toss 2021 (Player Phase)
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Sæhrímnir | A | Death Blow 4 Alternate: Atk/Res Ideal 4 |
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Positional Assist | B | Bold Fighter 3 |
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Glacies Alternate: Iceberg |
C | Armor March 3 |
IVs | +ATK / -SPD | S | Death Blow 3 |
Weapon: Sæhrímnir
Assist: Positional Assist / Preference
Special: Glacies / Iceberg
Passive A: Death Blow 4 / Atk/Res Push 4 / Atk/Res Ideal 4
Passive B: Bold Fighter
Passive C: Armor March / Preference
Sacred Seal: Death Blow 3 / Armored Boots
- Picnic Flora functions reasonably well as a player phase armor thanks to her high Attack, although utilizing the very well balanced Save skills is generally preferable.
- A slots that help her stack Attack and/or Resistance such as Death Blow 4 and Atk/Res Ideal are preferred to help Flora do as much damage as possible.
- Bold Fighter is the centerpiece of this build, granting Flora guaranteed follow-up attacks during Player Phase in addition to +1 Special cooldown per attack, but she should be wary of foes with Null Follow-up. Armor March is a good C slot choice should she be in an armor team, but her C slot can be swapped as needed.
- Standard Player Phase sacred seals such as Death Blow give Flora even more damage output on Player Phase, making them her preferred choice.
Strengths
Statline
Picnic Flora is well suited to the role of a magic countering save unit thanks to her fantastic Attack and Resistance, letting her dish out damage and tank magic easily.
Armored
Being Armored gives Picnic Flora access to the powerful Save skills, effectively allowing her allies to negate a bad matchup by forcing those foes to fight her instead. She also gets access to Fighter skills, which is another big plus.
Weaknesses
Effective weaponry
Effective weapons such as Micaiah’s Thani or the inheritable Armorslaying weapons will make short work of Picnic Flora unless she has weapon triangle advantage against the user, and at minimum they will deal a large amount of damage regardless.
Poor Speed
Flora’s poor speed essentially guarantees all but the slowest foes will be able to perform follow-up attacks against her and renders her reliant on her Fighter skills to perform follow-up attacks, making her vulnerable to the commonplace Null Follow-Up.
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Sæhrímnir | A | Distant Def 3 |
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Reposition | B | Bold Fighter 3 |
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Iceberg | C | Armor March 3 |
S | Attack/Res 2 |
This is a mainly base kit budget build for an enemy phase Flora that I use in AR.
I use distant defence for her to counter most mages, archers and dagger units however I still keep Bold Fighter for her to take out high defence units in the player phase. Armour March gives her the desirable extra mobility and makes her a good fit as a ranged unit for an armour team.
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Sæhrímnir | A | Close Counter |
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Reposition | B | Bold Fighter 3 |
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Chilling Wind | C | Armor March 3 |
S | Def Ploy 3 |
Picnic Flora (Nuking Flora)
Boon:SPD BANE:HP
Weapon: Saehrímnir
Sup: Reposition/ R.Acid(Case Vantage)
Skill: Chilling Wind/ Glimmer
A: Close Counter
B: Vantage 3/Bold Fighter 3/Miracle Boost 3 (Eir)
C: Armor March 3/ ATK Ploy 3
S: Def Ploy 3 / Res Ploy 3
Well P!Flora is was 3 usefull things on the Kit her Weapon, Bold Fighter and her High Res beeing able to bait Mages and Nuke them was a counter its great also Close Counter for pesky Dragons that are all Over Area and Beasts i dont need to say because her weapon counters it soo Beeing able to counter 3 (Mages, Beasts and Dragons) its great but it may cost sometimes more than someone can afford so, if she is 5*10 Its easy to archive Kills but ,if it is low it may be hard.
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Sæhrímnir | A | Mirror Strike 2 |
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Reposition | B | Bold Fighter 3 |
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Iceberg | C | Atk Smoke 3 |
S | Quick Riposte 3 |
As an alternative to the obvious Death Blow Build, I present to you a Mirror Strike build. This is actually quite an effective alternative because it's more readily available, and it actually makes her weapon more effective by helping to ensure she has more res than her opponent. If she fails to have enough res during combat then she loses out on the stat reduction to her foe, which is a HUGE boost to her attack. Her base res is quite high but keep in mind that there are MANY UNITS who benefit from additional resistance from during combat often against ranged specifically! In other words, unless you think you will consistently Out-Res your opponent, the +4 attack you would get on Death Blow is half of what it could be compared to the bonus damage you can ensure with the extra res. Her Def is low enough comparatively (even with boon) that against her intended targets she'll likely get the max of +8 to her attack, for a total of +12 with Mirror Strike compared to DBs +6/8, and this also makes her safer against the ever-popular dragon tanks as well. Furthermore, I think going with Fury coulld put her Def a bit too high to maximize on her weapon's mechanic, the speed is useless, and you take damage. Mirror strike comes on that one fat beautiful bastard that doesn't cost orbs. Just sayin.....
Bold Fighter in the B is a Must Have because, duh.
By using Attack Smoke, you can further enhance her survival chances on return engagements thanks to her weapon adding an additional 50% onto that difference, effectively reducing your foes attack by up to 12 pts while she's in combat (unless you're already consistently hitting an 8 point difference without any debuffs). However, another great reason to take Atk Smoke is that this means she effectively debuffs 3 stats at once.
Quick Riposte is a natural fit with this build since Atk Smoke indicates an anticipate of return engagement (ideally with ranged, ofc).
Lastly, As far as the Special, I kept it Iceberg simply because she's unlikely to need heals, her Res is off the hook, and it's faster than Glacies.
Reposition tends to be ideal on back-line units whereas I put swap on front-line units.
The Def boon is recommend because she'll still need it to face beefy opponents that deal in distant counter and physical attack. Attack, Resistance are also acceptable Boons....pretty much anything but spd is ok.
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Sæhrímnir | A | Death Blow 4 |
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Reposition | B | Bold Fighter 3 |
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Iceberg | C | Even Res Wave 3 |
S | Quick Riposte 3 |
Basically, an armored take on OG Flora’s build. Her base kit is solid and ready to tackle the player phase with the investment of Death Blow 3 (I chose 4 because I got B!Celica as a pitybreaker going for this Flora). Fury is a tempting option as well since Bold Fighter doesn’t have an HP threshold and her PRF wants visible buffs / added RES.
QR as a seal, meanwhile, allows her to bait on EP ... but it’s mostly placeholder as:
1) Even Res Wave isn’t a seal yet
2) She probably will kill whatever red / green tome use she baits.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Dagger users only.
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50 | 2 | 3 |
![]() Dagger users only.
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100 | 2 | 5 |
![]() Dagger users only.
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200 | 2 | 7 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ |
400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
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120 | A |
![]() Inheritable by all units.
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240 | A |
![]() Only inheritable by armor units.
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60 | B |
![]() Only inheritable by armor units.
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120 | B |
![]() Only inheritable by armor units.
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240 | B |
![]() Only inheritable by armor units.
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60 | C |
![]() Only inheritable by armor units.
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120 | C |
![]() Only inheritable by armor units.
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240 | C |
Other Info
Origin |
Fire Emblem Fates
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