- Default
- Attack
- Special
- Injured




Odin - Potent Force |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 4 | 7 | 5 | 5 |
Middle | 19 | 5 | 8 | 6 | 6 |
High | 20 | 6 | 9 | 7 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 40 | 19 | 29 | 22 | 22 |
Middle | 43 | 22 | 32 | 25 | 25 |
High | 46 | 25 | 35 | 29 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Boons
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+SPD: While Odin has one of the worst Attack stats in the game, he can work around it thanks to his access to Blade tomes. A Speed boon will help him both offensively and defensively by allowing him to double more opponents while avoiding getting doubled himself.
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+ATK: This isn’t quite as good as +SPD, but a +ATK boon can be useful to help fix Odin’s pitifully low Attack stat.
Banes
- -HP/-DEF/-RES: Any of these three banes will work, since the difference is fairly minimal. Odin’s defenses are identical, and he has enough mixed bulk (particularly with a refined weapon and buffs) that he’s generally not in danger of getting KO’d in a single hit from non-green threats.
Skill Sets
Eldritch Smackdown (Offensive Support)
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Odin's Grimoire (+Eff) | A | Close Counter Alternate: Fury 3 |
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Reposition Alternate: Swap |
B | Def/Res Link 3 Alternate: Quick Riposte 3 |
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Glimmer | C | Atk Smoke 3 |
IVs | S | Quick Riposte 3 |
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Preferred IVs: +SPD / -HP or -DEF or -RES
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Weapon: Odin’s Grimoire (+Eff)
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Assist: Reposition / Swap
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Special: Glimmer
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Passive A: Close Counter / Life and Death / Fury
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Passive B: Def/Res Link / Quick Riposte / Guard
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Passive C: Atk Smoke / Flexible
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Sacred Seal: Quick Riposte / Close Def / Speed +3
Odin is yet another unit that showcases how a single refine can drastically alter their effectiveness; his unique tome, Odin’s Grimoire, is not only a significantly stronger version of a standard Blade tome (1 additional Mt as well as removing the Special cooldown penalty), but also can be further refined. The unique Atk/Spd Link refine effect allows Odin to combine it with the Def/Res Link B skill to be able to buff both an ally as well as himself with +6 to all stats. This offers him a massive amount of flexibility, as he can function as an incredibly potent support unit solely by utilizing a movement Assist skill while still retaining fantastic combat potential thanks to having remarkably easy access to max buffs.
Due to Link skills requiring the use of either an ally or Odin’s Assist, Odin is well suited toward an Enemy Phase oriented setup since he won’t be able to initiate combat on his own after using his Assist on an ally. This also works well with his statline, since his decent bulk allows him to be surprisingly tanky, particularly in conjunction with his easy access to buffs. Close Counter is an excellent skill for this purpose, since it allows Odin to effectively manage a large number of melee threats. Alternatively, both Life and Death and Fury are acceptable alternatives as simple stat boosts to increase Odin’s potency.
Def/Res Link is exceptionally powerful on Odin, as he alone can combine two different Link skills thanks to his unique weapon refine. Being able to buff all stats with +6 for both himself and an ally gives Odin an incredible amount of flexibility and versatility since he can turn himself into a massive powerhouse while also granting excellent support to another ally at the same time. If Def/Res Link is unavailable or unneeded, then either Quick Riposte or Guard will work to increase his effectiveness in combat. Guard is important as it allows Odin to be able to handle opponents with powerful Specials (such as armored enemies), but isn’t strictly necessary thanks to Odin being able to KO a lot of common threats in a single hit with a buffed Blade tome attack such as Ayra and Karla.
Odin’s C skill is entirely up to preference; however, Atk Smoke is a decent option that can greatly increase Odin’s longevity when taking on multiple threats. For his Seal, Quick Riposte is very useful for ensuring that Odin can double enemies that engage on him (however, this may not be strictly necessary since Odin’s Speed can get surprisingly high with a +SPD IV as well as buffs). Close Def is a good option if running Quick Riposte as a B skill to increase Odin’s bulk further. Finally, Speed +3 is a decent option to cover most situations if the alternatives are unavailable.
Power Overwhelming (Offensive Support)
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Odin's Grimoire (+Eff) | A | Death Blow 4 Alternate: Death Blow 3 |
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Reposition Alternate: Swap |
B | Def/Res Link 3 Alternate: Special Spiral 3 |
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Glimmer | C | Drive Spd 2 |
IVs | S | Drive Atk 2 |
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Preferred IV: +ATK or +SPD / -HP or -DEF or -RES
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Weapon: Odin’s Grimoire (+Eff)
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Assist: Reposition / Swap
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Special: Glimmer
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Passive A: Death Blow / Fury / Life and Death
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Passive B: Def/Res Link / Special Spiral / Chill Atk / Desperation
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Passive C: Drive Spd / Flexible
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Sacred Seal: Drive Atk / Flexible
This build is fairly similar to the first in that it still relies on Odin’s unique weapon refine to fuel most of his power, but it focuses more on Odin’s support capabilities as well as opting into Player Phase prowess over Enemy Phase. Running support skills on Odin like Drive Spd and Drive Atk means that he has much less skills to work with, which can make it difficult for him to be effective on Enemy Phase since he’s lacking skills like Guard and Quick Riposte. However, a Player Phase set is fairly simple since all Odin really needs to shine is buffs to fuel his Blade tome as well as an offensive A skill like Death Blow (Death Blow 4 is ideal, but 3 works just fine for budget).
If Def/Res Link is unavailable or unneeded (such as if running a Tactics team with Def Tactic and Res Tactic), then Odin can utilize other useful B skills such as Special Spiral and Chill Atk. Special Spiral allows Odin to be an incredibly effective nuke; after the first combat, he will have Glimmer active after every combat. Since Glimmer’s damage scales with a Blade tome’s bonus damage, Odin can deal massive amounts of damage with a single activation. Chill Atk (or any other Chill skill based on preference) simply increases Odin’s support capabilities further. Finally, Desperation is a decent budget option for Odin’s B skill - make sure to use +SPD or +ATK IV on Odin and either Fury or Life and Death over Death Blow to ensure that he has enough Speed to double.
Introduction
The almighty Odin was once considered easily one of the weakest characters in Fire Emblem Heroes, both literally and figuratively. Sporting an atrocious Attack stat of 22, Odin seriously struggled with dealing significant damage to his opponents without lots of buff support from his teammates to fuel his Blade tome. However, that all changed once the refine nation attacked; Odin’s new unique weapon, Odin’s Grimoire, drastically changed the way that Odin functions. While at his core he is still reliant on buffs to fuel a Blade tome in order to work around his pathetic Attack, Odin now has much, much easier access to said buffs thanks to the refine giving him access to Atk/Spd Link. Furthermore, he can uniquely pair this with Def/Res Link to get +6 buffs to all of his stats, giving him one of easiest methods of accessing full +6 buffs as an infantry unit (all while maintaining access to other skill slots).
Odin now functions as a fantastic support unit that can also be a potent fighter in his own right. Even if he never actually enters combat himself, he is still an excellent asset to the team since he can just use his own Assist to provide buffs to his teammates. However, that is also one of his biggest weaknesses; in order to fuel Odin’s buffs, someone needs to use their Assist in order to activate them. It’s important to note that Legendary Lucina is a uniquely powerful ally for Odin, as her Future Vision allows her to activate Odin’s Links with significantly less opportunity cost.
Strengths
Odin’s Grimoire
The simple addition of this weapon completely revolutionized Odin’s effectiveness. In addition to being a strong upgrade to a standard Blade tome (+1 Mt and lacks the Special cooldown penalty), it can be further refined with either stats or the Atk/Spd Link effect.
Excellent Buffing Capability
Thanks to Odin’s Grimoire granting him access to the Atk/Spd Link effect built-in to his weapon, Odin can grant +6 buffs to all four stats to both himself and an ally with the use of a movement Assist.
Highly Versatile
Since Odin buffs both himself and his ally with his Links, he is highly versatile since he can use his movement Assist at the same time as buffing. This allows him to do things such as buffing both himself and an ally while simultaneously using Reposition to get an ally out of danger AND putting himself into position to engage an enemy on Enemy Phase.
Decent Mixed Bulk
Thanks to his decent HP pool as well as workable defenses, Odin is bulky enough to be able to tank a hit or two from most non-green threats, particularly if he can buff himself up beforehand.
Good Availability
Since Odin is available for summon in the 3-4 star pool, he is pretty easy to obtain proper IVs for as well as multiple copies of for merging.
Weaknesses
High Investment
Odin’s best traits come out when he has access to quad buffs from Links, but Def/Res Link is a difficult skill to obtain. Without it, Odin becomes much less appealing as while +6 to Attack and Speed is highly effective, it’s not nearly as impressive as +6 to all four stats.
Assist Reliant
Since Odin’s Links are activated by movement Assists, he only performs at his best when either he or an ally sacrifices their turn to use their movement Assist. This can be worked around by smart positioning or by having Legendary Lucina as a teammate, but it is definitely something to keep in mind when using Odin.
Pitiful Attack
It’s impossible to discuss Odin without mentioning his atrocious Attack stat - 22 base means that without a buffed up Blade tome, Odin struggles to deal significant damage to his opponents (though the fact that Odin deals magic damage dampens this somewhat). Thankfully, Odin’s Grimoire goes a very long way to fixing Odin’s damage problems.
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Odin's Grimoire (+Eff) | A | Bonus Doubler 3 |
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Positional Assist | B | Def/Res Link 3 |
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Sol | C | Atk/Res Menace |
S | Distant Def 3 |
Remember when I said that H! Nowi was laslow's best support? Well, I was wrong. She may be really good support for the unit, but maybe I understimated Odin's capabilities due to his lack of stats and not having an effect like the one Nowi's grimoire has. However, we are not going to talk about what Odin lacks (stats basically) and we are going to talk about why Odin is Laslow's best partner in crime.
Odin's grimoire is what makes this unit be such a wrecking ball. He has the effect of atk/spd link built in his tome, which works great with Laslow's blade, but not only that, his refine allows him to boost his attack in combat based on the ammount of buffs the unit has (basically, a blade tome effect). Due to this, we'll run him with Def/res link, to have an omnyboost in any skill, but also with his prf A skill, bonus doubler, This allows him to turn his weak atk stat into quite a nuker level atk.
As for his C skill, I have decided to run Atk/Res menace (though my original plan was to run him with inf. hexblade, I felt that since Laslow will be supported also by H!Nowi, it would work better if he was the one running Sorcery blade as a seal).
And for his seal, Distant Def 3 is a good option for him, after all, he will be always adjacent to Laslow to trigger his Sorcery blade, meaning he might have trouble with the enemy ranged units. This will give him +6 def/res against those units (unluckily, that will not be doubled by the bonus doubler since it's a battle bonus, or to put it other way, non-visible buff).
Odin needs to stay alive to support Laslow, as such, he needs a way to keep himself healthy. Sol is his best bet (because let's face it, he won't be able to survive for an aether probably, unless he gets more boosts from other units like H!Nowi or any link skilled partner). And for his assist skill, any positional assist you see fit works, but depending on which positional assist you run, you'll be forced to change your playstyle to fit with the build.
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Odin's Grimoire (+Eff) | A | Bonus Doubler 3 |
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Pivot | B | Def/Res Link 3 |
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Blue Flame | C | Res Smoke 3 |
S | Atk/Spd 2 |
I call this one the Chad Odin build. Thanks to his weapon and B Skill, he gets to have Spectrum Link for the most part and him with Pivot not only gives him those bonuses but also puts him into battle easier. The A slot is interchangeable but since his attack is kind of sucky, Bonus Doubler would help for offense as well as Life and Death. Though Close Counter is also an option for enemy/mixed-phase. Res Smoke is to help ensure he can kill and the seal is Atk/Spd 2 to get both of those up. He retains Blue Flame from his old days as a lightning fast swordsman for extra crit bonuses, though Glimmer could also fit here as well and is probably more reliable anyway.
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Odin's Grimoire (+Eff) | A | Fury 3 |
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Swap | B | Def/Res Link 3 |
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Moonbow | C | Infantry Pulse 3 |
S | Atk/Spd Bond 3 |
Odin's refined grimoire is now easier than ever to utilize, as Def/Res link is available for free from tempest trials Sigrun, so here's an optimal support build that is now much lower cost.
The weapon is obvious: refined odin's grimoire. This gives Odin more Mt, no cooldown penalty on specials, and Atk/Spd link. This is half of a combo with his B slot that gives him and one target +6 to all stats.
For the support skill, swap and reposition are both good, and are up to personal preference. It is important to take a movement skill here, though, as his kit depends on it, so keep that in mind.
For his special, moonbow is fine and doesn't really need altered, although glimmer and luna are both options.
His A skill is fury, which helps shore up his lackluster stats, and compounds with his link skills to give him +9 to all stats after a buff. Fury 4 is optional, and honestly not that necessary for Odin, so spend it somewhere else. Brazen Atk/Spd is worth considering for even more patches to odin's offenses, but fury will suit him better more often than not, as it combines offense and defense.
For Odin's B, this is the crux of his build: Def/Res link combos with his weapon refine to grant Odin and one ally +6 to all stats when either of them use a movement assist on each other. This is NOT restricted to movement types like hone skills, and Odin can grant full +6 buff to all stats at once to any other unit in the game, making him a support unit that is nearly unmatched for versatility. This is honestly the only reason to use him, so no other B slot should be considered; and since it is now available for free from tempest trials Sigrun, there's never been a better time to build an Odin.
For his C, there are a few other support options, the best of which support nearby infantry. Inf. Hexblade can grant nearby infantry allies some extra atk/speed and adaptive damage, while Infantry Pulse can lower infantry allies' special cooldowns as long as their HP is less than Odin's. Odin has pretty good HP, so this isn't hard to accomplish. If you want another way to lower friendly infantry units' cooldowns, Infantry Rush is another good choice, as it gives infantry units within 2 spaces heavy blade. The easiest of these to acquire is infantry pulse, so go with that on a budget. Really though, there are a number of support options here, such as drive skills, so go with what your team needs.
For his seal, Atk/Spd bond is a solid choice to patch up his offense, as he will be near allies often to fulfill his support role anyway. Brazen Atk/Spd is another option that has different activation requirements but does a similar job. Close or Distant Def are both other options to improve survivability if that's more of a concern, but this build wants the option to use Odin offensively if the need arises, as even though his base Atk is garbage, he deals 24 true damage due to his bladetome after his link skills have buffed him, so he's not a complete slouch in combat.
All in all, Odin is pretty easy to build on a budget now, and should be considered as a supporter on any team that could use a free +6 omni-buff to one of their units.
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Odin's Grimoire (+Eff) | A | Bonus Doubler 3 |
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Reposition | B | Def/Res Link 3 |
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Luna | C | Distant Guard 3 |
S | Atk/Spd 2 |
(This Odin is currently 40+2 with 5 Dragonflowers)
Odin was once considered one of the worst units in FEH, due to his very low attack, with it being the 2nd lowest in the game. However, with his refinement, which was introduced back in September of 2018, he has turned into a potential force to be reckoned with.
Let's face it: His base kit isn't that great. Defiant Atk is okay, since Odin has pretty good HP, but there are way better A skills for him to learn. R. Tomebreaker is something that he can benefit from, if going up against a unit that has a base speed higher than his (34 without a boon or a bane), and if the unit doesn't kill him. There are better B skills for him to learn, since without R. Tomebreaker, he can still double a good amount of red units.
For his skills, I recommend:
- Refining his Grimoire for Atk/Spd Link 3 (+Eff)
- Bonus Doubler as an A skill (From Nah or Legendary Roy)
- Def/Res Link 3 from Bridal Sanaki or Summer Laevatein
- Distant Guard 3 From Laegjarn, Legendary Lucina, Caineghis, or Summer Lyn
- Atk/Spd 2 Seal
Refining his Grimoire for Atk/Spd Link 3 is better than refining it for any other stat, because when skills like Swap, Reposition, Smite, Shove, Pivot, etc, are used on him, or if he (Odin) uses any of those passive skills, Odin and the unit that used the passive skill on him will get Atk/Spd+6 for that turn. If he has Def/Res Link, He'll get a boost in those stats as well (Def/Res+6) when a passive skill is used on him, or if he uses a passive skill on a unit. Bonus Doubler is triggered when the Link Skills are active on him, which gives him Atk/Spd/Def/Res+6 DURING COMBAT, ALONG SIDE THE OTHER BONUSES. Distant Guard is there to help protect allies that are near him, since they will gain Def/Res+4 during combat, if the allies are within 2 spaces of Odin. Since he's heavily reliant as a support unit, I gave him Distant Guard because it is more so used as a support skill. For the Seal, I gave him Atk/Spd 2 because I felt like the seal would make him into more of a potent force.
You've come a long way from being one of the weakest units, to being one of the best support units that isn't a healer. Congrats, Odin.
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Odin's Grimoire (+Eff) | A | Close Counter |
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Reposition | B | Def/Res Link 3 |
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Blue Flame | C | Spur Atk Spd 2 |
S | Spur Def/Res 2 |
This is a pretty standard Odin build, and it really synergizes well with the newly minted Nah. Odin’s Link skills activate Nah’s bonus doubler, while Nah’s native Infantry Breath helps Odin Fire off more specials. Infantry Breath’s requirement of having an ally adjacent makes Blue Flame a no brainer for Odin, further helping him rack up much needed damage. Spur stacking will further help Odin and his allies, but Spur Att/Spd is preferred in his ally’s seal slot, as Odin needs all the Attack and Speed he can get.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Blue Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Blue Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Blue Tome Users Only
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200 | 2 | 9 |
![]() Unlocks at 5 ★ Blue Tome Users Only
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300 | 2 | 13 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 3 ★ |
40 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
80 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
160 | A |
![]() Non-Inheritable by green units.
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50 | B |
![]() Non-Inheritable by green units.
Unlocks at 3 ★ |
100 | B |
![]() Non-Inheritable by green units.
Unlocks at 4 ★ |
200 | B |
Other Info
Origin |
Fire Emblem Fates
Fire Emblem: Awakening
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