- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Nino - Pious Mage |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 6 | 9 | 3 | 6 |
Middle | 16 | 7 | 10 | 4 | 7 |
High | 17 | 8 | 11 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 30 | 30 | 33 | 16 | 23 |
Middle | 33 | 33 | 36 | 19 | 26 |
High | 36 | 36 | 39 | 22 | 30 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Her Best! (AR Ranged Tank)
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Amity Blooms+ (+Spd) Alternate: Plegian Torch+ (+Spd) |
A | Atk/Res Solo 4 Alternate: Mirror Stance 3 |
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Reposition | B | Null Follow-Up 3 Alternate: Null C-Disrupt 3 |
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Ruptured Sky Alternate: Noontime |
C | Pulse Smoke 3 Alternate: Joint Drive Atk |
IVs | +ATK or +SPD | S | Atk/Spd Solo 3 Alternate: Mystic Boost 3 |
Weapon: Amity Blooms+ (+Spd) / Plegian Torch+ (+Spd)
- Amity Blooms makes for a very strong general option by providing a conditional significant stat boost as well as healing during combat.
- Another strong option with a higher ceiling of potential is Plegian Torch, which scales based on the amount of debuffs the foe has inflicted on them.
Assist: Reposition
Special: Noontime / Sol / Moonbow / Ruptured Sky
- The choice between healing specials such as Noontime and Sol compared to offensive ones such as Moonbow and Ruptured Sky can be weighed depending on the amount of healing from other sources such as Amity Blooms and/or Mystic Boost
Passive A: Solo Skills / Stance Skills / Unity Skills
- Both Stance skills and Solo skills that boost Nino’s key stats have their advantages. Stance skills are exclusive to Enemy Phase but come with the added benefit of the Guard effect while Solo skills can be active in both phases with the condition of not being adjacent to any allies.
- Unity skills can be the premium options if your primary focus is Aether Raids. In addition to the simple +5 boost to the chosen stats, any debuffs and/or Panic effect inflicted on those stats will be reversed to become an in-combat buff.
Passive B: Null Follow-up / Null C Disrupt
- Null Follow-up offers exceptional utility by nullifying foe’s skill that guarantee their follow-up attacks as well as those that prevent your own.
- Null C-Disrupt is another highly coveted skill for infantry tanks, as it allows them to retaliate against opponents that would otherwise disable any form of counterattack such as Firesweep weapon users and Dazzling Staff healers.
Passive C: Pulse Smoke / Joint Drive Atk / Flexible
- Smoke skills such as Pulse Smoke are very effective when taking on multiple opponents. Pulse Smoke is particularly effective in reducing the damage of opponents around the target after combat by slowing down the activation of their Special.
- The C slot can otherwise be replaced as needed to suit the team.
Sacred Seal: Solo Skills / Mystic Boost
- Any Solo or Stance skills that boost Nino’s key stats makes for an effective Sacred Seal option.
- Mystic Boost grants additional healing after combat as well as disabling the effects of Wrathful Staff and adaptive damage.
aaaaaaaaaa (Arena focus)
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Iris's Tome (+Eff) | A | G Duel Infantry 4 |
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Rally Def/Res+ Alternate: Harsh Command+ |
B | Lull Atk/Res 3 Alternate: Quick Riposte 3 |
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Blue Flame Alternate: Aether |
C | Atk/Res Menace Alternate: Joint Drive Atk |
IVs | +ATK or +SPD | S |
Weapon: Iris’ Tome (+Eff)
- Though it doesn’t really matter how you refine it, aim to easily maximize scoring potential by using Nino’s personal weapon.
Assist: Rally Def/Res+
- A maximum SP rally skill, ideally containing the stats that are less important to Nino herself.
Special: Blue Flame / Aether
- Neither of these max SP skill options are exactly “optimal” on a typical offensive mage but Blue Flame can at least activate in a relatively reasonable amount of time for a good damage boost.
Passive A: G Duel Infantry
- G Duel Infantry is the choice A slot for optimal arena scoring, as it greatly boosts Nino’s BST bin.
Passive B: Special Spiral / Lull Skills / Quick Riposte
- As far as offensive B slot options go, both Special Spiral and Lull skills such as Lull Atk/Res make for great max SP options.
- Though not ideal with a set like this, there are a number of max SP budget options such as Quick Riposte that can provide some combat utility.
Passive C: Atk/Res Menace / Joint Drive Atk / Flexible
- Atk/Res Menace makes for an especially effective choice with this set by debuffing nearby foes and granting it as a buff for Nino.
- The C slot can otherwise be replaced as needed to suit the team
Sacred Seal: Heavy/Flashing Blade / Atk/Spd Bond
- Atk/Spd Bond compliments Nino’s offensive playstyle as well as synergizing with the adjacency condition of Specials such as Blue Flame.
Nino!!! (PvE General Offense)
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Iris's Tome (+Spd) | A | Atk/Spd Push 4 Alternate: Life and Death 4 |
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Reposition | B | Desperation 3 Alternate: Special Spiral 3 |
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Glimmer Alternate: Blazing Wind |
C | Time's Pulse 3 |
IVs | +SPD or +ATK | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Life and Death 3 |
Weapon: Iris’ Tome (+Spd)
Assist: Reposition
Special: Glimmer / Dragon Fang / Blazing Wind
Passive A: Atk/Spd Push / Atk/Spd Solo / Swift Sparrow / Life and Death
Passive B: Special Spiral / Desperation / Lull Spd/Res
Passive C: Times Pulse / Flexible
Sacred Seal: Life and Death / Heavy/Flashing Blade / Atk/Spd Solo / Swift Sparrow /
Also her Best! (AR Vantage)
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Iris's Tome (+Atk) | A | Close Counter Alternate: Close Foil |
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Reposition | B | Vantage 3 |
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Miracle Alternate: Glimmer |
C | Fatal Smoke 3 Alternate: Time's Pulse 3 |
IVs | +ATK | S | Heavy Blade 3 / Flashing Blade 3 Alternate: Atk/Spd Solo 3 |
Weapon: Iris’ Tome (+Atk)
Assist: Reposition
Special: Glimmer / Miracle
- Another great use of the Blade tome type weapon and another effective choice for Aether Raids is the Vantage sweeper setup.
- The choice of Special is mostly inconsequential but there is quite a bit of utility in being able to charge Miracle and having that safe extra hit against you.
Passive A: Close Counter / Close Foil
Passive B: Vantage
- The main focus of this set is running Close Counter with Vantage. Upon hitting the HP threshold for Vantage, any subsequent opponents that initiate on Nino are forced to take at least one hit before having the chance to counterattack.
- With this combination, Nino can potentially take out multiple opponents in the Enemy Phase completely unscathed. However, the amount of support that Delthea needs in order to take out her opponent in only one hit can vary greatly depending on who she is left in the range of. Opponents with high magical bulk can be difficult to face.
Passive C: Fatal Smoke / Times Pulse / Res Smoke / Savage Blow
- Fatal Smoke is the premium with any Vantage-centric build, as it prevents any opponents afflicted from being able to restore their HP. In particular, it stops the effects of the healing tower structure.
- Times Pulse is particularly useful when run alongside Miracle, as it allows Nino to easily charge the Special with two hits.
- Cheaper options such as Res Smoke and Savage Blow also make for solid options in increasing this set’s effectiveness.
Sacred Seal: Heavy/Flashing Blade / Atk/Spd Solo
- Heavy/Flashing Blade are choice in getting Nino’s Special charged as quickly as possible. This is especially important alongside miracle.
- Otherwise, any form of Attack boosting seal will make for an effective option.
Strengths
Iris’ Tome
Look, I know the refine effect is bad. But there is still a lot of value in a Blade tome effect without the cooldown penalty.
Good Offensive Stats
33 Attack and 36 Speed at base might not look very impressive to you now but the potential for 15 dragonflowers and resplendent stats allow Nino to naturally deal significant damage as well as easily double most opponents.
Infantry
Thanks to her status as an infantry unit, NIno gets to enjoy a wide variety of skills exclusive only to certain movement types such as Time’s Pulse, Null Follow-up, Special Spiral, etc.
Weaknesses
Low Physical Bulk
Nino’s low Defense can spell trouble if she ever needs to take a hit from a strong physical opponent
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Iris's Tome (+Def) | A | Fury 4 |
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Reposition | B | Desperation 3 |
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Aether | C | Drive Def 2 |
S | Attack/Def +2 |
Getting attack buffs are not hard to achieve so the refine is a waste, because there are plenty of other buffers that can buff you with +6 to attack every turn consistently rather than every other turn, so a +Def refine is the better choice to close the gap on your 19/23 (-Res) with 22/23.
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Iris's Tome (+Eff) | A | Life and Death 4 |
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Reposition | B | Special Spiral 3 |
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Glimmer | C | Odd Atk Wave 3 |
S | Hardy Bearing 3 |
A OHKO build.
whit the help of infantry pulse/Ostia's Pulse, Nino will have Glimmer ready turn 1 and the damage necessary to kill every unit in one hit. Special spiral will make Glimmer ready all the time.
hardy Bearing makes Nino win over foes whit vantage, mostly needed in aether def
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Iris's Tome (+Eff) | A | Atk/Spd Push 4 |
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Draw Back | B | Desperation 3 |
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Glimmer | C | Odd Atk Wave 3 |
S | Flashing Blade 3 |
My classic Player Phase Nino build features Atk/Spd Push 4 as opposed to Fury 4.
Boon: +SPD
Weapon: Iris' Tome (+Eff)
Iris' Tome has Even Atk Wave 3 built into the refine, and it stacks on top of its Blade ability. It's an amazing weapon and doesn't need to be replaced.
Assist: Draw Back / Flexible
Special: Glimmer
Passive A: Atk/Spd Push 4
Fury, but better. Nothing to it.
Passive B: Desperation 3
Lets Nino take down otherwise dangerous opponents without eating a counterattack.
Passive C: Odd Atk Wave 3
Pairs with Iris' Tome's Even Atk Wave, and also stacks with its Blade effect.
Sacred Seal: Flashing Blade 3
Flashing Blade allows Nino to activate Glimmer in every combat.
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Iris's Tome (+Eff) | A | Fury 4 |
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Draw Back | B | Desperation 3 |
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Glimmer | C | Odd Atk Wave 3 |
S | Flashing Blade 3 |
This is probably the most optimal player phase build for Nino as of January 2020. With Swift Sparrow 2 coming in as a seal, a Res or Def wave in Nino's seal just can't beat the consistency of Swift Sparrow 2, so that's also an option if you want to have an even stronger first attack rather than relying on your special.
Atk/Spd Push 4 is also an option, but Nino will have lower res against enemy mages, and I'd like to make use of her Res stat in some enemy phase situations as it can be boosted to over 40 points with buffs. The difference between Atk/Spd Push 4 and Fury 4 are very minor in practice right now as Nino's speed is already over 50 with buffs anyway once she's fully merged. If your Nino isn't fully merged, Atk/Spd Push 4 might be better for you.
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Iris's Tome (+Eff) | A | Close Counter |
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Draw Back | B | Vantage 3 |
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Miracle | C | Odd Atk Wave 3 |
S | Brazen Atk/Res 3 |
This is Nino's enemy phase build for offense in Astra season in AR, where she acts as a vantage sweeper.
Assuming her Spd, Def and Res are all buffed, Brazen Atk/Res 3 is her best seal. Otherwise, Brazen Atk/Def 3 is a little more effective.
Alternatively, instead of using Odd Atk Wave 3 in her C-slot, Nino can use Res Smoke 3. Res Smoke is more consistent on even turns, but Odd Atk Wave 3 lets you go in for maximize damage against your initial target without having to wait for res smoke to go off. It also ensures Nino has an Atk buff all the time, even if she's away from her support ally. It's really up to you which you prefer, as neither option is strictly better than the other.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Green Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Green Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
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200 | 2 | 9 |
![]() Unlocks at 5 ★ Green Tome Users Only
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300 | 2 | 13 |
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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30 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Blazing Blade
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