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Analysis by Wecondo12
Ninja Shinon - Sharptongue Ninja

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
177
HP 40
ATK 40
SPD 43
DEF 28
RES 26

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 9 12 5 3
Middle 18 10 13 6 4
High 19 11 14 7 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 37 40 24 22
Middle 40 40 43 28 26
High 43 44 47 31 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

Shinobi Walk (Offense)

Build by Wecondo12
Recommended
Spendthrift Bow+ (+Spd)
Alternate: Ninja Yumi+
A Atk/Spd Boosting A Slot
Positional Assist B Lull Spd/Def 3
Alternate: Special Spiral 3
Moonbow
Alternate: Deadeye
C Joint Drive Atk
IVs

+ATK or +SPD / -DEF or -RES or -HP

SBlade Session 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Weapon: Spendthrift Bow(+Spd) / Ninja Yumi+

Assist: Positional Assist / Preference

Special: Moonbow / Deadeye / Luna

Passive A: Atk/Spd Boosting A Slot

Passive B: Lull Spd/Def / Special Spiral

Passive C: Joint Drive Atk / Preference

Sacred Seal: Blade Session / Swift Sparrow / Atk/Spd Solo / Heavy Blade

  • Ninja Shinon is a pretty cut and dry player phase bow unit, with a statline typical of newer offense-leaning seasonal units: extremely high Attack and Speed(And both have superassets to boot) and middling Defenses. Because of this, Shinon is mainly suited to a player phase role and not much else, but he performs well in this role thanks to his great stats.
  • Thankfully Shinon has no shortage of great inheritable bows to choose from: The Spendthrift Bow and Ninja Yumi are both great choices. The Spendthrift Bow buffs Shinon’s Attack while debuffing the foe’s Attack by a large amount at the cost of +2 special cooldown after combat, leaving Shinon restricted to using a 2cd Special or Heavy Blade if he wishes to use a 3cd special with it. The Ninja Yumi is essentially a better Brave Bow, giving him extra damage based on the Speed difference between him and his foe at the cost of lowering his Defense and Resistance.
  • Attack and Speed boosting A slots such as Shinon’s innate Atk/Spd Solo 4 are his ideal options as they allow him to stack as much Attack and Speed on player phase as possible.
  • Shinon’s innate Lull Spd/Def is a great B slot option for him as it lets him negate the foe’s Speed and Defense buffs while reducing them by 3, swinging the Speed race a bit more in his favor. Special Spiral is also a decent option, although it shouldn’t be run with the Spendthrift Bow.
  • Joint Drive Atk is a good C slot choice, but C slots are mainly up to user preference, and can be swapped out as necessary.
  • Shinon’s sacred seal should again be dedicated to stacking more Attack and Speed, unless he wishes to use Heavy Blade.

Strengths

High Attack and Speed

Ninja Shinon’s base 40 Attack and 43 Speed means he has little trouble dishing out large amounts of damage and avoiding follow-up Attacks(And both of them have superassets to boot, as if he needed them).

Weaknesses

Middling Defenses

Shinon’s average base 40 HP coupled with his middling base 28 Defense and 26 Resistance mean that he isn’t well suited to taking hits from either side, limiting his build options to Player Phase without heavy investment.
 

Colored Bow

Depending on the matchup, Shinon’s status as a colored bow could be more of a hindrance than an asset, for example against extremely powerful blue foes such as Brave Hector or Legendary Chrom.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Learns by default at 1 ★
Unlocks at 1 ★
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 2 ★
Unlocks at 2 ★
Only Inheritable by Bow users.
100 2 6
Ninja YumiEffective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 4
Ninja Yumi+Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 7
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2
DeadeyeDoubles damage dealt. Disables non-Special skills that "reduce damage by X%."
Unlocks at 5 ★
Only Inheritable by Bow users.
500 3

Passive Skills

Passive Skills SP Slot
Atk/Spd Solo 1If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.
Unlocks at 2 ★
60
A
Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.
Unlocks at 3 ★
120
A
Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
Inheritable by all units.
Unlocks at 4 ★
240
A
Atk/Spd Solo 4If unit is not adjacent to an ally, grants Atk/Spd +7 during combat.
Inheritable by all units.
Unlocks at 5 ★
300
A
Lull Spd/Def 1Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 1 ★
60
B
Lull Spd/Def 2Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 2 ★
120
B
Lull Spd/Def 3Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem: Radiant Dawn

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