- Default
- Attack
- Special
- Injured




New Year Takumi - Prince of Soup |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 9 | 3 | 4 |
Middle | 18 | 8 | 10 | 4 | 5 |
High | 19 | 9 | 11 | 5 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 31 | 31 | 13 | 23 |
Middle | 40 | 34 | 34 | 17 | 27 |
High | 43 | 37 | 37 | 20 | 30 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Boons
- +ATK: With a solid base Attack stat of 34, New Year Takumi benefits greatly from an Attack boon, which offers him a solid boost to his overall raw damage output.
- +SPD: A Speed boon gives New Year Takumi more options offensively and defensively, making it a fantastic choice for a boon regardless of the build he is running.
- +RES: In addition to increasing his likelihood of activating Ploys, a Resistance boon also gives New Year Takumi the ability to specialize further as a mage killer.
Neutral
- HP: In order to preserve his magical bulk, his HP stat is generally best left at neutral. However, if using skills that require New Year Takumi to reach an HP threshold such as Desperation, a bane in this stat can be taken.
Banes
- -DEF: New Year Takumi’s ideal bane, as this is his most disposable stat and dumping it further has no effect on his already poor matchups against opponents who target his Defense.
Skill Sets
Explosive Start (Offensive)
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Lethal Carrot+ (+Spd) Alternate: Kagami Mochi+ (+Spd) |
A | Atk/Spd Solo 3 Alternate: Fury 3 |
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Reposition | B | Desperation 3 |
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Moonbow | C | Spd Ploy 3 Alternate: Def Ploy 3 |
IVs | S | Flashing Blade 3 |
- Preferred IV: +SPD or +ATK / -DEF or -HP
- Weapon: Lethal Carrot+ (+Spd) / Kagami Mochi+ (+Spd)
- Assist: Reposition
- Special: Moonbow / Glimmer
- Passive A: Atk/Spd Solo / Swift Sparrow / Fury
- Passive B: Desperation
- Passive C: Spd Ploy / Def Ploy / Flexible
- Sacred Seal: Flashing Blade / Quickened Pulse / Speed +3
This build is meant to capitalize on New Year Takumi’s fantastic offensive spread, allowing him to become a powerful presence in the Player Phase through frequent Special activations. A Speed boon is ideal in order to increase his likelihood of performing follow-up attacks and charge up his Special faster, although an Attack boon can be taken to strengthen his overall raw damage output. Regardless of the boon chosen, however, New Year Takumi benefits immensely from support/buffs to both of these stats.
Specials like Moonbow and Glimmer work exceptionally well with this build as their relatively low cooldown allow him to activate them regularly, though their effectiveness varies depending on who he is facing. Moonbow will generally prove to be the most useful, helping him against high Defense opponents who he would otherwise barely dent, but Glimmer can also find its uses against opponents with high HP.
Lethal Carrot complements this build’s offensive playstyle perfectly and grants New Year Takumi a flat +10 damage whenever his Special activates. When combined with the Flashing Blade seal, he will be able to consistently activate his Special, even while under Desperation's HP threshold. Alternatively, one can use his native Kagami Mochi, foregoing raw power in exchange for more consistency. Nevertheless, a Speed refine on either weapon is recommended to enhance his ability to perform follow-up attacks.
Atk/Spd Solo is his best choice for an A slot, granting him an impressive boost to his offenses and allowing him to preserve his decent Resistance stat while having a relatively easy-to-meet position requirement. Alternatively, one can take Swift Sparrow as his chosen A slot skill should Atk/Spd Solo be unavailable to grant him a similar, albeit lesser, increase to his offenses. On top of bolstering his offensive presence, Fury also increases New Year Takumi’s physical bulk as well as his probability of activating Ploys against his opponent, making it a fantastic alternative on a budget. As for his C slot, Def Ploy helps increase the overall strength of his attacks while Spd Ploy helps further build upon his ability to double his opponent. Aside from Ploys, he can also run a Hone/Spur of one’s choosing that helps fill his team’s needs.
Aside from the Flashing Blade seal, the Quickened Pulse seal can be an extremely potent option when used alongside Kagami Mochi to have Moonbow/Glimmer immediately charged, giving him the potential of activating it twice in a single combat. If it is not available, the Speed +3 Seal is also a solid alternative.
Magical Festivities (Enemy Phase Mage Killer)
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Kitty Paddle+ Alternate: Kagami Mochi+ (+Spd) |
A | Atk/Res Bond 3 |
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Reposition | B | Guard 3 |
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Glimmer Alternate: Iceberg |
C | Atk Smoke 3 Alternate: Def Ploy 3 |
IVs | S | Distant Def 3 |
- Preferred IV: +ATK or +SPD or +RES / -DEF
- Weapon: Kitty Paddle+ / Kagami Mochi+ (+Spd)
- Assist: Reposition
- Special: Glimmer / Iceberg
- Passive A: Atk/Res Bond
- Passive B: Guard / Quick Riposte / Cancel Affinity
- Passive C: Atk Smoke / Def Ploy / Flexible
- Sacred Seal: Distant Def / Attack +3 / Speed +3
This build aims to capitalize on New Year Takumi’s good magical bulk and great Speed stat to turn him into an effective mage killer. An Attack boon is a fantastic choice and helps maximize his OHKO potential while a Speed boon lets him naturally avoid follow-up attacks from speedy mages; a Resistance boon can also be used to improve his magical bulk.
His weapon of choice for this build is the Kitty Paddle, granting him a 50% Attack increase when fighting mages. With this tremendous boost to his damage output, New Year Takumi is able to effectively handle and OHKO all but the tankiest of mages, with the most notable example being Winter Tharja. On a budget, his native Kagami Mochi also works and gives him faster Special cooldown; if opting to use Kagami Mochi over the Kitty Paddle then a Speed boon coupled with a Speed refine is ideal, as he will now lack the power to OHKO many mages and will rely on his ability to avoid follow-up attacks for survivability.
Glimmer scales extremely well with Kitty Paddle’s effective damage, making it his best choice for a Special. However, if wanting more consistent damage output increase, Iceberg is a solid alternative. Iceberg is particularly lethal if using Kagami Mochi, as the weapon makes it have a two-turn cooldown meaning that it will activate in each combat where New Year Takumi can counterattack twice.
Moving on to choice of main skills, his native Atk/Res Bond works wonderfully for this build, giving him a considerable +5 increase to two of his most important stats at the cost of having a singular ally be adjacent to him. His B slot for this build is mostly up to personal preference, with some options including Guard, Cancel Affinity, and Quick Riposte. Guard lets him safely bait mages who rely on quick Special activations to do large amounts of damage while Cancel Affinity lets him take on TA Raven mages. Alternatively, Quick Riposte offers him more overall coverage across his matchups and guarantees him a double on the Enemy Phase, regardless of his own Speed; this is extremely beneficial to him as any kind of Speed stacking with this build is meant to help New Year Takumi prevent follow-up attacks rather than perform them.
For his C slot, Atk Smoke grants him greater survivability in the Enemy Phase when tanking more than one mage and the debuff can be used to his team’s advantage as well. With his decent Resistance stat, he can also make rather frequent use of Def Ploy to help boost his damage output. Otherwise, any support skill that benefits his team can be used here. Using Distant Def in his Seal slot helps boost his survivability in the Enemy Phase but if it is unavailable, either the Attack +3 or Speed +3 Seals make for solid replacements.
Introduction
Bearing traditional Hoshidan clothing and an impressive offensive stat spread of 34/34, New Year Takumi distinguishes himself as one of the stronger dagger units released, who also possesses a great weapon in the form of the Kagami Mochi. Arguably one of its best users, it allows him to easily inflict large amounts of damage on his opponent with frequent Special activations. New Year Takumi also has a great magical bulk of 67, which when combined with his offensive spread, makes him a deadly threat to most mages.
However, his stat spread’s strong focus on his offenses and Resistance leaves him extremely fragile to most forms of physical damage in addition to dragons, who will always target his pitiful Defense stat due to their ability to deal adaptive damage against ranged. Also, his limited availability makes him an overall less worthwhile investment in comparison to other strong dagger units who are readily available like Sothe. Regardless, New Year Takumi is still an incredibly powerful unit and is a perfect fit for any team compositions looking for a potent offensive unit or an efficient mage killer.
Strengths
Great Offensive Spread
At a neutral offensive spread of 34/34, New Year Takumi is one of the more offensively oriented dagger units around. His strong offenses also grant him some flexibility in the kinds of builds he can run, allowing him to fit into a variety of team compositions.
Decent Resistance
In addition to giving him the ability to activate Ploys fairly often, his decent Resistance stat combined with his offenses allows him to fit the role of that of a formidable mage killer.
Weaknesses
Low Physical Bulk
New Year Takumi’s base Defense of 17 does him no favors, making him incredibly weak to most forms of physical damage and dragons. Initiating against such opponents is incredibly risky, and should he be unable to ORKO them, it is likely that he will die on the counter.
Limited Availability
His status as a seasonal unit makes acquiring merges and finding the right IV set for him a frustrating task, and with other powerful and more available dagger units such as Sothe and Kagero available in the regular pool, investing in New Year Takumi may not be worthwhile in the long run.
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Sky Maiougi+ (+Res) | A | Mirror Impact |
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Rally Assist | B | Wings of Mercy 3 |
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Iceberg | C | Time's Pulse 3 |
S | Mirror Strike 2 |
Although he is far from the best dagger unit in the game, Takumi can still serve as a great WOM/Vantage Sweeper Check for aether raids on Anima Season for Infantry Pulse Teams. With the help of his older brother and some other top tier skills, he doesn't even need to be +10'd in order for this to work
Weapon: Sky Maiougi+ (+Atk)/Sky Maiougi+ (+Res)
Takumi's standard weapon Kagami Mochi + is by no means terrible, however, it is fairly outdated compared to other weapons in the game as it is merely a slaying weapon and it just isn't as good as other daggers. Thankfully, Sky Maiougi+ was given to us as a book which indirectly helps Takumi and other dagger units A LOT. Sky Maiougi+ is an outstanding weapon as it has effective against armored units AND built-in hardy bearing. This is huge for Takumi as it allows him to free his Sacred Seal slot since he doesn't need to use hardy bearing. This is extremely helpful for Takumi as he is going to need to make his offensive stats as good as possible to help get rid of any tanky units.
Assist: Rally Assist Skill
To help with Rally traps, it's best to give Takumi a Rally Assist skill. Whichever one doesn't matter too much, just make sure it's an assist skill.
Special: Iceberg/Luna
Due to Takumi's high res stat and the addition of Mirror Impact and Mirror Strike, Iceberg serves as an amazing special as it gives him a powerful special. However, if you do not have mirror impact, then you should probably stick with Luna which also does the job well.
A Slot: Mirror Impact/Sturdy Impact
Mirror Impact is absolutely perfect for Takumi as it increases his Res by 10 and his Attack by 6 which are the two stats that you should be focusing on rasing for this build. But more importantly, it stops opponents from making followups which will save Takumi from dying to speedy opponents. While Takumi's 38 speed is fairly good, you're not going to be raising it too much. And aether raids is FILLED with units who can reach 50+ speed easily. So just stick with mirror impact. If you lack the fodder, however, then give him Sturdy Impact and Luna.
B Slot: Wings of Mercy/Lull Atk/Def
His B Slot entirely depends on where Takumi is going to be. If you are putting him in the back (HIGHLY RECOMMENDED), then you should give him Wings of Mercy so he can support your frontliners by warping to them and finishing off units that they are dealing with. However, if you want Takumi to be able to get to his opponents easily, then give him Lull Atk/Def to ensure that his foe will get one-shotted. However, this leaves Takumi more vulnerable to getting sniped so be careful with where you place him. Not only that, but Thrasir will be doing this already and is more effective at it due to her being one of the best player phase units in the game. So go with WOM if you want Takumi to fill the roll that Thrasir cannot (due to killing intent)
C Slot: Time's Pulse/Smoke Skill
C Slot depends on your other units. For this, it is mandatory that you have at LEAST 2 units with higher HP than Takumi so that they can run Infantry Pulse. Some of the best examples of this are Brave Ike and Ninian since B!Ike serves as the best budget-friendly frontline in the game and has fairly high HP while Ninian has the ability to get 66 HP with Anima Mythic boosts and HP boosting skills. Assuming you don't have enough room for a 3rd one, then you should give Takumi Time's Pulse to save up his C Slot. If you do, however, then give a smoke skill (although it isn't nearly as potent since Thrasir has panic smoke).
SS: Mirror Strike/Death Blow 3
Since you don't need to run hardy bearing, you are free to add an additional boost to your offensive potential. For this, you should give him Mirror Strike since it gives him an additional boost to his attack and res. If you gave him sturdy impact though, then death blow will suffice as his defense is too low to make use out of bonfire so there is no point in wasting 2 additional attacks for defense that Takumi won't need
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Kagami Mochi+ (+Spd) | A | Atk/Spd Solo 3 |
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Reposition | B | Desperation 3 |
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Moonbow | C | Spd Ploy 3 |
S | Flashing Blade 3 |
Build Name: SOUPer Cool
Kagami Mochi+ (+Spd): Speed for doubling
Reposition: Infantry
Moonbow: Always doin' it
Atk/Spd Solo 3: He gets in derrrrr'
Desperation 3: He kill you SOUPer good
Spd Ploy 3: He has good Res, sets him up for next turn
Flashing Blade 3: Constant Moonbow
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Kagami Mochi+ (+Spd) | A | Fury 3 |
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Reposition | B | Desperation 3 |
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Luna | C | Hone Spd 3 |
Pretty basic set.
Fury helps boost all of his stats (especially his horrible Def), while also helping him get into Desperation range quickly.
While weakening his enemies through his weapon's effect, he is also boosting his teammates with Hone Spd.
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Poison Dagger+ | A | Life and Death 3 |
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Rally Def/Res | B | Desperation 3 |
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Moonbow | C | Atk Smoke 3 |
S | Attack +3 |
Takumi NY! have a good ofensive stats because using with Poison Dagger+ not is a bad idea in special in battles with mages .This build have the same use of Kagero but with 42 speed but no more DMG of Kagero with Life and Death 3
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Kagami Mochi+ (+Spd) | A | Swift Sparrow 2 |
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Draw Back | B | Windsweep 3 |
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Moonbow | C | Spd Smoke 3 |
S | Atk Smoke 3 |
The most fun NYakumi build so far for me. This build smokes (im f*cking hilarious) the entire enemy team, assuming that they are in close proximity. Since Kagami Mochi has the Res and Def Smoke built into the weapon, and Atk and Speed smoke added on also will be quite an annoying thing to deal with. Windsweep ensures that Takumi will not be taking any damage from decent speed distant counter units. So, most or all of the enemy team will have a -28 to all stats.
Of course, you can be the lame lemon you are and use a smoke dagger, or you can go high investment with this build.
THIS IS JUST A THEME BUILD.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Dagger users only.
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50 | 2 | 3 |
![]() Dagger users only.
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100 | 2 | 5 |
![]() Dagger users only.
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200 | 2 | 8 |
![]() Learns by default at 5 ★ Dagger users only.
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300 | 2 | 12 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
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120 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() Non-Inheritable by flying units.
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50 | B |
![]() Non-Inheritable by flying units.
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100 | B |
![]() Non-Inheritable by flying units.
Unlocks at 5 ★ |
200 | B |
Other Info
Origin |
Fire Emblem Heroes
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