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Analysis by raelet
Naesala - Sky's Shadow

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 39
ATK 32
SPD 38
DEF 24
RES 29

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 16 7 9 4 6
Middle 17 8 10 5 7
High 18 9 11 6 8

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 35 29 35 21 25
Middle 39 32 38 24 29
High 42 35 41 28 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs.

Skill Sets

Leanne’s Husband (Offensive Nuke)

Build by raelet
Recommended
Raven King Beak A Atk/Spd Boosting A Slot
Alternate: Death Blow (3 or 4)
Reposition B Dive-Bomb 3
Alternate: Desperation 3
Moonbow
Alternate: Luna
C Spd/Def Rein 3
Alternate: Spd Smoke 3
IVs

+ATK or +SPD / -HP or -RES

SAtk/Spd Solo 3
Alternate: Swift Sparrow 2

Show Explanation/Analysis

Weapon: Raven King Beak 

Assist: Reposition / Flexible

Special: Moonbow / Luna

Passive A: Atk/Spd Boosting A Slot / Death Blow

Passive B: Dive Bomb / Desperation

Passive C: Spd/Def Rein / Spd Smoke

Sacred Seal: Atk/Spd Solo / Swift Sparrow

  • With each new melee flier skill released, Naesala continues to benefit. With Dive Bomb, Naesala no longer has to worry about convoluted mechanics to get his HP under 70% for Desperation to activate, making him fully effective on Turn 1. Spd/Def Rein also drastically contributes to his combat prowess, both increasing his Speed (with the additional effect of giving him more flat damage via Raven King Beak) and offensive capability.
  • His seal options and A slot are very straightforward: capitalize on his Speed and Attack. Because Naesala has middling Attack values, Heavy Blade is not generally recommended outside of a dedicated Attack-stacking build.
  • In order to keep up with the Speedcreep metagame, Naesala prefers a +SPD IV and to keep stacking Speed in his A and S slots, while debuffing his opponent's Speed in his C slot. This can allow him to double attack all but the fastest opponents - activating Moonbow on his second hit - and dodge doubles from the top tier speedsters in the game.

Reyson's Ex (Galeforce)

Build by raelet
Raven King Beak A Atk/Spd Solo 4
Alternate: Death Blow 4
Positional Assist B Chill Atk 3
Alternate: Chill Atk/Spd 2
Galeforce C Atk/Def Rein 3
Alternate: Atk/Spd Rein 3
IVs

+ATK or +SPD / -HP or -RES

SHeavy Blade 3

Show Explanation/Analysis

Weapon: Raven King Beak 

Assist: Reposition / Flexible

Special: Galeforce 

Passive A: Atk/Spd Solo / Death Blow / Atk/Spd Boosting A Slot

Passive B: Chill Atk / Chill Atk/Spd / Chill Atk/Def

Passive C: Atk/Def Rein / Atk/Spd Rein

Sacred Seal: Heavy Blade 

  • Due to Speedcreep and Attackcreep since Naesala's release, this build likely won't be as effective without merges or class-specific buffs, such as Hone Beasts or Hone Fliers. Naesala desperately needs all the Attack boosts he can get, since his base transformed Attack is at 48 and he has to give up an Atk-boosting slot to run Heavy Blade.
  • Still, running Chill Atk or Chill Atk/Spd in his B slot can help out a lot, particularly when run in an all-bird Galeforce team with allies like Tibarn and Reyson. Chill Atk can help Tibarn make his Heavy Blade check vs the opponent with the highest Attack, while Naesala and Reyson take down the enemies with lower Attack. Chill Atk/Spd likewise helps out Naesala and Reyson more.
  • Another unconventional B slot alternative is Chill Atk/Def, which could be useful in Aether Raids Defense (where a Galeforce bird team really shines). Because most players stack Atk/Spd and Def/Res together to absorb bright and dark shrines, combining Atk/Def for a debuff check may allow you to debuff a unit that your attacker did not intend.
  • For the A slot, Atk/Spd Solo is generally recommended - with 1 point less Attack than Death Blow, but +7 more Speed, it's a good balance between Death Blow and Darting Blow. Unfortunately, Naesala really wants to stack both Attack and Speed, making him miss out on inheriting a good Impact skill.
  • An Atk Rein skill in his C slot further helps him to make that steep Attack check, with Atk/Def allowing him to do more damage and Atk/Spd enabling him to double more opponents.

Strengths

Raven King Beak

Naesala’s unique personal weapon, Raven King Beak, grants him additional damage based on Speed differential. This also synergizes his high natural Speed stat as well as buffing it by +3, granting him a base Speed of 41.

Beast Flier

As a flier, Naesala has access to excellent mobility and class-exclusive buffs, both key strengths that can be used to bolster his offensive presence tremendously. Naesala’s status as a beast unit complements his mobility, gaining an effective +1 movement and +2 Attack when transformed. In addition, this also allows him access to even more class-exclusive buffs such as Hone Beasts. 

Free

Even years after his release, Naesala still holds a medal for one of the best free units released, and is arguably the best male GHB flier we've ever gotten. His unique kit, statline, and class typing makes him an attractive option for grails and he is still used in many Aether Raids Defenses.

Weaknesses

Team Composition

Naesala is far more effective when he can be transformed, but this limits his team compositions and/or positioning requirements. It can be difficult to create a team that synergizes with him unless you are exclusively using beasts or dragons, at which point the lack of ranged options and healers can hinder your success - particularly in maps that start with all of your allies next to one another.

Low Attack

With a base Attack of 32 and a weapon with 14 mt, Naesala may hit fast, but he doesn't necessarily hit hard.  This is somewhat mitigated by his +2 Attack during transformation, but requires him being transformed. Even with that, he still doesn't even break 50 flat Attack without an +ATK boon.

Weapon Skills

Weapons SP Rng. Mt.
Hatchling (Flier)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Beast Flier Only
50 1 4
Fledgling (Flier)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Learns by default at 3 ★
Beast Flier Only
100 1 6
Adult (Flier)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Learns by default at 4 ★
Unlocks at 3 ★
Beast Flier Only
200 1 9
Raven King BeakGrants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising WindBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing WindBefore combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Guard 1If unit's HP is ≥ 100% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
50
B
Guard 2If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
100
B
Guard 3If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
Unlocks at 4 ★
200
B

Other Info

Origin
Fire Emblem: Radiant Dawn

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