- Default
- Attack
- Special
- Injured




Mareeta - Sword of Stars |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 8 | 11 | 8 | 3 |
Middle | 17 | 9 | 12 | 9 | 4 |
High | 18 | 10 | 13 | 10 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 38 | 32 | 39 | 27 | 20 |
Middle | 41 | 35 | 42 | 31 | 23 |
High | 44 | 38 | 46 | 34 | 27 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
- +SPD: While there’s an argument for prioritising an Attack Asset due to Mareeta’s impressive base 42 Speed, bolstering this stat furthering with a Speed Asset puts her at an incredible base 46. Alongside her weapon’s ability to further improve her combat stats and deny enemy follow-up attacks, Mareeta can reach incredibly high Speed values. Bonus Speed also provides greater value from Close Call, which is accessible as one of Mareeta’s base skills.
- +ATK: An Attack Asset greatly improves Mareeta’s KO potential. With an Attack Asset pushing Mareeta to 38 base Attack, she can easily surpass values of 60+ with her weapon’s effect and passive skills.
Neutral
- DEF: Mareeta’s base Defense of 31 is actually quite respectable for a myrmidon, and as a melee hero she will find herself fighting physical attackers on a regular basis. Therefore, it’s best to maintain Mareeta’s reasonable Defense stat.
Flaws
- -HP: An HP Flaw is one of Mareeta’s more preferable Flaws, and especially worth considering if Mareeta will be using skills dependent on an HP threshold, such as Desperation or Wrath.
- -RES: Resistance is another suitable Flaw as Mareeta’s decent HP and high Speed offer much survivability already. Base 20 Resistance grants Mareeta 61 magical bulk before accounting for other bonuses, which should be enough to protect her from magical attacks from green heroes.
Skill Sets
Starstruck (Galeforce Offense)
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Mareeta's Sword | A | Atk/Spd Solo 3 |
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Reposition Alternate: Reciprocal Aid |
B | Desperation 3 |
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Galeforce | C | Rouse Atk/Def 3 |
IVs | S | Flashing Blade 3 Alternate: Brazen Atk/Def 3 |
Preferred IV: +SPD or +ATK / -RES
- Either +SPD or +ATK is ideal to improve Mareeta’s offensive capability. A Speed Asset assists Mareeta’s survivability and follow-up potential, whereas an Attack Asset improves Mareeta’s damage output.
Weapon: Mareeta’s Sword
- All of the benefits offered by this sword are fantastic, but the Special acceleration is what makes a Galeforce build particularly appealing. The neutralization of effects that will prevent Mareeta’s follow-up attacks is also useful in ensuring she can make the necessary attacks to charge the skill.
Assist: Reposition / Ardent Sacrifice / Reciprocal Aid
- Mareeta’s Assist skill should be determined by the needs of her teammates. However, Ardent Sacrifice or Reciprocal Aid are worthy mentions to ensure Mareeta can reach the necessary HP threshold for Desperation.
Special: Galeforce
- With her PRF weapon and the Flashing Blade Sacred Seal, Mareeta can fully charge Galeforce in only two attacks, allowing her to charge the skill after one engagement provided she can make a follow-up attack. This makes her an effective Galeforce user.
Passive A: Atk/Spd Solo
- Atk/Spd Solo is available in Mareeta’s base kit, and complements her PRF weapon nicely. Atk/Spd Solo is particularly advantageous as Mareeta can benefit from the bonus Attack and Speed on Enemy Phase if necessary.
Passive B: Desperation
- Desperation ensures that Mareeta is safe from enemy retaliation once she sustains some damage. This allows her to take down powerful opponents who would otherwise threaten her, including dragons and blue heroes.
Passive C: Rouse Atk/Def
- Rouse Atk/Def is the perfect C slot skill for Mareeta, offering a hefty bonus to Attack and Speed: two of her most desirable stats. Rouse Atk/Def also complements Mareeta’s playstyle of staying distant from her teammates, allowing her to activate the buffs regularly.
Sacred Seal: Flashing Blade
- Flashing Blade is essential for ensuring that Mareeta can charge Galeforce within a single round of combat. If an ally is capable of using Infantry Flash and Flashing Blade is redundant, Mareeta’s next best option would be an offensive skill like Brazen Atk/Def to synergise with Desperation.
Swordmaster of the Stars and Moon (Enemy Phase Distant Counter)
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Mareeta's Sword | A | Distant Counter |
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Reposition | B | Wrath 3 Alternate: Close Call 3 |
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Moonbow Alternate: Noontime |
C | Rouse Atk/Def 3 |
IVs | S | Quickened Pulse Alternate: Distant Def 3 |
Preferred IV: +SPD or +ATK / -RES
- Either +SPD or +ATK is ideal to improve Mareeta’s offensive capability. A Speed Asset is particularly noteworthy to ensure the effectiveness of Close Call and general survivability, whereas an Attack Asset improves Mareeta’s damage output.
Weapon: Mareeta’s Sword
- Mareeta’s PRF weapon brings several advantages, both offensive and defensive. With a Special trigger acceleration effect, +4 to all combat stats and the ability to circumvent skills that would deny Mareeta’s follow-up attacks, Mareeta can perform her offensive role with little impediment. Mareeta’s Sword also neutralises effects that guarantee a foe’s follow-up attack, offering fantastic defensive value. No inheritable weapon comes close to replicating the value of this sword.
Assist: Reposition / Flexible
- Mareeta’s Assist skill should be determined by the needs of her teammates, but any skill that provides mobility is a safe bet.
Special: Moonbow
- Moonbow is the best choice for Mareeta’s Special skill, as the Special acceleration offered by Mareeta’s Sword and Wrath allows her to activate Moonbow at the start of every turn, and twice in every battle if the enemy retaliates.
- For a more defensive variant, Mareeta can opt for Noontime and Close Call over Moonbow and Wrath. Noontime is key for keeping Mareeta healthy and ensuring her longevity on the battlefield.
Passive A: Distant Counter
- Distant Counter allows Mareeta to retaliate against ranged attackers, greatly improving the versatility of her role in Enemy Phase. Distant Counter allows Mareeta to take down ranged attackers who fail to KO her thanks to Wrath-boosted Special activations.
Passive B: Wrath / Close Call / Vantage
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Wrath offers a damage bonus to Mareeta’s Special skill and ensures that she starts the turn with Moonbow ready to go. This makes her an effective damage dealer with impressive burst damage.
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Close Call is an honourable mention as the 40% damage nullification can make Mareeta a particularly difficult hero to take down. Coupled with the evasive maneuver on Player Phase and the synergy with Noontime, Close Call makes Mareeta a powerful tank.
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Vantage is a more accessible, but far less effective alternative. However, it can be useful to improve Mareeta’s survivability once she reaches the necessary HP threshold.
Passive C: Rouse Atk/Def
- Rouse Atk/Def is the perfect C slot skill for Mareeta, offering a hefty bonus to Attack and Speed: two of her most desirable stats. Rouse Atk/Def also complements Mareeta’s playstyle of staying distant from her teammates, allowing her to activate the buffs regularly.
Sacred Seal: Quickened Pulse / Distant Def / Brazen Atk/Def
- Quickened Pulse charges Mareeta’s Special at the start of the map, allowing her to activate Moonbow when initiating combat for the first time. This enables KOs against bulky opponents who Mareeta would fail to kill without her Special.
- Distant Def allows Mareeta to withstand blows from more powerful ranged attackers, improving her Enemy Phase performance and survivability.
- Brazen Atk/Def greatly improves Mareeta’s key combat stats, and has fantastic synergy with Wrath. This seal is a strong choice for a more consistent combat performance.
Astral Flash (Player Phase Offense)
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Mareeta's Sword | A | Atk/Spd Solo 3 |
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Reposition | B | Close Call 3 Alternate: Special Spiral 3 |
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Aether Alternate: Luna |
C | Time's Pulse 3 Alternate: Rouse Atk/Def 3 |
IVs | S | Flashing Blade 3 Alternate: Hardy Bearing 3 |
Preferred IV: +SPD or +ATK / -RES
- Either +SPD or +ATK is ideal to improve Mareeta’s offensive capability. A Speed Asset is particularly noteworthy to ensure the effectiveness of Close Call and general survivability, whereas an Attack Asset improves Mareeta’s damage output.
Weapon: Mareeta’s Sword
- Mareeta’s PRF weapon brings several advantages, both offensive and defensive. With a Special trigger acceleration effect, +4 to all combat stats and the ability to circumvent skills that would deny Mareeta’s follow-up attacks, Mareeta can perform her offensive role with little impediment. Mareeta’s Sword also neutralises effects that guarantee a foe’s follow-up attack, offering fantastic defensive value. No inheritable weapon comes close to replicating the value of this sword.
Assist: Reposition / Flexible
- Mareeta’s Assist skill should be determined by the needs of her teammates, but any skill that provides mobility is a safe bet.
Special: Aether / Luna / Moonbow
- Aether offers fantastic damage output and strong health recovery, making it a versatile skill for both offensive and defensive playstyles. This skill is only recommended alongside Close Call however, as Special Spiral is ineffective with long cooldown Special Skills.
- Luna is a great choice for Mareeta’s Special, offering a strong balance between damage and cooldown. Luna also allows Mareeta to chain her Special skill if she opts for Special Spiral.
- Moonbow is another viable choice that synergises well with Wrath if Mareeta opts for it, otherwise Luna is preferred.
Passive A: Atk/Spd Solo
- Atk/Spd Solo is available in Mareeta’s base kit, and complements her PRF weapon nicely. Atk/Spd Solo also offers more Speed to improve the effectiveness of Close Call and allows Mareeta to maintain her offensive buffs on Enemy Phase if necessary.
Passive B: Close Call / Special Spiral / Desperation
- Close Call is a great, versatile option for those looking to take advantage of Mareeta’s high Speed to improve her survivability. With the +4 to all of her combat stats from her PRF weapon, a 40% damage reduction from a 10-point Speed advantage and a defensive spread of 41/31/23 and immunity from guaranteed follow-up effects, Mareeta possesses incredible bulk.
- Special Spiral is a more offensive option that allows Mareeta to chain Luna at the beginning of every engagement thanks to the Special trigger acceleration offered by Mareeta’s Sword. This offers her fantastic, consistent damage output.
Passive C: Time's Pulse / Rouse Atk/Def
- Time's Pulse allows Mareeta to charge Aether on turn 1, offering a powerful Special activation in her first engagement of the map. This makes her an effective combat unit in gamemodes like Arena and Aether Raids.
- Rouse Atk/Def is the perfect C slot skill for Mareeta, offering a hefty bonus to Attack and Speed: two of her most desirable stats. Rouse Atk/Def also complements Mareeta’s playstyle of staying distant from her teammates, allowing her to activate the buffs regularly.
Sacred Seal: Flashing Blade / Hardy Bearing / Close Def / Brazen Atk/Def / Sturdy Blow
- Flashing Blade allows Mareeta to charge her Special more quickly, and is effectively guaranteed thanks to her immense Speed stat. This skill is unnecessary with Special Spiral however.
- Hardy Bearing allows Mareeta to defeat heroes who typically run Vantage that would otherwise pose a threat, including Altina, Keaton and Nowi.
- Close Def offers Mareeta some additional bulk when defending if she ever finds herself fighting on Enemy Phase, improving her survivability.
- Brazen Atk/Def is reliant on reaching an HP threshold, but greatly improves Mareeta’s damage output and physical bulk.
- Sturdy Blow offers the same advantages as Brazen Atk/Def, but without the HP threshold and exclusively to Player Phase.
Introduction
Mareeta: Sword of Stars is a powerful sword infantry hero with a fantastic PRF weapon and great base stats. With a massive base Speed of 42 and a 4-point Speed Asset, Mareeta surpasses her previous iteration for the title of fastest hero in the game, as of the time of her release. Additionally, the rest of her offensive stats aren’t lacking either: 35 base Attack and 31 base Defense allow Mareeta to trade blows well.
Aside from her great base stats, Mareeta’s most notable feature is her unique weapon: Mareeta’s Sword offers Special charge, +4 to all combat stats, and the ability to neutralize effects that prevent her follow-up attacks and guarantee the enemy’s follow-up attacks. This makes her both powerful and versatile in a combat role, performing well in both Player Phase and Enemy Phase.
Mareeta’s main weakness is her poor Resistance, leaving her vulnerable to magical heroes with high Attack. Mareeta also tends to benefit from skills that restrict her ability to end her turn adjacent to teammates, including her PRF weapon as well as Atk/Spd Solo in her base kit. Nevertheless, with the right playstyle she can be a clinical hero.
“I’m the daughter of Eyvel of Fiana! No mere bandit could defeat me!”
Mareeta, Fire Emblem: Thracia 776
Strengths
Fantastic Offensive Stats
35 Attack and 42 Speed is an impressive offensive stat spread, which serves as a strong foundation for further improvement through Mareeta’s Sword, passive skills and combat buffs.
Mareeta’s Sword
Mareeta’s PRF weapon offers a multitude of helpful effects, including a bonus to her combat stats, Special acceleration and a beneficial impact on follow-up attacks. This weapon sets Mareeta apart from her rivals, whose own PRF weapons fail to meet the standard set by this blade.
Great Skill Access
As Mareeta is an infantry hero, she has access to a variety of passive skills that improve her combat capability in several different roles. Access to skills like Flashing Blade, Time’s Pulse, Wrath, Null-Follow Up and Rouse Atk/Def make Mareeta a versatile attacker, capable of utilising a variety of different skills to complement her playstyle.
Decent Physical Bulk
Mareeta’s 41 HP and 31 Defense give reasonable physical bulk of 72, before accounting for other bonuses through her weapon and teammates. This allows Mareeta to withstand a couple physical attacks in combat, prolonging her usefulness on the frontlines.
Weaknesses
Poor Resistance
Mareeta’s base Resistance is only 23, leaving her vulnerable to KO by magic-based attackers. Mareeta should be particularly wary of ranged mages who can catch her out with their good attack range, and dragons who Mareeta fails to defeat in combat.
Positional Restrictions of Mareeta’s Sword
Mareeta’s PRF weapon is powerful, but the restrictions to her position necessary for her to benefit from the combat buffs can be difficult to work around in some situations.
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Mareeta's Sword | A | Atk/Spd Solo 3 |
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Shove | B | Close Call 3 |
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Luna | C | Rouse Spd/Def 3 |
S | Atk/Spd Solo 3 |
I basically just kept the original build but threw in Rouse spd/def to add to her speed and make her a better physical tank. I dont really need to worry about her resistance too much since Close Call reduces damage based on her speed. That also lead me to giving her atk/spd solo as an s-seal. For as long as she is away from her allies, she can gain atk/spd+16.
**I may change Rouse spd/def to Rouse atk/spd but Im pretty satisfied with this build tbh.
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Mareeta's Sword | A | Atk/Spd Solo 3 |
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Shove | B | Close Call 3 |
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Astra | C | Rouse Atk/Def 3 |
S | Brazen Atk/Def 3 |
Basically her base kit except I threw on Astra to increase damage output, and shove to keep ally units away from her so that she can keep her buffs she gets when alone.
(S Summoner Support, 3 Dragon Flower Buffs)
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Mareeta's Sword | A | Distant Counter |
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Shove | B | Close Call 3 |
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Aether | C | Rouse Atk/Def 3 |
S | Brazen Atk/Def 3 |
Mages were pissing me off, so I wanted a way to deal with them. Aether is there to help heal after dealing with the mage, and also just generally makes her last longer. (S Summoner Support and 3 Dragon Flower Buffs)
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Mareeta's Sword | A | Atk/Def Solo 3 |
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Reposition | B | Close Call 3 |
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Pavise | C | Panic Smoke 3 |
S | Flashing Blade 3 |
with this build the defining factor is combat timing. I actually use this build already. The only person who does this build better than Mareeta are Byleth, & Larcei due to having better sword effects, with Byleth being the best of the 3.
The necessary characteristic for this close combat build is accelerate special trigger(-1), & flashing blade on a fast unit.
Accelerate special trigger reduces Pavise to a cooldown of 2, which can be achieved in a single hit by a fast unit with heavy blade. If Mareeta or any other unit candidate initiates combat, every enemy hit they receive, in their first combat, & all close combats after, whether the unit initiates or not, will be met by a combination of pavise & closecall. Pavise will reduce enemy damage by 50% & then close call will reduce the reduced amount by 40%. So if the enemy is doing 20 damage, it will be cut down first to 10, then to 6, before it is applied to her HP. So in total, combined, they reduce an enemy hit by 70%. For a unit with accelerate special trigger and flashing blade, once the units special becomes active a single time (with the best way of doing this being that their first combat is unit-initiated, because their special will be activated by a single hit, so they never have to be ), no matter how it becomes active, battle timing ensures that every single hit they receive by close combat foes will be met by this effect as long as flashing blade activates.
Atk/def solo is used to buff her defenses & panic smoke is used to debuff enemies in order to aid the effectiveness of this build.
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Mareeta's Sword | A | Distant Counter |
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Rally Atk/Spd+ | B | Close Call 3 |
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Aether | C | Threat. Atk/Spd 3 |
S | Flashing Blade 3 |
Well well well, book 4 opens with what is (Hopefully) the peak of its powercreep. What more, those who run Gamepress can’t even bloody build her! What crazy type of crack are you smoking? Hook me up!
This is just a plain, honest DC juggernaut build that you can (usually) pop in the middle of a field and watch go to town. But with a twist! She barely takes any damage, and bold figher doesn’t phase her! The thing about Mareeta is that not only does she make the best use of Close Call 3, having the highest speed in the game, but also can run Null Follow up at the same time, thanks to her unique weapon. Due to her innate high speed, close call should generally be almost halfing all damage headed her way, and keep in mind her defence isn’t exactly paper. Lets say you went 1 on 1 against a +atk Duma with +6 atk, and to spice things up, lets say it’s his phase. Duma should be able to 1 round most if not all units in the game on his phase due to bold fighter, adaptive damage, and atk well within the upper 50s. Not agaisnt Mareeta. 69 atk (nice) - 27 res = 42 damage. Wait, shouldn’t that one shot her? No. No it does not. Close call reduces that to about 26 damage. But wait, shouldn’t Duma double Mareeta with bold fighter? Nope, because Mareeta’s blade. See why I think she’s the new Surtr? At least Surtr had anti armour weapons to keep him in check, what does Mareeta have? Short answer, Petra. Long answer, Petra and Naesala. That’s pretty much it. I’m probably forgetting a lot of units who can counter her (No Reinhardt is not one of them.)
TL;DR
MAREETA IS THE NEW SURTR AND NOBODY KNOWS HOW TO BUILD HER
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Unlocks at 3 ★ |
60 | A |
![]() Unlocks at 4 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() Infantry Units Only Unlocks at 3 ★ |
60 | B |
![]() Infantry Units Only Unlocks at 4 ★ |
120 | B |
![]() Infantry Units Only Unlocks at 5 ★ |
240 | B |
![]() Excludes Armor and Flying units.
Unlocks at 1 ★ |
60 | C |
![]() Excludes Armor and Flying units.
Unlocks at 2 ★ |
120 | C |
![]() Excludes Armor and Flying units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Thracia 776
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