- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Lukas - Sharp Soldier |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 8 | 4 | 9 | 3 |
Middle | 19 | 9 | 5 | 10 | 4 |
High | 20 | 10 | 6 | 11 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 42 | 32 | 19 | 35 | 13 |
Middle | 45 | 35 | 22 | 38 | 17 |
High | 48 | 38 | 25 | 41 | 20 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Did Someone Say BONFIRE?! (Enemy Phase / Melee Specialist)
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Daybreak Lance (+Eff) | A | Sturdy Stance 3 Alternate: Atk/Def Unity |
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Positional Assist | B | Quick Riposte 3 |
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Bonfire | C | Joint Drive Atk Alternate: Joint Drive Def |
IVs | +ATK or +DEF / -SPD | S | Steady Breath |
Weapon: Daybreak Lance+ (+Eff)
Assist: Positional Assist
Special: Bonfire
A Passive: Sturdy Stance 3 / Atk/Def Unity / Atk/Def Form
B Passive: Quick Riposte
C Passive: Joint Drive Atk / Joint Drive Def / Def Smoke / Atk Smoke
Sacred Seal: Steady Breath
- Despite there being a lot of competitive inheritable Lance options nowadays, Daybreak Lance+ still is able to provide what it needs to for Lukas as it comes with innate Slaying and, on refine, Sturdy Stance 2. This allows Lukas to excel in what he already excels in, mainly tanking Def-targeting foes, and can allow him to always retaliate with Bonfire triggers, provided that there are no Guard effects present and if he is properly supported. This set is here to highlight that niche.
- As Daybreak Lance+ has innate Slaying, his best Special would have to be Bonfire, especially when paired with skills or support that accelerate his cooldown as he’ll be able to trigger it up to two times per Enemy Phase combat. Lukas shouldn’t have that many problems taking down foes with two Bonfires as his Def stat is relatively high.
- Any A Passive that increases Lukas’ overall Atk and Def will be the way to go. Sturdy Stance 3 is a fantastic option that provides a consistent amount of Atk and Def in the Enemy Phase as well as inflicts Guard on the foe during combat. For Aether Raids purposes, he can opt for Atk/Def Unity since there is always a possibility that he may get hit with a debuff or two. For budget purposes, he can opt for Atk/Def Form, which is still a fantastic option as it can provide up to +7 Atk/Def to Lukas.
- Lukas will want the ability to double so that he can securely take out Melee foes more often. As such, the only worthwhile B Passive, for this set, will be Quick Riposte. It’s better to have it as his B Passive instead of his Sacred Seal as he can inflate his performance with more competitive options.
- Since Lukas will want to be supported by a Far Save ally, he’ll naturally want to be within two spaces of them. As such, Joint Drives are stellar options for Lukas, albeit a bit expensive. For budget purposes, he can always opt for Def Smoke or Atk Smoke as they can leverage his damage output and tanking prowess. However, for consistency, Joint Drives are the way to go.
- For consistent Bonfire triggers, Lukas will want to run Steady Breath to accelerate his cooldown as quickly as possible. If he is able to attack twice in one combat, and if there aren’t any Guard effects present, he should be able to trigger Bonfire twice. You could always switch out Steady Breath for another Sacred Seal that increases his Atk and Def, especially if you run him on Astra, as there are units that can provide external accelerated cooldown to Lukas.
Did Someone Say IGNIS?! (Enemy Phase / Melee Specialist)
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Courtly Candle+ (+Def) Alternate: Stout Lance+ (+Def) |
A | Sturdy Stance 3 Alternate: Atk/Def Unity |
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Positional Assist | B | Special Spiral 3 Alternate: Quick Riposte 3 |
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Ignis Alternate: Bonfire |
C | Joint Drive Atk Alternate: Joint Drive Def |
IVs | +ATK or +DEF / -SPD | S | Steady Breath Alternate: Atk/Def Form 3 |
Weapon: Courtly Candle+ (+Def) / Stout Lance+ (+Def)
Assist: Positional Assist
Special: Ignis / Bonfire
A Passive: Sturdy Stance 3 / Atk/Def Unity / Atk/Def Form
B Passive: Special Spiral / Quick Riposte
C Passive: Joint Drive Atk / Joint Drive Def / Def Smoke / Atk Smoke
Sacred Seal: Steady Breath / Atk/Def Form
- As previously mentioned, there are a lot of competitive Lance inheritables that can make weapons like Daybreak Lance+ antiquated. Courtly Candle+ and Stout Lance+ are able to provide Lukas much more sustainability as it provides a flat 50% Damage Reduction on the first hit as long as the foe can double, and given that his Spd stat is really low, it should be extremely easy to meet that condition. Of course, since we’ll be giving up Daybreak Lance+, he won’t have access to instant Bonfire retaliations. So, there’ll be a few adjustments to his kit so that he can still act as a fairly competent Melee Specialist.
- Ignis, when paired with Special Spiral, will be a fantastic option for instant Ignis retaliations. Albeit, it needs a bit of setup as it starts out as a four-cooldown Special, but when it gets going, it works fairly well. Of course, you can still keep Bonfire so that he can consistently trigger it without any setup on every second hit.
- As previously mentioned, any A Passive that increases Lukas’ overall Atk and Def will be a fantastic option for him since those are the stats he should prioritize. Sturdy Stance 3 provides a flat +6 Atk/Def during the Enemy Phase and inflicts Guard on the foe during combat while Atk/Def Unity has a higher ceiling, but relies on debuffs. For budget purposes, Atk/Def Form is a great option since it can provide up to +7 Atk/Def during combat if he meets the maximum condition.
- As this build is mainly focusing on Ignis triggers, he’ll want to have the ability to retaliate with Ignis as consistently as possible. He’ll still need to set it up initially as it begins as a four-cooldown Special, but once it triggers, it should always return to two-cooldown with Special Spiral. That being said, since this means he’ll be giving up Quick Riposte, he’ll be relying on OHKOs. So, if you would rather rely on him defeating foes with two attacks, simply take Quick Riposte and replace his Special with Bonfire.
- Similar to his A Passive options, anything that increases his overall Atk or Def will be a good option for his C Passive. That being said, the best options, Joint Drive Atk and Joint Drive Def, are expensive options. So, he can always take Def Smoke or Atk Smoke since that can artificially inflate his overall bulk and damage output.
- Depending on the Special being run, he can either run Steady Breath or Atk/Def Form. Steady Breath is important for being able to trigger Ignis on retaliation after it’s set up. However, it’s easily replaceable if there is a support that can provide accelerated cooldown to him during combat. Whether or not that’s the case, he can also run Atk/Def Form as that provides even more Atk and Def to Lukas and can allow him to output more damage and tank more.
Strengths
Stellar Physical Bulk
Lukas had been known as a massive Def wall for a long time, and now with his Resplendent, he can continue to maintain that title as he now reaches a base Def stat of 40. This, combined with his base HP stat of 47 HP, means that most Def targeting foes are going to have a difficult time making a dent. And even without his Resplendent status, he still starts out with a respectable base Def stat of 38 and base HP stat of 45.
Weaknesses
Slow Lance Infantry
Despite being in one of the better classes, that being Infantry, Lukas’ lackluster Spd stat means that he can’t take advantage of the skills that make Infantry units as good as they are. Moreover, because he is slow, he’ll have to rely on Quick Riposte to double at all, and while it’ll be easy for him to maintain the Quick Riposte threshold against Def-targeting threats, he can still fail to double against foes that have Null Follow-Up or Impact skills.
Low Resistance
And despite having fantastic Physical bulk, Dragons can still tear through Lukas as his Spd stat will more than likely get him doubled by most foes, in general, and his low Res stat means he’ll be taking a great deal of damage. So, if you do plan to run Lukas as a Melee Specialist, make sure to keep this in mind.
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Berkut’s Lance+ (+Res) | A | Steady Breath |
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Swap | B | Special Spiral 3 |
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Ignis | C | Def/Res Oath 3 |
S | Close Def 3 |
Lukas is already an enemy phase unit, so lets just make him an even more enemy phase unit. These skills are hard to come across so use this build if you are actually going to be using Lukas a lot.
Berkut's Lance+ (+Res or +Def) or Barrier Lance+ (+Res or +Def) depending on which ever one you like to use. I believe +Res is preferred to make him a mixed defense unit.
It doesn't matter what positional or rally skill you use but I use swap.
Ignis for killing this enemy because his defense is really high.
This may sound weird, I dont know, but steady breath for +4 defense AND +1 special cooldown per enemy attack, since this is an enemy phase skill this would go well with what Lukas is doing. This goes well with Ignis and Special Spiral 3 because when Ignis activates, it will probably kill the enemy and Special Spiral 3 will activate leaving him with only a 2 cooldown count. Then when the enemy attacks him again, he will already have Ignis ready (from steady breath) for another kill. Though this does become not that good against units that have those skills that slow down someones special cooldown.
Special Spiral 3 was explained with Steady Breath.
Def/Res Oath 3, or maybe rouse Def/Res 3, or even a defensive wave skill just in case you don't have any of those skills. This will add more defenses on him to make him even bulkier.
The seal can be any defensive skill but preferrably one that raises his resistance.
I actually don't run this exact build as I don't have def/res oath 3 and I use +def version of Berkut's lance, but it still works for me probably because I have summoner support with Lukas. I don't even know if this is a good build.
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Vanguard+ (+Def) | A | Steady Breath |
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Swap | B | Renewal 3 |
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Ignis | C | Threaten Atk 3 |
S | Close Def 3 |
Vanguard+ (+Def): Gives +4 def to base stats and +7 if the foe initiates the attack.
this weapon alone brings Lukas his Def to 52
Swap: Swap is handy to get other allies out of enemies range.
Steady Breath: Next to adding +4 to Def when the apponnent attacks, it also makes it so the cooldown for Ignis is charged with just 2 attacks.
Renewal 3: If it ever happends that Lukas gets damage, then he atleast got passive healing going for him every other turn.
Threaten Atk 3: This makes Lukas outnumber the Atk of his foe easier with his Def
Close Def 3: Gives +6 to not just only physical Atk's, but also gives Lukas a bit of bigger chance to survive against dragons.
Ignis: To show you how good this works with this build let me give you some numbers.
If Lukas Attacks: Def = 45
If Lukas IS attacked: Def = 62
This makes it so that ignis does:
36 unblockable dmg when he attacks
and
49,6 or 50 dmg when he is getting attacked.
And reminder, his ult is charged in two attacks if the foe initiates combat.
Weakpoints:
Obviously his lack of Res which makes him an easy target for dragons, Tomes and priests.
And his lack of speed makes him easy to be double hit, which can end up being really bad if a magical attacker is attacking.
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Vanguard+ (+Def) | A | Steady Stance 3 |
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Reposition | B | Atk/Def Link 3 |
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Bonfire | C | Odd Def Wave 3 |
S | Steady Stance 3 |
It';s fairly self-explanatory. I just wanted to make a Lukas with stupid amounts of defense (that is semi-affordable). Also, you will get crazier stats with all ten merges and dragonflowers.
Obviously, you have to start with Def boon. You could go with either a Spd or Res bane, but I think Res is the least salvageable.
The Daybreak Lance is probably a more logical option, as it is already in his kit and boosts both Atk and Def, but again, I'm just having fun with his Def. So, Vanguard+ with Def it is. (plus I had a 5 star Thea lying around)
Reposition because, eh, why not? You can use other skills like Draw Back or Pivot, but not skills like Smite or Shove, you'll see why soon.
Bonfire or Ignis because, whoop-dee-doo, defense! I chose Bonfire just because it procs quicker.
Steady Stance 3 because, say it with me now... defense!!! You can use Steady Stance 4 if it is available to you, but 3 is way more affordable.
Atk/Def Link 3 provides Lukas and another unit with Def! ...and Atk, but mainly Def!! Honestly, I find Quick Reposte 3 to be more useful here, but I am taking Lukas's Def to the max, so Atk/Def Link it is!
Odd or Even Def Wave works, I just had Odd immediately available at the time. Again, Def!!!
I chose to go with double Steady Stance 3 because... well, why not have a little craziness in your life? Really, you can do a lot with the seal slot: Def 3 for pure defense, Atk/Def Bond couples well with most position-based support skills (sorry Smite and Shove), Armored Blow works so you have extra defense for both phases of combat, Even/Odd Wave Def skills for more doubling up, Close Def 3 it you want to patch up his Res a little, the options are endless!
Well, there you go, a Lukas with crazy Def. Worst case scenario, he will have his base 41 Def, and in best case scenario, he will have the insanity of 76 Def! And that is without merges and dragonflowers, which would make the number even more stupid!
And lastly, if you were to apply these skills to Picnic Lukas, who has even more base Def, you could get a max of 81 Def!!! Again, without merges or dragonflowers!
Have fun with a Lukas that is extremely good at his job, but can't do much else.
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Berkut’s Lance+ (+Res) | A | Distant Counter |
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Joint Hone Def |
S | Warding Stance 3 |
While at first Glace Lukas may not seem like the type to run Distant Counter but with this build Lukas can reach a solid 38/37 def/res not to mention any buffs, If invested into enough, say multiple merges, you may find the Distant Counter Build Quite Useful for a +10 or even lower Lukas.
While Lukas's Refine is quite amazing, for this build to help him with his Res we use Berkut's Lance (+Res), or Barrier Lance (+Res)
His movement skill is up to the player
Since he is lacking the Slaying Lance Effect from his default Weapon we give him Bonfire instead of Ignis, being able to pop a Bonfire in a single enemy phase encounter, other 2-3 cool-down specials work just as well and even Ignis can work out.
For his A slot the previously mentioned Distant Counter is a good use of it for this build, alternatively to DC a good use would be Fort. Def/Res bringing him up to 44/41 Def/Res but lacking the Distant Counter effect.
Lukas uses Quick Riposte to double seeing his quite lacking speed, but if the player thibks the double isn't necessary Guard can always be useful.
Lukas's C slot is quite open to player preference, buffs such as Joint Hone Def or Odd Def Wave help him stay alive or even a good panic ploy seeing his grand HP.
Lukas's S slot is in this build used to help bring his res up to take on DC and Dragons, Seals such as Warding Stance and Distant Defense help with that goal, alternatively to pair with a Joint Hone skill, he can run Def/Res Bond on the S slot.
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Daybreak Lance (+Eff) | A | Steady Breath |
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Reposition | B | Quick Riposte 3 |
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Aether | C | Odd Def Wave 3 |
S | Close Def 3 |
This Build is all about tanking any and all melee units of just about any color while the build is very expensive i believe it is worth it he can be the most reliable unit in your barracks if you build him like this just... keep him away from mages whatever you do it will not be fun if you don't
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 3 ★ Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 7 |
![]() Learns by default at 5 ★ Lance Users Only
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300 | 1 | 11 |
![]() Unlocks at 5 ★ |
400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
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100 | 3 |
![]() Unlocks at 4 ★ Restricted to melee units.
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200 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 3 ★ |
40 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
80 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
160 | A |
![]() Inheritable by all units.
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50 | B |
![]() Inheritable by all units.
Unlocks at 3 ★ |
100 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
200 | B |
Other Info
Origin |
Fire Emblem Echoes
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