Community Posts with Keyword Lucina All
Analysis by lordhelpme
Lucina - Future Witness

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 43
ATK 34
SPD 36
DEF 25
RES 19

Stat Variations

Level 1 Stat Variation
Low 18 7 9 5 3
Middle 19 8 10 6 4
High 20 9 11 7 5

Level 40 Stat Variations
Low 40 31 33 22 16
Middle 43 34 36 25 19
High 46 37 39 29 22

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Skill Sets

Into the Spiderverse (Defensive Tank)

Build by
Slaying Edge+ (+Spd) A Distant Counter
Reposition B Repel 3
Alternate: Sol
C Pulse Smoke 3
Alternate: Spd Smoke 3

+SPD / -HP

SSwift Stance 2

Show Explanation/Analysis

Weapon: Slaying Edge (+SPD) 

Assist: Reposition / Flexible

Special: Noontime / Sol 

Passive A: Distant Counter

Passive B: Repel / Close Call

Passive C: Pulse Smoke / Spd Smoke / Flexible

Sacred Seal: Swift Stance / Darting Stance 

  • This build optimizes Lucina for a tanking role through Speed-stacking. 

  • Repel and Close Call allow Lucina to use her Speed to decrease the damage she takes if she is faster than her opponent. Distant Counter allows her to use this effect regardless of the opponent’s range. 

  • A Speed-refined Slaying Edge allows Lucina to quickly activate healing Specials for greater survivability. Noontime is her best option since she can activate it on every counterattack, but Sol can be used with accelerated cooldown support. 

  • Smoke skills are once again recommended as they greatly benefit a defensive playstyle, with Pulse Smoke (when using her in Aether Raids) and Spd Smoke being her best options. Defensive seals that increase her Speed (i.e. Swift Stance and Darting Stance) complement this build

Far From Home (Defensive Nuke)

Build by
Sealed Falchion A Distant Counter
Reposition B Vantage 3
Alternate: Miracle
C Pulse Smoke 3
Alternate: Def Smoke 3

+ATK / -HP

SFierce Stance 3

Show Explanation/Analysis

Weapon: Sealed Falchion

Assist: Reposition / Flexible

Special: Glimmer / Moonbow / Miracle

Passive A: Distant Counter / Brazen Atk/Spd / Fury

Passive B: Vantage

Passive C: Pulse Smoke / Def Smoke / Flexible

Sacred Seal: Fierce Stance / Brazen Atk/Res / Brazen Atk/Def / Brazen Atk/Spd

  • This build capitalizes on Sealed Falchion, allowing Lucina to become  an increasingly stronger defensive nuke the lower her health becomes. A +ATK IV increases Lucina’s firepower, and -HP allows her to more easily enter Vantage range. 

  • Pairing Distant Counter with Vantage is a powerful strategy to cleanly sweep through all enemy types in the Enemy Phase upon losing enough HP; however, Lucina should be careful against users of the Hardy Bearing seal and Hoshidan Festival weapons. 

  • For her Special, low cooldown options like Glimmer and Moonbow activate frequently. Miracle grants Lucina much-needed survivability since even with Vantage, taking damage isn’t always avoidable. 

  • Smoke Skills are a natural fit for a defensive playstyle, with Pulse Smoke being particularly effective in Aether Raids to dismantle Infantry Pulse setups. Otherwise, Def Smoke should be used to increase Lucina’s damage output. 

  • Most Attack-increasing seals will work perfectly fine here. Fierce Stance is a standout as it requires no additional setup, but Brazen seals are options that synergize with Vantage’s HP threshold.

Homecoming (Offensive Nuke)

Build by
Sealed Falchion A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Solo 3
Reposition B Null Follow-Up 3
Alternate: Desperation 3
Alternate: Moonbow
C Even Spd Wave 3
Alternate: Odd Atk Wave 3

+ATK or +SPD / -HP or -RES

SFlashing Blade 3

Show Explanation/Analysis

Weapon: Sealed Falchion

Assist: Reposition / Flexible

Special: Luna / Moonbow 

Passive A: Swift Sparrow / Atk/Spd Solo / Fury 

Passive B: Null Follow-Up / Lull Spd/Def / Desperation

Passive C: Even Spd Wave / Odd Atk Wave / Flexible

Sacred Seal: Flashing Blade / Heavy Blade / Swift Sparrow / Darting Blow

  • This build makes Lucina a more traditional Player Phase offensive nuke. Improving either one of her offensive stats with an Asset is accordingly ideal.

  • Specials that scale off of an opponent’s defensive stats like Moonbow and Luna are preferred to provide burst damage. Both of these Specials pair nicely with the Flashing Blade and Heavy Blade seals. 

  • Most standard offensive A slot skills will work here (such as Swift Sparrow and Fury) to solidify Lucina’s damage output. Her B slot options should similarly have an offensive focus. Null Follow-Up (for greater versatility), Lull Spd/Def (to break through enemy bonuses), and Lull Spd/Def (to grant her some safety at low HP) are all standout choices. 

  • This build’s C-slot is flexible, though Attack or Speed-increasing Wave skills are always solid candidates for increased firepower. 

  • Aside from Flashing Blade and Heavy Blade to accelerate her Special activations, any seal that boosts Lucina’s key offensive stats (such as Swift Sparrow or Darting Blow) is recommended.



Lucina is one of a handful of units to boast access to two different exclusive weapons, both of which are variants on the standard Falchion. While they may not be overwhelmingly strong, her refined Falchion and Sealed Falchion remain notable assets at her disposal for their ability to specialize her if desired, and built-in dragon effectiveness is always a nice quality to have. 

Good Offensive Statline

Despite being one of the first units to be added into the game, Lucina’s offensive statline still holds up rather well and offers her a great foundation for dealing damage and both performing and avoiding follow-up attacks with relative consistency. 


Lucina’s status as an infantry unit is undoubtedly one of her greatest strengths as it offers her phenomenal skill availability, allowing her to wield powerful skills like Lulls, Null Follow-Up, and Repel to further augment her overall performance. 


Lucina’s flexible statline combined with her innate access to a wide variety of inheritable skills as an infantry unit allows her to take on several different roles easily, with her access to two exclusive weapons of her own only furthering this versatility.


Low Resistance

Although Lucina’s overall magical bulk isn’t particularly horrible, her Resistance remains disappointingly low and causes her to take considerable damage from incoming magical threats, leaving her liable to be OHKO’d by most well equipped non-green mages. 

Heavy Competition

Given how bloated the infantry sword unit pool is alongside her lack of any truly standout quality, Lucina faces immense competition from a slew of other units who can fulfill a similar role while either simply outperforming her, having much greater availability, or requiring less investment to function properly

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
FalchionEffective against dragons. At the start of every third turn, unit recovers 10 HP.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
AetherResolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
500 5

Passive Skills

Passive Skills SP Slot
Defiant Spd 1Grants Spd+3 at start of turn if unit's HP ≤ 50%.
Inheritable by all units.
Defiant Spd 2Grants Spd+5 at start of turn if unit's HP ≤ 50%.
Inheritable by all units.
Defiant Spd 3Grants Spd+7 at start of turn if unit's HP ≤ 50%.
Inheritable by all units.
Unlocks at 5 ★
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
Spur Atk 2Grants adjacent allies Atk+3 during combat.
Inheritable by all units.
Spur Atk 3Grants adjacent allies Atk+4 during combat.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Awakening

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