- Default
- Attack
- Special
- Injured




Libra - Fetching Friar |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 7 | 5 | 6 |
Middle | 18 | 9 | 8 | 6 | 7 |
High | 19 | 10 | 9 | 7 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 32 | 29 | 24 | 25 |
Middle | 40 | 35 | 32 | 28 | 29 |
High | 43 | 38 | 35 | 31 | 32 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Counter+ (Melee Tank)
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Inviolable Axe (+Eff) | A | Atk/Spd Unity Alternate: Kestrel Stance 3 |
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Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
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Ruptured Sky Alternate: Moonbow |
C | Joint Drive Spd Alternate: Joint Drive Atk |
IVs | +Spd or +Atk / -Res | S | Darting Breath Alternate: Atk/Spd Bond 3 |
Weapon: Inviolable Axe (+Eff)
Assist: Positional Assist / flexible
Special: Ruptured Sky / Moonbow / flexible
IVs: +Spd or +Atk / -Res
Passive A: Atk/Spd Unity / Atk/Def Unity / Kestrel Stance / flexible
Passive B: Spurn / Null Follow-Up / Null C-Disrupt
Passive C: Joint Drive Spd / Joint Drive Atk / flexible
Sacred Seal: Darting Breath / Atk/Spd Bond / flexible
- With an overall balanced statline, Libra can function decently well as a tank, particularly against melee units if he does not need to use Distant Counter or a similar skill. Libra benefits heavily from some support units on this build. If using a support such as Flayn, Elimine, or Nifl that provides damage reduction, Libra can opt for Null Follow-Up in order to disable guaranteed enemy follow-up attacks, improving his matchups substantially. Alternatively, if he has Null Follow-Up support from Legendary Male Byleth, he prefers to use a skill like Spurn to gain damage reduction up to 40%. Null C-Disrupt can also be useful to allow him to counter effects like Firesweep weapons and similar, but is generally a less useful choice compared to the other two listed options. Without these or other useful support units, Libra will struggle against some common melee foes like Legendary Sigurd.
- Darting Breath seal allows Libra to gain extra charge on all attacks when he is attacked. This allows him to get hit once and immediately retaliate with a 2-cooldown Special like Ruptured Sky or Moonbow, potentially KOing opponents with lower Def and HP.
- Something similar to this build can be used with Distant Counter or a similar skill in order to allow Libra to counterattack units at all ranges. However, he loses the stats and effects from an A skill by doing so, and will struggle in some modes as Libra’s statline is already not amazing.
I’m a healer, but… (Pawns of Loki)
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Inviolable Axe (+Eff) | A | Surge Sparrow Alternate: HP +5 |
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B | Spurn 3 Alternate: Null Follow-Up 3 |
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Moonbow Alternate: Noontime |
C | Joint Drive Spd Alternate: Savage Blow 3 |
IVs | +Spd or +Atk / -Res | S | Blade Session 3 Alternate: HP +5 |
Weapon: Inviolable Axe (+Eff)
Assist: flexible / unimportant
Special: Moonbow / Noontime / flexible
IVs: +Spd or +Atk / -Res
Passive A: Surge Sparrow / HP +5 / flexible
Passive B: Spurn / Null Follow-Up / Null C-Disrupt
Passive C: Joint Drive Spd / Joint Drive Atk / Savage Blow / flexible
Sacred Seal: Blade Session / HP +5 / flexible
- Inviolable Axe’s healing effect gives Libra a somewhat unique role in Pawns of Loki, the mode where scoring is affected by each unit on the team’s HP at the end of each round. While he isn’t the most capable unit when it comes to dealing damage, he does have solid utility as a healer. As staff units will not use assist skills in Pawns of Loki, healing is harder to come by, and Libra is more useful.
- The skills are chosen to generally improve Libra’s damage dealt, reduce damage taken, or the player can instead opt for HP boosts in the A and S slots in order to improve Pawns of Loki scoring. Skills like Surge Sparrow and Null Follow-Up will improve his ability to damage enemy units while remaining at high HP. However, these are not necessary in order for him to fulfill the basic role of healing, and the player may in fact benefit more from the HP boost to scoring if playing on Intermediate difficulty or below.
Strengths
Inviolable Axe
Libra’s unique weapon, Inviolable Axe, has multiple useful effects including debuffing his foe by up to 8 in Atk, Spd, and Def, adding +7 damage when he activates a Special, and healing himself and allies within 2 spaces by 7 HP after combat.
Axe Infantry
Libra’s status as an axe-wielding infantry means he can use useful skills like Spurn, Time’s Pulse, and Null Follow-Up.
Decent Stats All Around
Libra has a very balanced statline that slightly favors Atk, which allows him to deal decent damage, outspeed some units, and take hits somewhat well. He can be built multiple different ways because of this.
Weaknesses
Lack of Stat Specialization
Even considering the -8 to his enemy’s Spd from Inviolable Axe, Libra is still slower than many of the fastest units in the game today, meaning that he has a hard time taking advantage of skills like Spurn against those units and will be doubled more easily. He also has mediocre Def and HP, so without any kind of damage reduction he may fold to particularly powerful hits. Inviolable Axe also doesn’t offer any particularly unique, powerful effects like damage reduction, merely improving his stats and damage while offering some healing.
Competition
There are a huge number of other infantry axe units in Fire Emblem Heroes, and many of them have either powerful unique weapons that Libra does not, or more specialized stats including higher Spd, or both. He can still function decently well with the right build, but players may have many other units that can fill similar roles with unique boons that Libra lacks. In addition to this, when considering Libra for a particular role such as a melee tank, other unit types have powerful effects he cannot use, such as Armored units and skills like A/D Near Save.
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Ardent Service+ (+Atk) | A | Brazen Atk/Def 3 |
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Rally Up Atk+ | B | Wrath 3 |
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Sol | C | Joint Hone Spd |
S | Brazen Atk/Res 3 |
"...but in the everlasting darkness there shone a light brighter than the sun itself. It flashed with unending vigor, reflecting off of any who stood alongside it. The more he bled, the stronger the light grew and renewed his strength with every swing. An unstoppable crusader imbued with great power. Libra: Herald of Purity."
(One half of my Yin/Yang build with Tharja).This build can work with any refinement of Ardent Service+, although I personally recommend (+atk) for more flat damage. It also works regardless of IVs as long as you have a HP bane. For example, my Libra has a res boon and he can still take on just about anything you throw at him. This is mostly due to the fact that as soon as he drops below 80% health he gains an additional +14 atk as well as +7 def/res and at 75% health his special does +10 damage. Ardent Service+, Joint Hone Spd and Rally Up Atk+ all let him support his entire team both offensively and defensively as well as buffing his own atk and spd. Sol can obviously be replaced with a more damaging special, but between the +18 atk and the +10 damage when he's missing enough health, Libra will have little trouble taking down almost anything in his way and will more likely than not find himself recovering 10-20 health with every use of Sol. It's also worth noting that while Wo Gún+ (+atk) will allow you to deal +20 damage on special triggers, Ardent Service+ (+atk) is able to raise Libra's atk to a solid 55 before dragonflowers and merges (58 if he has an Atk boon).
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Wo Gùn+ (+Atk) | A | Distant Counter |
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Pivot | B | Quick Riposte 3 |
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Aether | C | Atk Smoke 3 |
S | Heavy Blade 3 |
Seal: Heavy Blade 3
An untested experiment build for longer game modes.
Heavy Blade works well with Libras high attack to cut down some of the charge time of Aether, which combined with Wo Gun+ effect deals massive damage and heals him up nicely. A +Atk nature and +Atk Weapon Refine both increase the damage/recovery from Aether and increase the reach of Heavy Blade.
Distant Counter and Quick Riposte are both taken to cooldown Aether faster - with Heavy Blade, it should be ready to go fairly often. Unleash it on fresh enemies where you can to keep his HP within Quick Riposte range. With Aether restoring his HP fairly regularly, a -Spd nature can be taken to let him be doubled for faster charge.
Atk Smoke 3 is kept for survivability, since he is going to be trying to tank.
Pivot is taken for maneuverability, but it is not sticky.
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Wo Gùn+ | A | Death Blow 3 |
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Ardent Sacrifice | B | Renewal 3 |
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Sol | C | Breath of Life 3 |
S | Brazen Atk/Def 3 |
(+10 Merge and Dragon Flowers Included)
This build utilizes Libra as the War Monk that he is in Awakening in which he will function as both a passive healer and an offensive unit.
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Ardent Service+ (+Spd) | A | Triangle Adept 3 |
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Reposition | B | Guard 3 |
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Moonbow | C | Hone Spd 3 |
S | Spd Smoke 3 |
Initially, I wanted a budget support unit for AA, and I thought Libra would be a great candidate due to his great mixed defenses. Also, I wanted to fodder Ardent Service, since I never used Groom Marth. So Libra, being an axe user, seemed like a great choice. But it turned out that this build is extremely effective -- so much so that I'm considering +10ing him.
First of all, Ardent Service and Hone Spd combine to give adjacent allies +4/+4 attack and speed, making Libra a great budget buffer. He becomes an excellent teammate for offensive sword units like Ayra, Karla, Hana, or Athena, and can even buff blade tomes in a pinch.
Next, Libra's IVs (+spd/-atk) are excellently suited to this build. His speed -- 38 with a speed refine -- is enough to ensure he often won't get doubled, thus contributing to his defenses. Also, Spd Smoke in the C-slot helps him get doubles of his own, while also helping his teammates get doubles.
Triangle Adept and Guard combine to make Libra incredibly tanky against blues. He might be the best blue counter in my barracks. Literally no blue unit (besides Ophelia, I guess) is a threat against him. Guard protects him from Fighter skills and most specials, and Triangle Adept reduces damage from Blues, as well as giving him more damage of his own. This makes his -Atk IV very ideal, since having -Atk preserves his excellent 28/29 defenses and his great HP of 45. Also, those 28/29 are further augmented by TA.
All in all, this a wonderful build, and extremely effective at doing what it's supposed to do -- tank all blues and provide excellent ally support. You can safely leave him in range of Reinhardt, Legendary Tiki, etc., whlie buffing your offensive units with Ardent Service + Hone + Spd Smoke.
His weaknesses are obviously Red units and some other Green units, but since he's part of a team, this shouldn't really matter. If his part of a competently arranged team, he should have teammates ready to take care of the things he can't handle.
So if you're looking to give something different a try, I recommend this Libra build. He'll be a great addition to your AA team or your Arena core if you choose to +10 him.
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Wo Gùn+ | A | Fury 3 |
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Reposition | B | Renewal 3 |
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Moonbow | C | Threaten Def 3 |
S | Close Def 3 |
One half of my death dealing duo, Libra is the wall that stands between Virion and instant death. By no means the most tanky unit in the game, he serves well as a fierce barrier that takes wonderful advantage of Virion’s softening up to finish what he started. Fury/Renewal keeps Libra going, reposition pulls Virion out of trouble, and threaten defense makes sure whatever Libra’s after isn’t too heavily fortified.
Laugh as you will, but by Naga’s grace, there’s not much of anything that gets past Libra.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
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300 | 1 | 13 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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60 | B |
![]() Inheritable by all units.
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120 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
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50 | C |
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120 | C |
![]() Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Awakening
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