- Default
- Attack
- Special
- Injured




Lene - Yearning Dancer |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 5 | 6 | 3 | 5 |
Middle | 16 | 6 | 7 | 4 | 6 |
High | 17 | 7 | 8 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 32 | 24 | 32 | 20 | 24 |
Middle | 35 | 28 | 35 | 23 | 28 |
High | 39 | 31 | 38 | 27 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Boons
- +SPD: Lene’s optimal boon. Currently tied with New Years Azura as the dancer with the highest base Speed, a boon in this stat not only allows her to avoid doubles reliably but allows her to perform them herself with relative ease; this can be further augmented through refining her weapon and team support.
- +ATK: An Attack boon is also acceptable for overall damage increase, and can be considered should one rather focus on increasing her raw strength over building upon her decent base Speed.
Neutral
- DEF: It is recommended to leave this stat untouched as raising it will rarely be a priority unless wanting to increase her weight in Arena. In addition, Lene will often find herself fighting against enemies who target her Defense stat and at a neutral physical bulk of 58, Lene will want to preserve as much of it as possible.
- RES: Lene’s Resistance is pretty decent and can prove to be useful should she ever be required to tank a magical hit. In addition, a Resistance bane is a superbane and results in it being lowered by 4 points as opposed to the usual 3, making it undesirable.
Banes
- -HP: Though taking an HP bane does lower both her physical and magical bulk, refining her weapon effectively makes up for the stat loss and makes it the least damaging to her overall bulk.
Skill Sets
Miracle of Darna (Offensive Support)
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Wo Dao+ (+Spd) | A | Fury 3 |
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Dance | B | Wings of Mercy 3 Alternate: Firestorm Dance 2 |
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Moonbow | C | Drive Atk 2 |
IVs | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -HP
- Weapon: Wo Dao+ (+Spd)
- Assist: Dance
- Special: Moonbow
- Passive A: Fury / Atk/Spd Bond
- Passive B: Wings of Mercy / Firestorm Dance
- Passive C: Drive Atk / Flexible
- Sacred Seal: Speed +3 / Earth Dance / Atk/Def Bond / Atk Smoke / Flexible
This build works to solidify Lene’s offensive combat ability through consistent and powerful Special triggers. The combination of Lene’s high Speed, the Wo Dao+ (+Spd) and Moonbow allows Lene to deal great damage in only a few engagements. This allows you to maximize Lene’s damage output while minimizing the risk of KO. +Spd is best to ensure that Lene can make follow-up attacks and avoid enemy follow-ups, but +Atk is a respectable choice as well.
The Wo Dao is Lene’s best choice for a weapon: the +10 bonus damage allows Lene to burst down foes who she would normally struggle against. Moonbow is the best choice for a complementary Special skill: in order to maximize the usefulness of the Wo Dao, Lene will want to activate her Special skill as often as possible. Moonbow provides strong bonus damage against high Defense foes that Lene would normally struggle against, all on a 2-turn cooldown for Lene to charge and trigger her Special in a single round of combat.
Of all Lene's available A slot skills, the best is probably Fury. Not only is the skill readily available, but it also grants offensive and defensive stat boosts which Lene desperately needs. With a +SPD boon, +Spd refinement and Fury, Lene can reach a fantastic 44 Speed, enough to ensure that she can avoid follow-up attacks from most offensive threats. Other possible alternatives include a Bond skill like Atk/Spd Bond, which can be a potent asset if Lene is also running the Atk/Def Bond seal, though this remains a hard sell given the cost of this skill.
Lene’s B slot has a lot of useful choices, and largely comes down to what role she needs to cover. Wings of Mercy is undoubtedly one of the best, as it allows Lene to near guarantee a useful dance on every turn. With that said, Firestorm Dance appears in her base kit and can be a great alternative for those looking to keep their heroes close. Firestorm Dance also complements a similar seal like Earth Dance, which can allow Lene to buff almost every combat stat with a single dance.
Lene’s C slot is also quite flexible and is best used to support her allies. If Lene's emphasis is on support, buffing skills like Drive Attack, Drive Speed, or a Tactic skill make for great choices. Alternatively, a more combat oriented skill like Atk Smoke or Even Def Wave can be powerful if Lene is likely to be fighting. For her Seal slot, Lene can opt for the aforementioned Atk Smoke, Earth Dance, or Atk/Def Bond depending on her role. The Speed +3 seal can also be taken in order to further stack her Speed stat. Otherwise, Lene’s seal slot can be utilized by a Spur or Drive of one’s choosing.
Protective Veil (Defensive Support)
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Safeguard+ (+Spd) | A | Close Def 3 Alternate: Fury 3 |
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Dance | B | Wings of Mercy 3 Alternate: Firestorm Dance 2 |
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Moonbow Alternate: Bonfire |
C | Drive Spd 2 |
IVs | S | Quick Riposte 3 |
- Preferred IV: +SPD or +ATK / -HP
- Weapon: Safeguard+ (+Spd)
- Assist: Dance
- Special: Moonbow / Bonfire / Luna
- Passive A: Close Defense / Fury
- Passive B: Wings of Mercy / Renewal / Firestorm Dance
- Passive C: Drive Spd / Flexible
- Sacred Seal: Quick Riposte / Close Defense / Flexible
An Enemy Phase-oriented build revolving around the use of Lene’s inherent weapon, Safeguard, which gives her an impressive +7 boost to her Defense stat during Enemy Phase. Taking a Speed boon is recommended here in order to reduce her chances of getting doubled and will thus further increase her overall survivability. With a Speed boon in addition to a Speed refine on her weapon, Lene will be able to avoid follow-up attacks from units with up to 45 Speed; this is particularly useful when taking into consideration the prominence of speedy sword units in the current meta. Keep in mind that skills like Bold Fighter completely disregard all of Lene’s Speed stacking, making it imperative that she avoid users of such skills at all costs.
For her Special, Moonbow is a fantastic option as its low cooldown allows it to activate frequently. Luna also makes for a decent alternative, granting higher damage output at the cost of higher cooldown. With Safeguard’s boost to Lene’s Defense stat in the Enemy Phase, Bonfire also becomes available to her and can be considered should one favor more consistent damage increase. If assuming it activates in the Enemy Phase, Bonfire can grant +15 damage on every activation.
Running Close Defense in conjunction with Quick Riposte allows Lene to abuse her weapon’s effect to its fullest extent; in addition to gaining a +13 Defense boost and +6 Resistance boost if attacked by a melee opponent, Lene gains a guaranteed double on the Enemy Phase regardless of her own Speed. If on an extreme budget, Fury may also be used but will force Lene to pick her fights carefully as the chip damage will knock her outside of Quick Riposte’s HP threshold quickly.
It is recommended to use Quick Riposte in her seal slot in order to keep her B slot open to several options. Wings of Mercy is again an option due to the sheer flexibility it grants her team. Renewal is also available to her and grants Lene sustain, making it so that she can stay in Quick Riposte’s HP threshold more reliably. Her native Firestorm Dance may also be considered as a budget option. However, if one of her teammates covets the Quick Riposte seal, then she can run it in her B slot; her seal slot would then be open to either Close Defense to further enhance her ability to tank hits or to any seal that complements her team composition.
Introduction
Lene makes her appearance in heroes as one of the faster dancers in the game, boasting a strong base 35 Speed. Like her playstyle in Fire Emblem: Genealogy of the Holy War, Lene's Speed and her ability to Dance make her an invaluable addition to a team: she can avoid follow-up attacks with relative ease and has reasonable enough damage output with a base 28 Attack; more than Silvia and tied with Olivia, where Lene’s superior Speed gives her the edge.
However, Lene suffers from poor base HP and mediocre defensive stats as the drawback for her low BST. Though Dance is an incredibly powerful Assist skill, it forces Lene into a poor BST pool, hurting both her combat and scoring potential. While many will value the utility of Dance enough to compensate for these penalties, it’s worth noting nonetheless. With that said, Lene is still a fantastic hero to have around for other game modes such as Aether Raids, Tempest Trials, and Hero Battles.
Overall, Lene is one of the most competitive dancers you’ll find among those without PRF weapons. With the right build and some smart play, she can be a valuable utility hero with passable combat skill to boot.
Strengths
Dance
Lene’s greatest strength is her access to Dance, a potent skill that grants her the ability to refresh an ally’s turn. When used properly, Lene gives her team a significant advantage and can often make otherwise tricky situations into a piece of cake.
Strong Base Speed
Lene’s base Speed stat sits at a nice 35, which provides a solid foundation for improvement. With a +Spd boon and weapon forge she can climb to the valuable mid-40 Speed mark, vastly improving her usefulness if she ever finds herself in a fight: Lene will survive many encounters where she avoids a follow-up attack, and may even KO the enemy if she can make one of her own.
Weaknesses
Low BST
Lene has a neutral BST of 149, which means she weighs substantially less in Arena than other infantry melee units; this BST cut causes her stat allocation to be overall weaker in comparison as well. In addition, she is currently without the choice of a Duel skill, unlike her competitors such as Performing Azura, making her comparatively weaker for those concerned about scoring.
Low Physical Bulk
Lene’s Speed is one of her greatest assets, but it has little impact on her survivability against foes with high Attack. With a mere 58 physical bulk and 63 magical bulk, Lene has little chance of avoiding KO, even after weapon forges and other stat boosts.
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Safeguard+ (+Spd) | A | Fury 4 |
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Dance | B | Firestorm Dance 2 |
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Moonbow | C | Joint Drive Spd |
S | Steady Posture 2 |
Fast enough to prevent most doubles against her, and with high enough defense on enemy phase to have decent survivability. Choosing the Spd refine for Safeguard because on enemy phase, preventing doubles is more important than a few extra points of Def or Res. Firestorm Dance for supporting your other units, though it could be subbed out for Desperation if you want a more offensive build. Use Joint Drive Spd or Joint Drive Atk boost your other units and top off Lene's stats as well. Steady Posture 2 supports Lene's enemy phase, helping avoid doubles and body more physical hits. Could
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Safeguard+ (+Def) | A | Fort. Def/Res 3 |
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Dance | B | Firestorm Dance 2 |
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Sacred Cowl | C | Res Tactic 3 |
S | Earth Dance 3 |
TFW no Laylea *shot*
It's better for Lene to stay out of combat and just have her play a support role. With Safeguard's boost she gets up to 42 defense and when ranged units try to attack her the damage will be reduced with Sacred Cowl. Pavise/Aegis might be another choice but i went with sacred cowl because of it's shorter cooldown.
She's +1 with +10 dragonflowers.
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Safeguard+ (+Def) | A | Fort. Def/Res 3 |
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Dance | B | Wings of Mercy 3 |
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Ignis | C | Threaten Atk 3 |
S | Fortress Def 3 |
With this build, Lene becomes a tanky supporter with extremely low Atk, but makes up for it by successfully tanking the majority of physical hits and retaliating with Ignis. Her low Atk also becomes beneficial in Arena Defense teams, as it will make her AI less likely to initiate attacks against opponents (note the 5 damage rule of Singers/Dancers) and shatter from their counterattacks while failing to provide the Dance support to other allies who would perform much better in combat.
Weapon: Safeguard+ (+Def) lets Lene boost her Defense to extremely high levels in the Enemy Phase. You can swap this with Barrier Blade+ (+Res), change her Seal to Fortress Res 3, and replace her Special with Iceberg or Glacies to change her role to more of a Resistance-based tank.
Assist: Dance is used in her Assist slot. No questions asked.
Special: Ignis will cause Lene to annihilate foes once in a while due to the extreme levels of Defense she can reach with her weapon and the double Fortress skills. It wouldn't be too difficult to fire off Ignis, as she is more than capable of tanking hits in the enemy phase with her defensive skills as she charges her cooldown. Bonfire is an acceptable alternative to allow her to hit hard more often, though with less force.
A Skill: Fort Def/Res 3 boosts Lene’s Defense and Resistance by 6 and lowers her Attack by 2. This contributes to her capability of tanking common physical threats like Ayra or Brave Lyn and firing off sky-high damage with Ignis, while also letting her tank magical threats by boosting her already decent base Resistance.
B Skill: Wings of Mercy 3 allows Lene to fly through the map to support her allies. Alternatively, her default Firestorm Dance 2 can be used. Quick Riposte 3 is also an option, as Lene's speed, while being decently high, isn't quite enough to double several high-tier speedy units like Marth or Mareeta.
C Skill: Threaten Atk 3 allows Lene to passively debuff her foes’ Attack without initiating combat, further enhancing her tanking potential. Atk Smoke works in here if she's aiming to tank multiple hits in the enemy phase, or is initiating combat before beginning to tank.
Sacred Seal: Fortress Def 3 is the ideal choice for Lene’s Sacred Seal. In total, Lene would reach up to 47 Defense. This may not seem as high as the high-defense Lukas builds, but keep in mind that Lene only exists to Dance her allies, and this allows her to tank physical hits at the same time.
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Safeguard+ (+Def) | A | Steady Stance 3 |
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Dance | B | Cancel Affinity 3 |
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Luna | C | Threaten Spd 3 |
S | Atk/Def Bond 3 |
Build to survive most battle against meta unit. if she adjacent to an ally when the opponent initiate the battle her def will jump to 42 and still have a res of 31 her spd 35 will let her double most of the opponent armored unit but will still need some support to raise her atk which would be at 47 (with A/D bond 3 active ) so she can actually damage unit like hector effie or arden other than that she should be capable to fairly survive by herself
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Safeguard+ (+Res) | A | Triangle Adept 3 |
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Dance | B | Firestorm Dance 2 |
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Iceberg | C | Def Ploy 3 |
S | Atk Ploy 3 |
Lene is one of the best dancers in the game, sporting a great supportive statline. With Dance, Firestorm Dance, and dual ploys, she can effectively buff and support your units while neutering the the enemy. Safeguard+(+Res) and a boon in Lene’s Res bring her up to a respectable 35 that will allow her to tank mages and dragons well plus give her the ability to ploy most units. Triangle Adept adds to her tankiness considering green units and ups her offensive power when counter attacking axes or green dragons. If you prefer absolute tankiness over countering, Close Def 3 can be used instead of Triangle Adept. With 35 Spd at neutral, Lene will be able to follow up most units, so charging Iceberg wont be too difficult and it will add a nice chunk of damage when she does fire it off during a counter attack. Overall, she is a great mixed phase supporter, assisting with a buffed dance during the player phase and tanking what she should on the enemy phase.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Only Inheritable by Sword Units.
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200 | 1 | 10 |
![]() Learns by default at 5 ★ Only Inheritable by Sword Units.
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300 | 1 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | B |
![]() Non-inheritable by Staff-wielding units.
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120 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | B |
![]() Only Inheritable by Sword Units.
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30 | C |
![]() Only Inheritable by Sword Units.
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60 | C |
![]() Only Inheritable by Sword Units.
Unlocks at 5 ★ |
120 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
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