Legendary Lyn

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Analysis by UmbraCorvus
Legendary Lyn - Lady of the Wind


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 36
ATK 31
SPD 36
DEF 21
RES 27

Stat Variations

Level 1 Stat Variation
Low 16 8 9 3 4
Middle 17 9 10 4 5
High 18 10 11 5 6

Level 40 Stat Variations
Low 33 27 33 18 23
Middle 36 31 36 21 27
High 40 34 39 24 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: A Speed Asset proves immensely useful for Legendary Lyn, resulting in an easier time securing and denying natural follow-up attacks, as well as helping sets that choose to run Flashing Blade. Before taking into account an A Passive or team buffs, a Speed Asset Legendary Lyn will be able to reach 44 Speed thanks to Swift Mulagir.

  • +ATK: An Attack Asset can result in a stronger offensive presence than a Speed Asset, so long as Legendary Lyn is being supported by Speed boosting buffs. At that point, it becomes her optimal Asset to take in many situations. However, if team support for boosting her Speed is not aplenty, it may not be as ideal as Legendary Lyn can potentially miss a follow-up attack which results in less damage overall.


  • RES: Keeping Legendary Lyn’s Resistance at neutral is ideal, considering that most of her overall gains comprise of taking an Attack or Speed Asset. Resistance so happens to be a Super Flaw which reduces her Resistance by four, so it is recommended that a Resistance Flaw is avoided lest you drastically weaken her potential at duelling mages.


  • -HP: If choosing to run Laws of Sacae, a HP Flaw is ideal. A Laws of Sacae build focuses on increasing Legendary Lyn’s raw defenses as opposed to her bulk. On offensive sets, a HP Flaw is just as fine as a Defense Flaw is.

  • -DEF: Legendary Lyn is not suited to handling physical attacking opponents unless it is merely trading one blow with them due to her poor Defense stat. As such, dropping from 21 to 18 Defense will hardly change Legendary Lyn’s matchups.

Skill Sets

Can you shoot with all the Colors of the Wind? (Offensive)

Build by
Swift Mulagir
Alternate: Firesweep Bow+
A Flashing Blade 4
Alternate: Swift Sparrow (2 or 3)
Alternate: Rally Def/Res
B Desperation 3
Alternate: Lull Spd/Def 3
Alternate: Luna
C Joint Hone Spd
Alternate: Spd Tactic 3
IVsSDarting Blow 3
Alternate: Atk/Spd 2

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -HP or -DEF

  • Focusing on Legendary Lyn's offensive potential, either Speed or Attack Asset is chosen to maximize her ability to rain arrows upon her enemies. It is ideal to leave her Resistance intact compared to her other defensive stats in order to justify any Ploy skills used, and to keep her strong Magical Bulk.

Weapon: Swift Mulagir / Firesweep Bow+

  • Swift Mulagir is the ideal weapon of choice, being able to grant Legendary Lyn with 5 Attack/Speed if she is able to meet the activation condition. This offensive boost can help to provide her the means necessary to justify fielding Flashing Blade 4 without losing much by not having an offensive boosting A Passive.

  • Firesweep Bow may not have the Attack and Speed benefit that Swift Mulagir can provide, but in return Legendary Lyn no longer has to fear counter attacks unless the opponent is running skills such as Null C-Disrupt.

Assist: Reposition / Rally Def/Res / Player Preference

  • Reposition is generally a useful movement Assist for many units, allowing for a swift retreat or the ability to help an ally advance.

  • Rally Def/Res is the skill included in Legendary Lyn’s base kit, and can function just fine if one is not willing to change the Assist skill.

Special: Moonbow / Luna / Iceberg

  • Moonbow is able to be activated every round of combat, even in Desperation range, provided Legendary Lyn can meet Flashing Blade requirements and is not hampered by Guard related skills.

  • Luna and Iceberg provide a larger source of burst damage than Moonbow. They are excellent choices to run if Legendary Lyn is not running Flashing Blade as the Special should activate roughly every other round of combat.

Passive A: Flashing Blade 4 / Swift Sparrow (2 or 3) / Fury (3 or 4)

  • Flashing Blade 4 does two excellent things for Legendary Lyn and plays off her high Speed potential. Not only does it reward her with the ability to abuse Specials much more consistently, but she also is rewarded with +5 True Damage on each of her hits which can give her a fighting chance against more durable opponents.

  • Swift Sparrow gives a large offensive boost to Legendary Lyn and is perfect for abusing her Player phase offenses to their limit. Atk/Spd Solo does give a similar boost to Swift Sparrow 3 as well as a larger boost than Swift Sparrow 2, but it should be avoided incase one has to place an ally adjacent to Legendary Lyn so that Swift Mulagir activates.

  • Fury can help Legendary Lyn set Desperation up reliably at the cost of a weaker offensive presence compared to the aforementioned A Passives. As a different benefit however, Fury makes Ploy skills much more reliable than they were before as it works well with Swift Mulagir’s inherent Resistance +3.

Passive B: Desperation / Lull Spd/Def / Chill Spd / Chill Def 

  • Desperation is the B Passive of choice and Legendary Lyn even comes with this in her base kit. Flashing Blade ensures she can activate a two charge Special such as Moonbow even when she is set up in Desperation range, on top of making sure Legendary Lyn has to trade blows less often.

  • Lull Spd/Def, as well as Chill Spd or Chill Def are B Passives that can be taken if one is choosing to leave behind Swift Mulagir in exchange for a Firesweep Bow. Firesweep Bow means that Legendary Lyn no longer requires Desperation, opening up her B Passive for different options. Lull Spd/Def not only inflicts -3 Speed/Defense on her opponent, but it also helps Legendary Lyn to ignore Speed and Defense displayed buffs that the opponent may have. Chills are less immediately useful by comparison, but they are both accessible through the usage of Grails via Panne and Walhart respectively.

Passive C: Joint Hone Spd / Spd Tactic / Def Ploy / Spd Ploy / Player Preference

  • Joint Hone Spd is an excellent skill that rewards Legendary Lyn and her partners for playing off her playstyle of keeping close to one another. Giving a 5 Speed buff to Legendary Lyn and her allies next to her at the start of combat ensures more reliable follow-up attacks for both Lyn and her friends.

  • Spd Tactic is the skill that Legendary Lyn comes with on her base kit, and due to the relatively rare nature of Spd Tactic, it can be a solid option if Legendary Lyn is on a mixed team. However, Spd Tactic does not benefit Lyn herself compared to Joint Hone Spd.

  • Def Ploy and Spd Ploy can be fairly reliable with Legendary Lyn’s naturally usable Resistance, but they can become more reliable through the usage of Fury in the A Passive.

Sacred Seal: Darting Blow / Atk/Spd 2 / Brazen Atk/Spd / Flashing Blade / Spd Ploy / Def Ploy 

  • Darting Blow pushes Legendary Lyn’s Speed on initiation even further, helping to secure follow-ups against even the fastest of opponents.

  • Atk/Spd 2 is a simple enough Sacred Seal that may lack in a large boost, but makes up for it with consistency and functionality in both phases of combat.

  • Brazen Atk/Spd Seal requires Legendary Lyn to be damaged in order to make use of the boost, but once she has dropped to 80% HP or lower, she is rewarded with a +7 Atk and Spd boost, the largest offensive merit she can receive from a Sacred Seal.

  • If Flashing Blade 4 is too expensive for the user, the Flashing Blade Seal is more than capable of handling repeated Moonbow activation duty.

  • Def Ploy and Spd Ploy can be used in the Sacred Seal slot as well if the user did not end up running them in the C Passive. Alternatively, both can be run at the same time.

You're my Winderwall (Defensive Anti-Range)

Build by
Swift Mulagir A Laws of Sacae
Alternate: Distant Def (3 or 4)
Alternate: Reposition
B Null C-Disrupt 3
Alternate: Mystic Boost 3
Alternate: Luna
C Atk Ploy 3
Alternate: Def Ploy 3
IVsSDistant Def 3
Alternate: Flashing Blade 3

Show Explanation/Analysis

Preferred IV: +SPD or +ATK / -HP

  • Speed and Attack Assets are recommended, either to help Legendary Lyn secure natural follow-up attacks as well as avoid being follow-up attacked herself, or to give her counter attacks more of a punch. HP Flaw is recommended over Defense or Resistance Flaw in order to keep Legendary Lyn's raw defenses intact.

Weapon: Swift Mulagir

  • Swift Mulagir is here again in order to give Legendary Lyn’s Attack and Speed the bump that they need. The inbuilt Resistance +3 also has benefits within this set as there is a defensive focus built around it.

Assist: Swap / Reposition / Rally Def/Res / Player Preference

  • Swap is quite nice here as it can let Legendary Lyn switch positions with an ally that may have been in an enemy’s range before, thus allowing Legendary Lyn to handle the opponent on Enemy Phase instead.

  • Reposition will prove to be useful no matter what unit it is on, so this is included as a suggestion. In cases where Swap will leave both parties in danger, Reposition is much more preferred.

  • Rally Def/Res can be used if Legendary Lyn is not required to handle ranged tank duty at a moment, giving her a means to boost one of her allies.

Special: Moonbow / Luna / Iceberg

  • Moonbow is chosen for consistent Special activations and will activate in one round of combat, so long as Legendary Lyn is able to follow-up attack and nothing is slowing down her Special charging capability.

  • Luna and Iceberg can be used for one round Special activations if Legendary Lyn is running Flashing Blade.

Passive A: Laws of Sacae / Distant Def (3 or 4)

  • Laws of Sacae gives a boost of 4 to Attack/Speed/Defense/Resistance in Enemy Phase so long as Legendary Lyn has two or more allies near her during combat. Enemy Phase units usually do not have issues in regards to proper positioning compared to Player phase units. As this set has a defensive focus built around it rather than an offensive one, Laws of Sacae has potential for use.

  • If Laws of Sacae does not seem promising, Distant Def 4 can ensure that Legendary Lyn does not have to worry about ranged displayed buffs powering up her opponent. Distant Def 3 does not have the ranged buff ignore, but it does give Legendary Lyn a boost to Defense and Resistance without being positioning reliant, albeit at the cost of the Attack and Speed bonus.

Passive B: Null C-Disrupt / Mystic Boost / Vantage 

  • Null C-Disrupt gives Legendary Lyn the ability to act as a dedicated anti-range tank that can even bait Firesweep Bow or Dazzling Staff users. This widens her horizons of ranged tanking to more than just those that she can normally counter attack.

  • Mystic Boost provides Legendary Lyn some small sustainability, healing her by 6 HP after every instance of combat. It also makes her no longer have to fear adaptive damage and allows her to negate Wrathful Staff.

  • Vantage is a budget option for the B Passive that allows Legendary Lyn to attack before her opponent if she is at 75% HP or less. Legendary Lyn with neutral Attack, Swift Mulagir, and Laws of Sacae kicking in will reach a fairly decent 54 Attack before team support is taken into account.

Passive C: Atk Ploy / Def Ploy / Spd Tactic / Player Preference

  • Atk Ploy and Def Ploy can provide Legendary Lyn with either an easier time tanking damage or being able to dish out more damage herself. Either can be taken depending on what the user may find more useful to them.

  • Spd Tactic, the skill Legendary Lyn comes with, is fine if she is on a mixed team, though again it does nothing to benefit herself.

Sacred Seal: Distant Def / Flashing Blade / Fierce Stance 

  • The Distant Def Sacred Seal helps to play on Legendary Lyn’s ranged tank duty, bolstering her Defense and Resistance in Enemy Phase when tanking ranged units.

  • The Flashing Blade Seal allows Legendary Lyn to justify 3 charge Specials in a single round of combat provided the opponent is not hampering her Special charge.

  • Fierce Stance gives Legendary Lyn more damage on her attacks, which can work especially well when running Vantage in the B Passive.


Legendary Lyn was the introductory hero to the whimsical world of colored archers and it is still as questionable of a concept today compared to when she first hit the scene. Colored archers are essentially physical damage dealing mages and while Legendary Lyn finds herself being able to utilize her solid damage against physically frail blue units, this comes at the price of weakening her performance against high Defense red units. Colored physical ranged units are already extremely hit or miss and Legendary Lyn is no exception to this rule. She finds herself missing more often than she hits, despite her claims of hitting her mark.

Swift Mulagir is Legendary Lyn’s claim to fame, granting her a large +5 boost to Attack and Speed so long as the number of allies near her during combat exceeds the number of enemies near her. This makes her have wonderful synergy with support that loves to keep close behind their front line, such as Drive users. This weapon has the benefit of working in both Player and Enemy Phase, meaning that she can take advantage of the offensive boost no matter what role she is trying to cover.

However, we then come to Legendary Lyn’s exclusive A Passive which has gotten her the laughs of many players alike: Laws of Sacae. Laws of Sacae triggers a +4 boost to Attack/Speed/Defense/Resistance so long as there are at least two allies near Legendary Lyn during combat. This seems to be quite the promising skill until you realize that the skill only works in Enemy Phase. This makes Laws of Sacae have missed potential, as Legendary Lyn could have proven to be quite the potent dual phase archer in the right circumstances with both her exclusive weapon and A Passive. Even if dragging a heavy merged one to arena to make use of the Wind Blessing, she is better off running G Infantry Duel for scoring purposes.

Legendary Lyn could just be the epitome of average to above average as far as her performance goes. She has her flaws as a unit, but she has her strengths as well. Compared to Legendary Lucina who is a fellow colored archer, her unique Laws of Sacae pales in comparison to Legendary Lucina’s Future Vision utility. As such, many will find themselves dropping Laws of Sacae if they plan to use Legendary Lyn on their teams. The Lady of the Wind may be a Legendary Hero, but it is up to those who are willing to play on her strengths to make her Legendary by more than just namesake.


Swift Mulagir

Swift Mulagir is a weapon that can provide Legendary Lyn a strong offensive stat boost while also getting a displayed Resistance boost that can help Ploy skills activate more reliably.

Reasonable Attack and Solid Speed

Legendary Lyn’s base 31 Attack is workable and her base 36 Speed is quite good, but these offenses can be boosted further thanks to Swift Mulagir. Even without Swift Mulagir, they are good enough to the point where Firesweep Bow can be justified.

Legendary Hero

As a Legendary Hero, Legendary Lyn can provide +3 HP and +2 Atk to allies with a Wind Blessing during the Wind seasons, in addition to increasing score for Arena.

Strong Magical Bulk

Legendary Lyn sports a neutral magical bulk of 63 (66 if equipping Swift Mulagir). This magical bulk allows Legendary Lyn to be potent enough at duelling mages with relative ease. This can further be built on with team support and even Laws of Sacae.


Colored Archer

Being a colored archer tends to have more disadvantages than advantages as archer units typically earn their renown for being able to hit nearly every unit other than Raven tome carriers for neutral damage. While being green does allow Legendary Lyn to have an easier time against blue units, it comes at the cost of hurting her potential against red units.

Weaker Physical Bulk

Legendary Lyn’s neutral physical bulk of 57 is much weaker than her magical bulk. Considering a Defense Flaw, this can even be turned into a much weaker 54. With how high physical damage dealers can get their Attack stats, this may result in Legendary Lyn getting defeated immediately by them, especially by physical red units.

Laws of Sacae is Missed Potential

If Laws of Sacae were a dual phase skill just like Swift Mulagir, Legendary Lyn could have had an interesting niche as a team based dual phase archer. However, as it stands Laws of Sacae only finds itself giving the +4 Attack/Speed/Defense/Resistance benefit within Enemy Phase. This makes it more often than not reserved for strictly Enemy Phase skill sets, if chosen to be used at all.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Only Inheritable by Bow users.
100 2 6
Silver BowEffective against flying units.
Only Inheritable by Bow users.
200 2 9
Swift MulagirEffective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★
1 150
Rally Def/ResGrants Def/Res+3 to an adjacent ally until the end of the turn. 1 300

Passive Skills

Passive Skills SP Slot
Laws of SacaeIf foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat.
Non-Inheritable skill.
Unlocks at 5 ★
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 5 ★
Spd Tactic 1At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Spd Tactic 2At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Spd Tactic 3At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: The Blazing Blade

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