- Default
- Attack
- Special
- Injured




Legendary Leif - Unifier of Thracia |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 2 | 6 | 7 |
Middle | 18 | 8 | 3 | 7 | 8 |
High | 19 | 9 | 4 | 8 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 35 | 19 | 25 | 24 |
Middle | 40 | 38 | 22 | 29 | 27 |
High | 43 | 42 | 26 | 32 | 31 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Turning Weakness into Strength (Vantage Sweeper)
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Meisterbogen | A | Close Foil Alternate: Close Counter |
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Positional Assist | B | Vantage 3 |
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Njörun's Zeal | C | Def Smoke 3 Alternate: Pulse Smoke 3 |
IVs | +ATK / -SPD | S | Fierce Stance 3 Alternate: Brazen Atk/Res 3 |
Weapon: Mesiterbogen
Assist: Positional Assist
Special: Njörun’s Zeal
Passive A: Close Foil / Close Counter
Passive B: Vantage
Passive C: Def Smoke / Pulse Smoke
Sacred Seal: Fierce Stance / Brazen Atk/Res
- Leif is capable of Vantage sweeping thanks to his fantastic 38 Attack and Meisterbogen, an excellent personal weapon that allows Leif to attack twice regardless of the phase. This set is heavily focused on bolstering Leif’s damage output so he can 2HKO as much as possible.
- Despite being an Enemy Phase oriented set, Njörun’s Zeal is still an excellent Special for clean-up. In addition, thanks to Meisterbogen’s follow-up prevention on initiation, Leif can initiate against an enemy he falls short of KOing, take a counterattack, then activate Njörun’s Zeal.
- As with any ranged Enemy Phase sweeper, the combination of Close Foil and Vantage is vital to ensure Leif can activate Vantage and have the opportunity to 2HKO both ranged and melee enemies. Close Foil is preferred despite preventing Leif from counterattacking against Dragons because they’re exceedingly uncommon on Aether Raids Defense, making Close Foil’s Atk/Def +5 well worth the cost. Fierce Stance and Brazen Atk/Res further boost Leif’s Attack, with the former always activating on Enemy Phase and the latter activating on both Player and Enemy Phase, but with an HP condition of ≤ 80% (which synergizes well with Vantage’s ≤ 75% HP condition).
- Decreasing the Defense of enemies within 2 spaces of the target after combat by 7 with Def Smoke’s debuff increases the amount of damage Leif deals with 2 attacks by 14, which helps him secure several KOs. Alternatively, Pulse Smoke can be used to inflict +1 Special cooldown on the target and enemies within 2 spaces after combat, ensuring that units with their Specials ready cannot OHKO Leif before he’s in Vantage range. This is especially helpful given the ubiquity of Infantry Pulse-centric Aether Raids Defense teams.
Thracia’s Adept King (Offensive / Aether Raids Defense)
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Meisterbogen | A | Death Blow 4 Alternate: Heavy Blade 4 |
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Positional Assist | B | Lull Atk/Def 3 Alternate: S Drink |
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Njörun's Zeal | C | Def Smoke 3 Alternate: Goad Cavalry |
IVs | +ATK / -SPD | S | Heavy Blade 3 Alternate: Death Blow 3 |
Weapon: Meisterbogen
Assist: Positional Assist
Special: Njörun’s Zeal
Passive A: Death Blow 4 / Heavy Blade 4 / Atk/Res Push 4 / Atk/Def Push 4
Passive B: Lull Atk/Def / S Drink
Passive C: Def Smoke / Goad Cavalry / Flexible
Sacred Seal: Heavy Blade / Death Blow / Quickened Pulse
- This set focuses on securing as many 2HKOs on Player Phase with Meisterbogen as possible to take full advantage of Njörun’s Zeal’s Galeforce-like effect.
- Increasing Leif’s Attack as much as possible is key to ensure he 2HKOs consistently. As such, Death Blow in both his A and S slots are strong choices, as it increases Leif’s Attack on initiation. Atk/Res Push 4 and Atk/Def Push 4 are also strong options, but come with HP requirements that can be daunting to achieve on Aether Raids Defense with Bolt Tower on nearly every Offense team.
- Lull Atk/Def, which nullifies the enemy’s visible Attack and Defense buffs and inflicts -3 Atk/Def during combat, allows Leif to shoot through enemies reliant on visible Defense buffs to tank physical attacks. Def Smoke’s -7 Defense debuff on enemies within 2 spaces of the target after combat increases Leif’s damage output by 14, a significant amount. For cavalry line Aether Raids Defenses, however, Goad and Ward Cavalry can be used to great effect.
- Something to consider for this set is that ideally, Leif wants to activate Njörun’s Zeal every turn. Since its cooldown is 3, cooldown reduction of some sort is required to allow him to activate it after 2 attacks; S Drink and Quickened Pulse are solid choices, but only apply to turn 1, making them useless afterwards. As such, it might be worth considering Heavy Blade, which grants Leif +1 Special charge (-1 Special cooldown) per attack if his Attack is higher than the enemy’s.
Strengths
Great Attack
Leif boasts an excellent 38 Attack and an Attack Superasset that can increase it to 42 rather than 41. In combination with Meisterbogen and Njörun’s Zeal, Leif has fantastic damage output.
Meisterbogen
The best character in Fire Emblem deserves nothing less than one of the best weapons in the game, and Meisterbogen definitely delivers.
- Getting the negatives out of the way first, it has only 9 Might and inflicts -5 Speed on Leif, although the latter is usually inconsequential given Leif’s terrible 22 Speed.
- On the flip side, it allows Leif to attack twice in both Player and Enemy Phase. In addition, if the player is in control of Leif (as opposed to AI control in Aether Raids Defense or Rival Domains) and Leif initiates combat, the enemy cannot perform a follow-up attack.
Having a dual-phase Brave Bow+ with 2 more Might is extremely powerful, as Leif can specialize in 2HKOing regardless of which phase he’s built for.
Njörun’s Zeal
Further augmenting Leif’s Player Phase potential, Njörun’s Zeal is a 3-cooldown Special similar to Galeforce; when Leif activates it, he gets to move again. However, given that a low-cooldown Galeforce on a 3-movement unit with 2 range would be borderline broken, Njörun’s Zeal restricts Leif to 1 movement after it is activated. Despite the movement restriction, being granted another action allows Leif lots of flexibility, as he can potentially KO 2 enemies on Player Phase or retreat after initiating. Restore+ from a healer like Nanna and the combination of Atk/Res Push 4’s 5 recoil damage and Escape Route allowing Leif to warp adjacent to an ally if his HP is ≤ 50% are ways to circumvent the movement decrease, too.
S Drink
Just like his base version, Legendary Leif has S Drink as his personal B slot, which heals him for 99 HP and decreases his Special cooldown by 1. While the former isn’t particularly helpful unless for Tempest Trials+ and Chain Challenges, the latter decreases Njörun’s Zeal’s cooldown to 2; since Leif can attack twice with Meisterbogen, if he 2HKOs on Player Phase, he can activate Njörun’s Zeal.
Decent survivability
Surprisingly, Leif possesses solid mixed bulk with 68 physical bulk and 66 magical bulk. While this is hampered by his awful Speed, Meisterbogen mostly makes up for it; on initiation, it prevents enemies from performing follow-up attacks, while on Enemy Phase, Leif can 2HKO to avoid receiving a follow-up attack.
Legendary Hero benefits
Due to his status as a Legendary Hero, Leif is able to grant HP +3 to Water-blessed allies. He’s also able to score as if he has 175 BST in Arena during Water season, allowing him to reach higher Arena score ceilings and keep pace with his allies. Pair Up increases Leif’s already impressive flexibility (when it’s available) by helping him escape sticky situations via switching positions with his paired up ally.
Cavalry strengths
As a cavalry unit, Leif has 3 movement and can receive cavalry buffs such as Hone Cavalry and Goad Cavalry. This helps Leif snipe distant enemies, deal higher damage, and take less damage.
Flexible and versatile
Leif is righteously blessed with extraordinary flexibility and versatility thanks to his statline and personal skills. He can utilize a purely offensive set, a Vantage-centric set, hit-and-run, and more depending on how he’s built.
Weaknesses
Pitiful Speed
While not especially detrimental due to Meisterbogen’s follow-up negation and Brave weapon effect, 22 Speed compromises Leif’s chances of quadrupling and usually forces him to take 2 hits on Enemy Phase if he fails to 2HKO after the enemy’s initial attack.
Legendary Hero restrictions
Unfortunately, if the season isn’t Water, Leif grants no extra score or lift loss reduction in Aether Raids. Although this isn’t particularly detrimental for a well-built Defense, it is on Offense, so many players choose to only use Leif on Water season.
Cavalry weaknesses
Although having 3 movement and being able to receive Cavalry-specific buffs are great assets, they come with some drawbacks.
- Leif’s 3 movement can easily be mitigated by trenches and forests, which cavalry units have trouble maneuvering through/around.
- Cavalry-effective weapons can also mark Leif’s untimely demise, especially considering Dawn Suzu, Dusk Uchiwa+, and Caltrop Dagger+ (3 of the most common cavalry-effective weapons on Aether Raids Defense) innately have Hardy Bearing, which nullifies Vantage.
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Meisterbogen | A | Atk/Res Push 4 |
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Pivot | B | Vantage 3 |
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Njörun's Zeal | C | Def Smoke 3 |
S | Quickened Pulse |
For this low-investment Vantage build to be fully effective, Leif can theoretically take any IVs that don’t touch his HP, so long as he isn’t merged. It’s just that +Atk/-Spd is the most synergistic with this build (as well as pretty much every other build). Meisterbogen is a dual phase Brave Weapon, meaning it’s very useful for Vantage builds like this one. The assist is, of course, flexible, but Pivot can help with retreating after triggering Njorun’s Zeal if Leif is in over his head. This build is especially affordable, essentially just being Leif’s base kit with Vantage and Pivot tacked on. The intended playstyle is to attack melee enemies on the player phase, which debuffs enemies with Def Smoke, and procs Njorun’s Zeal due to Quickened Pulse, meaning you attack again (hopefully eliminating all nearby melee enemies). By this point, 10 damage has been taken due to Atk/Res Push 4, which puts Leif at exactly 75% HP for Vantage to activate, provided he’s unmerged and doesn’t have an IV with +HP or -HP. Since you’ve hopefully rid yourself of any nearby Melee units that would trouble Leif without Close Counter, the only threats left should be ranged units that Leif can deal with easily.
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Meisterbogen | A | Atk/Res Push 4 |
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Pivot | B | Seal Def 3 |
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Njörun's Zeal | C | Def Smoke 3 |
S | Heavy Blade 3 |
Preferred IV: +ATK / -SPD
Leif's excellent attack should be brought even higher with an asset, since doing so will allow him to nuke even more effectively. Additionally, none of his other stats have much relevance to his nuking capability. His speed is his least useful stat, as its 22 base (17 after Meisterbogen's -5 speed penalty) will prevent him from doubling all but the slowest of units in most situations. Because of this, his speed is the best choice to take a flaw in.
Weapon: Meisterbogen
This weapon's brave effect has the rare trait of activating on both player AND enemy phases. However, like most brave builds, this build only seeks to take advantage of its player phase usefulness. Leif's superb attack stat combines with this weapon to create a deadly combination that utterly annihilates weaker foes, and can leave heavily defensive enemies with large dents in their armor.
Assist: Pivot / Flexible
As with most units, Leif's Assist skill is very flexible. Pivot is an unexpectedly great option for him, as it allows him to retreat behind an ally with great defensive prowess if you use proper positioning. Reposition can do the same, except it moves his ally in between him and any potential threats, and leaves his ally more exposed in most situations. However, any movement Assist skill can be quite useful.
Special: Njörun's Zeal
Legendary Leif's unique special is practically a must for him in a general-use player-phase nuke role. Its Galeforce effect allows him to obliterate or heavily damage two targets in one player phase, and will trigger after almost every combat.
Passive A: Atk/Res Push 4 / Death Blow 3/4 / Heavy Blade 4
Atk/Res Push 4: This is one of Leif's best options, as not only does it increase his Atk and Res by 7, allowing him to more effectively nuke enemies, but it also is one of the skills he comes with, meaning that it's great for users on a budget. Beware of its HP draining side-effect, however, as after enough combats he will no longer be able to receive its buff if he does not get healed by an ally.
Death Blow 3/4: Death Blow 3/4 allow Leif to gain Atk during combat, just like Atk/Res Push 4, but without the HP cost that the latter incurs. Death Blow 4 gives a greater boost to Atk than Atk/Res Push 4, and does not drain Leif's HP, so it is the better option if you do not care for the Res that Leif gains from his Push skill. Death Blow 3 does not provide as much of an Atk boost as Atk/Res Push 4, however, so users on a budget will have to weight the benefits of accepting the downgrade in Atk, having two stats receive +7 buffs at the cost of HP after every combat, or sacrificing a hard-to-get unit to get Death Blow 4.
Heavy Blade 4: If not using the Heavy Blade 3 sacred seal, then Heavy Blade 4 is an alternative A slot option. Like a Heavy Blade 3 seal, having Heavy Blade 3 will allow Leif to more consistently activate his special, with the added bonus of +5 attack. However, if you don't have access to Heavy Blade 4, then it is best to stick with Heavy Blade 3 as your seal and using one of the aforementioned A slot options, as using Heavy Blade 3 in Leif's A slot will prevent him from gaining access to powerful Atk buffs.
Passive B: Seal Def 3 / Breaker skills
Seal Def 3: This skill allows Leif to take down tougher enemies that he would not be normally able to even if he attacks them twice in one turn using his special. After the first combat, the opponent will be at -7 Def, so Leif will be able to do 14 more damage in the second combat. Although this skill does nothing for Leif if he one-rounds an opponent, it can allow him to pull through in clutch situations against enemies with high physical bulk that tank his first combat.
Breaker skills: As a non-flying, colorless bow unit, Leif is able to take advantage of all Breaker skills, effectively allowing him to quad-hit any enemy as long as you change which Breaker skill he has equipped before battle. In Leif's case, these skills can only be put to their most effective use if you make use of pre-battle map viewing, or if you are repeating a previously failed map (such as a Legendary Hero Battle) and know which enemy you need to defeat with Leif using a Breaker skill. These skills are not generally what you should take Leif into battle with, but can be very useful in certain situations when you know beforehand that you will need them.
Passive C: Def Smoke
By using Def Smoke, Leif will be able to kill enemies he normally wouldn't be able to after triggering his unique special with his previous attack. By attacking a frailer enemy first, he can soften up a tougher enemy and be more likely to KO them after he gains another action from his special.
Sacred Seal: Heavy Blade / Death Blow
Heavy Blade allows Leif to more consistently activate his special every combat. If his special is at max cooldown and his opponent is unable to counterattack, then his special will not trigger. However, given his superb attack stat, he will often be able to trigger Heavy Blade and gain a guaranteed special trigger if he does so (as long as his opponent does not have special-inhibiting skills).
Death Blow: Death Blow will effectively allow Leif to deal +12 damage due to his personal weapon's brave effect.
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Meisterbogen | A | Brazen Atk/Spd 4 |
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Pivot | B | Lull Spd/Def 3 |
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Njörun's Zeal | C | Def Smoke 3 |
S | Brazen Atk/Spd 3 |
This build is very much usable on an unmerged +spd Leif, if he's not +10 then +Atk will not do because of having not enough speed. The amount of speed you have with all your skills active and hone cavalry buffs is 47 speed, which is the target range for being fast enough without overkilling your speed. This amount of speed is the exact same on a +10 Leif without a speed boon, making +Atk more preferred if you choose to +10 him.
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Meisterbogen | A | Brazen Atk/Spd 4 |
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Draw Back | B | Lull Spd/Def 3 |
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Njörun's Zeal | C | Spd Smoke 3 |
S | Brazen Atk/Spd 3 |
With this Leif can finally be the Quadding unit you've always wanted him to be.
With his superboon in speed he can reach 26 speed before any buffs are accounted for. Having Brazen Atk/Spd 3 and 4 gives him +17 speed, and if we add the lull as effective speed, in Brazen range he has a solid 46 speed.
If he attacks and then his special goes off and he attacks a unit who was affected by the smoke, he has an effective speed of 53, and with a Tactic/Hone Cav buff that's 59 effective speed. He won't ever actually need to hit 4 times though, because of the almost equal buff to his attack.
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Meisterbogen | A | Atk/Res Push 4 |
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Reposition | B | Vantage 3 |
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Njörun's Zeal | C | Def Smoke 3 |
S | Brazen Atk/Def 3 |
a combined galeforce+vantage build
the idea is to kill all melee enemies on player phase, and during enemy phase thanks to the recoil of atk/res push push L!leif safely into vantage range, kill all ranged enemies.
First initiation followed by a refresh and then the Njörun's Zeal allows L!Leif to attack 3 times and take 15 in recoin dmg. pushing L!Leif into vantage as long as he don't have over 60 max HP somehow.
Brazen atk/def is used to increase the mixed bulk while maximizing atk
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 9 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 3 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 4 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
![]() Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | C |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | C |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
Fire Emblem: Thracia 776
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