- Default
- Attack
- Special
- Injured




Leanne - Forest's Song |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 13 | 4 | 8 | 2 | 7 |
Middle | 14 | 5 | 9 | 3 | 8 |
High | 15 | 6 | 10 | 4 | 9 |
HP | ATK | SPD | DEF | RES | |
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Low | 32 | 23 | 34 | 12 | 31 |
Middle | 36 | 27 | 37 | 16 | 34 |
High | 39 | 30 | 40 | 19 | 37 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+SPD: A Speed Asset keeps Leanne safe from getting doubled and helps ensure she can perform her own doubles if needed.
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+RES: An Asset in Resistance helps her be a great user of Ploys as well as easily brush off any enemy mages or dragons.
Neutral
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ATK: An Attack Asset is not quite as imperative as a Speed or Resistance Asset as it does not at all contribute her utility. However, if one plans to heavily merge Leanne or simply does wish to utilize her and her high movement more offensively, an Attack Asset may be more preferable.
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HP: An HP Flaw is less desirable than a Defense Flaw as the 4-point drop will also hurt her magical bulk.
Flaws
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-DEF: With just 52 physical bulk at neutral, Leanne cannot reliably take physical hits, and in the majority of circumstances a Defense Flaw will least impact her overall performance.
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It may be worth considering that Leanne can utilize Fury 3 and a Defense (or HP) Asset to reach 58 physical bulk. Though far from high, this can often be just enough to allow her to live one physical attack in a pinch, and as a colorless unit this can be rather reliable due to having no triangle disadvantages (aside from Raven tomes). It will not, however, help against archers or enemies with guaranteed follow-up attacks, meaning in these cases the Asset is wasted. Additionally, this strategy will likely necessitate she takes an Attack or Resistance Flaw, which may be undesirable.
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Skill Sets
Naesala’s Wife (Beast/Dragon Support)
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Heron Wing | A | Mirror Stance 2 Alternate: Fury 3 |
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Sing | B | Chill Def 3 Alternate: Wings of Mercy 3 |
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Moonbow Alternate: Iceberg |
C | Hone Beasts Alternate: Goad Fliers |
IVs | S | Spd Ploy 3 Alternate: Blaze Dance 3 |
- Preferred IV: +SPD or +RES / -DEF
- Weapon: Heron Wing
- Assist: Sing
- Special: Moonbow / Iceberg
- Passive A: Mirror Stance / Fury / Fort. Def/Res
- Passive B: Chill Def / Chill Spd / Wings of Mercy
- Passive C: Hone Beasts / Goad Fliers / Ploy passive
- Sacred Seal: Spd Ploy / Ploy passive / Blaze Dance
Many units excel when on a team of other units with a specific weapon or movement type, and Leanne is no exception. Her weapon, Heron Wing, grants her an additional 2 Attack and 1 additional movement, but only if she begins her turn adjacent to only beast or dragon allies, or no allies at all. Thus it should be no surprise that Leanne performs best on a team made only of other beasts and dragons as it will allow her to easily stay transformed permanently.
As a refresher, Leanne will rarely be engaged in combat, thus it is a good idea to pick a Special with the lowest cooldown possible. As Leanne’s Attack is a bit too low to utilize Glimmer, Moonbow is the greatest choice. Iceberg can be used as a stronger option to build off her high Resistance, but there is a large chance she will go most matches without ever using it.
Mirror Stance, Leanne’s native A skill, is a fairly good option for her as she will usually be using Sing on her own turn, meaning in the uncommon event she does engage in combat, it will usually be on Enemy Phase. The boost to her Attack and Resistance is a great help for combating enemy dragons, and the Resistance grants her very welcome bulk versus mages. If one is looking for more all-rounder stats, the good ol’ reliable Fury can be used to boost all of her stats, including Speed and Defense, which some may find welcome. If one does not care about her combat at all, a skill such as Fort. Def/Res will best help keep her alive.
Chill Def is a very strong option for Leanne and helps increase the physical damage dealt by her and all allied beasts, though Chill Spd or Chill Atk may be a more reliable option if paired more often with Dragons. Wings of Mercy is the classic option for refreshers, allowing her to warp across the map in a pinch, though with her three range flying movement she may be less reliant on it than other refreshers.
Leanne’s C skill should be picked based on her allies. Hone Beasts provides the biggest boost when used exclusively with other beast units. Goad Fliers is a more-general option that can apply to both beast fliers such as Naesala and dragon fliers such as Myrrh. If she is expected to be on a team with both non-flying beasts and non-flying dragons at the same time, then she’ll find the best use in a more general skill such as Def Ploy or Spd Ploy.
Likewise, Leanne will also find Ploys to be her highest-impact Sacred Seal choices. If none are available many other basic support skills could be chosen, such as a simple Hone or Drive, and she may also find high value in Dance Sacred Seals such as Blaze Dance.
I… H-help! Yes? (Generic Support / Budget Friendly)
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Heron Wing | A | Mirror Stance 2 Alternate: Fury 3 |
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Sing | B | Flier Formation 3 Alternate: Wings of Mercy 3 |
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Moonbow Alternate: Iceberg |
C | Drive Spd 2 Alternate: Def Ploy 3 |
IVs | S | Spd Ploy 3 Alternate: Guidance 3 |
- Preferred IV: +SPD or +RES / -DEF
- Weapon: Heron Wing
- Assist: Sing
- Special: Moonbow / Iceberg
- Passive A: Mirror Stance / Fury
- Passive B: Flier Formation / Wings of Mercy
- Passive C: Drive Spd / Ploy passive
- Sacred Seal: Spd Ploy / Guidance / Drive Atk / Ploy passive
Leanne can also make for quite a powerful support on teams that aren't centered around beast or dragon heroes. Even if she doesn’t remain transformed all the time, she still remains an above-average support unit due to her stats as a flier, granting her access to skills such as Guidance and her native Flier Formation.
This set is also fairly budget friendly—she finds the best use in most of her base skills, really needing only a Special and most likely a replacement more-general C slot skill. Moonbow and Iceberg are her best Special options, Moonbow more likely to be utilized due to its lower cooldown, though Iceberg is slightly more powerful.
Mirror Stance is a great skill that helps her tank magical threats when needed, while Fury remains a good all-rounder that most notably grants her additional Speed.
Flier Formation extends her movement range around the field even when untransformed, massively increasing her positioning options when not on a team with beasts or dragons. If one does not expect her to always be by other fliers, it is likely best to switch to Wings of Mercy or other such non-team-specific skills.
Leanne’s C slot and Sacred Seal both pull from the same set of skills. Either a Ploy or a Drive will be her best support options, and she can find use with them on nearly all team compositions. Guidance is also a great choice that is available as a rare C skill and a more-accessible Sacred Seal that greatly helps her aid Infantry and Armored allies with their positioning.
Introduction
Leanne the mesmerizing chanteur is a colorless flying beast unit, and one of the very first beast units added to the game. As a Heron Laguz, she gains one additional movement when transformed, also making her (alongside her brother, Reyson) the first three-movement Singer/Dancer in the game. While many have long feared the concept of a cavalry Singer/Dancer due to their range, the Herons surpass that fear bringing both that and flying mobility. To the surprise of some, they even keep their ability to attack, a trait Heron Laguz did not have in Path or Radiance or Radiant Dawn (though of course in those games Herons were also able to refresh units in multiple directions around them at the same time—a scary thought to think about in Heroes).
Compared to her brother Reyson, Leanne is slightly more min-maxed, having much higher Speed and Resistance, but lower Attack and Defense. This makes Leanne the more support-focused of the two, with Reyson the slightly more battle-ready, quite fitting of their personalities. Having low Attack and no color advantages, Leanne quite expectedly hits like a wet noodle without offensive investment, but nonetheless makes up for it in spades with her sheer mobility, Sing skill, powerful Ploy ability, and the regenerative effect offered by Heron Wing.
While for the most part, Heron Wing’s healing is a welcome blessing, it should be kept in mind that it could potentially cause an issue when used with heroes utilizing skills such as Desperation or Wrath, as she could potentially bring them out of its range. One must also keep in mind that her transformation is disabled if she begins combat adjacent to any non-beast or non-dragon allies. Though these traits may slightly limit her team compositions, thankfully, there are more than enough Fliers and Dragons that act as tanks, making use of skills such as Quick Riposte, and when on the proper team Leanne easily finds her place as an extraordinarily versatile support, perhaps overwhelmingly so.
Strengths
Extraordinary Mobility + Sing
As a Heron Laguz, Leanne has three movement range when transformed, and is unimpeded by terrain such as forests or mountains. Having access to Sing, this gives her an unprecedented refresh range, easily able to make her way to her allies without needing to use any mobility-focused B slot or C slot skills.
Incredible Ploy Ability
Leanne ties Hoshidan Summer Micaiah with 34 Resistance, making her one of the best users of Ploy skills such as Spd Ploy among all support units. In particular, her flier mobility and three movement when transformed also provides her with some of the easiest ability to aim and land these Ploys, easily making her one of the very best users of them in the game.
Heron Wing
Not only does Heron Wing maintain the movement up effect found in all other flying beast weapons, but it increases her Speed by a further 3 (bringing her to an effective base 40!) and gains the unique effect of healing all allies around her by 7 at the start of every turn. This healing makes her an optimal support for units that utilize skills such as Quick Riposte and other tanks.
Weaknesses
Low Attack and Physical Bulk
As a refresher, Leanne comes with the normal penalties of such units, namely a very low BST. In particular, she takes the hit in her Attack and her physical bulk. Leanne doesn’t hit very hard without a serious investment into Attack or team buffs, and she is very frail, quite easily able to die in a single hit from the majority of physical threats.
Transformation Restrictions
Leanne’s exceptional movement-up effect is conditional on the fact that she starts her turn either adjacent to nobody or only adjacent to beasts or dragons. While she can make use of skills such as Flier Formation to maintain powerful mobility even without transforming, it certainly puts limitations on her effectiveness, resulting in offering less utility in such cases than other Flying Singers/Dancers such as Legendary Azura.
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Heron Wing | A | Darting Stance 3 |
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Sing | B | Flier Formation 3 |
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Miracle | C | Hone Beasts |
S | Warding Stance 3 |
This is an all or nothing defensive build for Leanne focusing on her strengths. She is purely a support unit and should rarely be used for fighting. If you're interested in making her an offensive unit thats able to attack, then I suggest going somewhere else because that's not what we're doing here.
So here's what were dealing with. When it comes to her stat line it's very clear to see Leanne is going to struggle against any physical units and will probably shatter like glass in a single hit. Her atk is poor and her def is downright atrocious. However, her spd and res are easily some of the highest stats we've seem on dancers to date which means she won't be getting doubled any time soon. This is incredibly useful when on flier or beast teams because as long she has access to buffs she'll almost never be doubled and her defense may reach high enough to survive a single attack from unbuffed low to mid tier atk stat enemies. They shouldn't be getting to her anyway with her movement but things happen.
When it comes to her special anything can be put here. She'll almost never use it so it doesn't matter. I personally drop miracle here for runs through tempest trial because you can at least abuse the mages and clerics there with her to charge it.
Her A slot is interchangeable with her seal slot most of the time so it's easier to get these two on her depending on what you've got to work with. I use darting blow simply because on the minimal chance she survives an encounter she shouldn't be hit again if she's going to make it. Other skills are acceptable like steady posture, close/distant defense, fortress skills, etc though this is what i recommend. On the chance a ploy build is being used, the optimal option is Fortress Res/Def 3 or Fortress Res 3 to ensure ploys are going through.
Her B slot is dependent on the team she's with. A team of dragons or beasts will normally give her enough movement she won't need flier formation often while a team of fliers is gonna be better off with her having access to it since she won't transform near as much. Other options include renewal if you feel like that's necessary, desperstion but it's extremely circumstantial, or any of the chill skills which is what i recommend. Alternatively, if you'll have her tanking hits from mages mystic boost is a great inheritable choice in order to mitigate any damage received.
Her C slot functions best with a team buff skill like hone or ward and besides. There's really no other reason not to take these anyway. On the other hand she makes a great ploy skill user so this is an alternate option.
I take warding blow 3 into her seal slot but again, anything to help mitigate damage is preferred. If she is being used as a ploy unit, Fortress Res 3 is your best option.
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Heron Wing | A | Fury 3 |
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Sing | B | Desperation 3 |
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Moonbow | C | Hone Beasts |
S | Res Tactic 3 |
Refreshers can be very handy, but I typically disliked using them. I often found them a burden as their offensive and/or defensive stats tend to be lacking(with some exceptions, of which I do not have), sometimes enough to be nigh impossible to patch up with skills. I finally found one I like, in Leanne. I decided to slap together a mixed support/offensive build onto her and see how it goes.
Her Asset/Flaw is important, as she desperately needs +Atk/-Def. Her Def is terrible even if it is an Asset, and her Atk is barely serviceable when it IS an Asset, and we need all the help we can get.
Her Prf is basically the only weapon you can justifiably use, as alternate Beast weapons aren't really a thing, at least not at the time of typing this. Thankfully it is a great one, giving her +3 Spd(that's a total of 40 at base!), a much-needed +2 Atk and +1 movement if she transforms at turn start, and providing a 7 HP heal to all nearby allies at turn start. A nice blend of offense and support, the inspiration of my build.
Obviously we keep Sing on her. No reason to change it.
Moonbow is the only thing that will proc often enough to be worth a damn. Luna is fine if you're willing to accept a 3-count. Normally I wouldn't mind, but she' frail and I can't afford to have her sit around attacking normally when a Spec might be just what she needs to hang in there.
So yeah, Life and Death 3 or Fury is obvious. They are clearly meant for characters who possess mediocre stats and need that extra push to make them viable, though of course it comes at a risk. Thankfully, if you opt for L&D, Leanne's Def is guaranteed to be atrocious anyway, so dropping it to 7 is not really going to change anything, and her Res will dip to 29, still a respectable amount, especially if she gets an added Ward, or Fortify from an ally. Fury 3(or 4) can give her a nice boost in all stats, but with the risk of her taking damage(We can make use of this!). Death Blow 3 or 4 is another option, for obvious reasons.
I was scratching my head for a long time, deciding what to do with her B slot. I decided on Desperation as it is both accessible and useful, and pairs well with Fury. Vantage would normally be better for a melee unit, however, even with Life and Death 3 or Fury 4, her Atk won't be high enough to OHKO most units. Desperation, provided she survives long enough to use it, is preferred as it makes up for her Atk only being decent with this build. Dance skills, or Wings of Mercy might be preferred if you want to lean a bit more towards a Support role. Flier Formation/Guidance might be viable too, depending on team composition.
I decided Hone Beasts is fine as I plan to put together a Beast team someday(Leanne and Nailah are currently the only Beasts I have...I'm hoping for Velouria, and Lethe to fill the remaining spots), and it works as a great support skill. If she isn't in a full Beast or Flying team, skills like Def Smoke, Drives, Tactics, and Waves will prove useful.
I opted for the Res Tactic seal as I figured the rest of the team can appreciate a Res boost, especially Nailah, her DC enemy Phase teammate. It can also be handy for a Beast team, as most have middling/poor Res. Def Tactic is viable too, of course, but I currently don't have it as of writing this. Anything to aid her offensive or support potential is helpful. Go with whatever works best for you.
Ultimately, Leanne is never going to be a truly effective attacker due to her status as a Refresher with below-average Atk. However, her Atk is potentially good enough to be boosted to respectable levels with the right build. She also begs to be a support unit, and thankfully, mixing the two, allowing her to be decent in both roles, is quite possible. Just, be careful. She's about as resilient as a petroleum-drenched paper bag in a house fire.
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Heron Wing | A | Life and Death 3 |
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Sing | B | Flier Formation 3 |
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Moonbow | C | Goad Fliers |
S | Atk/Spd Bond 3 |
IVs: +Atk/+Spd - Res/-Def
Skills
A: Life or death 3/Swift sparrow 2/AtkSpd Bond
B: Flier formation or movement/dance skill
C: Goad Fliers/Beasts
Seal: Any skill that improves atk/spd or movement skill (flier formation if not in B).
Special: Moonbow/Glimmer
The point of this build is that Leanne has great offensive stats that if improved a little with skills became amazing OHK. In exchange she will die with one hit most of the times too.
The B skill is preferred to be his natural Flier formation, that combined with her weapon allows her to position perfectly for killing enemies or dance a teammate and stay safe.
In all three slots A, C and seal should be aimed to improve speed the most attack second.
With glimmer and moonbow she will trigger special every time she doubles an enemy, and that will probably be always happening, if pored with the right team.
Also team buffs will turn her into an amazing nuke.
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Heron Wing | A | Atk/Def Bond 3 |
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Sing | B | Wings of Mercy 3 |
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Iceberg | C | Hone Beasts |
S | Atk/Def Bond 3 |
Best boons for Leanne would be either +Spd or +Res and best bane for her is -Def.
If you want Leanne to be tanky, do a double atk/def bond because 'during combat' skills stack and if she's next to someone, she'll get +10 attack and defense and if she's next to her ally support, she'll get +12 attack and defense. Some other good bond skills that involve atk and/or defense are other good options or you can keep her default skill to tank dragons in enemy phase
Wings of mercy is the best skill for any dancer/singer because they can reach anyone under half health and it's also good to troll people in AR and throw them off.
Hone beasts is good on beast emblem teams. Other good ones are hone/fortify fliers for flier emblem and guidance is good in non-flier/beast emblem.
Iceberg is the best special for her because of her high res. Moonbow is good too but it won't do a lot of damage as iceberg. Glacies is also good but it'll take a while to proc
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Heron Wing | A | Distant Counter |
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Sing | B | Windsweep 3 |
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Iceberg | C | Spd Tactic 3 |
S | HP/Res 2 |
I think the best IV Leanne is +RES/-DEF
This Leanne (+RES, -HP) is a Magic Counter on Enemy Phase, and a classic support singer during the player phase.
Obviously, Distant counter on slot A is the heart of this set.
I've put Windsweep on slot B because Leanne takes part of my defending team. With Windsweep, she can't be counter-attacked by ennemies which target her very poor defense. She's a little more safe during player phase managed by CPU.
C-slot depends a lot of her crew: beats buffs, fliers buffs or some Tactics tricks, if she works in a mixed team, could be interesting.
This seal HP/RES II rises her magical Bulk.
This set need some buffs for helping Leanne to be really effective. A RES buff (giving by a teammate) is important to control more surely the most dangerous magical attacks, like Ward Flier or RES Tactik III.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Beast Flier Only
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50 | 1 | 4 |
![]() Beast Flier Only
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100 | 1 | 6 |
![]() Beast Flier Only
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200 | 1 | 9 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
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120 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | A |
![]() Only inheritable by flier units.
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60 | B |
![]() Only inheritable by flier units.
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120 | B |
![]() Only inheritable by flier units.
Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
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100 | C |
![]() Beast Only
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: Radiant Dawn
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