- Default
- Attack
- Special
- Injured




Laslow - Dancing Duelist |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 19 | 8 | 6 | 5 | 4 |
Middle | 20 | 9 | 7 | 6 | 5 |
High | 21 | 10 | 8 | 7 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 41 | 32 | 23 | 27 | 19 |
Middle | 44 | 35 | 26 | 30 | 22 |
High | 47 | 38 | 30 | 33 | 25 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Five Flowers of Fate (Defensive Nuke)
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Laslow's Blade (+Eff) | A | Distant Counter |
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Reposition | B | Vantage 3 |
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Moonbow Alternate: Miracle |
C | Pulse Smoke 3 Alternate: Def Smoke 3 |
IVs | +ATK / -RES | S | Fierce Stance 3 |
Preferred IVs: +ATK / -RES
Weapon: Laslow’s Blade (+Eff)
Assist: Reposition / Flexible
Special: Moonbow / Glimmer / Miracle
Passive A: Distant Counter
Passive B: Vantage
Passive C: Pulse Smoke / Def Smoke / Flexible
Sacred Seal: Fierce Stance / Brazen Atk/Res / Brazen Atk/Def
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The dual Brave effect of Laslow’s Blade provides him with an incredible damage ceiling and allows him to run a Vantage set-up effectively to cleanly sweep through enemies in the Enemy Phase upon losing enough HP. A +ATK IV is ideal here to further increase Laslow’s firepower and secure 2HKOs with greater ease.
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Moonbow and Glimmer are great Special options for their frequent activation rates, with the former having the edge to burst through bulky foes that may have otherwise survived. Although lacking in offensive might, Miracle remains a fantastic choice to grant Laslow some longevity, as it’s not always possible to avoid damage even with Vantage.
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Given this build’s defensive playstyle, Smoke Skills are a natural fit here. For Aether Raids usage, Pulse Smoke should be taken to quickly dismantle setups dependent on fast or instant Special activations; otherwise, Def Smoke is good to increase his damage output.
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Seals that increase Laslow’s Attack are his best options here. Fierce Stance is an especially great choice as it requires no additional setup, but Brazen seals are also options that synergize with Vantage’s HP threshold and increase his potency at low HP.
Millennial Ties (Player Phase Nuke)
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Laslow's Blade (+Eff) | A | Death Blow (3 or 4) Alternate: Sturdy Impact |
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Reposition | B | Special Spiral 3 |
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Bonfire Alternate: Ignis |
C | Def Smoke 3 Alternate: Atk Smoke 3 |
IVs | +ATK / -RES | S | Sturdy Blow 2 |
Preferred IVs: +ATK / -RES
Weapon: Laslow’s Blade (+Eff)
Assist: Reposition / Flexible
Special: Bonfire / Ignis
Passive A: Death Blow / Sturdy Impact
Passive B: Special Spiral / Lull Atk/Def / Wings of Mercy
Passive C: Def Smoke / Atk Smoke / Odd Atk Wave / Flexible
Sacred Seal: Sturdy Blow / Heavy Blade
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Laslow can also opt for a setup geared for use in the Player Phase thanks to his PRF’s Brave effect being available regardless of the Phase. Since the focus of this set is heightening his damage output, a +ATK IV is ideal once again.
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The Dancing Duelist’s choice of Special depends primarily on personal preference. Bonfire is a safe option that pairs well with his good Defense (and potentially Special Spiral if equipped), though Ignis can also be considered for even greater burst damage; however, it does require Heavy Blade if aiming to pair it with Special Spiral.
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Most standard Attack-increasing A slot skills will work here (such as Death Blow or Sturdy Impact for greater survival) to bolster Laslow’s damage output.
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Laslow’s B slot options should similarly have an offensive focus. Of those available, Special Spiral (for rapid firepower Special activations), Lull Atk/Def (to break through enemy bonuses), and Wings of Mercy (to develop his mobility) are all standout choices.
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If provided refresher support or equipped with Galeforce, Smoke Skills can prove quite useful to spread debilitating debuffs across enemy forces, though Odd Attack Wave is always a solid candidate for improved self-sufficiency. Other than the Heavy Blade seal, Sturdy Blow is a fantastic alternative for its Attack boost.
Strengths
Laslow’s Blade
His greatest strength by far, Laslow’s Blade provides the young man with a massive improvement to his overall performance through its dual Phase Brave effect upon satisfying its conditions, with this being quite easy to do thanks to this weapon’s other effects; this allows him to excel at dealing damage and boast a great deal of versatility.
Good Attack
Laslow’s base Attack of 35 grants him a great starting off-point for leveraging his PRF’s refined effect, capacitating him to deal tremendous amounts of damage with his successive strikes.
Infantry
As an infantry unit, Laslow benefits from phenomenal skill availability and is able to wield powerful assets like Lulls and Special Spiral to further augment his overall performance.
Great Availability
Laslow is currently available in the 3-4* pool, making acquiring merges and ideal IVs for him a relatively easier task in comparison to most of his direct competition.
Weaknesses
Requires Set-Up
Laslow does require some set-up to become functionally useful, with skills like Lunge and Drag Back potentially proving especially debilitating; however, thanks to its lenient three-space radius and base effect, activating his PRF’s effect is generally a simple task.
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Laslow's Blade (+Eff) | A | Distant Counter |
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Reposition | B | Vantage 3 |
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Luna | C | Pulse Smoke 3 |
S | Spd Smoke 3 |
My forever boy. Conditional braves are always neat, and Laslow's is a lot easier to set up than it sounds. Really, who isn't gonna have a movement assist skill on at least one member of their team? Combined with that, it's only natural that DC and vantage follow- it turns him into a KO'ing machine, untouchable once he reaches a certain threshold. I will no longer be taking damage, thank you for understanding. His offensive power is held back a little by his mediocre speed, however, so spd smoke serves to bring foes around to his spd range, such that with buffs he can quad. To top it off, Pulse Smoke ensures no enemy will get the drop on him- but if you're on a budget, atk smoke works pretty well too. Build a laslow, kids. He's excellent.
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Laslow's Blade (+Eff) | A | Distant Counter |
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Swap | B | Vantage 3 |
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Aether | C | Hone Spd 3 |
S | Initiate Seal Atk 3 |
NOTES: as of writing this : laslow is s-supported with both a hero support AND a summoner support. dragon flowers have not been used yet. laslow is also LVL 40+7 at the time of writing.
EXPLANATION: i call this the primadonna build. this build REQUIRES a fair amount of set up with a team built around supporting him. using shove / smite to send him into a bunch of enemies on player phase can often times help pick off squishy units, or even be used to carve a good chunk of health from bulkier units.
PROS: ( provided he lives after the enemy's attack ) laslow DECIMATES squishy units like mages and healers, and makes a joke of green units. the brave effect on his refined weapon can help get rid of some of the tankier units.
DRAWBACKS: blue units, esp some of the better blue mages and blue armored units, can make short work of laslow, unfortunately. lalsow also NEEDS a team built around him specifically, often limiting the skills and heroes that you can use. he also needs to retreat after the first player phase, making him a hit run unit- or, at least, as close as you can get in this game.
ALTERNATE SKILLS / ECT: wings of mercy would make for a good alternate c skill. swap can be traded out for your movement skill of choice.
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Laslow's Blade (+Eff) | A | Distant Counter |
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Reposition | B | Vantage 3 |
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Moonbow | C | Hone Atk 4 |
S | Fierce Stance 3 |
This is just budget Altina lol
I wish I had atk/def oath but I don’t have Altina yet
With this build Laslow becomes the ultimate enemy phase brave sweeping machine and it’s so freaking fun to watch this once bad character destroy everyone.
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Laslow's Blade (+Eff) | A | Flashing Blade 4 |
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Swap | B | Quick Riposte 3 |
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Moonbow | C | Atk Tactic 3 |
S | Atk/Spd Bond 3 |
With the combination of a Speed asset, in-combat buffs, and assistance of turn-start buffs like Speed Tactic 3, Laslow can now reliably hit the threshold necessary to trigger quad attacks. His base attack of 51 (with his unique blade equipped) is also high enough on its own to make good use of a quad strategy, and low-cooldown specials like Moonbow can push it even higher.
For team options, Laslow can fit nicely into any composition whose members gain additional benefits from both ally proximity or buffs. Legendary Hector, Mamori, Legendary Roy, Christmas Marth, Legendary Marth, and Peony are excellent examples of units that can take advantage of Laslow's own abilities, and boost his own potential. The ubiquity of Laslow's unique weapon means that he can also carve a niche into mixed-movement strategies as the buffs are not restricted to any one movement type.
Laslow's vitals remain his biggest weakness. If Laslow is unable to kill his opponent on his opening, or suffers a heavy blow between his two combat rounds, he'll likely be walking away with a good dent in his HP. With a build like this, you'll be sacrificing skills like the Distant Counter and Vantage combination, meaning this build will see Laslow himself employing a player-phase strategy.
A build like this will often call for a tight formation of your party, biding what time you can until Laslow can surgically pick off the enemy nukes before being moved away from harm by another teammate.
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Laslow's Blade (+Eff) | A | Distant Counter |
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Pivot | B | Vantage 3 |
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Galeforce | C | Def Smoke 3 |
S | Heavy Blade 3 |
brave weapons are grate both for vantage and galeforce builds.
Laslows low speed makes desperation rarely relevant, and mostly a free slot. lull skills is an option but for the price of your A-slot (for Distant Counter) you get the strong combo of vantage. and whit Def smoke in C-slot witch is often open you get an effective atk boost you lost from DC in A-slot
Runing Galeforce instead of a dmg special in a Vantage build does remove some damage, but whit a brave weapon activating galeforce is not hard and very potent. and Laslows high atk combined whit a brave weapon makes few enemies able to survive and strike back, and even if they do, Laslow got enough mix bulk to survive an attack or two.
so Combining the two builds is a fairly low cost for very high potential.
Pivot is the preferred assist to place Laslow as offensive as possible while also triggering His prf weapon
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
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300 | 1 | 15 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-Inheritable by blue units.
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50 | B |
![]() Non-Inheritable by blue units.
Unlocks at 3 ★ |
100 | B |
![]() Non-Inheritable by blue units.
Unlocks at 4 ★ |
200 | B |
![]() Inheritable by all units.
Unlocks at 3 ★ |
50 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Fates
Fire Emblem: Awakening
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