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Analysis by Chibi_Chu
L'Arachel - Princess of Light

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
145
HP 33
ATK 33
SPD 31
DEF 17
RES 31

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 15 8 6 3 6
Middle 16 9 7 4 7
High 17 10 8 5 8

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 30 30 28 13 28
Middle 33 33 31 17 31
High 36 36 34 20 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Skill Sets

We shall pierce through the darkness! (General Offense)

Build by Chibi_Chu
Recommended
Blárblade+ A Atk/Spd Push 4
Alternate: Swift Sparrow (2 or 3)
Positional Assist B Desperation 3
Glimmer C Joint Drive Spd
IVs

+ATK or +SPD / -DEF

SSwift Sparrow 2
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Blárblade+ 

Assist: Positional Assist 

Special: Glimmer 

Passive A: Atk/Spd Push 4 / Swift Sparrow (2 or 3) / Atk/Spd Solo (3 or 4) / Fury (3 or 4)

Passive B: Desperation

Passive C: Joint Drive Spd / Flexible 

Sacred Seal: Swift Sparrow / Atk/Spd Solo

  • Access to Hone and Fortify Cavalry allow L’Arachel to use Blárblade very effectively, as she gains an Attack buff during combat equal to the sum of her visible buffs. Potentially +24 Attack during combat is more than capable of skyrocketing L’Arachel’s base 33 Attack to impressive heights, although her 31 Speed will need more than just +6 from Hone Cavalry to consistently perform follow-up attacks. Glimmer is chosen as L’Arachel’s Special, as its 50% bonus damage on activation scales with Blárblade’s bonus Attack during combat. 
  • L’Arachel’s aforementioned Speed woes can be patched, for the most part, by her A, S, and/or B slots. Atk/Spd Push 4, Swift Sparrow, and Atk/Spd Solo all increase L’Arachel’s offenses if different conditions are achieved: the former grants +7 Atk/Spd if her HP is ≥ 25%, the middle grants +4/6 Attack and +4/7 Speed on initiation, and the latter grants +6/7 Atk/Spd if she is not adjacent to an ally. Which skill is chosen depends on which condition the player feels most comfortable with.
    • Something to consider in favor of Atk/Spd Push 4 is its 5 recoil damage, which allows L’Arachel to easily hit Desperation’s ≤ 75% HP range to allow her to perform her follow-up attack before the enemy can counterattack. This allows her to circumvent her poor bulk, although the recoil damage can eventually push (haha get it) her out of the ≥ 25% HP condition. Fury is a more mild alternative, granting only +3/4 Atk/Spd and inflicting 6/8 recoil damage in exchange for +3/4 Def/Res and no HP condition.
  • L’Arachel’s C slot is flexible, although Joint Drive Spd is strong in that it grants L’Arachel +4 Speed during combat if she is within 2 spaces of an ally (in addition to granting +4 Speed to allies within 2 spaces).

Strike in the name of righteousness, order, and Rausten! (Aether Raids Defense)

Build by Chibi_Chu
Flora Guide+ (+Spd)
Alternate: Ivaldi (+Eff)
A Atk/Spd Push 4
Alternate: Swift Sparrow (2 or 3)

Alternate: Positional Assist
B Lull Spd/Res 3
Moonbow C Goad Cavalry
Alternate: Panic Smoke 3
IVs

+SPD / -DEF

SSwift Sparrow 2
Alternate: Atk/Spd Solo 3

Show Explanation/Analysis

Weapon: Flora Guide+ (+SPD) / Ivaldi (+Eff) 

Assist: No Assist / Positional Assist

Special: Moonbow

Passive A: Atk/Spd Push 4 / Swift Sparrow (2 or 3) / Atk/Spd Solo (3 or 4) 

Passive B: Lull Spd/Res 

Passive C: Goad Cavalry / Panic Smoke / Fatal Smoke 

Sacred Seal: Swift Sparrow / Atk/Spd Solo 

  • L’Arachel’s 3 movement and 2 range serve exceedingly well for a Cavalry Line Aether Raids Defense, focusing on space suppression and forced turn 1 combat to get the Cavaliers moving and to overwhelm the enemies. For this set, missing an Assist Skill can be beneficial for L’Arachel; the AI typically prefers to move units without Positional Assists over units with them, so L’Arachel’s lack of an assist ensures that she will have a chance to receive a refresh from allies.
  • Stacking Speed as high as possible is crucial for surviving initiations, performing follow-up attacks, and minimizing Speed-based damage reduction; as such, Flora Guide is typically preferred over Ivaldi, as it can be Speed-refined and inflicts -5 Spd/Res to enemies within 2 spaces. Ivaldi does provide some bulk, but Speed-stacking in and of itself is bulk, as L’Arachel will be less likely to receive a follow-up attack if she has higher Speed.
    • By the same logic, Atk/Spd Push 4, Lull Spd/Res, Swift Sparrow, and Atk/Spd Solo are all excellent A, B, and S slot choices. Lull Spd/Res in particular is strong because it neutralizes the enemy’s visible Spd/Res buffs in addition to inflicting -3 Spd/Res during combat. Atk/Spd Push 4, Swift Sparrow, and Atk/Spd Solo all increase L’Arachel’s Atk/Spd, with Push 4 being the strongest option since its condition is easy to achieve in Aether Raids Defense and it grants the most offensive power. Solo conditions can be a bit daunting to meet since L’Arachel is left to the whims of the AI, so Swift Sparrow is typically preferred over it in both her A and S slot.
  • Goad Cavalry increases the Atk/Spd of Cavalry allies within 2 spaces by 4, making it an excellent supportive option given that Cavalry Lines typically have 3-4 Cavaliers. Panic Smoke and Fatal Smoke are more high-pressure skills, with the former shutting down visible buffs and the latter preventing healing, which can be crucial since most superunits use healing Specials such as Noontime and Sol.

Strengths

Ivaldi

In update 5.3.0, L’Arachel finally received a much-awaited Ivaldi refine! In addition to giving +3 Defense, if the enemy’s HP is ≥ 75%, L’Arachel gains +3 Atk/Spd/Res during combat, the enemy is inflicted with -5 Atk/Res during combat, and L’Arachel heals 7 HP after combat. This helps in bolstering L’Arachel’s offensive and defensive potencies, both of which she desperately needs.

Cavalry advantages

Being a justice-seeking princess of light, it would not do for L’Arachel to simply walk to her enemies, so she gracefully rides a horse instead! With 3 movement, Cavalry-specific buffs like Goad Cavalry, and access to skills such as Lull Spd/Res, L’Arachel can make haste in purging the darkness from Askr and beyond.

Weaknesses

Awful statline

Despite claiming that “were she not a holy woman, she would beat you senseless,” L’Arachel’s statline unfortunately falls flat. 33/33/31/17/31 is extremely outdated; she needs much investment and support to deal good damage, consistently perform follow-ups, and be able to perform well as a magical tank.

Ivaldi is still underwhelming

In an attempt to spare us from her overwhelming power, L’Arachel held back and decided not to make her Ivaldi refine broken. Effectively gaining 8 Attack, 3 Speed, 8 Defense, and 8 Resistance (on top of healing 7 HP after combat) is nice, but 34 Speed is far from enough to frequently perform or avoid follow-up attacks, making her extra damage, bulk, and healing less valuable.

Cavalry disadvantages

Even for the princess of Rausten, being a Cavalry unit comes with its drawbacks. In addition to taking 1.5x damage from Cavalry-effective weapons such as Thani, trenches and forests can compromise L’Arachel’s mobility.

Outclassed

After single-handedly saving Magvel from Fomortiis, L’Arachel figured it would be time to let some other heroes have the spotlight. Nearly all of her Blue Mage Cavalier friends outclass her offensively, and while L’Arachel does have a leg up defensively thanks to Ivaldi, any Infantry Blue Mage will probably outperform her due to their access to skills such as Null Follow-Up and Null C-Disrupt. Perhaps L’Arachel will one day grace us with a Legendary alt, wielding Latona and being a meta-defining Staff Cavalier instead.

Weapon Skills

Weapons SP Rng. Mt.
Light
Blue Tome Users Only
50 2 4
Ellight
Blue Tome Users Only
100 2 6
Shine
Learns by default at 4 ★
Blue Tome Users Only
200 2 9
IvaldiGrants Def+3. If foe's HP=100% at start of combat, grants Atk/Spd+3 during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
150 4
Growing LightBefore combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Renewal 1At the start of every fourth turn, restores 10 HP.
Inheritable by all units.
60
B
Renewal 2At the start of every third turn, restores 10 HP.
Inheritable by all units.
120
B
Renewal 3At the start of every second turn, restores 10 HP.
Inheritable by all units.
Unlocks at 4 ★
240
B
Res Tactic 1At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
60
C
Res Tactic 2At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 4 ★
120
C
Res Tactic 3At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Sacred Stones

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