- Default
- Attack
- Special
- Injured




Laevatein - Searing Steel |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 10 | 6 | 7 | 4 |
Middle | 17 | 11 | 7 | 8 | 5 |
High | 18 | 12 | 8 | 9 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 35 | 34 | 28 | 31 | 19 |
Middle | 39 | 37 | 31 | 34 | 22 |
High | 42 | 40 | 34 | 37 | 25 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Multilayer Firewall (Melee Duelist)
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Laevatein (+Eff) | A | Atk/Def Unity Alternate: Atk/Def Ideal 4 |
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Positional Assist | B | Null C-Disrupt 3 Alternate: Null Follow-Up 3 |
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Glimmer Alternate: Moonbow |
C | Pulse Smoke 3 Alternate: Def Smoke 3 |
IVs | +ATK or +DEF or +SPD | S | Steady Breath Alternate: Atk/Def Solo 3 |
Preferred IV: +ATK or +DEF or +SPD
- This build aims to have Laevatein perform as a general melee combatant with the assumption that there will be a Far Save unit supporting her against ranged foes. As such, there is a variety in the types of assets that Laevatein can use for this role.
Weapon: Laevatein (+Eff)
- In addition to granting bonuses to Attack based on field buffs (the blade tome effect) as well as a ludicrous boost to Attack and Defense during combat, Laevatein even grants both her and her support partner a buff to Attack and Defense at the start of the turn.
Assist: Positional Assist
Special: Glimmer / Moonbow / Ruptured Sky
- Specials that have a cooldown of 2 such as Glimmer are the best option for Laevatein, as they can be activated consistently upon every counterattack to OHKO opponents.
Passive A: Atk/Def Unity / Atk/Def Ideal / Atk/Def Solo / Sturdy Stance
- This build favors combat against melee-range opponents, particularly those that deal physical damage.
- In addition to the simple +5 boost to the key stats, any debuffs and/or Panic effect inflicted on those stats will be reversed to become an in-combat buff with Atk/Def Unity.
- Keep in mind that this does not neutralize penalties or change your visible stats so AOE Specials will deal complete damage and weapons that are activated based on opponent’s penalties such as Void Tome or Broadleaf Fan will still retain their effects.
- Atk/Def Ideal synergizes exceptionally well with Laevatein’s weapon, and satisfying both conditions yields an impressive +9 to Atk/Def.
- Both Stance skills and Solo skills that boost Laevatein’s key stats have their advantages as you prefer.
Passive B: Null C Disrupt / Null Follow-up / Special Spiral
- Null Follow-up is a very useful skill that one can take in order to disable any form of foe’s automatic follow-up attacks as well as anything that may prevent them. This includes skills such as Bold Fighter, Wary Fighter, Quick Riposte, as well as many unique weapons.
- Null C-Disrupt is another highly coveted skill for infantry tanks, as it allows them to retaliate against opponents that would otherwise disable any form of counterattack.
- Special Spiral opens up the opportunity to run stronger Specials such as Dragon Fang and Ignis while still retaining the ability to instantly retaliate with them (following their first activation)
Passive C: Smoke Skills / Flexible
- Smoke skills such as Pulse Smoke or Def Smoke are very effective when taking on multiple opponents.
- The C skill can otherwise be replaced as needed to suit the team.
Sacred Seal: Steady Breath / Atk/Def Solo
- Steady Breath makes for an exceptional Sacred Seal by accelerating the cooldown of Laevatein’s Special while granting a Defense Boost.
- Any Sacred Seal that further boosts Laevatein’s key stats such as Atk/Def Solo also makes for a suitable choice.
Blade Blade (DC Vantage)
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Laevatein (+Eff) | A | Distant Counter |
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Positional Assist | B | Vantage 3 |
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Glimmer Alternate: Moonbow |
C | Fatal Smoke 3 Alternate: Def Smoke 3 |
IVs | +ATK | S | Atk/Def Solo 3 |
Preferred IV: +ATK
- An asset in Attack is ideal for ensuring that Laevatein is able to OHKO her opponent.
Weapon: Laevatein (+Eff)
Assist: Positional Assist
Special: Glimmer / Moonbow
- Offensive Specials that have a cooldown of 2 allow for an activation every other attack.
Passive A: Distant Counter
Passive B: Vantage
- The crux of this build is pairing Distant Counter with Vantage to have an instant retaliation against any opponent upon having less than 75% HP.
Passive C: Smoke Skills / Flexible
- This time, Fatal Smoke is particularly effective in reducing the survivability of opponents around the target after combat by preventing any form of passive healing.
Sacred Seal: Atk/Def Solo
- Any Sacred Seal that further boosts Laevatein’s key stats makes for a suitable choice
Strengths
Laevatein
A great weapon for unga. On top of the “Blade tome” effect (bonuses converted into an in combat attack bonus), Laevatein can grant an additional +10 to Atk/Def during combat and an automatic +6 bonus to Atk/Def for her and her support partner at the start of the turn.
Infantry
Thanks to her status as an infantry unit, Laevatein gets to enjoy a wide variety of skills exclusive only to certain movement types such as Lull skills, Null Follow-up, Special Spiral, etc..
Weaknesses
Poor Magical Bulk
With only 61 magical bulk at base, Laevatein is susceptible to getting heavily chunked, if not outright killed by strong magical attacks.
Highly reliant on team support
Although her weapon is incredibly powerful, Laevatein requires an ample amount of team support in order to reach its full potential and can easily be interrupted through status effects such as debuffs and Panic.
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Laevatein | A | Distant Counter |
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Reposition | B | Vantage 3 |
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Glimmer | C | Def Smoke 3 |
S | Fierce Stance 3 |
This Build is meant to be paired with legendary Azura & Legendary Eliwood. If So, with fierce stance, on the enemy phase her attack stat is at a whopping 101 if an asset in attack is used. With 101 attack her attack still dwarfs what even the most well buffed highest defense units in the game can achieve. Which will be the only units who have a chance of surviving. With this build, the goal is to activate the effect vantage. With her attack stat, any unit that is not a defensive tank will be killed in a single blow. With the use of def smoke & a quickly activating special like glimmer, it is possible to make survival for them impossible as well.
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Laevatein | A | Fort. Def/Res 3 |
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Swap | B | Special Spiral 3 |
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Glimmer | C | Odd Spd Wave 3 |
S | HP/Res 2 |
Preferred IV: +RES / -ATK
Weapon: Laevatein
Assist: Swap / Reposition / Pivot
Special: Glimmer / Moonbow
Passive A: Fort Def/Res 3
Passive B: Special Spiral 3 / Null-Follow up 3 / Dull Close 3 / Quick Riposte 3 / Atk/Def Link 3
Passive C: Odd Atk Wave 3 / Odd Spd Wave 3
Sacred Seal: Spd/Def 2 / Heavy Blade 3 / HP/Res 2 / Close Defense 3
The idea here is too build her like you would with Clefable in Pokemon; focus on defenses and then let the life orb do the offenses. Or in this case, Laevatein's weapon. Her attack stat is already off the freaking charts that a boon in it is rather silly. With a great defense stat, all you need to do is give her some resistance and she can wall almost everyone in the game.
Obviously, this build depends on team composition to allow her to utilize her weapon to make up for the attack bane I just gave her. However, if you build your team around her right, you will have an unstoppable unit that will ruin some arena runs.
Notable skills to mention:
Fort. Def/Res- I'm probably bucking the trend here, but I don't care. Laevatein's stats create an opportunity that I don't think people are seeing: a non-armored tank who can hit like a truck. Laevatein can afford to lose some attack to gain a disgusting amount of defenses.
Special Spiral- (for some reason Gamepress does not have this in the skill selection) You can substitute this for her default link skill since it still helps with the overall plan, but creating an endless loop of specials will make you forget about her attack bane. In addition, Dull Close 3 will protect her from most armors in the game by neutralizing any visible buffs.
Odd Atk Wave- Again, you can sub this with her own Odd Spd Wave, but Atk Wave just guarantees the extra oomf. You could also go even more all in on my defense/bruiser strategy and grab an Even Res Wave.
Glimmer- Moonbow could be replaced if you want to join me in the fight against the armor race, but any 2 round special is ideal for use with Special Spiral. You could go with Luna, Bonfire, or even Iceberg, but I'm just trying to make every hit count.
HP/Res 2 Seal: I'm tempted to just go with Quickened Pulse or Heavy Blade to start the Special, but honestly once Special Spiral does its thing, both seals become rather useless. Just grab a seal to patch more stats on.
The blessing doesn't matter much, but can be what balances out her walling ability. The key is to keep that weapon fed (Harsh Command or Restore+ might be good to bring along to avoid panic ploys) to create a unit that is both an unstoppable force and immovable object.
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Laevatein | A | Bonus Doubler 3 |
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Reposition | B | Special Spiral 3 |
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Glimmer | C | Def Smoke 3 |
S | Atk/Spd Bond 3 |
This build is paired up with L!azura to make the best use out of her kit and niche.
L!azura’s buff to res and hp also allow laevatein to hit some respect amounts of res, usually clocking in at 28 res and with two of them 32.
Laevatein’s Laevatein is pretty self explanatory, it’s a blade blade which gives a potential damage output of 28 added on to her already ridiculous attack power. This can allow her to one shot a lot of the prominent units in arena and allows her to sweep maps pretty much on her own when giving the proper team support.
Reposition is just for moving her support out of harms way if the situation calls for it.
Glimmer allows her to one shot most units that aren’t blue and if she doesn’t one shot, the second hit will. Seeing 100+ damage specials from laevatein is not common.
Bonus doubler is the new hot skill for laevatein and it turns her from a nuke to a unit that does not die. Here are her stats with reward doubler.
71 attack, 49 speed, 49 defence and 36 resistance. Now not only does she one shot almost everything that isn’t blue, she will live to tell the tale with a minor scratch on her arm. That is not all, when running two L!azura’s she will hit 44 resistance turning her into a dragon slayer to rival the falchion users.
Special spiral allows her to use glimmer on every engagement after she charges it allowing her to freely one shot all those units that will threaten your other units.
Defence smoke is a skill that allows her to cripple those walls that she has trouble with allowing her one shot list to grow.
Her S slot is atk/spd bond which allows her to do more damage and outspeed more enemies increasing her bulk as a result.
I primarily use spd/res bond to put Laevatein’s resistance up to the same as her defence with L!azura support allowing her greater bulk against dragons and mages as the extra damage isn’t as major as increasing her enemy phase potential.
I also like to run brazen atk/res with speed smoke. This build is slightly risker due to laevateins res but it gives better results in the long run. I only use this build in long game modes such as tempest trials or when I have L!azura support to boost her resistance considerably before hand.
Overall this build trivialises a lot of content in both PvE and PvP modes as Laevatein’s overwhelming attack stat and potential bulk will ensure that every opponent she fights will be a pile of cinders by the end.
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Laevatein | A | Bonus Doubler 3 |
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Reposition | B | Wrath 3 |
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Dragon Fang | C | Odd Spd Wave 3 |
S | Even Def Wave 3 |
Laevatein at her best is a monster, dealing damage that can burst any tank. The only problem with her is that she requires some preparation to be at her best. This build is made to negate that. With Bonus Doubler, Odd Speed Wave and Even Defense Wave, Laevatein gets +6 in all her stats. This means that she’ll get a boost of 24 in her attack every turn. She becomes a tank that doesn’t back down from anything except for panic ploy users and other debuffers. Other than that, this build has little to no weaknesses.
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Laevatein | A | Distant Counter |
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Swap | B | Vantage 3 |
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Glimmer | C | Threaten Spd 3 |
S | Heavy Blade 3 |
While this build is expensive and costs a 5 star hero for Distant Counter, this build allows Laevatein to be largely independent and fight foes that normally counter her such as blue tomes. She has a good active turn and an even greater defensive turn potential. By giving Vantage and Distant Counter, when she is below 80 percent health, she can counterattack before their initial attack. Her damage output is some of the highest in the game, especially when paired with that of Glimmer and Heavy Blade, allowing her to have her special in every fight. This allows her to one shot the opposing attacker with surprising ease. Threaten Speed almost always guarantees that Laevatein will hit twice or prevent the enemy from doing so, further improving the Vantage Skill. This build is most synergized with Legendary Azura which allows for an increase in all stats, further boosting Laevatein's damage, especially with her weapon. Note that this build is weak to foes such as Veronica that prevents the enemy from counterattacking.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Sword Units.
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50 | 1 | 6 |
![]() Only Inheritable by Sword Units.
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100 | 1 | 8 |
![]() Only Inheritable by Sword Units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 5 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Non-inheritable by Staff-wielding units.
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50 | A |
![]() Non-inheritable by Staff-wielding units.
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100 | A |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
200 | A |
![]() Non-inheritable by Staff-wielding units.
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60 | B |
![]() Non-inheritable by Staff-wielding units.
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120 | B |
![]() Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
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60 | C |
![]() Inheritable by all units.
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120 | C |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Heroes
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