- Default
- Attack
- Special
- Injured




Kronya - Gleaming Blade |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 8 | 10 | 4 | 3 |
Middle | 18 | 9 | 11 | 5 | 4 |
High | 19 | 10 | 12 | 6 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 41 | 27 | 36 | 19 | 22 |
Middle | 44 | 31 | 39 | 22 | 26 |
High | 47 | 34 | 42 | 25 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs
Skill Sets
Real Clown Hours (Defensive Nuke)
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Athame | A | Close Foil Alternate: Close Counter |
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Positional Assist | B | Null C-Disrupt 3 Alternate: Special Spiral 3 |
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Miracle Alternate: Moonbow |
C | Savage Blow 3 Alternate: Pulse Smoke 3 |
IVs | +ATK / -HP or -DEF | S | Savage Blow 3 |
Weapon: Athame
Assist: Positional Assist / Flexible
Special: Miracle / Moonbow / Ruptured Sky / Glimmer
Passive A: Close Foil / Close Counter
Passive B: Null C-Disrupt / Special Spiral / Disarm Trap / Lull Atk/Def
Passive C: Savage Blow / Pulse Smoke / Flexible
Sacred Seal: Savage Blow / Fierce Stance
- This build remains largely centered around maximizing the use of Kronya’s fantastic exclusive weapon, Athame, which allows her to establish a rather potent one-shot playstyle via its unique Vantage-esque effect. Since the primary focus here is her raw damage output, a +ATK IV is thus ideal to further increase Kronya’s firepower, though a neutral IV set is still workable if Trait Fruits are unavailable; further support to her damage output is highly recommended here to solidify her effectiveness.
- The basic game plan here remains largely the same throughout most game modes, with room for variances depending on the team composition and map one is fighting against: during the initial Player Phase, Kronya should safely initiate on a foe to spread her debuffs and chip damage to debilitate her opponents (thus enabling Athame’s effect), and then unleash havoc in the following Enemy Phase.
- To ensure she can safely do so without getting ruined by melee units, Close Foil is recommended (as dragons are not very common in Aether Raids Defense teams) to enable her to counterattack regardless of range; this allows her to cleanly sweep through most enemy forces, and Close Foil even comes with an Attack boost to boot. However, if unavailable or one wishes to stay on the safe side, Close Counter can be taken instead.
- Since Athame already comes with Vantage built-in, Kronya’s B slot is open to several different options and each are quite effective -- the choice largely depends on personal preference and the type of obstacles one more commonly runs into.
- Null C-Disrupt is a highly lucrative option that allows Kronya to mitigate one of the biggest counter strategies to Vantage setups: counterattack negation. This is especially useful in Aether Raids given the prominence of Dazzling Staff users (primarily Brave Veronica) and Firesweep weapons. For a more specialized Aether Raids skill, Disarm Trap makes for a worthwhile consideration to improve her positioning flexibility and safely initiate against her desired target without regard for trap placement.
- On the other hand, Special Spiral is another exceptional choice for a more damage oriented approach; when paired with Specials that possess a two-turn cooldown and Athame, this allows Kronya to immediately unleash an activation against her opponent in the Enemy Phase before they can even attack. This is also a much more useful generalist choice, unlike Disarm Trap whose functionality exists only in Aether Raids.
- Kronya’s Special choice depends on her choice of B slot skill. If using Special Spiral, those with a two-turn cooldown are ideal for immediate Special activations; Ruptured Sky and Moonbow are both standout candidates, and Glimmer can be considered as well once one feels confident enough in Kronya’s base firepower. While such Specials can also be used with other B slot skills, using something other than Special Spiral does open up the ability to use Miracle which provides a greatly useful layer of protection -- since even with Athame, taking damage isn’t always avoidable.
- In either her C slot or seal (or both if so desired), Kronya should be equipped with Savage Blow to apply AoE chip damage on her opponents and activate Athame’s effect, which requires that her foe be below full HP; this also makes it much easier for Kronya to sweep through them in the Enemy Phase. However, one can choose to swap out Savage Blow in her C slot in favor of Pulse Smoke to shut down Infantry Pulse compositions in Aether Raids, which can be some of the most difficult to face otherwise.
- Although she should typically carry Savage Blow at least as her chosen seal, one can remove it here if they have a reliable external source of chip damage elsewhere on the team, such as through Halloween Hector’s Duo Skill. In such instances, Kronya can take Fierce Stance to further enhance her raw damage output during the Enemy Phase. Note that unlike other Vantage units, a Brazen skill isn’t too great of an alternative here since Kronya can actually maintain relatively high health since her effect is dependent on her foes’ HP instead.
Strengths
Athame
Kronya’s exclusive Athame is her key to fame and differentiates her through its Vantage-esque effect, though it differs from actual Vantage in one crucial way: rather than being dependent on her own HP pool, Athame instead requires that her opponent be below full HP.
- Not only does this make the set-up for her weapon incredibly easy (as one can easily activate this effect through stacks of Savage Blow or external mechanics like Halloween Hector’s Duo Skill or Bolt Tower in Aether Raids), this differentiates Kronya as one of the only units in the game capable of benefiting from Vantage while being at full HP herself, which allows her to function as an interesting nuke/tank hybrid combined with her surprisingly good HP pool.
- Furthermore, having Vantage built into her weapon frees up her B slot for other strong options, such as Null C-Disrupt (to dismantle one of the main counter strategies to Vantage compositions in Aether Raids Offense) or Special Spiral (for increased damage through rapid fire activations).
As a bonus, Athame also provides Kronya with a considerable +5 in-combat boost to both offensive stats, further solidifying her combat prowess. It’s worth noting that she can actually benefit from this boost in both phases, which allows for added flexibility in the approach she can take and is a nice bonus for sweeping up any remaining foes who are already weakened.
Fantastic Speed
While Kronya’s base Speed of 39 may not necessarily contribute much to her damage output in her typical one-shot playstyle, it is still useful to her as it provides an appreciable degree of safety in the case that she has to tank an enemy hit (which isn’t always avoidable even with Athame’s effect) by helping her deny enemy follow-up attacks, which can mitigate a great sum of damage. This also helps her in her initial setup during the Player Phase and pairs nicely with the in-combat boost provided by Athame as well.
Colorless Coverage
As a colorless unit, Kronya benefits from neutral matchups across the board against all foes (with the rare exception of units wielding a Raven effect), which grants her strong consistency in the types of foes she can safely engage in combat against.
Infantry
Thanks to her infantry status, Kronya can take full advantage of her free B slot to further elevate her performance as she boasts fantastic skill availability, augmenting her viability greatly (especially for Aether Raids Offense since she has several workarounds to counter-Vantage strategies that other units do not possess).
Weaknesses
Hardy Bearing and Enemy Heals
Since the majority of Kronya’s functionality lies in Athame’s built-in Vantage effect, she remains incredibly vulnerable to the Hardy Bearing seal or a weapon that includes its effect since it effectively shuts down her weapon. In a similar vein, sources of enemy heals (such as the Healing Tower in Aether Raids) are greatly detrimental to Kronya’s success since Athame requires that her opponent be below full HP to be functional.
Requires High Investment
Although Kronya’s sheer potential and usefulness is undeniable, the Gleaming Blade does need a hefty amount of investment (particularly in merges and support due to her initially unimpressive base Attack which counteracts her one-shot heavy playstyle) to truly shine. Kronya can certainly be an asset at one’s disposal even at lower levels of investment, but more precision and safety will likely be required to ensure her success
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Athame | A | Death Blow 4 |
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Reposition | B | Lull Atk/Def 2 |
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Glimmer | C | Time's Pulse 3 |
S | Savage Blow 3 |
This bitch rocks my Aether defenses. Usually she is the reason the other team ends up screwed.
B SKILL - Lull Attack is BIS because it really ensures DB4 hits as hard as it can, and helps to ensure she is tough enough to tank the one hit required to activate her built in vantage. Hitting with DB4 makes the most sense if you are setting Kronya up to strike units who are positioned to attempt to tank her hit (and typically fail...except that one amazing Fjorm...)
Lull Attack really brings this home and is the reason I also took DB4 (wanted the most out of my Dimitri fodder), since speed is hardly an issue (I buff her +6 more out-of-combat and Athame does the rest). Lull Attack lends +2 to her attack and +2 to Def/Res while also nullifying the foes buffs, allowing her to hit incredibly hard for her low base attack.
C - Moving Savage Blow to the seal to make room for Time's Pulse helps to ensure that Kronya effectively disadvantages her foes after she strikes them. Even though DB is player phase only, she can negate her foe's special while activating her vantage thanks to the savage blow (all she needs is her foe to have less than 100%, so anything more than a single Savage Blow in either Seal or C is unnecessary).
Multiplying that attack number with GLIMMER SPECIAL has been ideal for me. FLASHING BLADE SEAL really brings this home ensuring she hits with her special on each engage.
I partner her with DUMA (blessing as well for the added attack in season), making SAVAGE BLOW seem unnecessary, but still optimum since plenty of maps have healers to undo your work.
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Athame | A | Close Counter |
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Draw Back | B | Desperation 3 |
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Moonbow | C | Savage Blow 3 |
S | Savage Blow 3 |
I never really thought I'd try to +10 her, but the Grand Hero Battle thing really inspired me to spend my feathers... I know it's probably not the best thing, but I wanted to try it out!
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Athame | A | Close Counter |
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Swap | B | Windsweep 3 |
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Moonbow | C | Savage Blow 3 |
S | Flashing Blade 3 |
Takes the basic Athame build but instead of running special spiral we are using windsweep.
we use windsweep instead to make initiation safer since most front line tanks will me physical. Seeing how this is a frail OHKO build the safety of not being retaliated on because of windsweep is preferred over attacking twice on initiation. We do lose out on always having moonbow up and while we can run flashing blade to at least get moonbow active every second attack, the safety of windsweep lets us tank the one/two hit(s) we would have taken on a special spiral build.
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Athame | A | Fury 3 |
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Pivot | B | Desperation 3 |
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Moonbow | C | Savage Blow 3 |
S | Savage Blow 3 |
The pinnacle of a bait unit. Get one clear attack in and chances are, they’ll all send themselves to their demise by this diabolical queen of death and her wicked dagger, Athame.
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Athame | A | Close Counter |
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Pivot | B | Special Spiral 3 |
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Moonbow | C | Savage Blow 3 |
S | Quickened Pulse |
"The spider weaves her web with ill intent. She knows the flies will challenge her. She knows that in their haste, they'll not waste a second thought on something so trivial as a scratch on the leg. Such carelessness shall be their downfall. For when they reach her shadowy den the sweet scent of their blood will betray them. Only then will they know Agony's embrace: a Gleaming Blade in the dark."
This build takes full advantage of Athame by chipping away enemy health w/ Savage Blow 3. Quickened Pulse, Special Spiral 3 and any 2 cooldown skill of your choice help gain an early and constant advantage by either healing Kronya or further boosting her damage; allowing her to one-shot enemies with her guaranteed attack priority regardless of phase. Finally, a movement assist skill allows her to easily position herself to counter enemies.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Dagger users only.
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50 | 2 | 3 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Dagger users only.
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100 | 2 | 5 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Dagger users only.
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200 | 2 | 7 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 3 ★ |
50 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
100 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
200 | B |
![]() Inheritable by all units.
Unlocks at 1 ★ |
60 | C |
![]() Inheritable by all units.
Unlocks at 2 ★ |
120 | C |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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Banners Featured In
None