Analysis by UmbraCorvus
Kiria - Cool Façade


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 38
ATK 41
SPD 20
DEF 29
RES 34

Stat Variations

Level 1 Stat Variation
Low 15 10 4 6 7
Middle 16 11 5 7 8
High 17 12 6 8 9

Level 40 Stat Variations
Low 34 38 17 25 31
Middle 38 41 20 29 34
High 41 45 23 32 37

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


+ATK: Kiria sports an Attack Super Asset, bumping her Attack value to an astonishingly high value of 45, and an even more staggering value of 62 when Mirage Rod is equipped. This Asset will see use across any build that Kiria may be choosing to utilize, but is extremely recommended for builds that rely on Player Phase damage or Vantage damage.

+DEF/+RES: Taking an Asset in either Kiria’s Defense or Resistance will enable her to become even more durable than before. Kiria’s Resistance is already very high, and boosting it further will allow her to easily shrug off magical blows. On the other hand, a Defense Asset will balance out Kiria’s defensive stats, allowing her to be even more solid of a mixed tank.


HP: Kiria has a Super Flaw in her HP, making it less than ideal for a Flaw recommendation. For a Player Phase oriented Kiria, this Flaw should not be much of an issue, but for an Enemy Phase oriented Kiria build it could prove to be a dangerous gamble as it reduces both her Physical and Magical bulk.


-SPD: While Kiria’s popularity ratings in her idol career may be soaring quickly up the charts, her Speed on the other hand stays completely at rock bottom. Kiria’s Speed stat is beyond saving at a base value of 20, making it the perfect Flaw stat for her to take.

Skill Sets

Reincarnation, Realization

Build by
Mirage Rod A Close Counter
Reposition B Vantage 3
Alternate: Miracle
C Panic Smoke 3
Alternate: Res Smoke 3
IVsSFierce Stance 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Preferred IV: +ATK / -SPD

  • Taking an Attack Asset is crucial for Vantage builds as the premise of Vantage builds focus on how much damage can be dealt in a single strike. Kiria’s Speed can be safely dumped as Speed is not crucial to any of Kiria’s builds.

Weapon: Mirage Rod

  • The Mirage Rod is Kiria’s unique weapon, and when taking a Vantage build into account, Mirage Rod has the benefits of giving Kiria 3 more Attack, alongside inflicting -6 Attack and Resistance to nearby foes. The Attack debuff will help Kiria set up Vantage safer and utilize the Heavy Blade Sacred Seal if she is choosing to run it, while the Resistance debuff will allow her Vantage strikes to hit even harder.

Assist: Reposition / Player Preference

  • Any Assist Skill can be taken as nothing is specifically needed for this build. A movement Assist Skill such as Reposition is recommended for its overall versatility in many situations as both a retreat tool or to help allies move ahead.

Special: Glimmer / Moonbow / Iceberg / Miracle

  • Glimmer or Moonbow have short cooldowns, making them ideal Specials to take in order to have them ready often.

  • Iceberg can take advantage of Kiria’s very high Resistance stat, but it will be active less often as a result of its 3 charge cooldown.

  • Miracle is a useful insurance tool on Vantage builds, and Kiria’s high damage without a Special can make an offensive Special somewhat unnecessary. Miracle can result in Kiria barely clinging on with 1 HP, though keep in mind that what triggers Miracle must be the second hit of the opponent during an instance of combat, as if Miracle activates on the first strike, Kiria’s awful Speed guarantees she will be follow-up attacked and defeated on the spot.

Passive A: Close Counter

  • Close Counter is taken so that Kiria can handle close range units on the Enemy Phase as well, broadening what matchups she is able to activate Vantage against.

Passive B: Vantage

  • Vantage is a must on this build, and the premise is that Kiria should be able to defeat opponents in one strike before they have a chance to hit her once she has safely set up Vantage’s HP condition. Keep Kiria away from any units that possess Hardy Bearing in some shape or form, as they will bypass Kiria’s Vantage Skill.

Passive C: Panic Smoke / Pulse Smoke / Res Smoke / Player Preference

  • While the C Passive is flexible, Smoke Skills are worthwhile Skill options to consider on this build as they can enhance Kiria’s safety or damage potential. Panic Smoke inflicts Panic on targets after combat, reversing any displayed bonuses they might have applied on them and can give Kiria’s matchups an easier time. Pulse Smoke can shut down preemptively charged Specials from giving Kiria a hard time, usually AoE Specials are the main worry. Res Smoke can inflict -7 Resistance to Kiria’s opponents, allowing for her Vantage strikes to become even deadlier.

Sacred Seal: Fierce Stance / Brazen Atk/Def / Brazen Atk/Res / Heavy Blade

  • The Fierce Stance,  Brazen Atk/Def, and Brazen Atk/Res Sacred Seals all achieve similar effects of increasing Kiria’s Attack potential. The Brazen Sacred Seals require a bit of setup and are not immediately available, but they can allow Kiria to hit hard in both phases of combat. The Fierce Stance Sacred Seal offers a bit less Attack and is only available during the Enemy Phase, but it is constantly active in the Enemy Phase and extremely consistent.

  • The Heavy Blade Sacred Seal can be used in order to have an easier time charging Special attacks, allowing for better Special uptime.

The Labyrinth (Player Phase One Hit KO)

Build by
Mirage Rod A Death Blow 4
Alternate: Sturdy Impact
Reposition B Special Spiral 3
Alternate: Lull Atk/Res 3
Alternate: Blazing Wind
C Res Smoke 3
Alternate: Savage Blow 3
IVsSSturdy Blow 2
Alternate: Heavy Blade 3

Show Explanation/Analysis

Preferred IV: +ATK / -SPD or -HP

  • Attack is taken to ensure Kiria can deliver as much damage as possible when she initiates combat. Speed is an obvious dump stat, but dumping HP isn’t too bad as this build is not necessarily built around Kiria taking hits.

Weapon: Mirage Rod

  • Mirage Rod is the weapon Kiria will use for this build as it will not only enable her to hit very hard on her own, but if Kiria is running the Heavy Blade Sacred Seal, she will have an easier time activating it thanks to the Attack debuff that Mirage Rod provides during combat.

Assist: Reposition / Player Preference

Special: Glimmer / Moonbow / Ruptured Sky / Blazing Wind

  • Special uptime is very important to this build, making Glimmer and Moonbow ideal specials to take. Ruptured Sky isn’t too bad either, though it is relatively weaker and doesn’t have impressive scaling. However, it is a wonderful Special if concerned about Beasts and Dragons.

  • If opting for the Heavy Blade Sacred Seal alongside Special Spiral, Kiria can justify running an AoE Special such as Blazing Wind.

Passive A: Death Blow 4 / Atk/Res Solo / Sturdy Impact / Mirror Impact / Life and Death (3 or 4)

  • Death Blow is a simple and straightforward way to boost Kiria’s Attack when she initiates combat. If Death Blow 4 cannot be used over Death Blow 3, then Kiria’s default Atk/Res Solo should be used instead of Death Blow 3. 

  • Sturdy Impact and Mirror Impact are wonderful options that while do not have as much raw power as Death Blow, the ability to prevent a foe from making a follow-up attack unless they have a way to secure their own follow-up attack is a useful safety net for Kiria on the off chance she cannot defeat her opponent in one strike.

  • Life and Death is only recommended if running an AoE Special as Skills that buff Attack during combat such as Death Blow do not get counted towards the AoE Special’s damage.

Passive B: Special Spiral / Lull Atk/Res

  • Special Spiral gives Kiria the chance to frequently abuse Special activations so that the damage she deals in one hit is maximized as much as possible. When combined with the Heavy Blade Sacred Seal, Kiria can easily abuse even higher cooldown Specials like AoE Specials with frequency.

  • Kiria’s default Lull Atk/Res is much weaker by comparison to Special Spiral for this build. Losing out on Special Spiral means that AoE Specials cannot be considered, and Kiria will have much more downtime between her Special activations. However, if the user still wants to run a Player Phase oriented Kiria without Special Spiral, Lull Atk/Res at the very least inflicts a Resistance penalty on the foe and ignores any displayed bonuses to their Resistance.

Passive C: Res Smoke / Savage Blow / Player Preference

  • Res Smoke and Savage Blow are C Passive options that go in hand with this aggressive route, softening up future targets for Kiria to take on. Res Smoke in specific is best used with the support of a dancer so Kiria herself can capitalize on the debuffed opponent.

Sacred Seal: Sturdy Blow / Heavy Blade

  • The Sturdy Blow Sacred Seal gives Kiria an additional 4 Attack on initiation, alongside 4 Defense which can be useful in the event of being forced to trade with a physical attack.

  • The Heavy Blade Sacred Seal allows for more powerful Specials such as AoE Specials to be activated with ease. In the event of lacking Special Spiral, the Heavy Blade Sacred Seal can be used to activate a two charge Special every other round of combat.

Dia-Dia-Witch-Witch Sweet! (Enemy Phase Tank)

Build by
Mirage Rod A Distant Def (3 or 4)
Alternate: Mirror Stance 3
Reposition B Null C-Disrupt 3
Alternate: Mystic Boost 3
Alternate: Glacies
C Panic Smoke 3
Alternate: Atk Smoke 3
IVsSQuick Riposte 3
Alternate: Distant Def 3

Show Explanation/Analysis

Preferred IV: +DEF or +ATK or +RES / -SPD

  • This build has a focus on soaking damage from an opponent, and then fighting back with powerful counter attacks. A Defense Asset is recommended to better balance out Kiria’s physical and magical bulk, but her Attack Super Asset can be chosen to maximize her counter attack damage, or a Resistance Asset can work well if the focus is purely to stop magic damage in its tracks.

Weapon: Mirage Rod

  • The Mirage Rod’s debuffing effects will increase Kiria’s counter attack damage and make her more durable. The -6 Attack debuff applied on nearby foes can effectively add 6 to both Kiria’s Defense and Resistance, making it well suited for this Enemy Phase tank focus.

Assist: Reposition / Player Preference

Special: Iceberg / Glacies / Aether

  • Iceberg will be able to activate frequently in one round of combat when in Quick Riposte range due to Kiria’s poor Speed, allowing for her to revenge KO her foe with ease.

  • Glacies and Aether can provide harder burst damage in the case of Glacies, or some sustain in the case of Aether. However, due to their longer cooldowns, they make running the Heavy Blade Sacred Seal important to the build.

Passive A: Distant Def (3 or 4) / Mirror Stance (2 or 3) / Atk/Res Solo / Close Counter

  • Distant Def greatly improves Kiria’s Defense and Resistance against ranged opponents, which is what she will primarily be dealing with. Distant Def 4 if can be afforded, will even help Kiria to ignore displayed bonuses from ranged opponents.

  • Mirror Stance improves upon Kiria’s Attack and Resistance in the Enemy Phase, and Mirror Stance 3 will even add a Guard effect in the Enemy Phase.

  • Kiria’s default Atk/Res Solo is quite functional on a budget, and even has more of a bonus compared to Mirror Stance 2.

  • Close Counter is an option to take that sacrifices a bit of Kiria’s performance in stacking more defensive boosts in exchange for being able to counter attack melee range opponents.

Passive B: Null C-Disrupt / Mystic Boost / Lull Atk/Res / Quick Riposte

  • Null C-Disrupt allows Kiria to safely bait out even opponents that prevent counter attacks such as Firesweep weapons or Dazzling Staff users.

  • Mystic Boost will give Kiria some HP regeneration after combat, and if Kiria is utilizing Close Counter, it can help her safely bait out dragons to attack her without fear of adaptive damage.

  • Kiria’s default Lull Atk/Res allows her to bypass the opponent’s displayed bonuses to their Attack and Resistance, alongside inflicting an additional -3 Attack and Resistance to them during combat. If utilizing Distant Def 4 in the A Passive, this Skill should not be used as Distant Def 4 already bypasses all displayed bonuses of ranged opponents.

  • If Quick Riposte is not being used in the Sacred Seal, Quick Riposte can be slotted into the B Passive as well and is crucial to securing Kiria’s follow-up attacks in the Enemy Phase.

Passive C: Panic Smoke / Pulse Smoke / Atk Smoke / Player Preference

  • Panic Smoke can help Kiria reverse any displayed bonuses that may be on nearby foes and convert them into penalties, which can greatly toss matchups into her favour.

  • Pulse Smoke can help Kiria have a safer time against foes that have preemptively charged Specials ready.

  • While Panic Smoke and Pulse Smoke are quite situational, Atk Smoke will almost always be beneficial because it will directly enhance Kiria’s survivability in almost every situation if she is taking on multiple foes in one Enemy Phase.

Sacred Seal: Quick Riposte / Distant Def / Close Def / Heavy Blade

  • The Quick Riposte Sacred Seal is crucial as Kiria is too slow to warrant attempting to boost her Speed to secure natural follow-up attacks. As such, Quick Riposte will find itself either as the Sacred Seal Slot, or the B Passive Slot.

  • The Distant Def Sacred Seal is a wonderful Sacred Seal of choice if Kiria is focusing on being a purely ranged tank. Otherwise, if she is running Close Counter in the A Passive, The Close Def Sacred Seal can be considered.

  • The Heavy Blade Sacred Seal allows for higher cooldown Specials to be considered, such as Glacies or Aether.


Mirage Rod

Mirage Rod isn’t a very complicated unique weapon, but it is a very reliable one. In addition to granting Kiria Attack +3, any foes within two spaces or less from Kiria during combat will receive a penalty of -6 to their Attack and Resistance. These debuffs can allow Kiria to dish out more damage, take less damage, and if she is running Heavy Blade she will have an even easier time activating it. Mirage Rod can also be used for support, as Kiria does not necessarily have to be the one in combat. So long as she is two spaces or less away from the foe, even an ally can make use of Kiria’s debuffs.

Immense Attack Ceiling

Even before taking Mirage Rod into account, Kiria’s base Attack of 41 is extremely high, and boosted even further by an Attack Super Asset that will make her sit at 45 Attack before any kind of weapons or Skills are taken into account. Kiria is able to effectively reach the damage ceiling that most Blade tome units often achieve when buffed all on her own.

Strong Mixed Bulk

Kiria’s base Resistance is a strong 34, and her base Defense is a workable 29. Kiria can take a Defense Asset to better mix her defensive stats, and while these values may not seem extremely high, the fact that Mirage Rod inflicts a -6 Attack debuff to opponents means that Kiria actually has an effective value of 6 more to her defenses, making her more durable than she may initially seem. Her base kit in specific is quite tailored to ensuring that she is an extremely effective defensive wall against magical units, but it can be built upon even further to handle both magical and physical threats.

Infantry Skill Access

Kiria’s status as Infantry allows her to have a plethora of Skill options at her disposal, ranging from Skills such as Special Spiral and Null C-Disrupt to name a few. She also does not have to fear effective damage outside of the extremely niche Poison Dagger.


Extremely Slow

Kiria’s base Speed of 20 makes her one of the slowest Heroes in the game, and thus she is forced to either rely on OHKOs, or run a Skill such as Quick Riposte in order to secure follow-up attacks. Her low Speed also makes her a tad less safe than a red mage with a similar debuffing tome, Tharja with her Tharja’s Hex. Tharja may not be as extremely durable as Kiria is, but she has less of a chance to be follow-up attacked, allowing for her to be relatively safe in that regard from extremely fast wall breaker type units such as Legendary Alm.

Could have Benefitted from Armor Skills

While Kiria’s status as an Infantry unit is definitely full of benefits, her horrid Speed stat means that she could have enjoyed Skills such as Bold Fighter or Vengeful Fighter that Armors are able to use. This could have given Kiria the ability to easily land follow-up attacks without any worry outside of Null Follow-Up and other follow-up blocking Skills and weapons.

Weapon Skills

Weapons SP Rng. Mt.
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Learns by default at 3 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 9
Mirage RodGrants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
IcebergBoosts damage dealt by 50% of unit's Res.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Atk/Res Solo 1If unit is not adjacent to an ally, grants Atk/Res+2 during combat.
Inheritable by all units.
Unlocks at 1 ★
Atk/Res Solo 2If unit is not adjacent to an ally, grants Atk/Res+4 during combat.
Inheritable by all units.
Unlocks at 2 ★
Atk/Res Solo 3If unit is not adjacent to an ally, grants Atk/Res+6 during combat.
Inheritable by all units.
Unlocks at 4 ★
Lull Atk/Res 1Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 3 ★
Lull Atk/Res 2Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 4 ★
Lull Atk/Res 3Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
Excludes Armor and Flying units.
Unlocks at 5 ★

Other Info

Tokyo Mirage Sessions ♯FE Encore

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