Community Posts with Keyword Kana (M) All
Analysis by milkyytoast
Kana (M) - Dragon Spawn

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 40
ATK 31
SPD 33
DEF 31
RES 29

Stat Variations

Level 1 Stat Variation
Low 17 8 6 6 6
Middle 18 9 7 7 7
High 19 10 8 8 8

Level 40 Stat Variations
Low 36 27 30 28 25
Middle 40 31 33 31 29
High 43 34 36 34 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

I’ll Protect You, Mama! (Enemy Phase)

Build by
Lightning Breath+ (+Def) A Steady Breath
Alternate: Swap
B Quick Riposte 3
Alternate: Renewal 3
Alternate: Bonfire
C Fortify Dragons
Alternate: Odd Def Wave 3

+ATK or +DEF or +RES / -HP

SClose Def 3

Show Explanation/Analysis
  • Weapon: Lightning Breath (+Def) / Lightning Breath (+Spd) / Water Breath (+Def)
  • Assist: Reposition / Swap / Flexible
  • Special: Aether / Bonfire / Luna
  • Passive A: Steady Breath
  • Passive B: Quick Riposte / Renewal / Vantage
  • Passive C: Fortify Dragons / Def Wave / Atk Wave / Drive Skill
  • Sacred Seal: Close Def / Distant Def / Quick Riposte

As a dragon unit with passable Defense and Attack, it logically follows that Kana would be able to run the typical Steady Breath Enemy Phase build.

Kana doesn’t currently have access to IVs, so that makes for an easy choice of neutral. This does, however, make his weapon refine a bit more pivotal, as it will primarily inform what purpose Kana will serve in a team composition. In arena tiers that primarily see highly merged armors carrying Bold Fighter, Ayra, and Karla, foregoing Kana’s good Speed to instead increase his Defense helps him perform better in these matchups -- denying these doubles is difficult anyways. In lower arena tiers, though, it may be worthwhile to bring Kana’s Speed to 36 to prevent follow-ups from decently fast threats like Marth. Lightning Breath allows Kana to counterattack from any distance, and the adaptive damage effect that its refine grants allows him to be a serious threat even to Resistance-heavy archers, mages, and daggers. Alternatively, in higher Arena tiers where mages, archers, and daggers are rare, his native Water Breath is an option that grants him some extra Defense and Resistance at the cost of forgoing the ability to counterattack at-range.

Assists can vary. Reposition allows Kana to provide ferry a teammate to safety while getting into position to tank, while Swap serves a similar function. For arena score purposes and additional buff flexibility, a Dual Rally+ can be used here.

As for Specials, odd-numbered cooldowns should be  selected because of Steady Breath’s cooldown acceleration. Since Lightning Breath adds one cooldown to any Special, odd-numbered Specials will become even-numbered and vice-versa. Selecting an odd-numbered Special, then, prevents cooldowns from being wasted and grants maximum effectiveness. Aether is preferred because of its potent offensive and healing effects, but Bonfire or Luna can be used (at the cost of sacrificing sustain) if it is unavailable.

Quick Riposte is Kana’s ideal B skill, as it grants him guaranteed follow-ups during Enemy Phase provided he is within its HP threshold. When used with the Distant or Close Def Seal, Kana becomes a potent tank against either ranged or melee foes. If used in conjunction with the Quick Riposte Seal, Renewal is a high-scoring option that grants Kana some extra sustain, while Vantage is an alternative that may allow Kana to unexpectedly take down an enemy.

Fortify Dragons is Kana’s native C-slot, and can be an incredibly useful tool in teams composed of two or more dragon units. For self-sufficiency, Even or Odd Def or Atk Wave are great options. If Kana is deployed without dragon allies, a Drive skill of one’s choice provides adequate team support.

Mama’s Boy (Windsweep)

Build by
Dark Breath+ (+Def)
Alternate: Water Breath+ (+Def)
A Fury 3
Alternate: Swap
B Windsweep 3
Noontime C Res Smoke 3
Alternate: Threaten Res 3

+ATK or +DEF or +RES / -HP

SPhantom Spd 3

Show Explanation/Analysis
  •  Weapon: Dark Breath (+Def) / Water Breath (+Def)
  • Assist: Reposition / Swap / Flexible
  • Special: Noontime / Moonbow / Glimmer
  • Passive A: Fury
  • Passive B: Windsweep
  • Passive C: Res Smoke / Threaten Res / Def Smoke / Threaten Def
  • Sacred Seal: Phantom Spd

This build seeks to turn Kana into a deceptively annoying threat to melee units.

Dark Breath with a Defense refine used in conjunction with Res Smoke / Threaten Res / Def Smoke / Threaten Def gives Kana incredible utility, allowing him to heavily debuff 3 stats at once. Water Breath is a serviceable alternative, offering Kana a further boost to his defenses on Enemy Phase, though it offers no debuffing utility. Fury gives his stats a flat, permanent +3 boost, but perhaps most importantly brings his Speed to 36. This, along with the Phantom Speed seal, gives him 46 effective Speed in regards to Windsweep’s activation condition, which is more than enough to activate Windsweep against a vast majority of units.

Noontime is the Special of choice. Although it often does not see a lot of use in the current meta, the self-sustain it grants Kana makes him surprisingly bulky. If the thought of using a healing Special fills one with revulsion, Moonbow and Glimmer are effective choices that simply boost Kana’s damage output.

Windsweep allows Kana to safely initiate on any unit with less than 46 Speed without worry of being counterattacked. When combined with Dark Breath’s debuffs and a Resistance or Defense debuff in his C-slot, Kana can enable his allies to perform a clean sweep of the enemy team or can easily survive an onslaught from his foes on Enemy Phase.

It's Not A Phase, Mom! (Budget)

Build by
Water Breath+ (+Def) A Brazen Def/Res 3
Reciprocal Aid
Alternate: Ardent Sacrifice
B Vantage 3
Bonfire C Fortify Dragons

+ATK or +DEF or +RES / -HP

SQuick Riposte 3

Show Explanation/Analysis
  • Weapon: Water Breath (+Def)
  • Assist: Reciprocal Aid / Ardent Sacrifice
  • Special: Bonfire
  • Passive A: Brazen Def/Res / Triangle Adept
  • Passive B: Vantage
  • Passive C: Fortify Dragons / Threaten Res / Threaten Atk / Drive Skill
  • Sacred Seal: Quick Riposte

Although slightly gimmicky, this set seeks to use the tools Kana has at his disposal -- those being his native skills and balanced stats -- to create an effective but low-investment build.

Water Breath (along with a Defense Refine) help Kana take advantage of his natural bulk on Enemy Phase. Along with the Quick Riposte seal, this weapon allows Kana to bait red units fairly easily, dealing heavy damage to them in return if not KOing them outright. Bonfire is easily accessible and performs reasonably well given the boost to Kana’s Defense refinement grants -- not to mention that its damage dealt is less variable than Dragon Fang.

Brazen Def / Res is an interesting tool, giving Kana a hefty Defense/Resistance buff once he’s below 80% HP, making him incredibly hard to KO. Combined with Quick Riposte (which grants him guaranteed follow-ups when he is initiated on and he has more than 70% HP) and Vantage, (which allows him to attack first when initiated on with less than 75% HP) Kana becomes incredibly dangerous to attack on Enemy Phase whether he has been damaged or not. Triangle Adept is an option that allows Kana to easily check most physical reds, even those which deal effective damage to him.

Reciprocal Aid synergizes with Kana’s A Slot, B Slot, and Seal, allowing him to either use an ally as an HP infusion to re-activate Quick Riposte or swap HP with a damaged ally to activate Brazen Def/Res and/or Vantage. Ardent Sacrifice also will activate Brazen Def/Res, though it is slightly less flexible as it cannot heal Kana as well.

Fortify Dragons is an excellent C skill if Kana is being used in a team with one or more other dragons, but Threaten Res, Threaten Atk, or any Drive skill can provide adequate support if that is not the case.


Passable Attack and Respectable Speed

While a 31/33 offensive statline isn’t stellar, it does allow Kana to deal decent damage and avoid a good amount of follow-ups.

This is especially true if he chooses to boost these stats further through refinement, skills, and/or seals.

Good Mixed Bulk

Kana’s base 31 Defense, 29 Resistance, and 40 HP are far from awful.

Any of these stats can also be further boosted by weapon refinement, and allow Kana to counter both ranged and melee foes effectively.

This is especially useful given Kana's access to Lightning Breath, which allows him to counterattack regardless of distance.


Balanced Stats

Kana does not particularly excel at one thing, which makes him slightly less compelling than more specialized dragon units.

Given that Nowi is now available at 3 -- 4 stars, it may be hard to justify using Kana given her ability to further specialize in her Defense and greater Attack/HP.

Free Unit Status

While it’s always amazing to get a unit for free, Kana’s status as a Grand Hero Battle unit means that he does not have access to IVs.

Given how strong certain Grand Hero Battle and Tempest Trials units are (Black Knight is a notable example), it may be hard to justify using Heroic Grails on Kana given how limited they are.

Weapon Skills

Weapons SP Rng. Mt.
Fire Breath
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 3 ★
Only inheritable by Dragon units.
100 1 8
Water BreathIf foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 10
Water Breath+If foe initiates combat, grants Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Unlocks at 5 ★
Only inheritable by Dragon units.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Dragon FangBoosts Atk by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Brazen Def/Res 1If unit's HP ≤ 80% at the start of combat, grants Def/Res+3 during combat.
Inheritable by all units.
Unlocks at 3 ★
Brazen Def/Res 2If unit's HP ≤ 80% at the start of combat, grants Def/Res+5 during combat.
Inheritable by all units.
Unlocks at 4 ★
Brazen Def/Res 3If unit's HP ≤ 80% at the start of combat, grants Def/Res+7 during combat.
Inheritable by all units.
Unlocks at 5 ★
Fortify Def 1Grants adjacent allies Def+2 through their next actions at the start of each turn.
Inheritable by all units.
Fortify Def 2Grants adjacent allies Def+3 through their next actions at the start of each turn.
Inheritable by all units.
Unlocks at 3 ★
Fortify DragonsGrants adjacent dragon allies Def/Res +6 through their next actions at the start of each turn. Requires Fortify Def 2 or Fortify Res 2.
Only inheritable by Dragon units.
Unlocks at 4 ★

Other Info

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