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Analysis by Wecondo12
Julius - Scion of Darkness

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 38
ATK 35
SPD 27
DEF 16
RES 35

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 15 8 7 2 8
Middle 16 9 8 3 9
High 17 10 9 4 10

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 34 32 24 12 32
Middle 38 35 27 16 35
High 41 38 31 19 38

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

Master of Puppets (Defensive)

Build by Wecondo12
Recommended
Loptous (+Eff) A Atk/Res Unity
Alternate: Distant Def (3 or 4)
Positional Assist B Null C-Disrupt 3
Alternate: Lull Atk/Res 3
Iceberg
Alternate: Noontime
C Pulse Smoke 3
IVs

+ATK or +RES / -DEF

SMystic Boost 3
Alternate: Mirror Stance 2

Show Explanation/Analysis

Weapon: Loptous(+Eff)

Assist: Positional Assist

Special: Iceberg / Noontime

Passive A: Atk/Res Unity / Distant Def 3 or 4 / Mirror Stance 3

Passive B: Null C-Disrupt / Lull Atk/Res / Quick Riposte

Passive C: Pulse Smoke / Preference

Sacred Seal: Mystic Boost / Mirror Stance / Shield Session

  • The addition of Julius’s refine significantly improves his viability. Loptous now inflicts a massive -11 total Attack and Resistance penalty against foes without dragon effective weaponry in addition to giving him Resistance based damage reduction and Attack/Res Sabotage, making Julius an excellent option for a superunit.
  • Your usual Enemy Phase fare such as Atk/Res Unity and Distant Def will serve Julius well, giving him a helpful boost to his stats in addition to allowing him to convert penalties into buffs(Atk/Res Unity) or the Guard effect(Mirror Stance 3). Which one is picked mostly comes down to availability and preference, although if those are not a concern, Atk/Res Unity(or Atk/Def if one wishes to stack his Defense) is his best option.
  • Null C-Disrupt compliments Julius nicely, making him an excellent counter to staff users and other units that rely on counterattack negation. Lull Atk/Res and Quick Riposte are also good options, although Lull Atk/Res should not be run together with Distant Def 4 as their effects overlap.
  • Pulse Smoke gives Julius added safety from enemy specials, but the C slot he runs can be swapped according to preference or budget.
  • Mystic Boost gives Julius passive healing and negates adaptive damage, turning him into a great dragon counter. Aside from Mystic Boost, his best seal options are those that boost his stats further during enemy phase, including but not limited to Mirror Stance and Shield Session.

Still in the Dark (Offense)

Build by Wecondo12
Loptous (+Eff) A Sturdy Impact
Alternate: Atk/Res Ideal 4
Positional Assist B Lull Atk/Res 3
Alternate: Chill Res 3
Iceberg C Time's Pulse 3
IVs

+ATK or +RES / -DEF

SAtk/Res Solo 3

Show Explanation/Analysis

Weapon: Loptous(+Eff)

Assist: Positional Assist

Special: Iceberg

Passive A: Sturdy Impact / Atk/Res Ideal / Atk/Res Solo 3 or 4 / Death Blow 3 or 4

Passive B: Lull Atk/Res / Chill Res

Passive C: Time’s Pulse / Preference

Sacred Seal: Atk/Res Solo / Mirror Blow / Atk/Def Solo

  • Julius can function well in a Player Phase role thanks to the massive debuffs his exclusive weapon inflicts and his decent Attack.
  • Julius can opt for Speed investment, but it’s a difficult sell without investing in his superasset as without it, his base Speed sits at a meager 27. Because of this, opting for skills that boost his survivability alongside his Attack such as Atk/Res Ideal and Sturdy Impact is the way to go.
  • Lull Atk/Res is one of Julius’s best B slot options as it allows him to inflict an additional Attack and Resistance penalty on foes in addition to negating their buffs. Chill Res can also be used on a budget, giving him a debuff that other magic users on the team can take advantage of.
  • Time’s Pulse gives Julius faster access to his special, but this can be swapped according to preference.
  • Stat boosting seals such as Atk/Res Solo round off Julius’s kit nicely by giving him even more Attack during player phase, in addition to defensive stats.

Strengths

Refined Loptous

Julius’s refined Loptous is extremely powerful, inflicting a -6 Attack and Resistance penalty against all foes without dragon effective weaponry in addition to granting him Resistance based damage reduction against those foes. Loptous also inflicts an additional -5 Attack and Resistance penalty in combat as long as his HP is above 25%, and gains what is essentially Atk/Res Sabotage as if that wasn’t enough. Loptous lets Julius perform well on both Player Phase and Enemy Phase alike thanks to its powerful effects.
 

Good Resistance

Julius’s good base 35 Resistance allows him to tank magical damage easily and take great advantage of Resistance scaling skills(Like his own Sabotage Atk/Res built into his exclusive weapon).

Weaknesses

Low Speed/Terrible Defense

Julius’s poor base Speed of 27 and terrible base 16 Defense leave him easy prey for most physical foes in spite of the effects of his tome unless he chooses to heavily stack his Defense. Julius will also be prone to follow-up attacks from even decently fast foes, and this also makes Julius suffer when fighting Fast infantry units with Speed based damage reduction, such as Mareeta.
 

Dragon Effective Weaponry

Loptous does have one crippling downside: It gives Julius a weakness to dragon effective weaponry, meaning that users of dragon effective weaponry such as Chrom and Masked Lucina will give Julius a significant amount of trouble, especially since his weapon loses many of its benefits against them. Fittingly, Julius’s biggest counter is his own sister: Legendary Julia completely shuts him down in every regard, so keep him far away from her at all times.

Weapon Skills

Weapons SP Rng. Mt.
Flux
Red Tome Users Only
50 2 4
Ruin
Learns by default at 3 ★
Red Tome Users Only
100 2 6
Fenrir
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 9
LoptousGrants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat.
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic AuraBoosts Atk by 30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Guard 1If unit's HP is ≥ 100% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
50
B
Guard 2If unit's HP is ≥ 90% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
Unlocks at 4 ★
100
B
Guard 3If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
Inheritable by all units.
Unlocks at 5 ★
200
B
Atk Ploy 1At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until the end of foe's next action.
Inheritable by all units.
60
C
Atk Ploy 2At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until the end of foe's next action.
Inheritable by all units.
120
C
Atk Ploy 3At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until the end of foe's next action.
Inheritable by all units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Genealogy of the Holy War

Banners Featured In

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