- Default
- Attack
- Special
- Injured




Innes - Regal Strategician |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 8 | 7 | 3 | 6 |
Middle | 16 | 9 | 8 | 4 | 7 |
High | 17 | 10 | 9 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 32 | 30 | 31 | 11 | 28 |
Middle | 35 | 33 | 34 | 14 | 31 |
High | 39 | 36 | 37 | 18 | 34 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
No Ordinary Archer (Anti-Mage)
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Nidhogg (+Eff) | A | Atk/Res Unity Alternate: Sturdy Impact |
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Positional Assist | B | Null C-Disrupt 3 Alternate: Quick Riposte 3 |
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Iceberg Alternate: Moonbow |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
IVs | +SPD / - DEF or -HP | S | Swift Stance 2 Alternate: Spd/Res Solo 3 |
Weapon: Nidhogg (+Eff)
Assist: Positional Assist
Special: Iceberg / Glacies / Moonbow
Passive A: Atk/Res Unity / Sturdy Impact / Mirror Stance
Passive B: Null C-Disrupt / Quick Riposte
Passive C: Pulse Smoke / Atk Smoke
Sacred Seal: Quick Riposte / Swift Stance
- Innes' refined Nidhogg allows him to play a 'poke' game, moving in to snipe a mage or dragon unit, and then remaining to tank the other mage units who may initiate on him.
- Although he desperately needs the stat boosts, Solo skills are not synergistic with his prf effects and you can instead run Bond skills or the new Unity skills for better synergy, allowing him to get a few stat boosts by being next to his allies.
- Null C-Disrupt is his choice in B slots, as it allows him to use his higher Resistance to bait and counterattack healer opponents such as Brave Veronica who can otherwise disable counterattacks.
- Pulse Smoke and Attack Smoke both help Innes' poke damage, allowing him to debuff his opponents before they can attack him in the Enemy Phase.
- Innes' below-average Speed means that you shouldn't rely on him doubling his opponent without Speed boosters or Quick Riposte.
Frelia’s Bravest (Brave Bow)
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Brave Bow+ | A | Atk/Spd Boosting A Slot Alternate: Fury (3 or 4) |
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Ardent Sacrifice Alternate: Draw Back |
B | Desperation 3 |
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Luna Alternate: Iceberg |
C | Joint Drive Spd Alternate: Joint Drive Atk |
IVs | +ATK or +SPD / -DEF | S | Atk/Spd Solo 3 Alternate: Life and Death 3 |
Weapon: Brave Bow+
Assist: Ardent Sacrifice / Draw Back / Player Preference
Special: Luna / Iceberg
Passive A: Atk/Spd Boosting A Slot / Fury
Passive B: Desperation
Passive C: Joint Drive Spd / Joint Drive Atk
Sacred Seal: Atk/Spd Solo / Life and Death
- This is simply a typical Brave Bow build, geared to make Innes as powerful as possible. This is likely his best offensive build, even though it shoehorns him into an inheritable niche that many other archers can simply do better than him. Still, given the difficulty of building around his mediocre stats and Nidhogg, a Brave Bow build is an easy way to make Innes immediately useful.
- The concept is simple: boost his Attack and Speed through his A, C, and S slots and give him Desperation to try and quad attack his foes. His lower Attack means that his individual hits won't do too much damage vs tanky foes, but if he can activate a Luna Special against them, he can more easily take them down.
The Princely Assassin (Pseudo-Sweep)
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Nidhogg (+Eff) | A | Life and Death (3 or 4) Alternate: C Duel Infantry 3 |
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Positional Assist Alternate: Rally Spd/Def+ |
B | Windsweep 3 |
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Moonbow Alternate: Ruptured Sky |
C | Savage Blow 3 Alternate: Atk Smoke 3 |
IVs | +SPD or +ATK / -DEF | S | Poison Strike 3 |
Weapon: Nidhogg (+EFF)
Assist: Positional Assist / Rally+ Skill
Special: Moonbow / Ruptured Sky
Passive A: Life and Death / Darting Blow / C Duel Infantry
Passive B: Windsweep
Passive C: Savage Blow / Atk Smoke / Spd Smoke
Sacred Seal: Poison Strike
- Innes' statline won't get him very far, but his prf can be combined with the B slot Windsweep to effectively give him a pseudo-Firesweep effect, which can be useful in modes like Arena where running a Firesweep weapon will reduce your overall score.
- This allows him to utilize skills like Savage Blow and Poison strike to get free chip damage on an opponent and either 'feed' KOs to a bonus unit, or simply to whittle down a fearsome enemy until they're low enough to finish off.
- Note that Nidhogg doesn't have a Speed check vs mages and dragons, but Windsweep does have a Speed check vs physical units. For this reason, Innes' Speed needs to be buffed via skills like Life and Death or Darting Blow.
Strengths
Nidhogg
The personal weapon of Innes, Nidhogg is identical in functionality to an Owl tome, giving him a boost in all stats except HP by the amount of adjacent allies times two. When refined, Nidhogg allows Innes to prevent counterattacks from mages and dragons. While this runs somewhat counterintuitive to Innes' high Resistance stat, it is nevertheless useful as it helps him to safely attack into meta threats.
Infantry
Innes' status as an infantry unit allows him a wide range of inheritable skills which can help to prop up his somewhat-outdated statline.
Weaknesses
Outclassed Statline
Innes' stats weren't that competitive at his release, and he's only gotten more outdated as time goes on. An Atk/Spd statline of 33/34 is just barely workable these days, while his abysmally low Defense of 14 and HP of 35 aren't doing him any favors when it comes to getting hit by physical damage. His only stat that manages to hold up is his Resistance stat of 31, which is - these days - just 'okay'.
Supbar Refine
There are certainly niches where Nidhogg can shine, but overall it's just... okay. Confusingly, it blocks counterattacks from mages instead of other archers or dagger units who would cut through Innes' poor Defense stat like tissue paper, which dramatically hurts Innes' abilities as a generalist. It's also limited to Player Phase only, making it difficult for Innes to position himself where he can attack an enemy while still being protected in the corresponding Enemy Phase.
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Nidhogg (+Eff) | A | Life and Death 3 |
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Reposition | B | Windsweep 3 |
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Moonbow | C | Savage Blow 3 |
S | Poison Strike 3 |
This Innes build focuses on his Nidhogg refine that gives him watersweep without the speed check and no follow up penalty. I gave him windsweep to basically give him a firesweep bow but without the inability to counterattack, as long as he passes the windsweep speed check. To help him with the speed check, I gave him Life and Death to give him a surprisingly high 42 speed.
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Nidhogg | A | Spd/Res Bond 3 |
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Reposition | B | Cancel Affinity 3 |
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Iceberg | C | Odd Res Wave 3 |
S | Even Res Wave 3 |
Bond Synergetic Mage tanking archer
this build is made to work with Innes and his Signature weapon
Spd/Res bond works to synergize with Nidhogg's base effect being adjacent to allies
working off his good speed and res
Cancel affinity to deal with any pesky raven tome mage
Odd and even Res wave for the C and Sacred seal to give him a consistent +6 Res boost every turn
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Nidhogg (+Eff) | A | Fury 3 |
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Rally Atk/Spd+ | B | Vantage 3 |
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Iceberg | C | Def Smoke 3 |
S | Flashing Blade 3 |
Long time staple of my team! Works best in AR against flier teams, mages, & sometimes dragons. His prf weapon helps in dealing with the two latter weapon types, unless mages have raven-type weapons(just less damage, can be overcome w/ special), or dragons with steady breath and/or Null C-Disrupt.
- Assist: This assist is mainly meant for buffing teammates up when he either isn't in range or would be killed in attacking the enemy - usually in the case of armors w/ DC. Can be substituted for movement-based assist skills or different buffs.
- Special: Iceberg helps with mass damage, with his high res as well as Flashing Blade, he's usually able to cut the Special charge in half. Other specials like Moonbow and Glimmer would yield more frequent use, and can be substituted for Iceberg.
- A Skill: Fury 3 provides him a very nice all-around boost of 3 to every stat, giving a Spd boon Innes an offensive spread of about 51/41 (mine is merged +2, so not too sure for unmerged stats). The 6 damage recoil is very helpful for him reaching vantage range, as a non-HP boon should let him hit Vantage after only 2 different sets of combat (should he take no damage during or before combat).
- B Skill: Vantage is key. It greatly helps in dealing with any 2-range opponents, getting rid of the threat before they can act. Unless the opponent has a counterattack blocking skill, raven-type weapon, or is a 1-range unit, he will be able to take down most that attack him. Especially with allies next to him (weapon effect), or if his Special is charged up.
- C Skill: A very versatile skill slot in this case. Def Smoke helps the most for him dealing with any remaining enemies through vantage, but things such as Savage Blow or other Smokes can really help himself and his team. This slot can be used for really anything the team needs in this build, so it's whatever someone desires.
- Seal: Flashing Blade helps his Special in most cases. He's able to outspeed a fair amount of enemies, being able to both double and get his Special ready in those 2 hits. A +Spd boon or Spd buffed Innes works the best here - if there's no use for this skill, however, any Brazen skill would also help in this Fury-Vantage build.
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Nidhogg (+Eff) | A | Atk/Res Bond 3 |
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Draw Back | B | Dull Ranged 3 |
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Glacies | C | Odd Res Wave 3 |
S | Distant Def 3 |
These are his stats at +7. I chose his effect refine as denying counters fron dragons is just too good to pass up, but a res refine would work better.
Meant to be a dedicated magic tank with this set. With just one ally sitting next to him, he gets 46 res and 57 attack, before hones/tactics. You could also give him spd/res bond instead if you want him to double more consistently.
I went with dull ranged as I find blade tomes and buffed Reinhardts are a bigger threat and much more common than raven tomes. QR would be good for ensuring doubles, since some mages can get crazy fast.
If he's getting buffs then something simple like drive def or spur def/res to support his teammates that can tank the physical hits he can't.
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Nidhogg (+Eff) | A | Atk/Res Bond 3 |
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Reposition | B | Quick Riposte 3 |
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Iceberg | C | Def Ploy 3 |
S | Brazen Atk/Res 3 |
Current build I’m running for Innes at the moment, he’s only +2 right now but most definitely one of my favourite units to use. This build focuses on keeping Innes close to as many teammates as possible and tanking mages. More of an enemy phase build.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Only Inheritable by Bow users.
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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40 | A |
![]() Inheritable by all units.
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80 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
160 | A |
![]() Excludes Tome and Staff Users
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50 | B |
![]() Excludes Tome and Staff Users
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100 | B |
![]() Excludes Tome and Staff Users
Unlocks at 5 ★ |
200 | B |
Other Info
Origin |
Fire Emblem: The Sacred Stones
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