- Default
- Attack
- Special
- Injured




Idunn - Dark Priestess |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 10 | 3 | 8 | 3 |
Middle | 19 | 11 | 4 | 9 | 4 |
High | 20 | 12 | 5 | 10 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 42 | 32 | 22 | 36 | 31 |
Middle | 45 | 35 | 26 | 39 | 34 |
High | 48 | 38 | 29 | 43 | 38 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+ATK: An asset in Attack is hugely beneficial to almost any unit with Idunn being no exception, as it will increase her damage output in both Player and Enemy Phase. This works particularly well with Idunn’s unique weapon thanks to its armor-effectiveness.
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+DEF/RES: Idunn’s exceptional overall bulk make both Defense and Resistance fantastic choices of assets to take in order to further boost her survivability. In addition to this, an asset in either of these grants a stat boost of +4 rather than the standard +3.
Neutral
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HP: While there is no reason to raise Idunn’s HP, it’s preferable to avoid a flaw in it as well. As such, Idunn prefers to keep her HP neutral in order to keep her overall bulk intact.
Flaws
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-SPD: Being Idunn’s weakest stat, Speed is the most preferable flaw that she can take and the least detrimental to her overall performance.
Skill Sets
Sans Idunntale (Far Save)
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Demonic Breath (+Eff) | A | Distant Def 4 Alternate: Distant Ward |
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Positional Assist | B | Hardy Fighter 3 Alternate: Dragon Wall 3 |
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Sacred Cowl Alternate: Aegis |
C | A/D Far Save 3 Alternate: A/R Far Save 3 |
IVs | +ATK or +DEF or +RES | S | Deflect Magic 3 Alternate: Warding Breath |
Preferred IV: +ATK or +DEF or +RES
- Assets in either Attack, Defense, or Resistance grant Idunn additional power and survivability
Weapon: Demonic Breath (+Eff)
Assist: Positional Assist
Special: Sacred Cowl / Aegis / Glimmer
- Sacred Cowl and Aegis are both very effective for increasing Idunn’s survivability by reducing foe’s damage when attacking her (including those that would normally bypass damage reduction such as Lethality).
- These skills are most typically run alongside Hardy Fighter and choice between the two is dependent on what you are trying to protect against. Unlike Sacred Cowl, Aegis is not instantly charged but brought down to a cooldown of 1. However, this can pair well with her weapon refinement since it already reduces the first hit by 70%.
- Glimmer is your standard choice for a damaging Special that you can instantly retaliate with.
Passive A: Distant Defense 4 / Distant Counter skills / Svalinn Shield
- Distant Defense 4 grants the most significant stat boost against ranged opponents as well as nullifying their field buffs during combat.
- Distant Counter skills such as Distant Ward allow Idunn to actually counterattack against ranged opponents, preventing them from safely attacking her.
- Outside of Summoner’s Duels, this is generally the ideal skill to run with Far Save.
- At the cost of any stat boost, Svalinn Shield is a useful check against specific powerful units who have armor-effective damage in their weapons.
Passive B: Hardy Fighter / Dragon Wall / Crafty Fighter / Vengeful Fighter
- Hardy Fighter is the choice skill for defensive Specials by giving them an instant 2 charge at the start of turn 1 as well as preventing foe’s skills that guarantee follow-up attacks.
- Crafty Fighter is a solid general use option by providing a guaranteed follow-up attack as well as the effect of Guard.
Passive C: Far Save skills
Sacred Seal: Deflect Magic/Missile / Form Skills / Warding Breath
- Deflect skills act as a safety net against consecutive attacks from brave weapons or when simply not being able to counterattack against ranged opponents.
- This pairs naturally well with Idunn’s weapon refinement, as the first hit of any opponent that can double her will be reduced by 70% while any additional hits will be reduced by 80% making her almost impossible to break without any form of DR nullification skills.
- Any choice of Sacred Seal that boosts key stats such as Atk/Res Form also makes for a suitable option.
- Breath Skills such as Warding Breath grant Idunn Special acceleration per attack during combat. This is particularly effective when run alongside Distant Counter skills as it allows Specials such as Sacred Cowl to be reactivated on her counterattack.
Bad dragon 70% off (Near Save)
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Demonic Breath (+Eff) | A | Close Def 4 Alternate: Sturdy Stance 3 |
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Positional Assist | B | Crafty Fighter 3 Alternate: Wily Fighter 3 |
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Ignis Alternate: Pavise |
C | A/D Near Save 3 |
IVs | +ATK or +DEF | S | Steady Breath Alternate: Atk/Def Form 3 |
Preferred IV: +ATK or +DEF
Weapon: Demonic Breath (+Eff)
Assist: Positional Assist
Special: Ignis / Glimmer / Pavise
- Ignis and Glimmer can both make for effective damage Specials depending on the scenario. Idunn retaliates with Glimmer instantly but with much lower firepower while Ignis has a much greater chance of finishing off the opponent but demands more than one attack during combat which might conflict with Idunn’s weapon.
- Pavise does not deal damage but protects Idunn when being doubled as it can be active following the 70% from Demonic Breath when the foe does their follow-up attack.
Passive A: Close Defense 4 / Stance Skills / Ideal Skills
Passive B: Crafty Fighter / Wily Fighter / Vengeful Fighter
- All of the following A skills provide stats boosts and all of the following fighter skills grant a guaranteed follow-up. The ones that you will want to run will be those that do not have secondary effects that conflict with each-other.
- [X] Close Defense 4 and Wily Fighter both nullify the opponent’s field buffs
- [X] Stance Skills and Crafty Fighter both have the Guard effect
- [I] Ideal skills do not conflict with either Fighter skills but also do not have their own secondary effect
- [I] Vengeful Fighter is a cheap B skill option that does not conflict with any of the aforementioned A slots but is redundant with a Breath skill in the Sacred Seal slot
Passive C: Near Save skills
Sacred Seal: Steady Breath / Form Skills
- Steady Breath is especially important with this build for making sure that Idunn can make efficient use of her Special during combat granted no other source of acceleration.
- Form Skills such as Atk/Def Form remain a solid Sacred Seal option for pure stats.
Strengths
Demonic Breath
On top of a solid stat boost, Idunn’s weapon has the benefit of neutralizing penalties on her as well as significantly reducing the first attack damage of any opponent that can double her. Oh and if she is ever in 1v1 combat against another armored unit, she has effective damage for that.
Impressive Bulk
High values in Defense and Resistance allow Idunn to take hits well and make effective use of scaling Specials such as Glacies.
Armored
The benefit of being armored comes with access to exceptional exclusive skills for both support and combat, most notably Savior skills.
Weaknesses
Unremarkable Speed
Idunn’s base Speed of 26 isn’t the slowest but will still effortlessly be doubled by fast opponents while also losing her weapon’s damage reduction against opponents with middling Speed.
Vulnerable to effective damage
Idunn will take significantly increased damage from both armored and dragon-effective opponents.
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Demonic Breath | A | Fort. Def/Res 3 |
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Pivot | B | Vengeful Fighter 3 |
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Aether | C | Pulse Smoke 3 |
S | Brazen Atk/Spd 3 |
Walldunn, Enemy Phase Tank
Essentially thanks to Demonic Breath idunn is really good at taking and giving damage. The nice +4 to all stats works really well with brazen and makes her stronger when shes low on hp.
In one round of combat Idunn can get Aether up for next fight or use it in the same phase if dealing with a speed demon. Once brazen activates she gets +11 Atk, +4 def, +4 spd and +11 Res during combat. (Thanks to her superboon in both def and res she mounts to about ~60 def and ~55 res if brazen triggers. Pulse Smoke is so she doesnt die instantly to pure damage specials.
Optional but recommended: Summoner Support
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Demonic Breath | A | Distant Counter |
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Swap | B | Special Fighter 3 |
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Aether | C | Threat. Atk/Spd 3 |
S | Swift Stance 2 |
Idunn at first Glance may appear to be a very typical Armor and because of that most people including my self Build her to focus on her defenses but, while +Spd may not seem optimal I think it very under represented. I Think with a little Investment you would be quite Surprised with How Fast she can Be now on to the Build
Weapon Demonic Breath
This weapon removes any debuff that Idunn Received before combat and if a debuff was removed or your HP was Less than 100% you get a +4 to all stats and with only 5 Dragon Flowers Invested you Spd get to a solid 34 which is a solid start.
Special Aether or Bonfire
A Slot: Distant Counter Or Distant Ward
B Slot: Special Fighter
C Slot: Threaten Atk/Spd 3 Since Idunn can only be debuffed in combat making her opponent lose 5 Spd can be devastating as now many unit may miss the 2HKO’s or be doubled them Selves and though it may be rare +5 Atk/Spd is a nice Bonus but if I gets panic Democratic Breath Procs
Seal Slot: Swift Stance, if using Distant Ward Deflect missile or QR if using DC
Optional
Free Resources Peony Support With Light blessing +5 hp +4 Spd
Eir Support 5+ hp +5 Res Sparkling Boost
Summoner Support 5+ Hp +2 Atk +2 Spd +2 Def +2 Res Player Side Only
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Demonic Breath | A | Fort. Def/Res 3 |
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Pivot | B | Renewal 3 |
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Bonfire | C | Atk Smoke 3 |
S | Distant Def 3 |
This is an enemy phase focus build.
If you have supported Idunn with S support, things get even better.
Pivot gives Idunn more mobility and can block enemies from targeting a unit.
With Fort. Def/Res 3 you've got yourself a tanky armored unit with a decent atk stat.
Renewal gives Idunn self-healing and makes her annoying to kill as she also has pretty high defensive stats.
Atk Smoke 3 can give foes a harder time as a lower atk stat means harder to kill in one shot.
Distant def gives her even more defense against units such as Micaiah, who has an "effective against armored and cavalry" ranged weapon.
This does not mean she will never die, as Roy is a danger to all dragons. It's better to kill units that may be a threat to Idunn first during the player phase so that they won't be a nuisance later on, or make them target Idunn and fall into the depths of flaming hell.
High defense=more atk with bonfire.
This may not be the best build but I tried and it works fine.
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Demonic Breath | A | Fort. Def/Res 3 |
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Pivot | B | Wary Fighter 3 |
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Bonfire | C | Ward Dragons |
S | Close Def 3 |
I never thought I'd utter the phrase "Wow, what a bulky beauty!". Truly, we live in exciting times. Let's make a Wall unit! This build is really simple. Swap out Vengeful Fighter in favor of Wary Fighter, and give her either Close def or Distant Def seal. Done.
Okay, okay, you probably want a more in-depth explanation. I shall oblige.
First, Assets and Flaws. Any Asset will be valuable, except for Spd, and obviously Spd is the best Flaw for her, especially with this build. There's not much else to say here.
Next, her weapon. Obviously, her Prf is what we're going with. It gives her more Def, nullifies stat penalties, AND if her health is below 100%, or if she has a status effect applied to her(Panic, Isolation, Flash, etc), she gets a nice +4/+4/+4/+4 in-combat boost. It also gives her extra effectiveness against Armor units. It provides her with so many benefits with a condition that is ridiculously easy to meet, nothing else really compares. It basically stops foes from trying to weaken her, AND makes her stronger in literally every way.
Pivot is hands down the BEST movement Assist for Armor units who can't make use of the Armored Boots seal(as there is only one available, and Idunn's weapon doesn't mesh with it anyway) or Armor March 3. It's also great for dedicated Walls. No-brainer. Though if you can't get it right away, Swap can be used as a lesser version of the same thing.
Bonfire is excellent on Idunn as her Def is incredible, especially with her A skill. I tried Escutcheon and even Sacred Cowl to improve her wall potential, but they were essentially useless, so Bonfire will do. Moonbow and Glimmer are viable as well, since she won't be able to speed up her Specials here.
Idunn's defenses are incredible, especially with her native Fort. Def/Res 3. Distant Counter is great and all, but she loses a lot of wall potential if she doesn't make use of her base A skill. We're using her as a dedicated wall in this build, so we'll have to forego the obvious DC in favor of extra bulk. And thank goodness, that's a rare skill. Another great alternative is Brazen Def/Res 3 as it gives her an extra +1 to both Def and Res if her HP gets low enough, without the modest cut in Atk. However, her native Fortress skill is always in effect, which is a plus in and of itself. It's up to you.
Wary Fighter is self-explanatory. Vengeful Fighter is fantastic, don't get me wrong, but for true Wall tactics, Wary is the way to go. Once she gets hurt at all, she takes even less damage, so there's really no reason to worry about getting below Wary's threshold in most scenarios.
I kept Ward Dragons as I put her on a full Dragon team. It has proven extremely useful. If you're adding her to any other team composition, Atk Smoke, Ward/Goad Armor or Armor March(if in an Armor team, obviously), Tactics, etc will do just fine. Ploys are also viable with her Res hitting 40 at base if she's got Fort. Def/Res equipped.
I tried Close AND Distant Def seals, and I'm happy to say that both are great. I ended up giving Distant Def to another unit who proved to need it more.
Idunn has top-notch Wall potential, easily comparable to Surtr, though she focuses on avoiding most stat debuffs and enriching herself with stack-friendly in-combat boosts, rather than mirroring Surtr's methods of punishing with out-of-combat methods, like proximity damage and applying stat bonuses(which can be panicked in some cases) and penalties. In a way, she may be better for the role, especially with her higher Res, penalty immunity, and ability to appreciate both Dragon AND Armor-exclusive buffs. Despite her delicate features and petite frame, Idunn stands tall and mighty.
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Demonic Breath | A | Fort. Def/Res 3 |
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Swap | B | Bold Fighter 3 |
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Aether | C | Armor March 3 |
S | Quick Riposte 3 |
This build is an absolute force to be reckoned with. I took off Vengeful Fighter and replaced it with Bold Fighter and gave her Quick Riposte in her S-Slot to compensate for Vengeful Fighter, that way she doubles both attacking and defending. Then I gave her Armor March for her and her other armored con rads to get around quicker. Since Bold Fighter makes the cool down on the special go by faster, it's better to replace Bonfire to something better. Aether is the way to go that way she does increase damage and heals herself making her survivability ridiculous. Idunn is one of the best armors in the game, and this build just increases that.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only inheritable by Dragon units.
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50 | 1 | 6 |
![]() Only inheritable by Dragon units.
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100 | 1 | 8 |
![]() Only inheritable by Dragon units.
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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40 | A |
![]() Inheritable by all units.
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100 | A |
![]() Inheritable by all units.
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200 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
![]() Only inheritable by armor units.
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60 | B |
![]() Only inheritable by armor units.
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120 | B |
![]() Only inheritable by armor units.
Unlocks at 5 ★ |
240 | B |
![]() Inheritable by all units.
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50 | C |
![]() Inheritable by all units.
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100 | C |
![]() Only inheritable by Dragon units.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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