- Default
- Attack
- Special
- Injured




Hubert - Sinister Servant |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 10 | 7 | 3 | 5 |
Middle | 17 | 11 | 8 | 4 | 6 |
High | 18 | 12 | 9 | 5 | 7 |
HP | ATK | SPD | DEF | RES | |
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Low | 38 | 36 | 29 | 16 | 22 |
Middle | 41 | 39 | 32 | 19 | 25 |
High | 44 | 42 | 35 | 22 | 29 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+ATK: With an extraordinary base value of 39, Hubert greatly appreciates an asset in Attack in order to further boost his damage.
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+SPD: Speed also makes for a suitable choice of asset. Although Hubert’s base value of 32 isn’t particularly high, receiving an asset will bring him up to a solid 35 and make him more proficient in both performing and avoiding follow-up attacks.
Neutral
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DEF: Despite its low base value, Hubert prefers to keep his Defense intact in order to better survive a single counterattack from non-blue physical opponents.
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HP: Hubert’s HP is also best left neutral so as not to take away from his overall bulk.
Flaws
- -RES: Although Resistance isn’t Hubert’s weakest stat, dropping it affect his overall performance the least.
Skill Sets
Before the sun comes up (Vantage)
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Rauðrblade+ | A | Close Counter |
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Reposition | B | Vantage 3 |
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Glimmer | C | Res Smoke 3 Alternate: Savage Blow 3 |
IVs | S | Brazen Atk/Def 3 Alternate: Fierce Stance 3 |
Preferred IV: +ATK / -HP or -RES or -DEF
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Another great use of the Blade tome and a particularly effective choice for Aether Raids is the Vantage sweeper setup. With it, an asset in Attack is preferable above all else in order to deal as much damage as possible in a single hit.
Weapon: Rauðrblade+
Assist: Reposition / Flexible
Special: Glimmer
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The choice of Special is mostly inconsequential but Glimmer will remain the strongest option thanks to the damage scaling property of Blade tomes.
Passive A: Close Counter
Passive B: Vantage
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The main focus of this set is running Close Counter with Vantage. Upon hitting the HP threshold for Vantage, any subsequent opponents that initiate on Hubert are forced to take at least one hit before having the chance to counterattack.
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With this combination, Hubert can potentially take out multiple opponents in the Enemy Phase completely unscathed. However, the amount of support that Hubert needs in order to take out his opponent in only one hit can vary greatly depending on who he is left in the range of. Opponents with high magical bulk can be more difficult to face.
Passive C: Res Smoke / Savage Blow
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Res Smoke is a fantastic choice of C skill with this playstyle. By reducing the magical bulk of opponents around Hubert after combat, any affected targets that initiated on him afterward will be hit even harder.
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Savage Blow can make for a suitable alternative. Although it only works during the Player Phase, it can prove to be effective when initiating by dealing 7 damage to all enemies around the target after combat.
Sacred Seal: Brazen Atk/Def / Frierce Stance
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For Hubert’s Sacred Seal, anything that boosts raw damage during the Enemy Phase such as Brazen Atk/Res or Fierce Stance makes for a great choice.
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The most notable weakness of this build are opponents that prevent counterattacks or disable skills that change attack priority. As such, be wary of any Dazzling Staff healers, Firesweep users, or any unit equipped with the skill Hardy Breaking.
Hot Topic (Offensive)
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Rauðrblade+ Alternate: Rauðrfox+ (+Spd) |
A | Swift Sparrow (2 or 3) Alternate: Atk/Spd Solo 3 |
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Reposition | B | Desperation 3 |
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Glimmer Alternate: Luna |
C | Odd Atk Wave 3 Alternate: Inf. Hexblade 3 |
IVs | S | Heavy Blade 3 Alternate: Darting Blow 3 |
Preferred IV: +SPD or +ATK / -RES
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Due to the nature of this set being offensive, Hubert appreciates an asset in key stats such as Attack and Speed.
Weapon: Rauðrblade+ / Rauðrfox+ (+Spd)
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With their ability to scale damage based on the amount of field buffs a unit has, Blade tomes are the premier weapon for any offensive mage with Hubert being no exception.
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In addition to the Blade tome, Hubert’s native Rauðrfox tome also makes for a strong offensive option by reducing the stats of his opponent in combat. While the potential damage with this weapon is lower, it does not require that Hubert receive field buffs in order to boost damage.
Assist: Reposition / Flexible
Special: Glimmer / Luna
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Glimmer is a great choice of Special on any Blade tome user, as it scales with the additional damage received from Hone/Fortify buffs and activities within a reasonable timeframe despite the cooldown penalty tied to Blade tomes.
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Luna makes for a suitable alternative when using Rauðrfox instead, particularly against opponents with high Resistance.
Passive A: Swift Sparrow / Atk/Spd Solo / Life and Death / Fury
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At its maximum level, Swift Sparrow grants Hubert the overall strongest boost to his offensive stats with a whopping +6 Attack and +7 Speed on initiation.
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Atk/Spd Solo also makes for a great choice of A skill by providing a significant boost to Hubert’s offensive stats when not adjacent to any allies.
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Life and Death is another great option; while it does grant Hubert a strong offensive boost, it comes at the cost of severely damaging his overall bulk. This makes him even more susceptible to getting OHKO’d by physical and magical damage alike.
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Finally, Fury makes for yet another solid alternative by making it easier to get into Desperation range as well as increasing his overall bulk at the cost of a marginally weaker offense.
Passive B: Desperation
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Desperation is the cornerstone of any offensive glass cannon mage build. Once in the HP range, Hubert will be able to safely double his opponents without the risk of getting killed on the counterattack.
Passive C: Atk Wave / Flexible
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Odd/Even Atk Wave is another great choice of C skill, as they grant Hubert as well as any adjacent allies an automatic +6 Spd buff at the start of every other turn.
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The C slot can otherwise be replaced as needed to suit the team.
Sacred Seal: Heavy Blade / Darting Blow
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Heavy Blade makes for a very effective Sacred Seal by allowing Hubert to consistently accelerate the cooldown of his Specials thanks to the damage scaling property of Blade tomes.
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Darting Blow also makes for a very effective choice and suits the purely offense playstyle perfectly by granting Hubert a significant boost to his Speed on initiation.
Introduction
True to his status as a dark mage, Hubert is a very heavy hitter with an extraordinary base Attack of 39. This makes him stellar at utilizing builds that are based on defeating opponents in a single hit such as Close Counter/Vantage. However, Hubert doesn’t put all of his stock into Attack alone. Unlike other mages with a similar playstyle such as Lilina, Hubert also has the benefit of having a decent Speed stat, allowing him to take on more traditional offensive builds.
While Hubert’s Attack may be standout, his overall bulk is less than stellar. With only 60 physical bulk at base, Hubert is highly reliant on Desperation in order to avoid taking significant damage if not getting taken out in one hit by Distant Counter units.
Strengths
Exceptional Attack
With a base value of 39, Hubert hits incredibly hard with his raw Attack alone. This makes him the choice user of builds that are based around killing opponents in a single hit.
Decent Speed
Although not particularly high, Hubert’s base 32 Speed can easily be brought up through support to do well in performing and avoiding follow-up attacks.
Infantry
Hubert’s status as an infantry unit grants him access to powerful exclusive skills such as Null Follow-up and Special Spiral as well as allowing him to benefit from unique team support such as Infantry Pulse.
Weaknesses
Poor Physical Bulk
With only 60 physical bulk at base, Hubert is forced to take countermeasures in order to survive more than one round of combat against physical opponents that can retaliate.
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Rauðrfox+ | A | Life and Death 3 |
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Rally Atk/Spd+ | B | Special Spiral 3 |
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Growing Thunder | C | Pulse Smoke 3 |
S | Heavy Blade 3 |
While I love that IS somewhat incorporated Hubert's skill for AOE damage (gambits in three houses) via the growing thunder special, the base kit is very underwhelming if one desires to make full use of his AOE special. I invested in my favorite male dark mage to optimize his AOE destruction ability. +spd or +atk are equally acceptable for a boon. Heavy Blade 3 or Flashing Blade 3 as sacred seal are essential for the repeat special activation. The pulse smoke is icing on the cake to make the AOE just that much more badass (panic smoke would also be cool but I love Thrasir).
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Rauðrfox+ (+Spd) | A | Spd/Def Bond 3 |
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Reposition | B | Chill Res 3 |
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Growing Thunder | C | Inf. Hexblade 3 |
S | Atk/Res Bond 3 |
Here's a setup for those that have a Hubert but got really weird IVs (for example, I have +HP/-SPD) or are searching for something more budget friendly. The point of the build is to boost Hubert's stats during combat, greatly increasing not just his attack but his survivability on both phases.
Weapon: Rauðrfox+ (+SPD) / Loyal Wreath+ (+SPD)
Assist: Reposition / Draw Back / Flexible
Special: Moonbow / Growing Thunder
A Slot: Spd/Def Bond 3*
B Slot: Chill Res 3 / Vantage 3
C Slot: Inf. Hexblade 3 / Flexible
Seal: Atk/Res Bond 3*
*Any bond skill can be used, just as long as it increases all of his stats.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Red Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Red Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Red Tome Users Only
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200 | 2 | 8 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Red Tome Users Only
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300 | 2 | 12 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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150 | 4 |
![]() Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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300 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 1 ★ |
60 | B |
![]() Inheritable by all units.
Unlocks at 2 ★ |
120 | B |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | B |
![]() Tome Users Only
Unlocks at 3 ★ |
60 | C |
![]() Tome Users Only
Unlocks at 4 ★ |
120 | C |
![]() Tome Users Only
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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