- Default
- Attack
- Special
- Injured
- S.Default
- S.Attack
- S.Special
- S.Injured








Faye - Devoted Heart |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 15 | 5 | 2 | 3 | 6 |
Middle | 16 | 6 | 3 | 4 | 7 |
High | 17 | 7 | 4 | 5 | 8 |
HP | ATK | SPD | DEF | RES | |
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Low | 39 | 27 | 21 | 22 | 28 |
Middle | 42 | 30 | 25 | 26 | 31 |
High | 45 | 33 | 28 | 29 | 34 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
I’m Alm Here For You (Ranged Tank)
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Bow of Devotion (+Eff) | A | Distant Def (3 or 4) |
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Positional Assist | B | Special Spiral 3 Alternate: Null C-Disrupt 3 |
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Iceberg | C | Joint Dist. Guard Alternate: Close Guard 3 |
IVs | +ATK / -SPD | S | Distant Def 3 |
Weapon: Bow of Devotion (+Eff)
Assist: Positional Assist
Special: Iceberg
Passive A: Distant Def (3 or 4)
Passive B: Special Spiral / Null C-Disrupt / Guard
Passive C: Joint Dist. Guard / Close Guard / Flexible
Sacred Seal: Distant Def
- The first and realistically only build that should be on Faye’s to-do list is to fully capitalize on the benefits provided by the Bow of Devotion and fully commit to an anti-ranged unit build. While it may be tempting to raise one of Faye’s defensive stats with an Asset, an Attack Asset is recommended the most due to Faye’s low attack preventing her from actually being able to defeat most targets that initiate combat against her in the first place. Faye’s Speed is her safest dump stat as even though the Bow of Devotion gives her a bit of Speed in the Enemy Phase, it is not nearly enough to save her poor Speed stat.
- Iceberg is Faye’s preferred Special, taking advantage of her Resistance spiking to good levels thanks to all the stat boosts she will be receiving through this build.
- Distant Def is a no-brainer for Faye, as it triggers through the same condition as Bow of Devotion’s first effect and further boosts her defensive stats. Distant Def 4 is highly recommended if it is available, as it will give Faye the ability to ignore the displayed bonuses that ranged opponents may be being boosted by.
- There are a fair amount of B Passives available for Faye to choose from, with Special Spiral being a good option to make her Iceberg activations more frequent and Null C-Disrupt giving Faye the ability to counter attack foes that would normally disable her counter attacks. Guard is a relatively cheap alternative to these otherwise difficult to obtain B Passives as it can give Faye the chance to deny foes of their Special charging. However, Guard has a very strict HP threshold making it generally unreliable without a source of external healing.
- Faye’s C Passive is quite flexible, though there are a few options that stand out above the rest. The first option is Joint Dist. Guard which has the perks of being able to further increase Faye’s defensive stats just by being near an ally. The second option, Close Guard, is more supportive in nature and can greatly benefit close ranged defensive units that would be protecting Faye, especially if they are a Near Save user.
- The Sacred Seal is yet again a no-brainer with the Distant Def Sacred Seal further boosting Faye’s ranged defenses.
Well, She Did Come With It… (Firesweep Chip Damage)
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Firesweep Bow+ | A | Death Blow (3 or 4) |
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Positional Assist | B | Poison Strike 3 Alternate: Special Spiral 3 |
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Moonbow | C | Savage Blow 3 |
IVs | +ATK / -HP or -DEF or -RES | S | Savage Blow 3 Alternate: Poison Strike 3 |
Weapon: Firesweep Bow+
Assist: Positional Assist
Special: Moonbow
Passive A: Death Blow (3 or 4)
Passive B: Poison Strike / Special Spiral
Passive C: Savage Blow
Sacred Seal: Savage Blow / Poison Strike
- Faye was the unit to introduce Firesweep Bow to the world of Fire Emblem Heroes, but she ironically is one of the worst users of it due to her poor offensive statline. With that said, she still has one by default so if you are in desperate need of a Firesweep Bow user, Faye can still more or less get the job done, though it’s more of a last resort kind of setup as Faye’s poor Speed makes achieving follow-up attacks generally impossible. Her Attack Asset is preferred here, while this build can safely drop any of Faye’s defensive stats as they are not utilized in this build.
- Moonbow is chosen over Iceberg simply for the fact that Faye’s lack of follow-up attacks makes charging Specials unreliable. It is best to have something that can come online fairly quickly for this kind of build.
- Death Blow is the A Passive of choice thanks to being relatively easy to obtain as well as giving Faye some extra damage to her initiation of combat. An Attack and Speed boosting A Passive can be utilized by choice, though it is not recommended as Faye’s low Speed is extremely difficult to justify by the standards expected of offensive units these days.
- Poison Strike can be used as a cheap B Passive in order to inflict chip damage after combat, while Special Spiral can be used as a leftover of Faye’s Bow of Devotion build in order to give her Moonbow activations every initiation once Moonbow has activated at least once.
- Savage Blow is recommended for both the C Passive and the Sacred Seal in order to inflict extra chip damage to targets near Faye’s original target. The Poison Strike Sacred Seal can also be utilized instead if more focus on the initial target is preferred.
Strengths
Bow of Devotion
Faye’s Bow of Devotion makes her niche clear as day, being a unit that is completely dedicated to being utilized as a “bait and punish” character towards other ranged attackers. The Bow of Devotion gives +4 Attack/Speed/Defense/Resistance if the foe initiates combat and uses either a Bow, Dagger, Magic, or Staff. Once refined, Bow of Devotion also gives Faye a follow-up attack if she is at 50% HP or above and her foe initiates combat against her. This weapon pushes Faye into a very specialized defensive Archer niche and even provides a means for her to get around her horrible Speed stat via securing a follow-up attack for herself.
The Benefits of Specialization
Specializing into being a ranged tank has its perks for Faye. For starters, she can fully commit to her specialization by stacking Distant Def related Skills in order to further capitalize on her ranged durability. It also makes choosing B Passives for her clear as day as she can either utilize Special Spiral to give her access to her Specials with ease, or Null C-Disrupt in order to be able to counter attack ranged foes that would normally not let her counter attack such as foes with Dazzling Staff or Firesweep weapons. Faye also greatly benefits from the introduction of Save Skills, particularly Near Save users that can swoop in to protect her from close ranged attackers that she otherwise has no option to deal with.
Weaknesses
Questionable Statline
Faye’s stats definitely leave a lot to be desired these days. Despite being a defense oriented unit, her stats do not end up doing many favors for her desired niche. Faye’s Resistance sits at an extremely average value of 31 while her Defense is a below average value of 26. These are not the defensive stats you would think of for a dedicated defense unit. This sheer confusion also stems from the fact that before Faye was given a unique weapon she came with a Firesweep Bow by default, the complete antithesis of defense due to the weapon’s inability to grant the user counter attacks. It sometimes feels like when Faye was being initially developed, there was a clear lack of distinction made for what exactly she was supposed to do with her stats and kit. Her Attack stat also sits at an average value of 30, meaning that there’s a high probability that her foes will survive her attacks, especially if she does not have a Special activation to rely on.
The Wrong Movement Type for Her Niche
While there are some perks that come with being an Infantry Archer, Faye honestly wishes she was an Armored unit as opposed to an Infantry unit. If she was an Armored unit, Faye would be able to fully capitalize on her niche by utilizing a Far Save Skill in order to freely protect her allies from ranged foes just by being near them. She could also take advantage of Special Fighter so that she could have a Guard effect which could easily help her defensive capabilities, as well as enhanced Special cooldown charging to attempt to alleviate her poor Attack stat. Even when looking at Faye’s access to Firesweep Bow by default, she could even diverge into some Firesweep Bold Fighter setups as well as her biggest issue with running Firesweep Bow is her inability to follow-up attack reliably. While it is still possible to use Faye with a good degree of effectiveness despite her mismatched movement type, things would definitely prove to be easier if she were armored.
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Bow of Devotion (+Eff) | A | Fury 3 |
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Draw Back | B | Bowbreaker 3 |
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Iceberg | C | Spur Def 3 |
S | Attack +3 |
A low-budget(?) Anti-BLyn; preferable IVs would be +ATK -SPD.
Bow of Devotion works with or w/o the refine, but preferably with the refine is better. With the ATK/SPD/DEF/RES+4 against ranged units, she'll become tankier this way.
The assist is flexible, but I use Draw Back.
Iceberg uses her high Res to deal extra damage.
She has enough HP to use Fury 3, which helps boost her stats by +3. Combined with her bow's effect, against ranged would have +7 (much like having all the Blow skills during combat at Level 3).
Bowbreaker fixes her speed issue against BLyn.
C Slot is also flexible but I use Spur Def so she can support and still fit her combat role.
The Seal can be anything that adds to her stats. I only have enough to afford Attack+3 but HP/Atk+3 would be just as equally fitting, if not better. Alternatively, Quickened Pulse is also suitable.
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Bow of Devotion (+Eff) | A | Close Counter |
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Draw Back | B | Desperation 3 |
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Moonbow | C | Even Atk Wave 3 |
S | Brazen Atk/Spd 3 |
In a summary, Faye will be able to survive most; if not all attacks with ease and will be able counterattack regardless of how close or far the enemy is and will most likely make a follow up attack after her first attack. Your hero will also be able to do excellent amount of damage considering how low her base stats are. Your Hero will also perform better when she has taken some damage.
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Bow of Devotion (+Eff) | A | Distant Def 4 |
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Draw Back | B | Guard 3 |
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Iceberg | C | Atk Ploy 3 |
S | Fierce Stance 3 |
With the release of her new weapon, Faye shows just how her devotion turns her into one of the best ranged tanks in FEH.
Her weapon gives Faye a boost to all her stats when attacked by a ranged foe as well as giving her Quick Riposte when refined. This frees her B slot to boost her uniqueness as a ranged tank.
To boost her defenses at range, Distant Defense 3/4 is chosen as with the boost, Faye's Def and Res is pushed up to 36 Def and 41 Res with Distant Def 3 and is pushed up further to 38 Def and 43 Res with Distant Def 4.
With her weapon freeing her B slot from Quick Riposte, the next best skill is Guard. As a tank, Faye has to keep her HP as high as possible which can be a problem when her foes are building up their specials by fighting her. Therefore, denying her foes from activating their specials with Guard keeps Faye as healthy as possible.
Sporting 31 Res, Faye can make use of ploy skills to help her out in combat. Atk Ploy is the best ploy to go for as it allows Faye to take less damage during combat.
For her seals, Faye can either run Def Ploy seal or the Fierce Stance seal. While both seals account to making Faye's damage output go higher, they do have differences in the situations they are in. Def Ploy debuffs her foes Def by 7 which means Faye and her allies will deal +7 damage per attack to the debuffed enemy. However, this requires the enemy to be in the same row/column Faye is on when the turn starts meaning without proper positioning, the ploy is not going to activate, which is where Fierce Stance comes in. While Faye can only deal +6 damage per attack on retaliation, Fierce Stance has easier requirements to proc than Def Ploy but sacrifices the ability to help out the team.
Faye has 2 specials she can effectively make use of, Iceberg and Sol. Since her refined weapon gives Quick Riposte, any 3-turn special can be easily proc in 1 combat. With 43 Res using this set, Iceberg allows Faye to deal an additional 21 damage when proc. On the other hand, Sol allows Faye to heal of the damage she received during combat, allowing her to keep up her abilities as a tank.
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Devilish Bow+ (+Def) | A | Fort. Def/Res 3 |
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Rally Up Atk+ | B | Quick Riposte 3 |
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Bonfire | C | Atk Smoke 3 |
S | Distant Def 3 |
My latest and greatest Faye build in my opinion. Not only it can stop specials from activating but now Faye has Fort Def/Res to have more bulk for all phases and all damage types. A +Def Boon allows her bulk to be perfectly mixed, Devilish Bow can be swapped for Guard Bow if you do not have it. Here are your alternatives if you don't have heavy investments:
Boon: +Atk / +Def / +Res
Banes: -HP / -Spd
Weapons: Guard Bow / Devilish Bow
Refines: +Def / +Res
Specials: Bonfire / Iceberg
A Skill: Fort. Def/Res 3 / Distant Def 4 / Distant Def 3
B Skill: Quick Riposte / Null-C Disrupt 3 / Guard 3 / Dull Ranged 3
C Skill: Atk Smoke 3 / Odd or Even Res Wave / Atk Ploy 3 / Def Ploy 3
S Skill: Distant Def 3 / Quick Riposte 3 / Atk Ploy 3
And lastly, a picture of my own Faye: https://i.imgur.com/KwPzkO6.png
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Guard Bow+ (+Def) | A | Distant Def 3 |
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Draw Back | B | Cancel Affinity 3 |
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Bonfire | C | Atk Smoke 3 |
S | Distant Def 3 |
I saved up a bunch of orbs when I heard there would be a Nohr banner thinking OG Charlotte would be on it. She wasn’t, and I spent them all on another banner in protest. I got Faye, and I vowed to make her incredible so even if I didn’t have Charlotte, I’d have something good.
So uh. DD9. Bonfire. Death and destruction. Probably would be better off with Def Smoke but not sure I’m willing to fodder my only Bunfonse yet.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Only Inheritable by Bow users.
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200 | 2 | 7 |
![]() Learns by default at 5 ★ Only Inheritable by Bow users.
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300 | 2 | 11 |
![]() Unlocks at 5 ★ |
400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 5 ★ |
60 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
120 | B |
![]() Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
![]() Only Inheritable by Bow users.
Unlocks at 5 ★ |
50 | C |
![]() Only Inheritable by Bow users.
Unlocks at 5 ★ |
100 | C |
![]() Only Inheritable by Bow users.
Unlocks at 5 ★ |
200 | C |
Other Info
Origin |
Fire Emblem Echoes
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