- Default
- Attack
- Special
- Injured




Clive - Idealistic Knight |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 8 | 5 | 7 | 3 |
Middle | 19 | 9 | 6 | 8 | 4 |
High | 20 | 10 | 7 | 9 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 42 | 30 | 22 | 29 | 16 |
Middle | 45 | 33 | 25 | 32 | 19 |
High | 48 | 36 | 29 | 35 | 22 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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This unit requires use of Trait Fruits to get access to IVs.
Skill Sets
A Virtuous Heart (Full Support)
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Lordly Lance (+Eff) | A | Fury (3 or 4) |
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Reposition | B | Chill Atk 3 |
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Moonbow Alternate: Luna |
C | Ward Cavalry Alternate: Drive Res 2 |
IVs | +ATK / -SPD or -RES | S | Drive Res 2 |
Weapon: Lordly Lance (+Eff)
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Lordly Lance enables Clive to perform quite well as a support unit, granting his support partner with a solid +3 in-combat boost to all their stats when within two spaces of one another. When paired with skills that provide further in-combat boosts (such as Drive Atk), this allows him to quickly enhance a desired ally’s stats to an impressive extent.
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Furthermore, since Lordly Lance also grants him armor effectiveness and simultaneously boosts Clive’s stats upon satisfying its activation requirement, he can perform competently in battle as well if necessary. However, this should be viewed as more of an added bonus rather than something that his kit centers around.
Assist: Reposition / Flexible
Special: Moonbow / Luna / Bonfire
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Clive’s Special is not particularly important for the purposes of this build as combat is of a much lesser concern for him, but Moonbow nonetheless stands out as a strong option for its low cooldown. For higher damage, Luna or Bonfire can be taken.
Passive A: Fury / Triangle Adept
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Fury is an excellent skill that serves to enhance all of Clive’s stats by a sizable amount and allow him to engage in a round of combat or two if necessary. Additionally, since this skill boosts his visible stats, this allows him to potentially act as a lightning rod for opposing Chill skills (most commonly Chill Atk or Chill Def), preventing his allies from becoming negatively impacted by such skills.
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While much more inflexible than Fury (as it completely eliminates any chance he had of surviving against a green foe), Triangle Adept may still be considered to specialize Clive as a dedicated check against red opponents.
Passive B: Chill Atk / Chill Skills
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Chill skills work fantastically here to expand on Clive’s supportive capabilities and allow him to provide valuable buffing and debuffing support concurrently. While the choice of which to equip will depend primarily on his specific team composition, Chill Atk is arguably the most consistent of them all and can always prove quite useful.
Passive C: Ward Cavalry / Drive Skills / Tactic Skills / Flexible
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Any buffing skills can be used here, making Clive’s C slot quite flexible. However, that being said, those that provide in-combat boosts such as Ward Cavalry and Drive skills are especially strong as they stack with the boosts provided with Lordly Lance; they also come with the benefit of being able to bypass the detriments of the common [Panic] debuff.
Sacred Seal: Drive Res / Drive Skills / Tactic Skills / Flexible.
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Similar to his C slot, any available buffing seal can be equipped here to increase his potency as a support unit. Drive and Tactic skills are particularly effective in this regard.
On a Knight’s Honor (Defensive Support)
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Lordly Lance (+Eff) | A | Steady Stance 4 Alternate: Atk/Def Solo 3 |
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Reposition | B | Chill Atk 3 |
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Bonfire Alternate: Ignis |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
IVs | +ATK or +DEF / -SPD or -RES | S | Quick Riposte 3 |
Weapon: Lordly Lance (+Eff)
Assist: Reposition / Flexible
Special: Bonfire / Ignis
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Thanks to Clive’s good Defense stat, Defense-scaling Specials are especially powerful and are the preferred option here. When used alongside Quick Riposte, Bonfire will be able to activate in any combat where Clive is doubled — and since his Speed is already quite low, this will prove to be quite frequent. At the cost of losing out on Bonfire’s consistency, Ignis can be taken for higher damage.
Passive A: Steady Stance 4 / Sturdy Stance / Atk/Def Solo / Steady Stance 3 / Atk/Def Bond
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Steady Stance 4 is Clive's ideal choice for his A slot skill as it provides him with the greatest possible boost to his physical bulk but more importantly, it comes with a Guard-like effect of Special deceleration with no accompanying HP threshold; this is especially beneficial when facing off against foes who rely on fast Special activations to deal significant amounts of damage
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If unavailable, any A slot skill that boosts his Attack and/or Defense will be preferred, with Sturdy Stance, Atk/Def Solo, and Steady Stance 3 being amongst the best options available. Atk/Def Bond can be considered as well, though it’s not quite as consistent as other options due to it leaving Clive much more susceptible to skills such as Sudden Panic (which are becoming increasingly more common) that punish mechanics that rely on adjacency.
Passive B: Chill Atk / Chill Def / Lull Atk/Def / Guard / Quick Riposte
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Chill skills remain great choices to keep some of his supportive utility while still improving his combat potential, with those that directly benefit him (namely Chill Atk and Chill Def) thusly being his best options.
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If aiming to focus more on optimizing his performance as a defensive tank, Lull Atk/Def makes for a worthwhile consideration to let him pierce through opponents regardless of how much support they may have received and improve both his survivability and damage output simultaneously. Guard is notable as well if not using Steady Stance 4 in his A slot to replicate its effect of Special deceleration.
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Quick Riposte should be equipped here if the seal is unavailable, as he is too slow to perform follow-up attacks naturally; this helps him maintain a respectable offensive presence in the Enemy Phase.
Passive C: Atk Smoke / Def Smoke / Hone Cavalry / Flexible
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Smoke skills are standard options for most defensively oriented builds and Clive is no exception to that. Atk Smoke and Def Smoke are especially strong here, with the choice between which boiling down to whether one prefers improved survivability or damage output. Otherwise, cavalry-exclusive buffs like Hone Cavalry are always a strong choice here
Sacred Seal: Quick Riposte / Chill Skills / Close Def / Atk/Def Bond
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Quick Riposte is an essential component of this build and is necessary for it to function to its fullest capacity, as Clive’s Speed is far too low for him to be able to consistently perform follow-up attacks on his opponents; using it as a seal is quite advantageous as it allows him to equip other powerful B slot skills like Lull Atk/Def instead.
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Chill skills can be considered here to further heighten his supportive capabilities, and seals such as Close Def and Atk/Def Bond are also good choices to directly build upon his key stats and combat potential.
Strengths
Lordly Lance
The counterpart to his beloved Mathilda’s Knightly Lance, Clive’s Lordly Lance offers him good supportive capabilities and grants his support partner a solid +3 in-combat boost to all their stats, provided they are within two spaces. While similar to other supportive weapons (such as Corrin’s Yato), Lordly Lance differs in that it simultaneously allows Clive to benefit from the buffs it provides; combined with its armor effectiveness, this weapon offers him great versatility.
Good Attack
Clive’s Attack stat of 33 is quite good and inherently allows him to deal solid amounts of damage, especially so when using him alongside a supportive team composition.
Great Physical Bulk
With a natural physical bulk of 77, Clive can easily take most forms of physical damage and still remain relatively healthy. This can be further augmented through the use of weapon refines and cavalry buffs.
Cavalry
As a cavalry unit, Clive has excellent mobility as well as access to cavalry buffs which can be used to considerably improve his overall performance.
Weaknesses
Low Speed and Resistance
His combination of low Resistance and Speed does him absolutely no favors and causes him to incur much greater amounts of damage from incoming magical or fast threats than desirable.
Cavalry
Though being a cavalry unit comes with its perks, it also comes with its own disadvantages. In addition to having a weakness to cavalry-effective weapons, Clive will also have to deal with maneuvering around terrain such as forests and trenches, and quite limited skill availability.
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Slaying Lance+ (+Atk) | A | Earth Boost 3 |
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Reposition | B | Lancebreaker 3 |
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Ignis | C | Hone Cavalry |
S | Water Boost 3 |
A Clive build that takes advantage of his HP, is anti-lance, and boosts his tanking potential while still being an effective Player Phase unit.
Slaying Lance will help with the Ignis cooldown; +Atk to boost his general attack during Player Phase. Silver or Killer Lance with +Atk also works for low-budget.
Reposition is flexible with Swap.
Earth Boost to grant him Def+6; with the HP boost from weapon refinement, he has no trouble activating this skill. Water Boost also helps with his meager Res stat to bump it up to a 25 to tank mages better.
Lancebreaker to double against other lancers, which helps with his terrible speed.
C Slot is mostly flexible but I put Hone Calvary if you aim for Horse Emblem.
Overall a very specific niche but also a very effective one if played correctly; placing a healer along with him on a team with this build will also be beneficial.
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Vanguard+ | A | Fierce Stance 3 |
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Reposition | B | Lancebreaker 3 |
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Bonfire | C | Drive Def 2 |
S | Attack/Def +2 |
The Vanguard Clive
this build works to make clive a good unit
Vanguard+ to compliment his Defense when Refined
as well as fierce stance Lance breaker 3 to let him tank enemy lance units as well
and a Flexible C skill and Sacred Seal though id recomend Drive Def 2 and ATK/DEF2
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Silver Lance+ (+Def) | A | Fortress Def 3 |
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Swap | B | Swordbreaker 3 |
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Ignis | C | Panic Ploy 3 |
S | Quick Riposte 3 |
This is a basic defensive Build for Clive.
Ridersbane with Def can help his survivability and matchups with other cavs, but Silver Lance+ is fine if you don't have Ridersbane.
Breaker + QR combo can be great on him.
C slot is flexible, but I like to give him panic ploy to bring his HP to respectable levels to utilize Panic Ploy. Threaten Attack is the other option I would run to help his survivability on the front lines.
The main draw on this build is reaching a respectable 44 Defense which is great for walling Reds. Plus, this build takes almost no investment.
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Brave Lance+ | A | Triangle Adept 3 |
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Reposition | B | Lancebreaker 3 |
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Moonbow | C | Hone Cavalry |
S | HP +5 |
Offensive Clive that can quad attack fellow lance units. When combined with Hone Cavalry buffs, he's a good destroyers of reds and blues alike. Although definitely not the best, he's still a reliable units with his own niche and role. This build only thrives on horse teams.
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Silver Lance+ (+Spd) | A | Darting Blow 3 |
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Reposition | B | Lancebreaker 3 |
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Ignis | C | Ward Cavalry |
S | Close Def 3 |
Clive wants to get into the front lines as quickly as possible and meet the enemy's vanguard head on. Having Darting Blow and a Spd+ Lance fix his low Speed issue and increase his killing potential while, also lessening the risk to himself. Lancebreaker allows him to now face blue lances in duels, as his generally low Speed is no longer a hindrance. Meanwhile, the Close Defense 3 seal allows Clive to hold the line against melee attackers, supplementing his low Speed with higher defenses.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Lance Users Only
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Lance Users Only
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 11 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
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300 | 1 | 15 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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![]() Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
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100 | 3 |
![]() Unlocks at 4 ★ Restricted to melee units.
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200 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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30 | A |
![]() Inheritable by all units.
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60 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() Restricted to melee units.
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150 | B |
Other Info
Origin |
Fire Emblem Echoes
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Banners Featured In
None