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Analysis by Wecondo12
Canas - Seeker of Wisdom

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 36
ATK 32
SPD 29
DEF 21
RES 33

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 16 9 4 3 8
Middle 17 10 5 4 9
High 18 11 6 5 10

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 33 28 26 18 30
Middle 36 32 29 21 33
High 40 35 32 24 36

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit requires use of Trait Fruits to get access to IVs

Skill Sets

Insert Snowstorm joke here. (Offense)

Build by Wecondo12
Recommended
Ancient Codex (+Eff) A Mirror Impact
Positional Assist B Lull Atk/Res 3
Alternate: Chill Res 3
Iceberg C Joint Drive Atk
IVs

+ATK or +RES / -DEF

SAtk/Res Solo 3
Alternate: Mirror Strike 2

Show Explanation/Analysis

Weapon: Ancient Codex(+Eff)

Assist: Positional Assist

Special: Iceberg

Passive A: Mirror Impact / Atk/Res Solo 3 or 4 / Atk/Res Ideal 4

Passive B: Lull Atk/Res / Chill Res

Passive C: Joint Drive Atk / Distant Guard / Preference

Sacred Seal: Atk/Res Solo / Mirror Strike

  • The introduction of Canas’s Ancient Codex finally pulls him out of the club of terrible slow red mages and makes him a capable player phase unit thanks to the massive Attack and Resistance buffs it grants, in addition to dealing extra damage based on 20% of his or his opponent’s Resistance(Whichever is higher.)
  • To supplement this, Canas will want to stack as much Attack and Resistance as possible on Player Phase, meaning A slots such as Atk/Res Solo and Mirror Impact are his best options as they do exactly that. Mirror Impact additionally prevents the foe’s follow-up attacks when he initiates, giving him some extra safety during Player Phase.
  • Lull Atk/Res gives Canas another stat swing with the debuff it grants in addition to negating the foe’s Attack and Resistance buffs. He can opt for Chill Res on a budget as well, however he must be wary of foes with debuff negation skills such as Atk/Res Unity.
  • Atk/Res Solo is Canas’s best seal option as it provides more stats to him than the comparable Mirror Blow, although that can be used instead if another team member is using the seal(Or if you don’t like Solo condition).

Strengths

Ancient Codex

Canas’s Ancient Codex is single handedly responsible for pulling Canas out of the pit of mediocrity and making him a decent Player Phase unit, thanks in no small part to the large Attack and Resistance boosts it grants while also dealing Resistance scaling damage(Based on the higher between his own and his foe’s). This lets Canas be a decently strong option for a Player Phase unit due to his high damage output.

Weaknesses

Lacking Defense and Speed

Canas’s Speed and Defense are both fairly low at base 29 and 21 respectively, making follow-up attacks a rarity for him and making him susceptible to being KO’d easily by physical foes.

Weapon Skills

Weapons SP Rng. Mt.
Flux
Learns by default at 1 ★
Unlocks at 1 ★
Red Tome Users Only
50 2 4
Ruin
Learns by default at 2 ★
Unlocks at 2 ★
Red Tome Users Only
100 2 6
RauðrowlDuring combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Learns by default at 4 ★
Unlocks at 3 ★
Red Tome Users Only
200 2 6
Rauðrowl+During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Learns by default at 5 ★
Unlocks at 5 ★
Red Tome Users Only
300 2 10
Ancient CodexIf unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat.
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP).
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Resistance +1Grants Res+1
Inheritable by all units.
30
A
HP/Res 1Grants HP+3, Res+1.
Inheritable by all units.
Unlocks at 4 ★
100
A
HP/Res 2Grants HP+4, Res+2.
Inheritable by all units.
Unlocks at 5 ★
200
A
Res Tactic 1At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
60
C
Res Tactic 2At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
120
C
Res Tactic 3At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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