- Default
- Attack
- Special
- Injured




Brave Micaiah - Queen of Dawn |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 6 | 5 | 3 | 10 |
Middle | 17 | 7 | 6 | 4 | 11 |
High | 18 | 8 | 7 | 5 | 12 |
HP | ATK | SPD | DEF | RES | |
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Low | 33 | 34 | 24 | 13 | 34 |
Middle | 36 | 37 | 28 | 17 | 37 |
High | 40 | 41 | 31 | 20 | 40 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
According to all known laws of aviation, there is no way Micaiah should be able to fly. (Offense)
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Light of Dawn (+Eff) | A | Sturdy Impact Alternate: Atk/Res Push 4 |
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Positional Assist | B | Yune's Whispers |
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Iceberg | C | Joint Drive Atk |
IVs | +ATK / -DEF or -HP | S | Atk/Res Solo 3 Alternate: Death Blow 3 |
Weapon: Light of Dawn(+Eff)
Assist: Positional Assist
Special: Iceberg
Passive A: Sturdy Impact / Atk/Res Push 4 / Fury 4 / Atk/Res Bond 4
Passive B: Yune’s Whispers
Passive C: Joint Drive Atk / Preference
Sacred Seal: Atk/Res Solo / Death Blow
- The way Brave Micaiah functions is largely unchanged by her refine, as it simply improves her previous role by giving her automatic follow-up attacks and improving Light of Dawn’s stat boost against debuffed foes, giving her an even bigger potential stat swing against debuffed opponents.
- Sturdy Impact is a standout option for Brave Micaiah’s A slot, as it gives her a sizeable boost to her attack and significantly increases her Defense when initiating while also preventing the foe’s follow-up attacks, improving her matchup against physical units with Distant Counter(foes Micaiah is otherwise reliant on KO’ing in a single hit, as she’s unlikely to survive an attack from them). Atk/Res Push 4 and Fury 4 as well as Micaiah’s default Atk/Res Bond are also good options, although Atk/Res Bond suffers greatly from it’s restrictive positioning requirement, so it’s only recommended if no other Player Phase skills are available.
- Yune’s Whispers is Micaiah’s best(and essentially only) B slot option, inflicting a large Attack and Speed debuff to foes adjacent to each other with 3 less Resistance than Micaiah. Yune’s Whispers also plays nicely into Light of Dawn’s debuff scaling effect, effectively giving her a +6 boost to her Attack and Speed in combat against afflicted foes.
- Joint Drive Attack gives Micaiah and her adjacent allies a +4 Attack buff, but Micaiah’s C slot is mainly up to player preference and can be swapped at will.
- Attack boosting sacred seals such as Atk/Res Solo and Death Blow are her best options as they further improve Micaiah’s damage output during Player Phase.
Micaiah, of course, flies anyway because she doesn’t care what humans think is impossible. (Defensive)
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Light of Dawn (+Eff) | A | Atk/Res Unity Alternate: Mirror Stance 3 |
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Positional Assist | B | Yune's Whispers |
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Iceberg | C | Pulse Smoke 3 |
IVs | +ATK or +RES / -DEF or -HP | S | Mystic Boost 3 |
Weapon: Light of Dawn(+Eff)
Assist: Positional Assist
Special: Iceberg
Passive A: Atk/Res Unity / Mirror Stance 3 / Distant Def 3 or 4
Passive B: Yune’s Whispers
Passive C: Pulse Smoke / Preference
Sacred Seal: Mystic Boost / Mirror Stance
- Brave Micaiah is a reasonably competent superunit thanks to her incredibly high Resistance, allowing her to serve as a solid counter to the many magic based threats present in AR, but she’ll constantly be plagued with a massive weakness to the many omnipresent sword cavalry(ie: she’s bait for Legendary Sigurd).
- Micaiah’s refined Light of Dawn is her weapon of choice as it greatly beefs up her statline during either phase while giving her automatic follow-up attacks as long as she has an ally within 2 spaces.
- Micaiah’s better off fully investing into taking on Magic using foes rather than attempting to compensate for her terrible physical bulk, as many of the threats she’d hope to take on with Defense investment will simply run her over regardless. Atk/Res Unity is the most standout option, as it gives Micaiah some much needed debuff resistance while giving her a hefty boost to her Attack and Resistance. Mirror Stance 3 and Distant Def 4 are also good options if the Guard effect or Ranged buff negation are preferred, although these skills are only active during Enemy Phase, unlike Atk/Res Unity.
- Yune’s Whispers remains Micaiah’s only truly serviceable B slot option, essentially functioning as Sabotage Atk/Spd.
- Pulse Smoke gives Micaiah extra protection against enemy specials, but it can be swapped as needed.
- Mystic Boost gives Micaiah a source of self sustain and negates adaptive damage, but self healing is less effective than it once was due to the presence of Fatal Smoke, so stat boosting sacred seals such as Mirror Stance are equally good choices.
Strengths
Refined Light Of Dawn
Brave Micaiah’s refine just lets her do what she did before but better, but with automatic follow-up attacks and a +6 boost to her stats on top of an additional +4 stat boost against debuffed foes, on top of the weapon’s pre-existing Cavalry/Armor effectiveness and stat boost equal to the foe’s penalties.
Excellent Resistance
Micaiah’s base 37 Resistance is excellent and it allows her to tank magical damage with ease, especially given further investment.
Weaknesses
Horrible Physical Bulk
Micaiah’s low base 36 HP and abysmal 17 base Defense means that pretty much anything physical can breathe on her for an easy KO. She should be kept away from physical units at all cost unless she can KO them in a single hit.
Being a Ranged Flier
Being a Ranged Flier may sound bad, and that’s because it is. Thanks to her status as a ranged flier, Brave Micaiah is left with very few options when it comes to B slot passives and is saddled with a Bow allergy on top of that. In Brave Micaiah’s case, Iote’s shield isn’t a worthwhile option to compensate for her bow weakness as her Defense is so low most bow users will be able to one round her anyway, so all the bow weakness really does is rub more salt on the wound. The more glaring flaw of Micaiah’s movement type is her lack of B slot skills, essentially leaving Yune’s Whispers as her only B slot option, and even that has issues as it only really functions as a slight upgrade over generic Sabotage skills (the value of which is dubious given that Micaiah has virtually no use for the Speed debuff it inflicts).
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Light of Dawn | A | Atk/Res Unity |
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Reposition | B | Yune's Whispers |
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Iceberg | C | Joint Drive Atk |
S | Phantom Res 3 |
A standard Brave Micaiah build for those with more high end fodder. Very few changes compared to her base kit, but it improves her in some areas.
Preferred IVs: +Atk or +Res / -HP
Atk is great for helping her secure kills faster, which she wants to do against armored and cavalry units. +Res is also great as it improves her usage of Yune’s Whispers, which is integral to getting the bonus damage for her tome, and helps her not have to rely on Phantom Res. -HP is the optimal bane as it impacts her performance the least.
Weapon: Light of Dawn
A great weapon that does quite a bit. Like all Micaiah incarnations, it’s effective against both armored and cavalry units and gets bonus damage for each stat debuff on an opponent during combat. This weapon takes advantage of debuffs, which has become fairly prominent among teams today. This weapon and her unique skill have great synergy.
Assist: Reposition / Sacrifice / Flexible
Reposition is great on many units. Sacrifice is basically a combination of Harsh Command and an Ardent Sacrifice that heals an ally fully until Micaiah is at 1 HP. A somewhat niche skill, but it can be useful when going up against enemy debuffs or need a pseudo healer. Micaiah would greatly appreciate anything that recovers her HP back. Good for arena-scoring. Assists are flexible otherwise, depending on your team or situation.
Special: Iceberg / Luna / Moonbow / Sol / Noontime
Micaiah’s Res is so big, that it’s probably better to just stick with Iceberg. Moonbow and Luna might be a bit more useful against tanky units, but she already does effective damage against armored units anyways. If you’re considering wanting to utilize Sacrifice, Sol and Noontime can work decently to help recover Micaiah’s HP when she loses health from using Sacrifice.
A slot: Atk/Res Unity / Mirror Impact / Atk/Res Bond 4
Atk/Res Unity turns Micaiah into an anti-debuff debuffer. Compared to Bond 4’s need for adjacent allies, Unity’s 2 space requirement gives Micaiah much more flexibility to move around and hurt enemies, making it worth losing the added 2 points to Atk and Res from Bond 4. Not only that, but Unity’s 2nd effect is probably better than Bond 4. While Bond 4 simply neutralizes debuffs, Unity converts those penalties to extremely potent bonuses during combat, making it a fantastic option to counter stuff like Chills or Panic. Since Micaiah’s Atk and Res are naturally high, she becomes prime target to Chills relating to those stats. The perfect trap card for a unit also encouraging the debuff meta. Mirror Impact is pretty good on Micaiah. Gives +6 Atk and a big +10 Res when initiating an enemy first and prevents the foe’s follow up attack. This makes it a great offensive defensive skill as Micaiah’s Spd is on the lower side of the cast, allowing many units to follow up against her. The added Atk is nice and the Res can be used to make her magic tanking better and make Iceberg do more damage. If you missed out on getting Christmas Altina or need a budget A skill, Micaiah can still run Atk/Res Bond 4 just fine, but it’s definitely a direct downgrade compared to Atk/Res Unity. The only thing Bond 4 has going for it is the added 2 points to Atk and Res, and even then, Unity still can outnumber that drastically if Micaiah gets debuffed by the enemy, which is fairly common nowadays.
B slot: Yune’s Whispers
Brave Micaiah’s unique skill that is essentially a Sabotage Atk/Spd. Synergizes with Light of Dawn for consistent bonus damage from inflicted penalties on enemy and Phantom Res for consistent activation. While she is giving up the B slot, flying ranged units don’t have a lot of choices in that category, so having a unique B skill that fits her role is perfect. Be aware of debuffs negating effects and both Unity skills.
C slot: Joint Drive Atk / Atk/Res Rein 3 / Ground Orders / Res Ploy 3/ Flier buffing skills / Flexible
Joint Drive Atk goes well with Unity’s 2 space range and betters Micaiah’s already great Atk. Atk/Res Rein is also really good as it lessens enemy blows while also increasing Micaiah’s blows. Ground Orders comes with her base kit and is great for your infantry, armored, and cavalry units to get around the map. While Ploy skills have a somewhat underwhelming number and somewhat limited range, it goes well with Phantom Res and when set up right, helps her deal more bonus damage from Light of Dawn. Res ploy is preferred as Yune’s Whispers already fills the job for Atk and Spd. Flier buffing skills like Fortify and Goad are pretty solid for flier teams. Otherwise, her C skill can be anything that’s fits your team.
Seal slot: Phantom Res 3 / Chill Res 3 / Mythic Boost 3
Phantom Res sacrifices her seal to make skills like Yune’s Whispers more consistent. Chill Res increases Micaiah’s offense and adds to the bonus damage for Light of Dawn, although it won’t combine with Yune’s Whispers. Mystic Boost 3 is good for a self sufficient healing Sacrifice build and prevents dragons and healers from doing damage to her.
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Light of Dawn | A | Sturdy Impact |
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Reposition | B | Yune's Whispers |
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Glimmer | C | Def Ploy 3 |
S | Res Ploy 3 |
Sturdy impact gives her some form of physical bulk so that she isn't getting hit too hard against distant counter foes while stopping follow-ups since her middling speed makes it very likely she'll be doubled.
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Light of Dawn | A | Atk/Res Bond 4 |
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Sacrifice | B | Yune's Whispers |
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Glacies | C | Ground Orders 3 |
S | Sturdy Blow 2 |
Although she is a green unit and a flying unit at that, Brave Micaiah is probably one of the strongest brave units that came from the CYL3 banner. Her base kit is very and requires little to change. For find a proper seal is entirely up to you. Choosing Sturdy Blow 2 is for the purpose to make her very powerful offensively. With the proper team like a flying team to provide goad, hone and fortify skills or dancers, Micaiah is a force to be reckoned with.
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Light of Dawn | A | Atk/Res Bond 4 |
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Draw Back | B | Yune's Whispers |
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Glacies | C | Res Ploy 3 |
S | Fortress Res 3 |
Micaiah'n Mig-35 with tank killing capability. Depleted Uranium ammunition has lost some weight, but this is due to the explosive charge that now fills that space. Less initial punch, but more interior damage.
Yes, this is a meme build. Been wanting to make a build relative to the Mikoyan Mig since about a year ago, easily more, when I found her name resembles the company's name somewhat, and now that she flies, all the more reason to.
And it's a shame Bonus Doubler doesn't work on fliers, though on second thought...
I've had enough of Gray Waves + Tibarn. No need to make this situation worse.
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Light of Dawn | A | Atk/Res Bond 4 |
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Sacrifice | B | Yune's Whispers |
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Iceberg | C | Ground Orders 3 |
S | Renewal 3 |
Honestly? I didn’t really feel Micaiah needed much of a change from her base kit. Iceberg plays off her phenomenal Res, while the Renewal Seal let’s her excel as a Combat Medic. Definitely my new ‘Summoner Support.’
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Green Tome Users Only
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50 | 2 | 4 |
![]() Learns by default at 3 ★ Unlocks at 2 ★ Green Tome Users Only
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100 | 2 | 6 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
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200 | 2 | 9 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
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400 | 2 | 14 |
Support Skills
Support Skills | Rng. | SP |
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![]() Learns by default at 4 ★ |
1 | 150 |
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1 | 400 |
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
Unlocks at 2 ★ |
60 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
120 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
240 | A |
![]() Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
![]() Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
![]() Flying Only
Unlocks at 1 ★ |
60 | C |
![]() Flying Only
Unlocks at 2 ★ |
120 | C |
![]() Flying Only
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Radiant Dawn
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