- Default
- Attack
- Special
- Injured




Beruka - Quiet Assassin |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 19 | 6 | 5 | 8 | 4 |
Middle | 20 | 7 | 6 | 9 | 5 |
High | 21 | 8 | 7 | 10 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 43 | 25 | 20 | 34 | 19 |
Middle | 46 | 29 | 23 | 37 | 22 |
High | 49 | 32 | 26 | 40 | 25 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Assets
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+DEF: Defense is easily one of Beruka’s best stats, and increasing it further will make her even better at tanking physical damage. It’s also worth noting that this will increase Beruka’s damage with Bonfire or Ignis.
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+RES: While Beruka’s Resistance isn’t particularly impressive, a +RES Asset is worth considering to help make her a bit better at being a mixed tank.
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+ATK: Beruka has pretty poor Attack, so taking a +ATK Asset can help alleviate this a bit.
Neutral
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HP: While Beruka won’t be significantly impacted by a -HP Flaw, she is much better off with -SPD or even no Flaw at all, which can be done with just a single merge.
Flaws
- -SPD: Beruka’s Speed is easily her weak point, and taking a Flaw won’t impact her performance too much. Since Beruka is summonable at 3-4 star rarity, it’s quite easy to obtain multiple copies of her for merging, thereby eliminating her Flaw entirely.
Skill Sets
She’s Just Flying There...Menacingly! (Defensive Tank)
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Beruka's Axe (+Eff) | A | Distant Counter |
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Reposition | B | Quick Riposte 3 Alternate: Renewal 3 |
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Ignis Alternate: Noontime |
C | Atk Smoke 3 Alternate: Pulse Smoke 3 |
IVs | S | Iote's Shield Alternate: Quick Riposte 3 |
Preferred IV: +DEF or +RES or +ATK / -SPD
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Increasing Beruka’s Defense is always a good option to make her both a better physical tank as well as adding to her Bonfire or Ignis damage.
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+RES is worth consideration because Beruka’s low Speed and Resistance make her vulnerable to enemy mages.
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+ATK is a bit greedier than +DEF or +RES but can work with good team support (such as Ward Fliers stacking).
Weapon: Beruka’s Axe (+Eff)
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Beruka’s Axe is almost unquestionably her best weapon option for the vast majority of her builds, as its various benefits allow her to forgo other skills that she’d ordinarily be required to take (such as Guard or Steady/Warding Stance 4 for the reduced Special charge generation on enemies).
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The +Eff refine is also generally better than either a +Def or +Res refine since the Atk-4 debuff reduces incoming damage by the same amount. However, this does mean that Beruka misses out on extra Bonfire/Ignis damage or extra visible Resistance to deal with incoming AoE Specials.
Assist: Reposition
Special: Ignis / Noontime
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Ignis is Beruka’s Special of choice, as it will do considerable damage thanks to her high Defense stat. It also helps alleviate her fairly low Attack.
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Noontime is a good Special to run if using Beruka as a superunit in Aether Raids to help increase her survivability, which is particularly important to help keep her HP at or above 50% to maintain her weapon’s effect.
Passive A: Distant Counter
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Distant Counter is a key component of this build, and is mostly viable due to the effect of a refined Beruka’s Axe. Having a Guard effect built-in allows Beruka to forgo skills like Guard or Steady/Warding Stance 4, which frees her up to use Distant Counter. This also means that she is free to use the Iote’s Shield Seal without having to make a considerable sacrifice in her build.
Passive B: Quick Riposte / Renewal
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Quick Riposte is vitally important on Beruka as otherwise her Speed is too low to be able to consistently double her opponents.
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If opting to use Quick Riposte as her Seal, then Beruka can use Renewal to help keep her HP at or above 50%.
Passive C: Atk Smoke / Pulse Smoke / Flexible
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Beruka’s C skill isn’t particularly important for this build, and can freely be replaced as needed to suit the team.
Sacred Seal: Iote’s Shield / Quick Riposte / Renewal
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The built-in Guard effect of a refined Beruka’s Axe allows Beruka to run the Iote’s Shield Sacred Seal to deal with archers without having to sacrifice her ability to negate enemy Specials.
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Alternatively, Beruka can use either the Quick Riposte or Renewal Sacred Seals, whichever she isn’t using as her B skill, to help keep her HP high enough to maintain her weapon.
Close Quarters Combat (Defensive Tank)
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Beruka's Axe (+Eff) | A | Close Def 3 Alternate: Fort. Def/Res 3 |
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Reposition | B | Quick Riposte 3 Alternate: Renewal 3 |
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Ignis | C | Atk Smoke 3 |
IVs | S | Close Def 3 Alternate: Quick Riposte 3 |
Preferred IV: +DEF or +RES or +ATK / -SPD
-
Increasing Beruka’s Defense is always a good option to make her both a better physical tank as well as adding to her Bonfire or Ignis damage.
-
+RES is worth consideration because Beruka’s low Speed and Resistance make her vulnerable to fast magic damage dealers, though this is less of a concern when she isn’t using Distant Counter.
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+ATK is a bit greedier than +DEF or +RES but can work with good team support (such as Ward Fliers stacking).
Weapon: Beruka’s Axe (+Eff)
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Beruka’s Axe is almost unquestionably her best weapon option for the vast majority of her builds, as its various benefits allow her to forgo other skills that she’d ordinarily be required to take (such as Guard or Steady/Warding Stance 4 for the reduced Special charge generation on enemies).
-
The +Eff refine is also generally better than either a +Def or +Res refine since the Atk-4 debuff reduces incoming damage by the same amount. However, this does mean that Beruka misses out on extra Bonfire/Ignis damage or extra visible Resistance to deal with incoming AoE Specials.
Assist: Reposition
Special: Ignis
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Ignis is Beruka’s Special of choice, as it will do considerable damage thanks to her high Defense stat. It also helps alleviate her fairly low Attack.
Passive A: Close Def / Fort. Def/Res
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Opting to not use Distant Counter means that Beruka is free to greatly increase her overall bulk with skills like Close Def or Fort Def/Res.
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Close Def is generally a bit better for Beruka due to not reducing her Attack, but Fort Def/Res allows Beruka to keep the defensive stats on Player Phase as well as increases her visible Resistance to help survive enemy AoE Specials.
Passive B: Quick Riposte / Renewal
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Quick Riposte is vitally important on Beruka as otherwise her Speed is too low to be able to consistently double her opponents.
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If opting to use Quick Riposte as her Seal, then Beruka can use Renewal to help keep her HP at or above 50%.
Passive C: Atk Smoke / Flexible
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Beruka’s C skill isn’t particularly important for this build, and can freely be replaced as needed to suit the team.
Sacred Seal: Close Def / Quick Riposte / Renewal
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Beruka’s lack of Distant Counter means that she shouldn’t be getting attacked by archers, so there’s not much reason to put Iote’s Shield on her.
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Close Def is a fantastic option that increases Beruka’s mixed bulk even further against melee threats.
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Alternatively, Beruka can use either the Quick Riposte or Renewal Sacred Seals, whichever she isn’t using as her B skill, to help keep her HP high enough to maintain her weapon.
Introduction
As a launch unit, Beruka has always struggled to stay relevant when other units like Minerva, Michalis, and Myrrh were all arguably superior at fulfilling the same role of a flying green tank. However, with her new unique weapon and refine, Beruka can now hold her own thanks to the myriad of effects it grants her.
Since a refined Beruka’s Axe has a Guard effect built-in to it, Beruka can forgo utilizing Guard or Steady/Warding Stance 4, which drastically improves her skill options compared to most other tanks. As a flying tank, this is particularly useful because now Beruka can run the Iote’s Shield Sacred Seal without having to make a considerable sacrifice.While Beruka’s poor Attack, Speed, and Resistance stats make it quite difficult for her to keep up with someone like Myrrh, she still has enough tools at her disposal to be an effective unit, particularly in a flier team.
Strengths
Beruka’s Axe
Beruka’s new unique weapon gives her a clear identity as a tank, and gives her some much needed utility since she now has a bit more freedom with her skill choices.
Strong Defense
With 37 base Defense, Beruka is quite sturdy against physical threats. A refined Beruka’s Axe only makes her stronger in this regard.
Budget Friendly
As a 3-4 star summonable unit, Beruka is very easy to obtain multiple copies of for merging as well as for obtaining optimal IVs. While Distant Counter can be a bit tricky to obtain, all of her other skills for her optimal builds are fairly easy to acquire, which allows Beruka to be a good budget-friendly option.
Weaknesses
Outclassed
While Beruka’s Axe helps her significantly in this regard, it’s still important to note that Beruka
Is outclassed a bit by Myrrh, mostly due to the raw stat differences between the two (though Myrrh’s unique weapon also plays a significant factor).
Poor Attack, Speed, and Resistance
Aside from her HP and Defense, Beruka has fairly poor stats all around. This doesn’t stop her from being an effective unit, but it does limit her overall potential compared to newer units that simply have more stats to work with.
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Hack-o'-Lantern+ (+Def) | A | Fort. Def/Res 3 |
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Reposition | B | Mystic Boost 3 |
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Ignis | C | Atk Smoke 3 |
S | Deflect Magic 3 |
The unstoppable, un-damageable, green tanking machine, just switch out Hack O' Lantern with Beruka's Axes and she's set to take no damage.
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Hack-o'-Lantern+ (+Def) | A | Fort. Def/Res 3 |
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Swap | B | Chill Atk 3 |
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Ignis | C | Atk Tactic 3 |
S | Fortress Def 3 |
This build fully optimizes Beruka's insane base defense with Chill Atk, Fortress Defence and Fortress Defence and Resistance 3. The sacred seal can be exchanged for Iote's Shield, though Beruka is often able to tank hits from archers on her own. Chill ATK can be exchanged for Mystic Boost, but overall this build focuses on building a wall and nuking with Ignis.
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Slaying Axe+ (+Def) | A | Fortress Def 3 |
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Reposition | B | Lancebreaker 3 |
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Ignis | C | Fortify Fliers |
S | Fortress Def 2 |
FD2 because I haven't bothered upgrading it yet
Basically Beruka is a tank that will occasionally proc Ignis for upwards of 42 damage not counting flier buffs. Yeah her attack is garbage and so is her speed and resistance but I'm super committed to this niche build on an even niche-r unit
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Slaying Axe+ (+Spd) | A | Life and Death 3 |
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Reposition | B | Desperation 3 |
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Glimmer | C | Threaten Spd 3 |
S | Speed +3 |
This build expects that you really want to invest in Beruka. I'm basing it off of my 5*+6 with Summoner Support, so your stats may be different from mine.
Skills:
Slaying Axe (+Spd): A good overall weapon that helps boost her speed and hp a bit more, and allows for 1 charge Glimmers
Reposition: It's pretty self explanatory, but you can use whatever you want for the support slot.
Glimmer: Since she already comes with it and can charge it turn 1, as well as how much her ATK will be buffed, it's a good skill for her.
Life and Death 3: This is where it gets fun. +5 Atk/Spd is what we really want for this build, and it doesn't hurt he physical bulk that much. Mages were already an issue, so reducing her Res doesn't hurt us much. You can swap this for Fury 3 if you want to keep her bulk while letting her get into Desperation range more easily.
Desperation 3: With the buffs she's getting, (and assuming yours is the same as mine) she'll have a respectable 38 speed before buffs. Trust me, we can get it higher.
Threaten Speed 3: Something to artificially make her faster. Even then, C slot is flexible.
Speed +3 Seal: Just to get her to that 38 speed.
This build may seem odd at first, but once you start adding in other units, she will decimate anybody who stands in her way. I already did the math for when she has these buffs:
Hone Fliers
Camilla's Axe (+Eff)
Goad Fliers
Ally Support w/ Corrin (M)
Yato (+Eff)
Spur Speed 3
Drive Attack 2
With these buffs, her Attack comes out to 77, with a speed of 61 (assuming I did it all right). For someone with such low base speed, that's amazing. If you wish to try it, go ahead. Your stats might be more or less depending on investment and skills.
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Slaying Axe+ (+Def) | A | Fortress Def 3 |
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Swap | B | Quick Riposte 2 |
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Ignis | C | Fortify Fliers |
S | Fortify Def 3 |
Beruka is a good 4*+10 project since she's so available in the green pool and she is a very good tank. She's the tankiest flier and one of the tankiest units, while with her attack stat she hits like a wet noodle, we rely on her specials to actually deal damage.
Weapon: Slaying Axe+ (+Defense). We buff her HP and Defense with this refine, while speeding up her Special.
Assist: Swap. If Beruka doesn't activate her special and kill the enemy in her follow-up attack, she can use Swap to trade places with her allies to finish them off.
Special: Ignis. A 4 cooldown special, that with her weapon turns into a 3 cooldown. With her low speed comboed with Quick Riposte, Beruka should be able to have her special charged every turn.
A skill: Fortress Def. This might not be the ideal skill, but sacrificing her already low attack for better defense so she hits harder with her special is the idea here.
B skill: Quick Riposte. Beruka's speed is so low she'd never double anyone, Quick Riposte is chosen here to allow her to charge her special faster.
C skill: Fortify Fliers. Defensive buffs for her flier friends.
Seal: Fortress Def. Same as her A skill!
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 3 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 7 |
![]() Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
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300 | 1 | 11 |
![]() Unlocks at 5 ★ Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() Inheritable by all units.
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40 | A |
![]() Inheritable by all units.
Unlocks at 3 ★ |
80 | A |
![]() Inheritable by all units.
Unlocks at 4 ★ |
160 | A |
![]() Restricted to melee units.
Unlocks at 3 ★ |
150 | B |
Other Info
Origin |
Fire Emblem Fates
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